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So, I thought I'd come to vent.

  • Sygil05
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    I'll echo other peoples' comments and recommend that you try some other easier dungeons first. Someone mentioned Fungal Grotto, but I've found Darkshade 1 is incredibly easy on normal as well.

    Your best bet is to find a guild so that you're not forced to join completely random groups. It also gives you a resource to ask the mechanics behind a particular dungeon (if you don't feel like googling it) so that you're not getting one-shotted so much.
  • jaws343
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    Dymence wrote: »
    Oh yeah Bloodroot Forge on normal is kinda whack. I solo carried a group through it last night only to realize the last boss actually oneshots on his heavy attacks if you don't have a proper tank. First thing I've seen that oneshots on normal, I think. Hits 21k. You can dodgeroll it though so it's all good. But I can understand your difficulties :D

    Yeah, that one shot is brutal. A random group I was in face-rolled the dungeon the other day with a dps sorc running inner fire. But we got to the last boss and and sorc couldn't tank the heavy attacks and didn't block. We wiped 5 or 6 times (our first wipes of the dungeon) before kicking the tank and queuing for another. With the loaded queues we got an actual tank in seconds and cleared the boss on the first try. The DLC dungeons are definitely not for dungeon beginners.

    Falkreath is even worse without a tank since the minotaurs can also one-shot non-tanks on normal if they can't keep their shields up. And there are a lot of minotaurs.
    Edited by jaws343 on December 6, 2017 2:56PM
  • Enslaved
    Enslaved
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    Did 8 more runs today. Got zero costumes. GG zos, you and your rng bs.
  • teladoy
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    The sad reallity is that players below i would say 300 CP are trash players, that don't bother to:

    1) Get some minimum stupid pve gear and morphs their skills specifically for their role. Yes, dps go like dps with the same stupid build they level up.
    2) Learn the mechanics or put some effort in play in team, dialog and etc.
    3) Normally they go in queue for a role they know they are not prepare for, but they have the hope the rest of the party will bring them to the objective.

    Yesterday was a very stupid day to do Dungeons for me. The first 4 groups i did, was with people going offline, people staying in the same place for minutes, people not healing, people not doing decent dps.

    The first Boss took hours to kill and i had to say: sorry i have to leave, is going to be impossible to finish this.

    Then finally i was matched with people around my lvl (600CP) and we clean 6 dungeons in no time.


    My suggestion is to put an option when you queue for dungeons, where you can before introduce the range of CP with people you want to be matched. This will solve all the problems.
    Edited by teladoy on December 6, 2017 3:00PM
  • Hecker777
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    We've all been there. I remember being a low level and getting wiped on COA2 time after time after time, now at CP690 I can solo the thing on a PvP toon. I would echo the above comments and say check your build, check your abilities, and as much as you can manage try to only take people you know and trust into DLC dungeons. Especially horns of the reach dungeons as they are the hardest
    No class CC and I don't run a gap closer...so yeah if you streak away from me I'll probably bird spam you WHAT ELSE AM I SUPPOSED TO DO??
    Outrider of Vokundein-Vice PvP Officer- Member of Legend Gaming
    Officer- Eastmarch Trade Company
    Officer- Order of the Bear
    Core- Fear is Failure

    DK Tank - Stam Sorc DPS - Stam Warden PvP DPS- Mag DK PvP DPS
    690+ CP PC NA
  • Apache_Kid
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    teladoy wrote: »
    The sad reallity is that players below i would say 300 CP are trash players, that don't bother to:

    1) Get some minimum stupid pve gear and morphs their skills specifically for their role. Yes, dps go like dps with the same stupid build they level up.
    2) Learn the mechanics or put some effort in play in team, dialog and etc.
    3) Normally they go in queue for a role they know they are not prepare for, but they have the hope the rest of the party will bring them to the objective.

    Yesterday was a very stupid day to do Dungeons for me. The first 4 groups i did, was with people going offline, people staying in the same place for minutes, people not healing, people not doing decent dps.

    The first Boss took hours to kill and i had to say: sorry i have to leave, is going to be impossible to finish this.

