TequilaFire wrote: »To a true PvP player jumping factions to gain advantage is just as bad as finding a unintended mechanic of avoiding damage from a dungeon boss which PvE players scream about.
Winning a campaign is the point of AvAvA just as defeating all the bosses is in PvE dungeon/trial is.
Those that say they don't play for the campaign are the problem, how long would a player last in a trial if they said they didn't care about finishing the trial and were just there for the xp or loot in a serious group?
TequilaFire wrote: »To a true PvP player jumping factions to gain advantage is just as bad as finding a unintended mechanic of avoiding damage from a dungeon boss which PvE players scream about.
Winning a campaign is the point of AvAvA just as defeating all the bosses is in PvE dungeon/trial is.
Those that say they don't play for the campaign are the problem, how long would a player last in a trial if they said they didn't care about finishing the trial and were just there for the xp or loot in a serious group?
Not even remotely the same thing. The vast majority of players who are grouping up to do trials/dungeons all have similar goals if not singular.TequilaFire wrote: »To a true PvP player jumping factions to gain advantage is just as bad as finding a unintended mechanic of avoiding damage from a dungeon boss which PvE players scream about.
Winning a campaign is the point of AvAvA just as defeating all the bosses is in PvE dungeon/trial is.
Those that say they don't play for the campaign are the problem, how long would a player last in a trial if they said they didn't care about finishing the trial and were just there for the xp or loot in a serious group?
Not even remotely the same thing. The vast majority of players who are grouping up to do trials/dungeons all have similar goals if not singular.TequilaFire wrote: »To a true PvP player jumping factions to gain advantage is just as bad as finding a unintended mechanic of avoiding damage from a dungeon boss which PvE players scream about.
Winning a campaign is the point of AvAvA just as defeating all the bosses is in PvE dungeon/trial is.
Those that say they don't play for the campaign are the problem, how long would a player last in a trial if they said they didn't care about finishing the trial and were just there for the xp or loot in a serious group?
There is no one way to pvp nor is there a right way or a wrong way. People pvp in cyrodiil for a variety of reasons, winning the campaign is just one for a select group. It's this type of mindset of play how I play and enjoy the game the way I enjoy it that breeds toxicity in games.
TequilaFire wrote: »To a true PvP player jumping factions to gain advantage is just as bad as finding a unintended mechanic of avoiding damage from a dungeon boss which PvE players scream about.
Winning a campaign is the point of AvAvA just as defeating all the bosses is in PvE dungeon/trial is.
Those that say they don't play for the campaign are the problem, how long would a player last in a trial if they said they didn't care about finishing the trial and were just there for the xp or loot in a serious group?
Not really the same. Many people head to Cyradiil for small group encounters, solo play, level skills all kinds of things. Cyradiil promotes a variety of activities that really have not much to do with how the alliances are doing.
Trials there is for the most part one goal in mind.
randomkeyhits wrote: »Once you see someone in your "alliance" grab a scroll and then run it to one of the enemy alliances, that is when you really want the account level alliance thing to be a reality.
randomkeyhits wrote: »Once you see someone in your "alliance" grab a scroll and then run it to one of the enemy alliances, that is when you really want the account level alliance thing to be a reality.
There is also strategy involved in this. There is nothing more frustrating than someone dropping an enemy scroll at a home keep and having to continuously defend home keeps while the other faction tries to get their scroll back. But if you are making an emp push, running one enemy scroll into the other enemies' territory is a distraction from the center ring. You can get the other two factions to fight over the scroll while you push the map. Scrolls really are more of a hassle than the bonus's are a benefit, and they offer very little incentive to have them for points. Really, taking enemy scrolls is more of a hindrance to a campaign than just leaving them behind the enemy's gate.
They should fire up a new campaign where you are locked in an alliance for the duration.
Everyone gets a PVP experience that suits them.
Joy_Division wrote: »Those people who think the PvP community hops factions just to get on the winning side are the same people who think the other two Alliances are in cahoots and work together to 2v1 their faction 24-7.
They should fire up a new campaign where you are locked in an alliance for the duration.
Everyone gets a PVP experience that suits them.
Totally agree, would be interesting to see just how popular this type of campaign would be and for how long.
