only if I can attack you back, once I ditch the guards, and then have my choice of taking your inventory or gold...maybe both
DarkWombat wrote: »I have an idea that when guards are attacking a player, then that player can be attacked by anyone in game. I call it the bounty system. If you got in on the kill, 100 gold, maybe 1000. Once that player dies he cannot be attacked by other players in that manner for 24 hours. A cooldown of sorts to help with potential gold abuse.
Keep in mind this idea is coming from a lifelong Ultima Online PVE SERVER CAREBEAR player. World of Warcraft? PVE server only please, I hate getting ganked.
You see, Elder Scrolls Online, especially in non pvp areas, has what I think is the lowest death penalty in any MMO. Wait 10 seconds and you are back.
But I am sick of seeing people easily escape from guards. Bounty system!!! We have to stop this!
DarkWombat wrote: »If a lifelong carebear player likes this idea, why would anyone else not like it?
DarkWombat wrote: »I have an idea that when guards are attacking a player, then that player can be attacked by anyone in game. I call it the bounty system. If you got in on the kill, 100 gold, maybe 1000. Once that player dies he cannot be attacked by other players in that manner for 24 hours. A cooldown of sorts to help with potential gold abuse.
Keep in mind this idea is coming from a lifelong Ultima Online PVE SERVER CAREBEAR player. World of Warcraft? PVE server only please, I hate getting ganked.
You see, Elder Scrolls Online, especially in non pvp areas, has what I think is the lowest death penalty in any MMO. Wait 10 seconds and you are back.
But I am sick of seeing people easily escape from guards. Bounty system!!! We have to stop this!
DarkWombat wrote: »I have an idea that when guards are attacking a player, then that player can be attacked by anyone in game. I call it the bounty system. If you got in on the kill, 100 gold, maybe 1000. Once that player dies he cannot be attacked by other players in that manner for 24 hours. A cooldown of sorts to help with potential gold abuse.
Keep in mind this idea is coming from a lifelong Ultima Online PVE SERVER CAREBEAR player. World of Warcraft? PVE server only please, I hate getting ganked.
You see, Elder Scrolls Online, especially in non pvp areas, has what I think is the lowest death penalty in any MMO. Wait 10 seconds and you are back.
But I am sick of seeing people easily escape from guards. Bounty system!!! We have to stop this!
DarkWombat wrote: »If a lifelong carebear player likes this idea, why would anyone else not like it?
DarkWombat wrote: »If a lifelong carebear player likes this idea, why would anyone else not like it?
1. Because it's too easily exploitable. As has been shown - get a group of folks together and everyone steal an apple one at a time and then everyone light attack the person, get their 1k gold.. rinse repeat with the next person.
2. Because it's a pain in the a$$ when you accidentally steal already. I was handing in my writs in Vivec just the other day and in the turn in place there's a greatsword (I think that's what it was) leaning up against the crates. Instead of hitting 'E' to open the crate and turn in my writ, I was hovered over the greatsword and stole it. A second later the guard standing RIGHT THERE came running up to me and demanded I pay my fine. Under your system I would have been shot by everyone there and they would have received 1k gold each because I.. what.. bumped my mouse while turning in writs.
3. I suspect you like it because you RP and feel everyone should. Those criminal scum! I am righteously angry about you murdering those pixels and stealing that loot!
ArvenAldmeri wrote: »No. Its already *** pain to complete those thiving achievements etc. Plus they keep putting stuff in game where you need to steal/kill. If you want to kill player go to pvp. There are still players out there who have million gold bounty on them and it must be already pain for them to come to town when they need repair or something and now they would have also players taking their time? No thanks.
TheDarkShadow wrote: »As a RPer I think people in this thread bring RP up as a reason for this forget 1 first and foremost rule in RP: You don't force your RP upon people.
You concern about NPC being murder? I'm sorry but in that murderer's story you do not exist. It's just him and the NPC. It's the same as a player decided to roleplay as vampire openly in a pub, showing fangs and bullying other RPers out of "our territory". I have the right to ignore that person, as much as I have the right to ignore your dual request because saw me killing/stealing.
