BrightOblivion wrote: »Let me put this as clearly as I can:
We have three campaigns for people above level 50, each with a different ruleset or length.
- A 30 day non-champion point
- A 30 day with champion points
- A 7 day with champion points
TequilaFire wrote: »TequilaFire wrote: »So all of you that are opposed to faction locking, what is your solution to one alliance having the most population all the time?
It is absolutely no fun to play a campaign with 3 bars vs 1 vs 1 because everyone is playing with their "friends" on the alliance that just happens to be in the lead. Makes for a long 30 days.
I think the question is for you to answer. That is for you to prove that unlocked factions is why a campaign is lopsided as you suggest. It is up to you to demonstrate that and that locked factions would change it.
BTW, back when we had locked factions most of the campaigns were lopsided. Just FYI.
I know exactly how the campaigns were all the way back to day one as I was there on PC, I was even at the Chalamo.
In no way was it as bad as it is now as you couldn't just change sides at a whim.
Most of us are only asking for a lock for the duration of a campaign to prevent the manipulation that certain guilds are doing now.
Besides the poll being lopsided in design, two in favor of OP and one not in favor of OP
omg your so wrong. When you where in an active campaign during the first year of this game you were mostly dealing with guests. So many were not in their home campaign and many we're not even in their guest campaign. It was a stupid design.
Besides, these rare threads fail to explain why it's an issue if I am not in my DC character so I can be on my AD character. Does it make it so much more challenging for you? Am I somehow cheating? No to both.
What's funny is I remember a emperor defense and we were down to one keep. Most in the alliance who were attempting to dethrone our emperor were from another campaign. They didn't care about our campaign other than the emperor had been in the throne for a week and they felt that was long enough.
So, it makes me wonder if what some things I is happening is really happening which would explain the extreme vagueness on the issue.
Joy_Division wrote: »Those people who think the PvP community hops factions just to get on the winning side are the same people who think the other two Alliances are in cahoots and work together to 2v1 their faction 24-7.
TequilaFire wrote: »rustic_potato wrote: »TequilaFire wrote: »So all of you that are opposed to faction locking, what is your solution to one alliance having the most population all the time?
It is absolutely no fun to play a campaign with 3 bars vs 1 vs 1 because everyone is playing with their "friends" on the alliance that just happens to be in the lead. Makes for a long 30 days.
There is no solution needed. It is perfectly fine the way it is. If you want to have a challenge you log in with the lower populated alt. If you feel like you just want to steamroll and get you PVP achievements join the highly populated one. Faction locking is just dumb.
So you think it is just fine to abandon my friends on my main alliance to go to the winning one for easy achievements and ap?
I think not, this easy mode gaming is what has screwed this game into the ground. At the same time it is no fun never being able to win and get pounded every day because you hello kitty pvp players can't fight your way out of a paper bag unless you have superior numbers.
rustic_potato wrote: »TequilaFire wrote: »rustic_potato wrote: »TequilaFire wrote: »So all of you that are opposed to faction locking, what is your solution to one alliance having the most population all the time?
It is absolutely no fun to play a campaign with 3 bars vs 1 vs 1 because everyone is playing with their "friends" on the alliance that just happens to be in the lead. Makes for a long 30 days.
There is no solution needed. It is perfectly fine the way it is. If you want to have a challenge you log in with the lower populated alt. If you feel like you just want to steamroll and get you PVP achievements join the highly populated one. Faction locking is just dumb.
So you think it is just fine to abandon my friends on my main alliance to go to the winning one for easy achievements and ap?
I think not, this easy mode gaming is what has screwed this game into the ground. At the same time it is no fun never being able to win and get pounded every day because you hello kitty pvp players can't fight your way out of a paper bag unless you have superior numbers.
@TequilaFire Lol I play with a group of friends that just bridge farm zergs. The bigger the zerg the more AP farm. I would like to be able to switch to a lower populated alliance to continue my farm when we run out of zergs on the current alliance. At the same time raiding scrolls a pushing emp also gives a lot of AP farm opportunities when we have equal numbers.
What I'm saying is restrictive gameplay is just detrimental. If you find an aspect of gameplay not enjoyable because you lack numbers maybe you should think about getting better at the game to balance it out with skill.
Also you play on console so can hardly sympathize with you cos your numbers are always going to be lower and that is a different problem altogether. Maybe try swapping to PC?
I don't get the impression that's the main reason. It's more "I'm tired of getting my butt handed to me every day" for many causal PvP players, I think. On PS4 NA, for example, I think AD has won all but 4 of the last 20 months worth of 30 day CP campaigns. It probably doesn't help that AD is the default faction at the character select screen. But being outnumbered month after month... some folks just develop an "If you can't beat 'em. join 'em" mentality, which sadly only exacerbates the problem for those still playing on the outnumbered alliance(s).I don't understand the satisfaction of jumping sides just to win anyway. For the great lewtz I guess?