@TequilaFire
I take it you have a link to this mission statement from Zos stating winning the campaign is the ONLY reason to enter cyrodiil? No? Shame, I'd like to read how and why they thought such a strict and singular reason to enter into cyrodiil would play out without ever evolving.
I'm curious as to how all the quests you can partake in help out ones faction. What's that you all are saying, questing isn't part of cyrodiil? Someone should tell Zos as there are way too many of them in there, along with countless other things to do in cyrodiil. My personal favorite? Fishing. Why quest in cyrodiil? Because I find it exhilarating that at any moment death can find me, unlike questing in the rest of tamerial where danger is all but non-existent, let alone death.
All kidding aside, the whole real gamers do this and real pvper's do that is just so cliche.
TequilaFire wrote: »They should fire up a new campaign where you are locked in an alliance for the duration.
Everyone gets a PVP experience that suits them.
Totally agree, would be interesting to see just how popular this type of campaign would be and for how long.
@TequilaFire
I take it you have a link to this mission statement from Zos stating winning the campaign is the ONLY reason to enter cyrodiil? No? Shame, I'd like to read how and why they thought such a strict and singular reason to enter into cyrodiil would play out without ever evolving.
I'm curious as to how all the quests you can partake in help out ones faction. What's that you all are saying, questing isn't part of cyrodiil? Someone should tell Zos as there are way too many of them in there, along with countless other things to do in cyrodiil. My personal favorite? Fishing. Why quest in cyrodiil? Because I find it exhilarating that at any moment death can find me, unlike questing in the rest of tamerial where danger is all but non-existent, let alone death.
All kidding aside, the whole real gamers do this and real pvper's do that is just so cliche.
Hmm, I can't seem to find any point tracking for questing or trolling zone chat under Campaigns Scoring section.
Kuramas9tails wrote: »I defiantly think there should be a "cool down" between jumping factions in Cyrodiil. With that being said, I also think Sewers and Cyrodiil should be separate. IMO.
Joy_Division wrote: »Those people who think the PvP community hops factions just to get on the winning side are the same people who think the other two Alliances are in cahoots and work together to 2v1 their faction 24-7.
I think one alliance/campaign is a good suggestion. I´m against having one alliance/account for obvious reasons. At the moment, people selling emperorship and rigging campaigns are an huge issue on Shor (PC/EU). Let me tell you a story:
A few weeks ago I was on my AD character on Shor. The reason I play on Shor is:
#1 I like CP over non-CP
#2 I hate long que-times and excessive lag and therefore avoid Vivec.
(Note that this story is told by another player to me through whisper)
For those who doesn´t are aware of how Shor is at the moment, it´s an emp-selling campaign dominated by DC. But last week during Tuesday/Wednesday AD had a really good chance of crowning an emperor. The guy who was in the current emp-group had suddenly gained a small lead to the player who was #2 on the leaderboard. The group he was in suddenly kicked him, because they had a "secret agreement" to get the #2 player as emp. They kicked the guy who was #1, half of the group relogged to DC faction and kept hunting the #1 AD player down (so he couldn´t farm any AP) and retook the majority of the keeps (Now as DC-players) the same group had taken the hours before. The #1 AD player could because of this not becoming emp. An hour later the map was yellow again, and the guy who was #2 became emp, because the team had swapped back from DC to AD.
If you people think this *** isn´t a problem, you´re either a part of the emp-selling people, or haven´t seen the issue.....
TequilaFire wrote: »TequilaFire wrote: »So all of you that are opposed to faction locking, what is your solution to one alliance having the most population all the time?
It is absolutely no fun to play a campaign with 3 bars vs 1 vs 1 because everyone is playing with their "friends" on the alliance that just happens to be in the lead. Makes for a long 30 days.
I think the question is for you to answer. That is for you to prove that unlocked factions is why a campaign is lopsided as you suggest. It is up to you to demonstrate that and that locked factions would change it.
BTW, back when we had locked factions most of the campaigns were lopsided. Just FYI.
I know exactly how the campaigns were all the way back to day one as I was there on PC, I was even at the Chalamo.
In no way was it as bad as it is now as you couldn't just change sides at a whim.
Most of us are only asking for a lock for the duration of a campaign to prevent the manipulation that certain guilds are doing now.
Joy_Division wrote: »Those people who think the PvP community hops factions just to get on the winning side are the same people who think the other two Alliances are in cahoots and work together to 2v1 their faction 24-7.