I would like to see the "nerfed" versionsof trial sets disappear. Why have two different sets exactly the same except one is missing something? Its just a pita to get those in trials
IcyDeadPeople wrote: »MehrunesFlagon wrote: »Why even compile a list of garbage? Kind of seems like a waste time.
The point is to provide our feedback on these sets and hopefully end up with at least a few of them getting buffed to become viable options.
IcyDeadPeople wrote: »MehrunesFlagon wrote: »Why even compile a list of garbage? Kind of seems like a waste time.
The point is to provide our feedback on these sets and hopefully end up with at least a few of them getting buffed to become viable options.
LiquidPony wrote: »Some of the secondary Trials sets (e.g., Quick Serpent or Wise Mage) are just misunderstood.
The benefit of these sets is that they can be combined with the Minor Slayer sets without having a redundant 3-piece bonus.
For example, Vicious Ophidian + Quick Serpent makes for a cool infinite sustain build that's great for farming Maelstrom. You can also combine it with War Machine for an interesting Maelstrom build.
Also, the Minor Slayer sets have a useless bonus for PvP whereas their non Slayer counterparts don't.
Another set that I don't think deserves to be anywhere near this list is Martial Knowledge. The 5-piece is underwhelming but it's great as a 4-piece set as sets with 2 spell damage bonuses are fairly uncommon. It works well for PvE mag DPS who don't have Aether/Moondancer/Master Architect staves and it's a good 4-piece option for PvP as well.
LOL. Briarheart is in no way useless, with good crit rate you can proc it almost on CD, in which case it gives better sustained weapon damage increase than hundings, and then has a nice heal attached. So no. Not in any way useless. It's a very good set.All sets with a CD over 1 second?
How about Burning Spellweave or Briarthorns just off the top of my head?
Briarthorns? You mean Briarheart? That set paired with Bahraha's Curse make for a very survivable character. With a high crit build, the healing is nice...
Bahraha's Curse:
5 Items - When you deal damage, you have a 25% chance to create desecrated ground for 5 seconds, which reduces the Movment Speed of enemies within by 70%, damages them for 1138 Magic Damage every 1 second and heals you for 100% of the damage done.
Briarheart:
5 items - When you deal Critical Damage, you have a 10% chance to increase your Weapon Damage by 449 for 10 seconds. While this effect is active, your Critical Strikes heal you for 609 Health. This effect can occur once every 15 seconds.
Briarheart is basically Crit Surge for Stam builds.
5 seconds of downtime is meh.
LOL. Briarheart is in no way useless, with good crit rate you can proc it almost on CD, in which case it gives better sustained weapon damage increase than hundings, and then has a nice heal attached. So no. Not in any way useless. It's a very good set.All sets with a CD over 1 second?
How about Burning Spellweave or Briarthorns just off the top of my head?
Briarthorns? You mean Briarheart? That set paired with Bahraha's Curse make for a very survivable character. With a high crit build, the healing is nice...
Bahraha's Curse:
5 Items - When you deal damage, you have a 25% chance to create desecrated ground for 5 seconds, which reduces the Movment Speed of enemies within by 70%, damages them for 1138 Magic Damage every 1 second and heals you for 100% of the damage done.
Briarheart:
5 items - When you deal Critical Damage, you have a 10% chance to increase your Weapon Damage by 449 for 10 seconds. While this effect is active, your Critical Strikes heal you for 609 Health. This effect can occur once every 15 seconds.
Briarheart is basically Crit Surge for Stam builds.
5 seconds of downtime is meh.
Yea that sounds reasonable. But I think we can conclude the set is far from useless.LOL. Briarheart is in no way useless, with good crit rate you can proc it almost on CD, in which case it gives better sustained weapon damage increase than hundings, and then has a nice heal attached. So no. Not in any way useless. It's a very good set.All sets with a CD over 1 second?
How about Burning Spellweave or Briarthorns just off the top of my head?
Briarthorns? You mean Briarheart? That set paired with Bahraha's Curse make for a very survivable character. With a high crit build, the healing is nice...
