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A vote for ZOS to block people from jumping from factions while in the same Campaign

  • Ranger209
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    Let me put this as clearly as I can:


    We have three campaigns for people above level 50, each with a different ruleset or length.

    - A 30 day non-champion point
    - A 30 day with champion points
    - A 7 day with champion points

    So let's change the rulesets and names to

    Vivec - 30 day cp campaign where I can only play one faction for the duration of the campaign

    Shor - 7 day cp campaign where I can play any faction with all my friends any time I want and it doesn't matter if the campaign is 7 days or 1 day or 1000 days cause I don't care about the score I just want to play with my friends campaign

    Sotha Sil - 30 day no cp campaign

    And get rid of the home guest thing cause whats that for anyway? What purpose does it serve or did it serve? People just want to play the way they want to play so let's help them do it.

  • TequilaFire
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    idk wrote: »
    idk wrote: »
    So all of you that are opposed to faction locking, what is your solution to one alliance having the most population all the time?
    It is absolutely no fun to play a campaign with 3 bars vs 1 vs 1 because everyone is playing with their "friends" on the alliance that just happens to be in the lead. Makes for a long 30 days.

    I think the question is for you to answer. That is for you to prove that unlocked factions is why a campaign is lopsided as you suggest. It is up to you to demonstrate that and that locked factions would change it.

    BTW, back when we had locked factions most of the campaigns were lopsided. Just FYI.

    I know exactly how the campaigns were all the way back to day one as I was there on PC, I was even at the Chalamo.
    In no way was it as bad as it is now as you couldn't just change sides at a whim.
    Most of us are only asking for a lock for the duration of a campaign to prevent the manipulation that certain guilds are doing now.

    Besides the poll being lopsided in design, two in favor of OP and one not in favor of OP

    omg your so wrong. When you where in an active campaign during the first year of this game you were mostly dealing with guests. So many were not in their home campaign and many we're not even in their guest campaign. It was a stupid design.

    Besides, these rare threads fail to explain why it's an issue if I am not in my DC character so I can be on my AD character. Does it make it so much more challenging for you? Am I somehow cheating? No to both.

    What's funny is I remember a emperor defense and we were down to one keep. Most in the alliance who were attempting to dethrone our emperor were from another campaign. They didn't care about our campaign other than the emperor had been in the throne for a week and they felt that was long enough.

    So, it makes me wonder if what some things I is happening is really happening which would explain the extreme vagueness on the issue.

    The vagueness stems from the name and shame polices of the forum as one can not post proof of the facts without exposing certain guilds and players.
  • Sanctum74
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    Those people who think the PvP community hops factions just to get on the winning side are the same people who think the other two Alliances are in cahoots and work together to 2v1 their faction 24-7.

    Your right, they switch to play with their friends, ROTFL!!! It just so happens that there friends only play on the winning side the last 2 weeks of the campaign. Hmmm coincidence?

    Good news is ad just took the lead so you don't have to wait 2 weeks to jump on the win wagon, oops I meant play with your friends.
  • rustic_potato
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    So all of you that are opposed to faction locking, what is your solution to one alliance having the most population all the time?
    It is absolutely no fun to play a campaign with 3 bars vs 1 vs 1 because everyone is playing with their "friends" on the alliance that just happens to be in the lead. Makes for a long 30 days.

    There is no solution needed. It is perfectly fine the way it is. If you want to have a challenge you log in with the lower populated alt. If you feel like you just want to steamroll and get you PVP achievements join the highly populated one. Faction locking is just dumb.

    So you think it is just fine to abandon my friends on my main alliance to go to the winning one for easy achievements and ap?
    I think not, this easy mode gaming is what has screwed this game into the ground. At the same time it is no fun never being able to win and get pounded every day because you hello kitty pvp players can't fight your way out of a paper bag unless you have superior numbers.

    @TequilaFire Lol I play with a group of friends that just bridge farm zergs. The bigger the zerg the more AP farm. I would like to be able to switch to a lower populated alliance to continue my farm when we run out of zergs on the current alliance. At the same time raiding scrolls a pushing emp also gives a lot of AP farm opportunities when we have equal numbers.

    What I'm saying is restrictive gameplay is just detrimental. If you find an aspect of gameplay not enjoyable because you lack numbers maybe you should think about getting better at the game to balance it out with skill.

    Also you play on console so can hardly sympathize with you cos your numbers are always going to be lower and that is a different problem altogether. Maybe try swapping to PC?
    I play how I want to.


  • TequilaFire
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    So all of you that are opposed to faction locking, what is your solution to one alliance having the most population all the time?
    It is absolutely no fun to play a campaign with 3 bars vs 1 vs 1 because everyone is playing with their "friends" on the alliance that just happens to be in the lead. Makes for a long 30 days.

    There is no solution needed. It is perfectly fine the way it is. If you want to have a challenge you log in with the lower populated alt. If you feel like you just want to steamroll and get you PVP achievements join the highly populated one. Faction locking is just dumb.