I don't get the impression that's the main reason. It's more "I'm tired of getting my butt handed to me every day" for many causal PvP players, I think. On PS4 NA, for example, I think AD has won all but 4 of the last 20 months worth of 30 day CP campaigns. It probably doesn't help that AD is the default faction at the character select screen. But being outnumbered month after month... some folks just develop an "If you can't beat 'em. join 'em" mentality, which sadly only exacerbates the problem for those still playing on the outnumbered alliance(s).I don't understand the satisfaction of jumping sides just to win anyway. For the great lewtz I guess?
I don't get the impression that's the main reason. It's more "I'm tired of getting my butt handed to me every day" for many causal PvP players, I think. On PS4 NA, for example, I think AD has won all but 4 of the last 20 months worth of 30 day CP campaigns. It probably doesn't help that AD is the default faction at the character select screen. But being outnumbered month after month... some folks just develop an "If you can't beat 'em. join 'em" mentality, which sadly only exacerbates the problem for those still playing on the outnumbered alliance(s).I don't understand the satisfaction of jumping sides just to win anyway. For the great lewtz I guess?
That's copping out imo. Since I've came back I've seen all 3 alliances win, so it's been proven EP and DC can win against the goliath that is AD. But I have a lot of patience and am not bothered by losing more than winning. You can't win em all.
TequilaFire wrote: »rustic_potato wrote: »TequilaFire wrote: »rustic_potato wrote: »TequilaFire wrote: »So all of you that are opposed to faction locking, what is your solution to one alliance having the most population all the time?
It is absolutely no fun to play a campaign with 3 bars vs 1 vs 1 because everyone is playing with their "friends" on the alliance that just happens to be in the lead. Makes for a long 30 days.
There is no solution needed. It is perfectly fine the way it is. If you want to have a challenge you log in with the lower populated alt. If you feel like you just want to steamroll and get you PVP achievements join the highly populated one. Faction locking is just dumb.
So you think it is just fine to abandon my friends on my main alliance to go to the winning one for easy achievements and ap?
I think not, this easy mode gaming is what has screwed this game into the ground. At the same time it is no fun never being able to win and get pounded every day because you hello kitty pvp players can't fight your way out of a paper bag unless you have superior numbers.
@TequilaFire Lol I play with a group of friends that just bridge farm zergs. The bigger the zerg the more AP farm. I would like to be able to switch to a lower populated alliance to continue my farm when we run out of zergs on the current alliance. At the same time raiding scrolls a pushing emp also gives a lot of AP farm opportunities when we have equal numbers.
What I'm saying is restrictive gameplay is just detrimental. If you find an aspect of gameplay not enjoyable because you lack numbers maybe you should think about getting better at the game to balance it out with skill.
Also you play on console so can hardly sympathize with you cos your numbers are always going to be lower and that is a different problem altogether. Maybe try swapping to PC?
Just I don't know where to begin with you.
1. I play on PS4 and PC and find PvP on PS4 to have a much larger PvP population as that is the nature of console anyway.
2. Just how does skill come to play when your faction has zero bar of population and one faction has 3 bars of population?
No amount of skill will save you from being out numbered by huge zergs controlling the map unless you can 1 v 100.
Unless you macro and Cheat Engine like on PC. And don't even get me started on bridge farmers, the bane of PvP.
You're not wrong, but everyone has their definition of "winning" and not all players see End-Of-Campaign rewards, or even campaign score, as winning. For some, it's just the individual battles - Log on for a few hours, get in some fights, hopefully win a few of them. But winning isn't easy when the opposing faction has overwhelming numbers - lose 9 out of 10 battles every day, and pretty soon you're wishing you were on the other side.That's copping out imo. Since I've came back I've seen all 3 alliances win, so it's been proven EP and DC can win against the goliath that is AD. But I have a lot of patience and am not bothered by losing more than winning. You can't win em all.
TequilaFire wrote: »I don't get the impression that's the main reason. It's more "I'm tired of getting my butt handed to me every day" for many causal PvP players, I think. On PS4 NA, for example, I think AD has won all but 4 of the last 20 months worth of 30 day CP campaigns. It probably doesn't help that AD is the default faction at the character select screen. But being outnumbered month after month... some folks just develop an "If you can't beat 'em. join 'em" mentality, which sadly only exacerbates the problem for those still playing on the outnumbered alliance(s).I don't understand the satisfaction of jumping sides just to win anyway. For the great lewtz I guess?
That's copping out imo. Since I've came back I've seen all 3 alliances win, so it's been proven EP and DC can win against the goliath that is AD. But I have a lot of patience and am not bothered by losing more than winning. You can't win em all.
