Oh yeah Bloodroot Forge on normal is kinda whack. I solo carried a group through it last night only to realize the last boss actually oneshots on his heavy attacks if you don't have a proper tank. First thing I've seen that oneshots on normal, I think. Hits 21k. You can dodgeroll it though so it's all good. But I can understand your difficulties
The sad reallity is that players below i would say 300 CP are trash players, that don't bother to:
1) Get some minimum stupid pve gear and morphs their skills specifically for their role. Yes, dps go like dps with the same stupid build they level up.
2) Learn the mechanics or put some effort in play in team, dialog and etc.
3) Normally they go in queue for a role they know they are not prepare for, but they have the hope the rest of the party will bring them to the objective.
Yesterday was a very stupid day to do Dungeons for me. The first 4 groups i did, was with people going offline, people staying in the same place for minutes, people not healing, people not doing decent dps.
The first Boss took hours to kill and i had to say: sorry i have to leave, is going to be impossible to finish this.
Then finally i was matched with people around my lvl (600CP) and we clean 6 dungeons in no time.
My suggestion is to put an option when you queue for dungeons, where you can before introduce the range of CP with people you want to be matched. This will solve all the problems.
Apache_Kid wrote: »Tan9oSuccka wrote: »Dapper Dinosaur wrote: »I grow tired of the L2P crowd with 690 CPs, in gold or purple gear.
So in other words, experienced players that know what they're doing.
If someone is dying that much on ANY dungeon on normal, they absolutely need to Learn To Play. I walked into normal Mazzatun to learn the mechanics ALONE, and walked out having died less than three times, even with the totem illusion thing.
Maybe. It’s always assumed the person stinks.
I give them a break. It’s easy for me because of 690 CPs, all gold gear and understanding of the mechanics. It’s not fair to assume a new player sucks because he has none of those.
I’d like to see you solo Mazzatun normal with no CP and green gear.
Why would anyone go into Mazzatun, bloodroot, or any DLC dungeon, with green gear. Why would anyone even use green gear? It's beyond easy to get a decent set of blue gear. It doesn't even require you to spend gold, although the cost will be minimal, but rather spending a few hours farming some gear in an overland zone or one of the EASIER normal dungeons. If you are running around with crap gear and wiping all the time that isn't an excuse its a problem.
Dapper Dinosaur wrote: »Tan9oSuccka wrote: »Dapper Dinosaur wrote: »I grow tired of the L2P crowd with 690 CPs, in gold or purple gear.
So in other words, experienced players that know what they're doing.
If someone is dying that much on ANY dungeon on normal, they absolutely need to Learn To Play. I walked into normal Mazzatun to learn the mechanics ALONE, and walked out having died less than three times, even with the totem illusion thing.
Maybe. It’s always assumed the person stinks.
I give them a break. It’s easy for me because of 690 CPs, all gold gear and understanding of the mechanics. It’s not fair to assume a new player sucks because he has none of those.
I’d like to see you solo Mazzatun normal with no CP and green gear.
So your defense is that you would like to see me solo a dungeon while pretending to play like a total idiot that:
Refuses to get proper gear
Refuses to get proper CP before queuing for hard content
And probably doesn't know their rotations.
Yeah, no. That is not a defense. That is the very definition of a L2P issue, in other words, entirely user error.
This, remember fungal groto 2 vet back then it was only vet fungal. Took us 4-5 hours.I think some people in this game forget how things were back when veteran ranks were in the game.. Early on maybe a year or two.. Or they just didnt play back [then].. The game is easier now but even still its hard to remember being new, even having a couple hundred CP and struggling in normal dungeons.. Plus it took a lot longer to level back then so you experienced it more.. Now i help low lvs (like 30 cp or something) and in a few weeks i see them at 500-600 cp!!! Because of the skyreach grind and the way the game has changed..