    Then finally i was matched with people around my lvl (600CP) and we clean 6 dungeons in no time.


    My suggestion is to put an option when you queue for dungeons, where you can before introduce the range of CP with people you want to be matched. This will solve all the problems.

    I had a CP 595 StamDK queue as a DD while i was tanking for vBC1 who only did restoration staff heavy attacks for his damage.

    It has nothing to do with CP. I've been with CP 200's who had great rotations and damage.

    It has everything to do with people picking up the game and not caring enough to put a minimal amount of effort in to learn their role and farm proper gear.

    It has everything to do with selfish players who queue into a group dungeon and cant fulfill their role thus wasting the valuable time of 3 other people. This issue is mainly with players who refuse to learn how to do proper damage. I was with a CP 395 nightblade in WGT yesterday who used AMBUSH AS THEIR SPAM ATTACK.

    It blows my mind how people can be so bad at this game when all it takes is for them to spend 20 minutes out of their life and go watch youtube video tutorial and another few hours to farm a somewhat decent set of gear or gold to have someone craft you gear.
    Edited by Apache_Kid on December 6, 2017 3:08PM
  • Tan9oSuccka
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    Apache_Kid wrote: »
    I grow tired of the L2P crowd with 690 CPs, in gold or purple gear.

    So in other words, experienced players that know what they're doing.

    If someone is dying that much on ANY dungeon on normal, they absolutely need to Learn To Play. I walked into normal Mazzatun to learn the mechanics ALONE, and walked out having died less than three times, even with the totem illusion thing.

    Maybe. It’s always assumed the person stinks.

    I give them a break. It’s easy for me because of 690 CPs, all gold gear and understanding of the mechanics. It’s not fair to assume a new player sucks because he has none of those.

    I’d like to see you solo Mazzatun normal with no CP and green gear.

    Why would anyone go into Mazzatun, bloodroot, or any DLC dungeon, with green gear. Why would anyone even use green gear? It's beyond easy to get a decent set of blue gear. It doesn't even require you to spend gold, although the cost will be minimal, but rather spending a few hours farming some gear in an overland zone or one of the EASIER normal dungeons. If you are running around with crap gear and wiping all the time that isn't an excuse its a problem.

    It is very easy to acquire
    I grow tired of the L2P crowd with 690 CPs, in gold or purple gear.

    So in other words, experienced players that know what they're doing.

    If someone is dying that much on ANY dungeon on normal, they absolutely need to Learn To Play. I walked into normal Mazzatun to learn the mechanics ALONE, and walked out having died less than three times, even with the totem illusion thing.

    Maybe. It’s always assumed the person stinks.

    I give them a break. It’s easy for me because of 690 CPs, all gold gear and understanding of the mechanics. It’s not fair to assume a new player sucks because he has none of those.

    I’d like to see you solo Mazzatun normal with no CP and green gear.

    So your defense is that you would like to see me solo a dungeon while pretending to play like a total idiot that:

    Refuses to get proper gear
    Refuses to get proper CP before queuing for hard content
    And probably doesn't know their rotations.

    Yeah, no. That is not a defense. That is the very definition of a L2P issue, in other words, entirely user error.

    Yes, yes I get it. Right when you opened the game you knew all these things and were soloing VWGT because your yoloswag420 with MMOs.

    Granted, he shouldn’t be wiping that many times on normal with the 1T scaling but people selectively remember how they started. I would agree that he could probably benefit from some outside resources for builds or gear.

    For me, I didn’t even craft set gear til VR3. I used quest reward jewelry and gear. Dungeons even normal could be a struggle at times. Then I started reading, crafting etc.
  • deyjasagus
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    Unless you have an extremely high number of repair crates on you most of your gear, and your teammates gear, would have been broken after approximately 10 wipes. After 200 wipes, which I would assume is an extreme exaggeration, you would have had no gear effect of any kind.