You don't mention what platform/server or campaign which has a lot to do with it.
rustic_potato wrote: »TequilaFire wrote: »rustic_potato wrote: »TequilaFire wrote: »rustic_potato wrote: »TequilaFire wrote: »So all of you that are opposed to faction locking, what is your solution to one alliance having the most population all the time?
It is absolutely no fun to play a campaign with 3 bars vs 1 vs 1 because everyone is playing with their "friends" on the alliance that just happens to be in the lead. Makes for a long 30 days.
There is no solution needed. It is perfectly fine the way it is. If you want to have a challenge you log in with the lower populated alt. If you feel like you just want to steamroll and get you PVP achievements join the highly populated one. Faction locking is just dumb.
So you think it is just fine to abandon my friends on my main alliance to go to the winning one for easy achievements and ap?
I think not, this easy mode gaming is what has screwed this game into the ground. At the same time it is no fun never being able to win and get pounded every day because you hello kitty pvp players can't fight your way out of a paper bag unless you have superior numbers.
@TequilaFire Lol I play with a group of friends that just bridge farm zergs. The bigger the zerg the more AP farm. I would like to be able to switch to a lower populated alliance to continue my farm when we run out of zergs on the current alliance. At the same time raiding scrolls a pushing emp also gives a lot of AP farm opportunities when we have equal numbers.
What I'm saying is restrictive gameplay is just detrimental. If you find an aspect of gameplay not enjoyable because you lack numbers maybe you should think about getting better at the game to balance it out with skill.
Also you play on console so can hardly sympathize with you cos your numbers are always going to be lower and that is a different problem altogether. Maybe try swapping to PC?
Just I don't know where to begin with you.
1. I play on PS4 and PC and find PvP on PS4 to have a much larger PvP population as that is the nature of console anyway.
2. Just how does skill come to play when your faction has zero bar of population and one faction has 3 bars of population?
No amount of skill will save you from being out numbered by huge zergs controlling the map unless you can 1 v 100.
Unless you macro and Cheat Engine like on PC. And don't even get me started on bridge farmers, the bane of PvP.
A group of 10 can wipe out zergs over and over if they are pushed into a choke point like a bridge. It requires pretty good team coordination and skill to pull it off and those who cannot will whine about them being the bane of PvP.
The goal of PvP is to get objectives farming AP to push for Emperor is part of the objective. Bridge farming if properly done is probably the fastest way to farm AP. If you want to roleplay factions do it, no one is stopping you. When you start whining about other play styles then we have a problem.
s7732425ub17_ESO wrote: »Nooooo.
They had this system implemented when the game first came out. It caused so many more problems than it solved, so they removed it. And now it's much better. You youngin's just don't know.
TequilaFire wrote: »TequilaFire wrote: »To a true PvP player jumping factions to gain advantage is just as bad as finding a unintended mechanic of avoiding damage from a dungeon boss which PvE players scream about.
Winning a campaign is the point of AvAvA just as defeating all the bosses is in PvE dungeon/trial is.
Those that say they don't play for the campaign are the problem, how long would a player last in a trial if they said they didn't care about finishing the trial and were just there for the xp or loot in a serious group?
Not really the same. Many people head to Cyradiil for small group encounters, solo play, level skills all kinds of things. Cyradiil promotes a variety of activities that really have not much to do with how the alliances are doing.
Trials there is for the most part one goal in mind.
That is because trials have mechanics in place that limit the players to 12 in the queued group and prevent random players from joining in and doing what they want.
Cyrodiil let's anyone come in and do things that weren't intended without much restriction.
TequilaFire wrote: »TequilaFire wrote: »TequilaFire wrote: »So all of you that are opposed to faction locking, what is your solution to one alliance having the most population all the time?
It is absolutely no fun to play a campaign with 3 bars vs 1 vs 1 because everyone is playing with their "friends" on the alliance that just happens to be in the lead. Makes for a long 30 days.
I think the question is for you to answer. That is for you to prove that unlocked factions is why a campaign is lopsided as you suggest. It is up to you to demonstrate that and that locked factions would change it.
BTW, back when we had locked factions most of the campaigns were lopsided. Just FYI.
I know exactly how the campaigns were all the way back to day one as I was there on PC, I was even at the Chalamo.
In no way was it as bad as it is now as you couldn't just change sides at a whim.
Most of us are only asking for a lock for the duration of a campaign to prevent the manipulation that certain guilds are doing now.
Besides the poll being lopsided in design, two in favor of OP and one not in favor of OP
omg your so wrong. When you where in an active campaign during the first year of this game you were mostly dealing with guests. So many were not in their home campaign and many we're not even in their guest campaign. It was a stupid design.