Bahraha's Curse:
5 Items - When you deal damage, you have a 25% chance to create desecrated ground for 5 seconds, which reduces the Movment Speed of enemies within by 70%, damages them for 1138 Magic Damage every 1 second and heals you for 100% of the damage done.
Briarheart:
5 items - When you deal Critical Damage, you have a 10% chance to increase your Weapon Damage by 449 for 10 seconds. While this effect is active, your Critical Strikes heal you for 609 Health. This effect can occur once every 15 seconds.
Briarheart is basically Crit Surge for Stam builds.
5 seconds of downtime is meh.
The average weapon damage from briarheart and hundings is the same (if we calculate with max possible uptime of briarheart).
Imo Briarheart beats hundings if you'd only have hundings on one bar, bc the briarheart procc is active on both, whereas hundings isn't. The uptime of both sets is more or less the same in this case, but briarheart will provide you with 50% more wep-dmg if active.
The heal is imo only a nice bonus, but no real reason to use it, bc it is not reliable all the time.
FrostFallFox wrote: »Gossamer is pretty good in Smaller group pvp on Healers. Especially now that heavy armor wearers can't slot shuffle. I think it procs often enough too if you are keeping your HoTs up.
Shalks Exoskeleton is niche buy also very good in pvp I think. Even with the cost increase I can spam Healing Thickets on my Warden very easily.
Yea that sounds reasonable. But I think we can conclude the set is far from useless.LOL. Briarheart is in no way useless, with good crit rate you can proc it almost on CD, in which case it gives better sustained weapon damage increase than hundings, and then has a nice heal attached. So no. Not in any way useless. It's a very good set.All sets with a CD over 1 second?
How about Burning Spellweave or Briarthorns just off the top of my head?
Briarthorns? You mean Briarheart? That set paired with Bahraha's Curse make for a very survivable character. With a high crit build, the healing is nice...
Bahraha's Curse:
5 Items - When you deal damage, you have a 25% chance to create desecrated ground for 5 seconds, which reduces the Movment Speed of enemies within by 70%, damages them for 1138 Magic Damage every 1 second and heals you for 100% of the damage done.
Briarheart:
5 items - When you deal Critical Damage, you have a 10% chance to increase your Weapon Damage by 449 for 10 seconds. While this effect is active, your Critical Strikes heal you for 609 Health. This effect can occur once every 15 seconds.
Briarheart is basically Crit Surge for Stam builds.
5 seconds of downtime is meh.
The average weapon damage from briarheart and hundings is the same (if we calculate with max possible uptime of briarheart).
Imo Briarheart beats hundings if you'd only have hundings on one bar, bc the briarheart procc is active on both, whereas hundings isn't. The uptime of both sets is more or less the same in this case, but briarheart will provide you with 50% more wep-dmg if active.
The heal is imo only a nice bonus, but no real reason to use it, bc it is not reliable all the time.
Ice Furnace. Only procs off of direct ice damage abilities... so like 2 or 3 frost staff abilities and 0 Warden abilities...
and the 4th set item is increase in weapon damage...
Basically useless unless you are running with Frost staff.
Ice Furnace. Only procs off of direct ice damage abilities... so like 2 or 3 frost staff abilities and 0 Warden abilities...
and the 4th set item is increase in weapon damage...
Basically useless unless you are running with Frost staff.
Frost staff which is pretty useless . Needs to be changed to Spell damage and ALL frost abilities.
Ice Furnace. Only procs off of direct ice damage abilities... so like 2 or 3 frost staff abilities and 0 Warden abilities...
and the 4th set item is increase in weapon damage...
Basically useless unless you are running with Frost staff.
Frost staff which is pretty useless . Needs to be changed to Spell damage and ALL frost abilities.
why does a staff need a weapon damage bonus? that does not make any sense
LOL. Briarheart is in no way useless, with good crit rate you can proc it almost on CD, in which case it gives better sustained weapon damage increase than hundings, and then has a nice heal attached. So no. Not in any way useless. It's a very good set.All sets with a CD over 1 second?
How about Burning Spellweave or Briarthorns just off the top of my head?