I'm sorry the MMO part ruin your "immersion" of the RPG part but if I can tolerant fire, storm and spriggan mounts everywhere then you can pretent like that thief/murderer don't exist. "Immerson" is not a good enough reason.
TheDarkShadow wrote: »As a RPer I think people in this thread bring RP up as a reason for this forget 1 first and foremost rule in RP: You don't force your RP upon people.
You concern about NPC being murder? I'm sorry but in that murderer's story you do not exist. It's just him and the NPC. It's the same as a player decided to roleplay as vampire openly in a pub, showing fangs and bullying other RPers out of "our territory". I have the right to ignore that person, as much as I have the right to ignore your dual request because saw me killing/stealing.
I'm sorry the MMO part ruin your "immersion" of the RPG part but if I can tolerant fire, storm and spriggan mounts everywhere then you can pretent like that thief/murderer don't exist. "Immerson" is not a good enough reason.
I'm sorry, but your single player experience ruins your "immersion" of MMO part. Did you ever tried LARP? Were you in the middle of fight when suddenly other fellow LARPer came to help your opponent? Did you try to tell him that he does not exist in this story as well?
Did you ever tried pen and paper RPG? There you have to cooperate with other real people too, you cannot simply tell GM that for some action you want to do your comrades stop to exist for a while.
[oops, sorry for double post, thought I'm editing my last comment]
TheDarkShadow wrote: »TheDarkShadow wrote: »As a RPer I think people in this thread bring RP up as a reason for this forget 1 first and foremost rule in RP: You don't force your RP upon people.
You concern about NPC being murder? I'm sorry but in that murderer's story you do not exist. It's just him and the NPC. It's the same as a player decided to roleplay as vampire openly in a pub, showing fangs and bullying other RPers out of "our territory". I have the right to ignore that person, as much as I have the right to ignore your dual request because saw me killing/stealing.
I'm sorry the MMO part ruin your "immersion" of the RPG part but if I can tolerant fire, storm and spriggan mounts everywhere then you can pretent like that thief/murderer don't exist. "Immerson" is not a good enough reason.
I'm sorry, but your single player experience ruins your "immersion" of MMO part. Did you ever tried LARP? Were you in the middle of fight when suddenly other fellow LARPer came to help your opponent? Did you try to tell him that he does not exist in this story as well?
Did you ever tried pen and paper RPG? There you have to cooperate with other real people too, you cannot simply tell GM that for some action you want to do your comrades stop to exist for a while.
[oops, sorry for double post, thought I'm editing my last comment]
In those game you have a group of close friends who you know in real life and trust. You sit together to set up rules within the group. In MMO, with hundreds thousands strangers, I don't have to follow your rules, your "justice".
TheDarkShadow wrote: »TheDarkShadow wrote: »As a RPer I think people in this thread bring RP up as a reason for this forget 1 first and foremost rule in RP: You don't force your RP upon people.
You concern about NPC being murder? I'm sorry but in that murderer's story you do not exist. It's just him and the NPC. It's the same as a player decided to roleplay as vampire openly in a pub, showing fangs and bullying other RPers out of "our territory". I have the right to ignore that person, as much as I have the right to ignore your dual request because saw me killing/stealing.
I'm sorry the MMO part ruin your "immersion" of the RPG part but if I can tolerant fire, storm and spriggan mounts everywhere then you can pretent like that thief/murderer don't exist. "Immerson" is not a good enough reason.
I'm sorry, but your single player experience ruins your "immersion" of MMO part. Did you ever tried LARP? Were you in the middle of fight when suddenly other fellow LARPer came to help your opponent? Did you try to tell him that he does not exist in this story as well?
Did you ever tried pen and paper RPG? There you have to cooperate with other real people too, you cannot simply tell GM that for some action you want to do your comrades stop to exist for a while.
[oops, sorry for double post, thought I'm editing my last comment]
In those game you have a group of close friends who you know in real life and trust. You sit together to set up rules within the group. In MMO, with hundreds thousands strangers, I don't have to follow your rules, your "justice".