    So you think it is just fine to abandon my friends on my main alliance to go to the winning one for easy achievements and ap?
    I think not, this easy mode gaming is what has screwed this game into the ground. At the same time it is no fun never being able to win and get pounded every day because you hello kitty pvp players can't fight your way out of a paper bag unless you have superior numbers.

    @TequilaFire Lol I play with a group of friends that just bridge farm zergs. The bigger the zerg the more AP farm. I would like to be able to switch to a lower populated alliance to continue my farm when we run out of zergs on the current alliance. At the same time raiding scrolls a pushing emp also gives a lot of AP farm opportunities when we have equal numbers.

    What I'm saying is restrictive gameplay is just detrimental. If you find an aspect of gameplay not enjoyable because you lack numbers maybe you should think about getting better at the game to balance it out with skill.

    Also you play on console so can hardly sympathize with you cos your numbers are always going to be lower and that is a different problem altogether. Maybe try swapping to PC?

    Just I don't know where to begin with you.

    1. I play on PS4 and PC and find PvP on PS4 to have a much larger PvP population as that is the nature of console anyway.
    2. Just how does skill come to play when your faction has zero bar of population and one faction has 3 bars of population?
    No amount of skill will save you from being out numbered by huge zergs controlling the map unless you can 1 v 100.
    Unless you macro and Cheat Engine like on PC. And don't even get me started on bridge farmers, the bane of PvP.
  • Hurtfan
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    I don't understand the satisfaction of jumping sides just to win anyway. For the great lewtz I guess? That would take all the challenge out of it, and I love a challenge. When EP won the campaign a little while ago, it was very satisfying.
    For the Pact!
    Keyboard not found, press any key to continue
  • dotme
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    Hurtfan wrote: »
    I don't understand the satisfaction of jumping sides just to win anyway. For the great lewtz I guess?
    I don't get the impression that's the main reason. It's more "I'm tired of getting my butt handed to me every day" for many causal PvP players, I think. On PS4 NA, for example, I think AD has won all but 4 of the last 20 months worth of 30 day CP campaigns. It probably doesn't help that AD is the default faction at the character select screen. But being outnumbered month after month... some folks just develop an "If you can't beat 'em. join 'em" mentality, which sadly only exacerbates the problem for those still playing on the outnumbered alliance(s).

    PS4NA
  • Hurtfan
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    dotme wrote: »
    Hurtfan wrote: »
    I don't understand the satisfaction of jumping sides just to win anyway. For the great lewtz I guess?
    I don't get the impression that's the main reason. It's more "I'm tired of getting my butt handed to me every day" for many causal PvP players, I think. On PS4 NA, for example, I think AD has won all but 4 of the last 20 months worth of 30 day CP campaigns. It probably doesn't help that AD is the default faction at the character select screen. But being outnumbered month after month... some folks just develop an "If you can't beat 'em. join 'em" mentality, which sadly only exacerbates the problem for those still playing on the outnumbered alliance(s).

    That's copping out imo. Since I've came back I've seen all 3 alliances win, so it's been proven EP and DC can win against the goliath that is AD. But I have a lot of patience and am not bothered by losing more than winning. You can't win em all.

    For the Pact!
    Keyboard not found, press any key to continue
  • A_G_G_R_O
    A_G_G_R_O
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    Can we add a delete kyne option for this pole?
  • TequilaFire
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    Hurtfan wrote: »
    dotme wrote: »
    Hurtfan wrote: »
    I don't understand the satisfaction of jumping sides just to win anyway. For the great lewtz I guess?
    I don't get the impression that's the main reason. It's more "I'm tired of getting my butt handed to me every day" for many causal PvP players, I think. On PS4 NA, for example, I think AD has won all but 4 of the last 20 months worth of 30 day CP campaigns. It probably doesn't help that AD is the default faction at the character select screen. But being outnumbered month after month... some folks just develop an "If you can't beat 'em. join 'em" mentality, which sadly only exacerbates the problem for those still playing on the outnumbered alliance(s).

    That's copping out imo. Since I've came back I've seen all 3 alliances win, so it's been proven EP and DC can win against the goliath that is AD. But I have a lot of patience and am not bothered by losing more than winning. You can't win em all.

    You don't mention what platform/server or campaign which has a lot to do with it.
  • Jade1986
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    This I how it was at first, I wish it stayed that way.
  • Bhaal5
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    Yeah, that zos has to stop this sh!t. The eso community has a couple of mind sets
    1. I only 'pvp' in a buff campaign three bars my side other two have to be empty
    2. I see which side is winning and jump on that team, if its a close match ill jump back an forward until i see a clear winner
    3. Troll, i dont like someone on my side or they are doing something constructive, or social, or just something that makes me feel funny. I'll Jump on other side just to gank them? (Why does this even exsist? and then a developer allows it?)