Briarthorns? You mean Briarheart? That set paired with Bahraha's Curse make for a very survivable character. With a high crit build, the healing is nice...
Bahraha's Curse:
5 Items - When you deal damage, you have a 25% chance to create desecrated ground for 5 seconds, which reduces the Movment Speed of enemies within by 70%, damages them for 1138 Magic Damage every 1 second and heals you for 100% of the damage done.
Briarheart:
5 items - When you deal Critical Damage, you have a 10% chance to increase your Weapon Damage by 449 for 10 seconds. While this effect is active, your Critical Strikes heal you for 609 Health. This effect can occur once every 15 seconds.
Briarheart is basically Crit Surge for Stam builds.
5 seconds of downtime is meh.
The average weapon damage from briarheart and hundings is the same (if we calculate with max possible uptime of briarheart).
Imo Briarheart beats hundings if you'd only have hundings on one bar, bc the briarheart procc is active on both, whereas hundings isn't. The uptime of both sets is more or less the same in this case, but briarheart will provide you with 50% more wep-dmg if active.
The heal is imo only a nice bonus, but no real reason to use it, bc it is not reliable all the time.
starkerealm wrote: »LOL. Briarheart is in no way useless, with good crit rate you can proc it almost on CD, in which case it gives better sustained weapon damage increase than hundings, and then has a nice heal attached. So no. Not in any way useless. It's a very good set.All sets with a CD over 1 second?
How about Burning Spellweave or Briarthorns just off the top of my head?
Briarthorns? You mean Briarheart? That set paired with Bahraha's Curse make for a very survivable character. With a high crit build, the healing is nice...
Bahraha's Curse:
5 Items - When you deal damage, you have a 25% chance to create desecrated ground for 5 seconds, which reduces the Movment Speed of enemies within by 70%, damages them for 1138 Magic Damage every 1 second and heals you for 100% of the damage done.
Briarheart:
5 items - When you deal Critical Damage, you have a 10% chance to increase your Weapon Damage by 449 for 10 seconds. While this effect is active, your Critical Strikes heal you for 609 Health. This effect can occur once every 15 seconds.
Briarheart is basically Crit Surge for Stam builds.
5 seconds of downtime is meh.
The average weapon damage from briarheart and hundings is the same (if we calculate with max possible uptime of briarheart).
Imo Briarheart beats hundings if you'd only have hundings on one bar, bc the briarheart procc is active on both, whereas hundings isn't. The uptime of both sets is more or less the same in this case, but briarheart will provide you with 50% more wep-dmg if active.
The heal is imo only a nice bonus, but no real reason to use it, bc it is not reliable all the time.
Worth remembering, because it's a drop set, you can stack Briarheart with crafted sets. In other words, it's less important how it compares to Hundings when you can stack the sets together.
These are 5 pc sets that are utterly useless and may as well be deleted from the game or at least have major overhauls as they are just cluttering up inventories and confusing new players.
Notes:
* All previous lists are outdated.
* Updated to include new sets and correct errors.
* Ease or difficulty of getting any set is NOT considered.
* PvP vs PvE is NOT considered as a set is bad if it's bad regardless.
Rules of Engagement:
* Include sets that are garbage in EVERY conceivable build.
* Include those that are SO situational as to be statistically worthless.
* If you think a set is NOT useless state why in as much DETAIL as possible.
* If another set can do the job better include subsequent sets here.
* If you make a convincing enough argument I will remove or edit entry.
1. Magicka Furnace (used to be OP now Useless mainly due to insanely long CD included in #6 listed here as an example)
2. Treasure Hunter (5 pc is easily gained from other sources)
3. Spelunker (to specialized and not even good in its specialty)
4. Noble Duelist (to inconsistent and awkward even for pvp)
5. All Undaunted sets besides MAYBE Bastion and Infiltrator (not monster helmet sets)
6. All MOST sets with a stated CD over 1 3 seconds, Izos promised no CD's when they pitched this years ago but w/e now that they are here to stay, they are all WAY to long to be viable for MOST sets (note the word MOST)
7. All the trails sets that are crappy versions of other trials set (like the set that is exactly like Vicious Ophidian but without the weapon damage on 5 piece)
8. Redistributor Set ...so if you heal yourself, and you are at full, you heal another person for a tiny amount, but only every 3 seconds...wtf? Who could possibly benefit from this?