    I hate to do this but I call a whopper of a fish tail on this one.
  • eso_lags
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    I think some people in this game forget how things were back when veteran ranks were in the game.. Early on maybe a year or two.. Or they just didnt play back [then].. The game is easier now but even still its hard to remember being new, even having a couple hundred CP and struggling in normal dungeons.. Plus it took a lot longer to level back then so you experienced it more.. Now i help low lvs (like 30 cp or something) and in a few weeks i see them at 500-600 cp!!! Because of the skyreach grind and the way the game has changed..

    @Morgha_Kul
    Anyway if i were you i would pick one character and try to master it (and by master i mean mainly play that char and get decent at it). Look up a decent pve and pvp build for clockwork city and try to get the gear and get the rotation down.. It is possible to do very good at a low CP. i would recommend a sorcerer.. Mag or stam its good but mag sorc is an easy class with a lot of options. Pet builds are strong and can heal in dungeons.
    Edited by eso_lags on December 6, 2017 3:20PM
  • vamp_emily
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    I spent 12 hours once trying to swim to the other side of a rock. The slaughter fish killed me over and over and over and over and over and over.



    If you want a friend, get a dog.
    AW Rank: Grand Warlord 1 ( level 49)

  • angelncelestine
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    I think sometimes people forget what it’s like to be a new player with no CP or bad gear. Some people probably haven’t even played an mmo before, and probably don’t even know what a dungeon entails. This dungeon run sounds to me like you had 4 very inexperienced players with very low dps. As far as the wiping on normal I could see this happening. The lower the dps even on normal the more crud they were probably getting hit with. If the tank wasn’t tanking properly that probably made things even worse. The adds can one shot even on normal. If I were you OP don’t feel bad and don’t give up on dungeons. Start with some of the easier normal dungeons. Spindle 1 , fungal grotto 1, and banished cells 1. Get a good feel for them. I am not sure what platform you play on but if you play on pc NA feel free to send me a msg and I will be more then happy to help you.
  • LonePirate
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    The OP is receiving some undeserved criticism here. Even if he/she did tackle Bloodroot Forge on normal mode, some of the dungeons can be difficult for low to mid-level CP characters without BiS gear.

    I almost never run dungeons but I queued up a random normal and I was dumped in Darkshade Cavern II normal mode with three people between 110-350 CP. I was the only 690 CP in the group and none of the four of us had ever been in DC II. The tank was acceptably proficient but the healer and the other DPS were inexperienced. One of them wiped on the third set of trash mobs. The netch boss took an extremely long time to take down even with no deaths. The final dwemer spider wiped our entire group three times and left us with a single survivor two other times because we did not know the mechanics related to the poison gas and the levers. We spent over an hour in there total.

    I can easily believe less experienced or lower CP players could struggle mightily with Bloodroot Forge if none of them knew the mechanics or were not using the best rotations and tactics. Knowledge and experience make a huge difference when running dungeons, even on normal mode.
  • zaria
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    itzTJ wrote: »
    I think some people in this game forget how things were back when veteran ranks were in the game.. Early on maybe a year or two.. Or they just didnt play back [then].. The game is easier now but even still its hard to remember being new, even having a couple hundred CP and struggling in normal dungeons.. Plus it took a lot longer to level back then so you experienced it more.. Now i help low lvs (like 30 cp or something) and in a few weeks i see them at 500-600 cp!!! Because of the skyreach grind and the way the game has changed..

    @Morgha_Kul
    Anyway if i were you i would pick one character and try to master it (and by master i mean mainly play that char and get decent at it). Look up a decent pve and pvp build for clockwork city and try to get the gear and get the rotation down.. It is possible to do very good at a low CP. i would recommend a sorcerer.. Mag or stam its good but mag sorc is an easy class with a lot of options. Pet builds are strong and can heal in dungeons.
    This, remember fungal groto 2 vet back then it was only vet fungal. Took us 4-5 hours.

    And lots is mechanics to, and if you play with an decent group you can ignore lots of mechanics, you burn down boss before adds become an issue, you can stand in stupid because healer deal with it, the only issue left is one shot mechanics.

    Now with an weak group the dungeon feels more like an forgiving veteran version. You can wipe on blackheart normal last boss with low enough dps if you ignore adds, just as in vet, however in vet dps check is higher.