Exactly, RULES.
What makes a rule during LARP that "you can join any fight you see out there" different from a rule "if a player has XYZ bounty on them, other player(s) can attack them".
There is already several rules set up for you. Like that you need 3 skyshards to get 1 skill point. Why nobody sit with me and asked me if I want less or more?
TheDarkShadow wrote: »TheDarkShadow wrote: »TheDarkShadow wrote: »As a RPer I think people in this thread bring RP up as a reason for this forget 1 first and foremost rule in RP: You don't force your RP upon people.
You concern about NPC being murder? I'm sorry but in that murderer's story you do not exist. It's just him and the NPC. It's the same as a player decided to roleplay as vampire openly in a pub, showing fangs and bullying other RPers out of "our territory". I have the right to ignore that person, as much as I have the right to ignore your dual request because saw me killing/stealing.
I'm sorry the MMO part ruin your "immersion" of the RPG part but if I can tolerant fire, storm and spriggan mounts everywhere then you can pretent like that thief/murderer don't exist. "Immerson" is not a good enough reason.
I'm sorry, but your single player experience ruins your "immersion" of MMO part. Did you ever tried LARP? Were you in the middle of fight when suddenly other fellow LARPer came to help your opponent? Did you try to tell him that he does not exist in this story as well?
Did you ever tried pen and paper RPG? There you have to cooperate with other real people too, you cannot simply tell GM that for some action you want to do your comrades stop to exist for a while.
[oops, sorry for double post, thought I'm editing my last comment]
In those game you have a group of close friends who you know in real life and trust. You sit together to set up rules within the group. In MMO, with hundreds thousands strangers, I don't have to follow your rules, your "justice".
Exactly, RULES.
What makes a rule during LARP that "you can join any fight you see out there" different from a rule "if a player has XYZ bounty on them, other player(s) can attack them".
There is already several rules set up for you. Like that you need 3 skyshards to get 1 skill point. Why nobody sit with me and asked me if I want less or more?
They do ask. Remember the boxes you had to tick the first time you launch the game?
TheDarkShadow wrote: »TheDarkShadow wrote: »TheDarkShadow wrote: »As a RPer I think people in this thread bring RP up as a reason for this forget 1 first and foremost rule in RP: You don't force your RP upon people.
You concern about NPC being murder? I'm sorry but in that murderer's story you do not exist. It's just him and the NPC. It's the same as a player decided to roleplay as vampire openly in a pub, showing fangs and bullying other RPers out of "our territory". I have the right to ignore that person, as much as I have the right to ignore your dual request because saw me killing/stealing.
I'm sorry the MMO part ruin your "immersion" of the RPG part but if I can tolerant fire, storm and spriggan mounts everywhere then you can pretent like that thief/murderer don't exist. "Immerson" is not a good enough reason.
I'm sorry, but your single player experience ruins your "immersion" of MMO part. Did you ever tried LARP? Were you in the middle of fight when suddenly other fellow LARPer came to help your opponent? Did you try to tell him that he does not exist in this story as well?
Did you ever tried pen and paper RPG? There you have to cooperate with other real people too, you cannot simply tell GM that for some action you want to do your comrades stop to exist for a while.
[oops, sorry for double post, thought I'm editing my last comment]
In those game you have a group of close friends who you know in real life and trust. You sit together to set up rules within the group. In MMO, with hundreds thousands strangers, I don't have to follow your rules, your "justice".
Exactly, RULES.
What makes a rule during LARP that "you can join any fight you see out there" different from a rule "if a player has XYZ bounty on them, other player(s) can attack them".
There is already several rules set up for you. Like that you need 3 skyshards to get 1 skill point. Why nobody sit with me and asked me if I want less or more?
They do ask. Remember the boxes you had to tick the first time you launch the game?
So now you will also agree that other players can attack you when you got too big bounty on yourself if it ever gets approved. You are quite starting to oppose your original argument yourselfAny other comments?