9. Oblivions Foe Set : Your 5 piece makes a single power go from utter crap to barely useable
10. Daedric Trickery: most of the buffs are easily gotten elsewhere, and the ones that are not (like Major Protection) are going to happen 10 seconds out of 100 on average
11. Tormentor: The 5 piece is a taunt and some minuscule damage on a charge. Lols.
12. Prayer Shawl: tiny proc chance on a tiny shield with a long cooldown, what's not to love?
13. Crusader: Unless this is somehow useful in PvP, I cannot see how this would possibly we useful, even in the niche of roll dodge related sets it's dead last
14. Combat Physician: See prayer Shawl. Shield still pretty small, now only on crit
15. Toothrow: This is Treasure Hunter for Stam
16. Essence Thief: So good on paper, until you watch a video of how far away the essence balls fly from you and the boss
17. Hunt Leader: Pet set...but stam, and there are no stam pets. Oops.
18. Glorious Defender: Best case 1 dodge every 10 seconds. So many ways to gain Evasion, which will be vastly better. No reason to ever use this.
19. Hircines Veneer ... 12% Stam recovery is almost nothing, it ought to be changed to cost reduction, like worm and have a weapon damage instead of 2 regen.
20. Gossamer is another set, they just need to make these sort of sets proc at full health, might be useful then.
21. Way of Martial Knowledge ... the best case is an extra 2.5% damage, 4 second cool down is too much, ought to be 2.
22. Shalidors Curse Set Healing taken slots are a waste, the last thing you want to be doing when below 50% health is be light attacking to get a trickle of health back
23. Ysgramor's Birthright. 400 SD for cold abilities mainly bc its borked and doesn't proc off of half of the frost abilities, if this is "as intended" then "abilities" is far to ambiguous.
24. Sithis' Touch. Gain Major Berserk for 20 s after using Blade of Woe such a narrow use in IC and questionable if it is even better than other sets that work everywhere all the time.
25. Shalks Exoskeleton Set This is one of those borderline good sets but its in some kind of identity crisis. It wants to be a tank set.. sort of... with the heavy armor and health enchants and traits on jewelry, but then it gives TWO bonuses for SPELL casters. Give it Major Heroism and we'll talk.
26. Warrior-Poet utter garbage, even the worst tank set does it better.
27. Ice Furnace. Only procs off of direct ice damage abilities... so like 2 or 3 frost staff abilities and 0 Warden abilities...the 4th set item is increase in weapon damage...Basically useless unless you are running with Frost staff which is very underwhelming at this point.
28. Pelinal's Aptitude - It's just plain awkward, you have to jump through hoops to try and do what other sets do easily and better.
If you disagree, I don't mind, just do so civilly or I will ignore you.
If this thread takes off with good ideas then I will expand the list.
+ Edited to clarify, add links and for better readability
+ Added sets
+ Note, set % and amounts can be adjusted, no need for ANY CD's, also no need to make the damage dots.
+ We could make a list of Good sets but we want to bring the bad ones to light so they can be fixed, adjusted or deleted.
+ Not interested in "some person somewhere maybe might somehow justbecauseyoudon't blahblahblah" "arguments" Details please.
Sheer venom looks like crap... A set bonus that adds a 6 second dot on the use of an execute skill with a six second cd. Either only useful in execute phase or makes you sacrifice optimal dps to use executes at full health to get a dot that makes up for using said executes in subpar moments.
Maybe good for them jesus beam spammers but then the rest of the set bonuses are stam. I'd be interested if someone has a build that makes this worth the set bonus. Maybe good for dks with heavy attack execute build (if that procs it?)
Ps I love this thread. It gives the community a different lense to look at off meta sets with.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Sheer venom looks like crap... A set bonus that adds a 6 second dot on the use of an execute skill with a six second cd. Either only useful in execute phase or makes you sacrifice optimal dps to use executes at full health to get a dot that makes up for using said executes in subpar moments.