    However you can run dungeon a lot of time with good groups and find that its totally different with an weak one at least if you have not done it in vet.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Iselin
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    Dymence wrote: »
    Oh yeah Bloodroot Forge on normal is kinda whack. I solo carried a group through it last night only to realize the last boss actually oneshots on his heavy attacks if you don't have a proper tank. First thing I've seen that oneshots on normal, I think. Hits 21k. You can dodgeroll it though so it's all good. But I can understand your difficulties :D

    You can block that attack. Even with just a bow or a staff you can block it twice and survive. He'll only get you on the 3rd smash if you haven't gotten some heals or damage shields up in the mean time.

    But it is a pain to have the DPS and healers have to block those hits. The main problem I've seen in that fight after dozens of times is when the tank doesn't know he needs to also taunt the first and second clones if it goes that far so that the DPS and heals can do their job instead of blocking or running.

    It's not a fight you want to do with fake no-taunt "tanks" unless everyone's DPS is way up there and you can just ignore the mechanics by killing him fast.
  • Spacemonkey
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    Morgha_Kul wrote: »
    I appreciate the lack of flames.

    My character isn't max CP, but he is over the 160 point and has reasonable gear... but far from bleeding edge. But that's part of my point. If I MUST have the bleeding edge gear and be ultra-optimized in order to have ANY chance of success, then the content is too hard.

    Also remember, I'm not saying this difficulty level shouldn't exist. There are surely MANY people who have no trouble with it, and who enjoy it. I'm just suggesting something a BIT easier, something that will allow people who are less optimized/less skilled to enjoy the content as well.

    I actually had a similar experience recently, with Marvel Heroes 2016 (though the date was changed to Omega). They revamped aspects of their game, and made the base level of play VASTLY harder than it had been. The result was that players who wanted a BIT of a challenge without being overwhelmed had nothing to play. There was no way for them to compete with foes that were taking them out in one shot (and no learning curve, either).

    I went on the forums there and suggested the same thing I'm suggesting here, a lower degree of difficulty to accommodate those who are unable to compete in the existing content. Marvel Heroes didn't do that, and now they're gone (though I won't say it's BECAUSE of this, I feel sure it contributed to the game's downfall).

    I'm not even saying ALL of the content needs to be changed. The big groups of normal foes are pretty well fine. A challenge, but manageable. The earlier bosses in the mission were HARD, but not unmanageable. It's usually that last boss, in whatever dungeon, that is simply too powerful, either by hitting too hard, being too impervious to harm, or both. It's that last boss that needs to be tweaked to make things more manageable.

    Again, I appreciate the thoughtful responses and lack of flames.

    Its kind of what you want. That's one of the hardest dungeons, like WGT (with people that don't know the mechanics) etc...
    Any of the Alliance zone dungeons are 'normal' difficulty for you. You just landed on one of the toughest (if not the toughest) regardless of it being normal or veteran.

    So you are already accommodated, you just got unlucky to end up in the one dungeon that is of a higher difficulty for those that like the challenge. So all this to say, this is kind of a non-issue. Its too bad it discouraged you from doing more, because most of the dungeons turning up during the event were Fungal, Banished or Spindle because of the low levels, and I think you'd be running those dungeons with a blindfold and somehow managing to sneeze and kill the last boss.
  • Dapper Dinosaur
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    Everyone that's defending the inexperienced players is just conveniently ignoring the fact that google is a thing.

    Literally just about everyone has a smartphone these days that is capable of browsing the web. If something is giving these players problems, a simple "I am going to google this dungeon" line in text chat and then a 5-minute skim-read would solve any issues with them not knowing the mechanics.

    Hell, anyone that has the ability to think for themselves SHOULD be looking up dungeon/trial mechanics before they even start looking for their first run of them. Just half an hour or less of research will potentially save the user HOURS of getting slaughtered to mechanics they haven't learned yet in dungeons.

    It's a simple matter of willful ignorance and laziness.
  • Raideen
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    Everyone that's defending the inexperienced players is just conveniently ignoring the fact that google is a thing.

