Maintenance for the week of June 8:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – June 8, 1:00AM EDT (5:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 12:00PM EDT (16:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 12:00PM EDT (16:00 UTC)
Guards are too easy to get away from, how about making those players attack-able?
I have an idea that when guards are attacking a player, then that player can be attacked by anyone in game. I call it the bounty system. If you got in on the kill, 100 gold, maybe 1000. Once that player dies he cannot be attacked by other players in that manner for 24 hours. A cooldown of sorts to help with potential gold abuse.
Keep in mind this idea is coming from a lifelong Ultima Online PVE SERVER CAREBEAR player. World of Warcraft? PVE server only please, I hate getting ganked.
You see, Elder Scrolls Online, especially in non pvp areas, has what I think is the lowest death penalty in any MMO. Wait 10 seconds and you are back.
But I am sick of seeing people easily escape from guards. Bounty system!!! We have to stop this!
Edited by DarkWombat on December 6, 2017 12:32AM