@Morgha_Kul
Anyway if i were you i would pick one character and try to master it (and by master i mean mainly play that char and get decent at it). Look up a decent pve and pvp build for clockwork city and try to get the gear and get the rotation down.. It is possible to do very good at a low CP. i would recommend a sorcerer.. Mag or stam its good but mag sorc is an easy class with a lot of options. Pet builds are strong and can heal in dungeons.
Oh yeah Bloodroot Forge on normal is kinda whack. I solo carried a group through it last night only to realize the last boss actually oneshots on his heavy attacks if you don't have a proper tank. First thing I've seen that oneshots on normal, I think. Hits 21k. You can dodgeroll it though so it's all good. But I can understand your difficulties
Morgha_Kul wrote: »I appreciate the lack of flames.
My character isn't max CP, but he is over the 160 point and has reasonable gear... but far from bleeding edge. But that's part of my point. If I MUST have the bleeding edge gear and be ultra-optimized in order to have ANY chance of success, then the content is too hard.
Also remember, I'm not saying this difficulty level shouldn't exist. There are surely MANY people who have no trouble with it, and who enjoy it. I'm just suggesting something a BIT easier, something that will allow people who are less optimized/less skilled to enjoy the content as well.
I actually had a similar experience recently, with Marvel Heroes 2016 (though the date was changed to Omega). They revamped aspects of their game, and made the base level of play VASTLY harder than it had been. The result was that players who wanted a BIT of a challenge without being overwhelmed had nothing to play. There was no way for them to compete with foes that were taking them out in one shot (and no learning curve, either).
I went on the forums there and suggested the same thing I'm suggesting here, a lower degree of difficulty to accommodate those who are unable to compete in the existing content. Marvel Heroes didn't do that, and now they're gone (though I won't say it's BECAUSE of this, I feel sure it contributed to the game's downfall).
I'm not even saying ALL of the content needs to be changed. The big groups of normal foes are pretty well fine. A challenge, but manageable. The earlier bosses in the mission were HARD, but not unmanageable. It's usually that last boss, in whatever dungeon, that is simply too powerful, either by hitting too hard, being too impervious to harm, or both. It's that last boss that needs to be tweaked to make things more manageable.
Again, I appreciate the thoughtful responses and lack of flames.
Dapper Dinosaur wrote: »Everyone that's defending the inexperienced players is just conveniently ignoring the fact that google is a thing.
Literally just about everyone has a smartphone these days that is capable of browsing the web. If something is giving these players problems, a simple "I am going to google this dungeon" line in text chat and then a 5-minute skim-read would solve any issues with them not knowing the mechanics.
Hell, anyone that has the ability to think for themselves SHOULD be looking up dungeon/trial mechanics before they even start looking for their first run of them. Just half an hour or less of research will potentially save the user HOURS of getting slaughtered to mechanics they haven't learned yet in dungeons.
It's a simple matter of willful ignorance and laziness.
Dapper Dinosaur wrote: »Everyone that's defending the inexperienced players is just conveniently ignoring the fact that google is a thing.
Literally just about everyone has a smartphone these days that is capable of browsing the web. If something is giving these players problems, a simple "I am going to google this dungeon" line in text chat and then a 5-minute skim-read would solve any issues with them not knowing the mechanics.
Hell, anyone that has the ability to think for themselves SHOULD be looking up dungeon/trial mechanics before they even start looking for their first run of them. Just half an hour or less of research will potentially save the user HOURS of getting slaughtered to mechanics they haven't learned yet in dungeons.
It's a simple matter of willful ignorance and laziness.
Dapper Dinosaur wrote: »Everyone that's defending the inexperienced players is just conveniently ignoring the fact that google is a thing.
Literally just about everyone has a smartphone these days that is capable of browsing the web. If something is giving these players problems, a simple "I am going to google this dungeon" line in text chat and then a 5-minute skim-read would solve any issues with them not knowing the mechanics.
Hell, anyone that has the ability to think for themselves SHOULD be looking up dungeon/trial mechanics before they even start looking for their first run of them. Just half an hour or less of research will potentially save the user HOURS of getting slaughtered to mechanics they haven't learned yet in dungeons.