    Literally just about everyone has a smartphone these days that is capable of browsing the web. If something is giving these players problems, a simple "I am going to google this dungeon" line in text chat and then a 5-minute skim-read would solve any issues with them not knowing the mechanics.

    Hell, anyone that has the ability to think for themselves SHOULD be looking up dungeon/trial mechanics before they even start looking for their first run of them. Just half an hour or less of research will potentially save the user HOURS of getting slaughtered to mechanics they haven't learned yet in dungeons.

    It's a simple matter of willful ignorance and laziness.


    Would it not be difficult to research a dungeon that pops up randomly?
  • Apache_Kid
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    Everyone that's defending the inexperienced players is just conveniently ignoring the fact that google is a thing.

    Literally just about everyone has a smartphone these days that is capable of browsing the web. If something is giving these players problems, a simple "I am going to google this dungeon" line in text chat and then a 5-minute skim-read would solve any issues with them not knowing the mechanics.

    Hell, anyone that has the ability to think for themselves SHOULD be looking up dungeon/trial mechanics before they even start looking for their first run of them. Just half an hour or less of research will potentially save the user HOURS of getting slaughtered to mechanics they haven't learned yet in dungeons.

    It's a simple matter of willful ignorance and laziness.

    Have to agree here. There are too many people who are high CP that still do not understand the basics of the game. It's ridiculously easy to hit 15-20k dps with no animation canceling (the only thing in PvE that requires any sort of skill to do) so there is no excuse for all of these sub-10k dps players i get paired up with in the group finder.

    Ignorance brought on by laziness accompanied by the fact that these players feel no shame for making your dungeon run take 3 times as long because they can't be bothered to put in the minimal effort.
  • jaws343
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    Everyone that's defending the inexperienced players is just conveniently ignoring the fact that google is a thing.

    Literally just about everyone has a smartphone these days that is capable of browsing the web. If something is giving these players problems, a simple "I am going to google this dungeon" line in text chat and then a 5-minute skim-read would solve any issues with them not knowing the mechanics.

    Hell, anyone that has the ability to think for themselves SHOULD be looking up dungeon/trial mechanics before they even start looking for their first run of them. Just half an hour or less of research will potentially save the user HOURS of getting slaughtered to mechanics they haven't learned yet in dungeons.

    It's a simple matter of willful ignorance and laziness.

    I've definitely googled a few dungeon bosses while waiting for the rest of my group to wipe.
  • Morgha_Kul
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    Everyone that's defending the inexperienced players is just conveniently ignoring the fact that google is a thing.

    Literally just about everyone has a smartphone these days that is capable of browsing the web. If something is giving these players problems, a simple "I am going to google this dungeon" line in text chat and then a 5-minute skim-read would solve any issues with them not knowing the mechanics.

    Hell, anyone that has the ability to think for themselves SHOULD be looking up dungeon/trial mechanics before they even start looking for their first run of them. Just half an hour or less of research will potentially save the user HOURS of getting slaughtered to mechanics they haven't learned yet in dungeons.

    It's a simple matter of willful ignorance and laziness.

    We shouldn't have to do homework to play the game. Doing that should be HELPFUL, but never required.

    Also, I've always said there should be NO oneshot mechanics in any game. It completely removes the healer from the game, because he can't heal damage that hasn't been done, and he can't heal damage that kills you in one shot. But, that's just me.

    Again, I appreciate the lack of flames and L2P commentary. Perhaps I will give it another go.

    As for info... my character uses a mix of Medium and Heavy armour, from the Defiler set and the Warrior Poet. Flame staff, with Daedric Shield, Flame Wall, Lightning Strike, and Scamp and Twilight. I have a restoration staff on the second bar, so I can chip in extra healing as needed. I believe I'm around 190cp right now, I'll have to look to see.
    Exploring Tamriel since 1994.
  • MasterLenman
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    Morgha_Kul wrote: »
    Everyone that's defending the inexperienced players is just conveniently ignoring the fact that google is a thing.

    Literally just about everyone has a smartphone these days that is capable of browsing the web. If something is giving these players problems, a simple "I am going to google this dungeon" line in text chat and then a 5-minute skim-read would solve any issues with them not knowing the mechanics.