Maybe good for them jesus beam spammers but then the rest of the set bonuses are stam. I'd be interested if someone has a build that makes this worth the set bonus. Maybe good for dks with heavy attack execute build (if that procs it?)
Ps I love this thread. It gives the community a different lense to look at off meta sets with.
poison injection? (also used to work on steel tornado but only on one target )
TheDoomsdayMonster wrote: »Combat Physician is definitely not worthless...
With the right build (one that stacks HoT's and features a high Spell Crit) that "small shield" will proc every 6 seconds like clockwork...
Over the course of a minute that "small shield" can potentially completely negate 80,000+ points of damage in PvE or 40000+ points of damage per minute in PvP...
Adding to the unappreciated value of Combat Physician is the fact that certain dps abilities can proc the damage shield, thus allowing you to simultaneously damage an opponent, heal yourself, and shield yourself...
Now don't get me wrong...
Combat Physician is not the best in slot by any means (especially in large groups), but to say it is garbage is completely wrong...
From my experience, its good in groups of 4 or smaller; its best when you are completely solo and are procing the damage shield on yourself exclusively...
FYI, the build in my sig makes excellent use of this gear set...
Lightspeedflashb14_ESO wrote: »treasure hunter is useless - but mothers sorrow is useful?
The 9% crit you get from the 5 piece of MS stacks with inner light, a skill that gives major prophecy, the same buff from TH, so yeah, TH useless.
Lol @TheDoomsdayMonster saying prayer shawl is useless but still riding the combat physician train.
but that means you loose 2 skill slots by having to have Inner light on both bars..... hmmmm.....
SmellyUnlimited wrote: »TheDoomsdayMonster wrote: »Combat Physician is definitely not worthless...
With the right build (one that stacks HoT's and features a high Spell Crit) that "small shield" will proc every 6 seconds like clockwork...
Over the course of a minute that "small shield" can potentially completely negate 80,000+ points of damage in PvE or 40000+ points of damage per minute in PvP...
Adding to the unappreciated value of Combat Physician is the fact that certain dps abilities can proc the damage shield, thus allowing you to simultaneously damage an opponent, heal yourself, and shield yourself...
Now don't get me wrong...
Combat Physician is not the best in slot by any means (especially in large groups), but to say it is garbage is completely wrong...
From my experience, its good in groups of 4 or smaller; its best when you are completely solo and are procing the damage shield on yourself exclusively...
FYI, the build in my sig makes excellent use of this gear set...
I saw your exact post on this in another thread. You STILL don’t seem to know how Combat Physican works. It affects ONE person, and there is no guarantee that ONE person needed the damage shield to begin with. The set also has an internal cool down (ICD), which means it doesn’t then immediately place another shield on another player, it instead has to wait till that shield on the ONE player reaches its timer (not whether the shield has gone away by the ), and ONLY THEN will it apply another shield to someone crit hit (assuming you heal them). The damage mitigation is nothing. Stop trying to cumulatively group damage mitigation from sources; it’s a flat out lie, and doesn’t bolster your point.
SmellyUnlimited wrote: »Perhaps Combat Physician in 4man content. I assumed we were talking about PvP. But there are so many better options for increasing your group’s impact in meaningful ways. In 4 man I don’t need a damage shield to throw on them, extended/rapid/ and the occasional BoL more than covers it. I want to make it faster to go through content.
Speed = value. Time I see the prime motivator for everything. No one has limitless time to play, so I play to making things more expedient.
4 man content =. SPC and IA give me a ton of value. Even Bloodroot HM/VDSA I’ve never needed to shield someone. If I REALLY did, I’d use healing ward. That way I KNOW it goes to the one I want (likely a DPS), not the tank who continually takes damage.
I like the idea of the set, but they’d need to either lower the cooldown to make me consider it. Perhaps 3-4seconds.
I apologize, I didn’t know what facet of the game some game you were using it. Trials/PvP a big no obviously. But the thing with 4man is you can generally get away with wearing anything. Ive healer a vet 4 man without any gear on.