It's a simple matter of willful ignorance and laziness.
Dapper Dinosaur wrote: »Everyone that's defending the inexperienced players is just conveniently ignoring the fact that google is a thing.
Literally just about everyone has a smartphone these days that is capable of browsing the web. If something is giving these players problems, a simple "I am going to google this dungeon" line in text chat and then a 5-minute skim-read would solve any issues with them not knowing the mechanics.
Hell, anyone that has the ability to think for themselves SHOULD be looking up dungeon/trial mechanics before they even start looking for their first run of them. Just half an hour or less of research will potentially save the user HOURS of getting slaughtered to mechanics they haven't learned yet in dungeons.
It's a simple matter of willful ignorance and laziness.
Morgha_Kul wrote: »Dapper Dinosaur wrote: »Everyone that's defending the inexperienced players is just conveniently ignoring the fact that google is a thing.
Literally just about everyone has a smartphone these days that is capable of browsing the web. If something is giving these players problems, a simple "I am going to google this dungeon" line in text chat and then a 5-minute skim-read would solve any issues with them not knowing the mechanics.
Hell, anyone that has the ability to think for themselves SHOULD be looking up dungeon/trial mechanics before they even start looking for their first run of them. Just half an hour or less of research will potentially save the user HOURS of getting slaughtered to mechanics they haven't learned yet in dungeons.
It's a simple matter of willful ignorance and laziness.
We shouldn't have to do homework to play the game. Doing that should be HELPFUL, but never required.
Also, I've always said there should be NO oneshot mechanics in any game. It completely removes the healer from the game, because he can't heal damage that hasn't been done, and he can't heal damage that kills you in one shot. But, that's just me.
Again, I appreciate the lack of flames and L2P commentary. Perhaps I will give it another go.
As for info... my character uses a mix of Medium and Heavy armour, from the Defiler set and the Warrior Poet. Flame staff, with Daedric Shield, Flame Wall, Lightning Strike, and Scamp and Twilight. I have a restoration staff on the second bar, so I can chip in extra healing as needed. I believe I'm around 190cp right now, I'll have to look to see.
Morgha_Kul wrote: »Dapper Dinosaur wrote: »Everyone that's defending the inexperienced players is just conveniently ignoring the fact that google is a thing.
Literally just about everyone has a smartphone these days that is capable of browsing the web. If something is giving these players problems, a simple "I am going to google this dungeon" line in text chat and then a 5-minute skim-read would solve any issues with them not knowing the mechanics.
Hell, anyone that has the ability to think for themselves SHOULD be looking up dungeon/trial mechanics before they even start looking for their first run of them. Just half an hour or less of research will potentially save the user HOURS of getting slaughtered to mechanics they haven't learned yet in dungeons.
It's a simple matter of willful ignorance and laziness.
We shouldn't have to do homework to play the game. Doing that should be HELPFUL, but never required.
Also, I've always said there should be NO oneshot mechanics in any game. It completely removes the healer from the game, because he can't heal damage that hasn't been done, and he can't heal damage that kills you in one shot. But, that's just me.
Again, I appreciate the lack of flames and L2P commentary. Perhaps I will give it another go.
As for info... my character uses a mix of Medium and Heavy armour, from the Defiler set and the Warrior Poet. Flame staff, with Daedric Shield, Flame Wall, Lightning Strike, and Scamp and Twilight. I have a restoration staff on the second bar, so I can chip in extra healing as needed. I believe I'm around 190cp right now, I'll have to look to see.
Morgha_Kul wrote: »I realize the light armour would provide better dps, but I prefer to have better survivability, plus I wanted the benefits of those sets (eg. the Hunger summon in the Defiler set). This is mainly because I solo 99% of the time, and need to be better protected than light armour provides.
But... again, if I have to have specific equipment, and be part of a specific group, using specific powers, and only doing the mission the one specific way, or I'm guaranteed to fail... then I'm not interested in doing it. That's why I don't do raids in any game I've ever played.