    Hell, anyone that has the ability to think for themselves SHOULD be looking up dungeon/trial mechanics before they even start looking for their first run of them. Just half an hour or less of research will potentially save the user HOURS of getting slaughtered to mechanics they haven't learned yet in dungeons.

    It's a simple matter of willful ignorance and laziness.

    We shouldn't have to do homework to play the game. Doing that should be HELPFUL, but never required.

    Also, I've always said there should be NO oneshot mechanics in any game. It completely removes the healer from the game, because he can't heal damage that hasn't been done, and he can't heal damage that kills you in one shot. But, that's just me.

    Again, I appreciate the lack of flames and L2P commentary. Perhaps I will give it another go.

    As for info... my character uses a mix of Medium and Heavy armour, from the Defiler set and the Warrior Poet. Flame staff, with Daedric Shield, Flame Wall, Lightning Strike, and Scamp and Twilight. I have a restoration staff on the second bar, so I can chip in extra healing as needed. I believe I'm around 190cp right now, I'll have to look to see.

    Medium+Heavy is part of the problem then. Switch 5 pieces to light armor and see how that goes. Flame+Resto staff have a huge synergy with light armor, your damage should go up heaps.
  • Apache_Kid
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    Morgha_Kul wrote: »
    Everyone that's defending the inexperienced players is just conveniently ignoring the fact that google is a thing.

    Literally just about everyone has a smartphone these days that is capable of browsing the web. If something is giving these players problems, a simple "I am going to google this dungeon" line in text chat and then a 5-minute skim-read would solve any issues with them not knowing the mechanics.

    Hell, anyone that has the ability to think for themselves SHOULD be looking up dungeon/trial mechanics before they even start looking for their first run of them. Just half an hour or less of research will potentially save the user HOURS of getting slaughtered to mechanics they haven't learned yet in dungeons.

    It's a simple matter of willful ignorance and laziness.

    We shouldn't have to do homework to play the game. Doing that should be HELPFUL, but never required.

    Also, I've always said there should be NO oneshot mechanics in any game. It completely removes the healer from the game, because he can't heal damage that hasn't been done, and he can't heal damage that kills you in one shot. But, that's just me.

    Again, I appreciate the lack of flames and L2P commentary. Perhaps I will give it another go.

    As for info... my character uses a mix of Medium and Heavy armour, from the Defiler set and the Warrior Poet. Flame staff, with Daedric Shield, Flame Wall, Lightning Strike, and Scamp and Twilight. I have a restoration staff on the second bar, so I can chip in extra healing as needed. I believe I'm around 190cp right now, I'll have to look to see.

    You're using medium and heavy armor with a magic/spell based weapon and skills. There's your issue. Like a minute on the internet searching or taking 5 minutes of your own time to look at your armor passives would tell you that light armor is what you need to be wearing. If that is "homework" to you then you need to find a different game to play because this isn't for you.

    Honestly if you thought about it for even a second, why would a magicka based, spell-casting character as yourself be in medium or heavy armor it would probably occur to you that what you are doing doesn't even make a small grain of sense.

    If there were no one-shot mechanics then every fight would be the EXACT SAME. Everyone stands in the same place, burns boss while healer heals. Would be boring and too easy.
  • josiahva
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    I remember when I was fairly new to the game at VR8(CP80) or so and I first went into Vet Darkshade(which is now Vet Darkshade II, but then one storyline was for normal and one was for vet) and we continually wiped to the engine gaurdian. I thought that boss was way too hard and I had no idea how I would ever survive it. Now of course DCII is laughably easy and even vet Bloodroot is just challenging. The point is, the dungeon isn't too hard(especially on normal) its just you that you need to play it often enough to learn the mechanics and to optimize your build. No one is going to be an expert at ANY dungeon the first time around. Dungeons exist as more difficult content you are supposed to progress your way through. You will likely die the first few times through it, but eventually you will get good enough not to. As a kid I played the original Ninja Gaiden on the original Nintendo. To this day, that game remains one of the most brutal, unforgiving, difficult games I ever played, but eventually I was able to play the entire game from beginning to end without dying once(after 9 deaths, it was game over and you had to start all over). It really is just a matter of practice.
  • Morgha_Kul
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    I realize the light armour would provide better dps, but I prefer to have better survivability, plus I wanted the benefits of those sets (eg. the Hunger summon in the Defiler set). This is mainly because I solo 99% of the time, and need to be better protected than light armour provides.