Besides, these rare threads fail to explain why it's an issue if I am not in my DC character so I can be on my AD character. Does it make it so much more challenging for you? Am I somehow cheating? No to both.
What's funny is I remember a emperor defense and we were down to one keep. Most in the alliance who were attempting to dethrone our emperor were from another campaign. They didn't care about our campaign other than the emperor had been in the throne for a week and they felt that was long enough.
So, it makes me wonder if what some things I is happening is really happening which would explain the extreme vagueness on the issue.
The vagueness stems from the name and shame polices of the forum as one can not post proof of the facts without exposing certain guilds and players.
Yeah, that zos has to stop this sh!t. The eso community has a couple of mind sets
1. I only 'pvp' in a buff campaign three bars my side other two have to be empty
2. I see which side is winning and jump on that team, if its a close match ill jump back an forward until i see a clear winner
3. Troll, i dont like someone on my side or they are doing something constructive, or social, or just something that makes me feel funny. I'll Jump on other side just to gank them? (Why does this even exsist? and then a developer allows it?)
Solution is simple and have stated it in numerous post before. Doesnt even have to touch any core gameplay at all just "campaign setup"
1. Remove campaigns completely, add in servers 9,12,15 or more this will be the base for a tier base competition, all match ups are the same, all weekly start at X time and finish at Y.
2. Make your eso account bound to these servers (only for the purpose of pvp) this step eliminates campaign swaping, ap boosting and creates a sense of purpose to who you are fighting for (and if you want to change you pay a 'x' amount of gold (2 million lets say) or 1500 crowns).
3. Now since your account is to a server, no need for factions (oh no controversy). Just like battlegrounds, your weekly match up you may start from a different point each week (red one week blue the next), as now your fighting for your server not a faction so shouldnt matter where you start.
4. With this as your server wins a week, determines with you move up a teir or move down. Yes some servers will be weaker than others but they will face of with other servers of equal strength, top servers will have to fight to keep there spots if not they will drop out back down to tier 2 or 3 and someone else will replace them.
There we go, solution in a nutshell and will bring life back into a stale system. Zos just need to get it done
TequilaFire wrote: »Joy_Division wrote: »Those people who think the PvP community hops factions just to get on the winning side are the same people who think the other two Alliances are in cahoots and work together to 2v1 their faction 24-7.
Baloney you can see them change side right within your own guilds when the going gets tough on their original campaign.
Joy_Division wrote: »TequilaFire wrote: »Joy_Division wrote: »Those people who think the PvP community hops factions just to get on the winning side are the same people who think the other two Alliances are in cahoots and work together to 2v1 their faction 24-7.
Baloney you can see them change side right within your own guilds when the going gets tough on their original campaign.
They are changing sides to get away from the faction stacking gate-camping "true PvPers".
Yeah, that zos has to stop this sh!t. The eso community has a couple of mind sets
1. I only 'pvp' in a buff campaign three bars my side other two have to be empty
2. I see which side is winning and jump on that team, if its a close match ill jump back an forward until i see a clear winner
3. Troll, i dont like someone on my side or they are doing something constructive, or social, or just something that makes me feel funny. I'll Jump on other side just to gank them? (Why does this even exsist? and then a developer allows it?)
Solution is simple and have stated it in numerous post before. Doesnt even have to touch any core gameplay at all just "campaign setup"
1. Remove campaigns completely, add in servers 9,12,15 or more this will be the base for a tier base competition, all match ups are the same, all weekly start at X time and finish at Y.
2. Make your eso account bound to these servers (only for the purpose of pvp) this step eliminates campaign swaping, ap boosting and creates a sense of purpose to who you are fighting for (and if you want to change you pay a 'x' amount of gold (2 million lets say) or 1500 crowns).
3. Now since your account is to a server, no need for factions (oh no controversy). Just like battlegrounds, your weekly match up you may start from a different point each week (red one week blue the next), as now your fighting for your server not a faction so shouldnt matter where you start.
4. With this as your server wins a week, determines with you move up a teir or move down. Yes some servers will be weaker than others but they will face of with other servers of equal strength, top servers will have to fight to keep there spots if not they will drop out back down to tier 2 or 3 and someone else will replace them.
There we go, solution in a nutshell and will bring life back into a stale system. Zos just need to get it done
Considering your couple (3) of mindsets seems to be a little wrong, especially the first one since we. I longer have buff campaigns and the fact that no one has demonstrated an actual issue outside of some sort of personal perception it seems we do of have to be concerned with the solutions listed which are mostly non-solutions.
Sorry but getting rid of campaigns and dividing up the severs into more servers is not only not going to happen but would see resistance from players not wanting to move. Zos forcing them would has a huge negative effect as it would divide friends and guilds. Idk, maybe the wrong terminology was used in the explanation.