Also, as I said earlier, I manage pretty well under most circumstances. So, I'm getting the sense from the comments here that it's just a matter of it having been THAT particular dungeon. I'll try something else and see what happens.
Apache_Kid wrote: »Morgha_Kul wrote: »I realize the light armour would provide better dps, but I prefer to have better survivability, plus I wanted the benefits of those sets (eg. the Hunger summon in the Defiler set). This is mainly because I solo 99% of the time, and need to be better protected than light armour provides.
But... again, if I have to have specific equipment, and be part of a specific group, using specific powers, and only doing the mission the one specific way, or I'm guaranteed to fail... then I'm not interested in doing it. That's why I don't do raids in any game I've ever played.
Also, as I said earlier, I manage pretty well under most circumstances. So, I'm getting the sense from the comments here that it's just a matter of it having been THAT particular dungeon. I'll try something else and see what happens.
Your survival does not come from having heavy or medium armor as a magic damage dealer in PvE. You are a sorc. Go to your daedric summoning skill-line and for the love of GOD spend a skill on hardened ward. You can spam it and it's a giant damage shield. Still not happy? Equip 5 pieces of light armor and buy the skill under that line. It's another big damage shield that stacks with your sorc's hardened ward skill. Those two abilities are why light armor sorcs are tankier than ANYONE in medium and many in heavy.
Morgha_Kul wrote: »Apache_Kid wrote: »Morgha_Kul wrote: »I realize the light armour would provide better dps, but I prefer to have better survivability, plus I wanted the benefits of those sets (eg. the Hunger summon in the Defiler set). This is mainly because I solo 99% of the time, and need to be better protected than light armour provides.
But... again, if I have to have specific equipment, and be part of a specific group, using specific powers, and only doing the mission the one specific way, or I'm guaranteed to fail... then I'm not interested in doing it. That's why I don't do raids in any game I've ever played.
Also, as I said earlier, I manage pretty well under most circumstances. So, I'm getting the sense from the comments here that it's just a matter of it having been THAT particular dungeon. I'll try something else and see what happens.
Your survival does not come from having heavy or medium armor as a magic damage dealer in PvE. You are a sorc. Go to your daedric summoning skill-line and for the love of GOD spend a skill on hardened ward. You can spam it and it's a giant damage shield. Still not happy? Equip 5 pieces of light armor and buy the skill under that line. It's another big damage shield that stacks with your sorc's hardened ward skill. Those two abilities are why light armor sorcs are tankier than ANYONE in medium and many in heavy.
Ya, Hardened Ward is the Daedric Shield I mentioned.
Morgha_Kul wrote: »Dapper Dinosaur wrote: »Everyone that's defending the inexperienced players is just conveniently ignoring the fact that google is a thing.
Literally just about everyone has a smartphone these days that is capable of browsing the web. If something is giving these players problems, a simple "I am going to google this dungeon" line in text chat and then a 5-minute skim-read would solve any issues with them not knowing the mechanics.
Hell, anyone that has the ability to think for themselves SHOULD be looking up dungeon/trial mechanics before they even start looking for their first run of them. Just half an hour or less of research will potentially save the user HOURS of getting slaughtered to mechanics they haven't learned yet in dungeons.
It's a simple matter of willful ignorance and laziness.
We shouldn't have to do homework to play the game. Doing that should be HELPFUL, but never required.
Also, I've always said there should be NO oneshot mechanics in any game. It completely removes the healer from the game, because he can't heal damage that hasn't been done, and he can't heal damage that kills you in one shot. But, that's just me.
Again, I appreciate the lack of flames and L2P commentary. Perhaps I will give it another go.
As for info... my character uses a mix of Medium and Heavy armour, from the Defiler set and the Warrior Poet. Flame staff, with Daedric Shield, Flame Wall, Lightning Strike, and Scamp and Twilight. I have a restoration staff on the second bar, so I can chip in extra healing as needed. I believe I'm around 190cp right now, I'll have to look to see.