    But... again, if I have to have specific equipment, and be part of a specific group, using specific powers, and only doing the mission the one specific way, or I'm guaranteed to fail... then I'm not interested in doing it. That's why I don't do raids in any game I've ever played.

    Also, as I said earlier, I manage pretty well under most circumstances. So, I'm getting the sense from the comments here that it's just a matter of it having been THAT particular dungeon. I'll try something else and see what happens.
    Exploring Tamriel since 1994.
  • Apache_Kid
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    Morgha_Kul wrote: »
    I realize the light armour would provide better dps, but I prefer to have better survivability, plus I wanted the benefits of those sets (eg. the Hunger summon in the Defiler set). This is mainly because I solo 99% of the time, and need to be better protected than light armour provides.

    But... again, if I have to have specific equipment, and be part of a specific group, using specific powers, and only doing the mission the one specific way, or I'm guaranteed to fail... then I'm not interested in doing it. That's why I don't do raids in any game I've ever played.

    Also, as I said earlier, I manage pretty well under most circumstances. So, I'm getting the sense from the comments here that it's just a matter of it having been THAT particular dungeon. I'll try something else and see what happens.

    Your survival does not come from having heavy or medium armor as a magic damage dealer in PvE. You are a sorc. Go to your daedric summoning skill-line and for the love of GOD spend a skill on hardened ward. You can spam it and it's a giant damage shield. Still not happy? Equip 5 pieces of light armor and buy the skill under that line. It's another big damage shield that stacks with your sorc's hardened ward skill. Those two abilities are why light armor sorcs are tankier than ANYONE in medium and many in heavy.
    Edited by Apache_Kid on December 6, 2017 4:57PM
  • Morgha_Kul
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    Apache_Kid wrote: »
    Morgha_Kul wrote: »
    I realize the light armour would provide better dps, but I prefer to have better survivability, plus I wanted the benefits of those sets (eg. the Hunger summon in the Defiler set). This is mainly because I solo 99% of the time, and need to be better protected than light armour provides.

    But... again, if I have to have specific equipment, and be part of a specific group, using specific powers, and only doing the mission the one specific way, or I'm guaranteed to fail... then I'm not interested in doing it. That's why I don't do raids in any game I've ever played.

    Also, as I said earlier, I manage pretty well under most circumstances. So, I'm getting the sense from the comments here that it's just a matter of it having been THAT particular dungeon. I'll try something else and see what happens.

    Your survival does not come from having heavy or medium armor as a magic damage dealer in PvE. You are a sorc. Go to your daedric summoning skill-line and for the love of GOD spend a skill on hardened ward. You can spam it and it's a giant damage shield. Still not happy? Equip 5 pieces of light armor and buy the skill under that line. It's another big damage shield that stacks with your sorc's hardened ward skill. Those two abilities are why light armor sorcs are tankier than ANYONE in medium and many in heavy.

    Ya, Hardened Ward is the Daedric Shield I mentioned.
    Exploring Tamriel since 1994.
  • vamp_emily
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    I understand everyone wants to feel sorry for the new player, but really when have you ever seen 4 players sit in a dungeon for 6 hours and die over and over and over and over?

    I am thinking 4 wipes and the group members start leaving. I've been in a dungeon 2 hours trying to learn it and that was way too long, but 6 hours?? I really think the OP is trolling us.

    If you want a friend, get a dog.
    AW Rank: Grand Warlord 1 ( level 49)

  • Apache_Kid
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    Morgha_Kul wrote: »
    Apache_Kid wrote: »
    Morgha_Kul wrote: »
    I realize the light armour would provide better dps, but I prefer to have better survivability, plus I wanted the benefits of those sets (eg. the Hunger summon in the Defiler set). This is mainly because I solo 99% of the time, and need to be better protected than light armour provides.

    But... again, if I have to have specific equipment, and be part of a specific group, using specific powers, and only doing the mission the one specific way, or I'm guaranteed to fail... then I'm not interested in doing it. That's why I don't do raids in any game I've ever played.

    Also, as I said earlier, I manage pretty well under most circumstances. So, I'm getting the sense from the comments here that it's just a matter of it having been THAT particular dungeon. I'll try something else and see what happens.

    Your survival does not come from having heavy or medium armor as a magic damage dealer in PvE. You are a sorc. Go to your daedric summoning skill-line and for the love of GOD spend a skill on hardened ward. You can spam it and it's a giant damage shield. Still not happy? Equip 5 pieces of light armor and buy the skill under that line. It's another big damage shield that stacks with your sorc's hardened ward skill. Those two abilities are why light armor sorcs are tankier than ANYONE in medium and many in heavy.

    Ya, Hardened Ward is the Daedric Shield I mentioned.

    Then put on more light armor so you have more magicka regen and passives that help you have more magicka to cast that shield. You should never ever ever ever ever die in a normal dungeon on a sorc with that ability.

    Also furthermore it's not just that dungeon. Yeah it's more difficult than others but it sounds you have some inherent flaws in your build/game-play that need to be addressed. I would suggest finding an experienced player on your platform that can help talk you through a build and rotation. If you post in the players helping players section and list your server and platform i bet there will be someone willing to help.
  • Wildberryjack
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    Bloodroot Forge? I ran that on normal on a low level character and we had zero issues. Could it be either your tank did not know how to taunt or the healer didn't heal? I did run into both on my many crate runs. Tank can't keep the trash/bosses attention so they/it zerged the group. Healer was too busy DPSing to bother tossing out a heal so we kept wiping. In those cases we stopped and evaluated the situation and had a little chat, and either the tank or healer stepped up on the next try or we kicked them.

    What you were describing though sounds more like a Veteran dungeon really. Are you positive it wasn't?
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • Iselin
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    Morgha_Kul wrote: »
    Everyone that's defending the inexperienced players is just conveniently ignoring the fact that google is a thing.

    Literally just about everyone has a smartphone these days that is capable of browsing the web. If something is giving these players problems, a simple "I am going to google this dungeon" line in text chat and then a 5-minute skim-read would solve any issues with them not knowing the mechanics.

    Hell, anyone that has the ability to think for themselves SHOULD be looking up dungeon/trial mechanics before they even start looking for their first run of them. Just half an hour or less of research will potentially save the user HOURS of getting slaughtered to mechanics they haven't learned yet in dungeons.

    It's a simple matter of willful ignorance and laziness.

    We shouldn't have to do homework to play the game. Doing that should be HELPFUL, but never required.

    Also, I've always said there should be NO oneshot mechanics in any game. It completely removes the healer from the game, because he can't heal damage that hasn't been done, and he can't heal damage that kills you in one shot. But, that's just me.

    Again, I appreciate the lack of flames and L2P commentary. Perhaps I will give it another go.

    As for info... my character uses a mix of Medium and Heavy armour, from the Defiler set and the Warrior Poet. Flame staff, with Daedric Shield, Flame Wall, Lightning Strike, and Scamp and Twilight. I have a restoration staff on the second bar, so I can chip in extra healing as needed. I believe I'm around 190cp right now, I'll have to look to see.

    I'm sure some trial expert will correct me if I'm wrong, but this game has no one shot mechanics that can't be countered by the player with either a dodge, a block or an interrupt. Both block and interrupting via a bash are the very first things this game teaches you in either tutorial. Getting out of telegraphed damage areas with the very obvious red ground target by running or dodging is just common sense.

    It's your choice whether you learn which works where and which special other mechanics you need to know ( killing one of the chaining adds in FG2 to save your group mate, hiding behind one of the columns for the last boss in Falkreath, etc.) through trial and error or through "homework."
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