    Solution is simple and have stated it in numerous post before. Doesnt even have to touch any core gameplay at all just "campaign setup"
    1. Remove campaigns completely, add in servers 9,12,15 or more this will be the base for a tier base competition, all match ups are the same, all weekly start at X time and finish at Y.
    2. Make your eso account bound to these servers (only for the purpose of pvp) this step eliminates campaign swaping, ap boosting and creates a sense of purpose to who you are fighting for (and if you want to change you pay a 'x' amount of gold (2 million lets say) or 1500 crowns).
    3. Now since your account is to a server, no need for factions (oh no controversy). Just like battlegrounds, your weekly match up you may start from a different point each week (red one week blue the next), as now your fighting for your server not a faction so shouldnt matter where you start.
    4. With this as your server wins a week, determines with you move up a teir or move down. Yes some servers will be weaker than others but they will face of with other servers of equal strength, top servers will have to fight to keep there spots if not they will drop out back down to tier 2 or 3 and someone else will replace them.

    There we go, solution in a nutshell and will bring life back into a stale system. Zos just need to get it done
  • rustic_potato
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    So all of you that are opposed to faction locking, what is your solution to one alliance having the most population all the time?
    It is absolutely no fun to play a campaign with 3 bars vs 1 vs 1 because everyone is playing with their "friends" on the alliance that just happens to be in the lead. Makes for a long 30 days.

    There is no solution needed. It is perfectly fine the way it is. If you want to have a challenge you log in with the lower populated alt. If you feel like you just want to steamroll and get you PVP achievements join the highly populated one. Faction locking is just dumb.

    So you think it is just fine to abandon my friends on my main alliance to go to the winning one for easy achievements and ap?
    I think not, this easy mode gaming is what has screwed this game into the ground. At the same time it is no fun never being able to win and get pounded every day because you hello kitty pvp players can't fight your way out of a paper bag unless you have superior numbers.

    @TequilaFire Lol I play with a group of friends that just bridge farm zergs. The bigger the zerg the more AP farm. I would like to be able to switch to a lower populated alliance to continue my farm when we run out of zergs on the current alliance. At the same time raiding scrolls a pushing emp also gives a lot of AP farm opportunities when we have equal numbers.

    What I'm saying is restrictive gameplay is just detrimental. If you find an aspect of gameplay not enjoyable because you lack numbers maybe you should think about getting better at the game to balance it out with skill.

    Also you play on console so can hardly sympathize with you cos your numbers are always going to be lower and that is a different problem altogether. Maybe try swapping to PC?

    Just I don't know where to begin with you.

    1. I play on PS4 and PC and find PvP on PS4 to have a much larger PvP population as that is the nature of console anyway.
    2. Just how does skill come to play when your faction has zero bar of population and one faction has 3 bars of population?
    No amount of skill will save you from being out numbered by huge zergs controlling the map unless you can 1 v 100.
    Unless you macro and Cheat Engine like on PC. And don't even get me started on bridge farmers, the bane of PvP.

    A group of 10 can wipe out zergs over and over if they are pushed into a choke point like a bridge. It requires pretty good team coordination and skill to pull it off and those who cannot will whine about them being the bane of PvP.

    The goal of PvP is to get objectives farming AP to push for Emperor is part of the objective. Bridge farming if properly done is probably the fastest way to farm AP. If you want to roleplay factions do it, no one is stopping you. When you start whining about other play styles then we have a problem.
    I play how I want to.


  • dotme
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    Hurtfan wrote: »
    That's copping out imo. Since I've came back I've seen all 3 alliances win, so it's been proven EP and DC can win against the goliath that is AD. But I have a lot of patience and am not bothered by losing more than winning. You can't win em all.
    You're not wrong, but everyone has their definition of "winning" and not all players see End-Of-Campaign rewards, or even campaign score, as winning. For some, it's just the individual battles - Log on for a few hours, get in some fights, hopefully win a few of them. But winning isn't easy when the opposing faction has overwhelming numbers - lose 9 out of 10 battles every day, and pretty soon you're wishing you were on the other side.

    Off topic, but these "zerg-buster" skills like EoTS are being used by the zergs. It's just salt in the wound at that point, but it all leads to outnumbered players either walking away from PvP, or moving to the stronger alliance where they don't get rolled over every time there's a battle. And of course, the stronger the alliance, the more buffs they get - making them even harder to fight. Not a fantastic recipe for a level playing field.

    PS4NA
  • Hurtfan
    Hurtfan
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    Hurtfan wrote: »
    dotme wrote: »
    Hurtfan wrote: »
    I don't understand the satisfaction of jumping sides just to win anyway. For the great lewtz I guess?
    I don't get the impression that's the main reason. It's more "I'm tired of getting my butt handed to me every day" for many causal PvP players, I think. On PS4 NA, for example, I think AD has won all but 4 of the last 20 months worth of 30 day CP campaigns. It probably doesn't help that AD is the default faction at the character select screen. But being outnumbered month after month... some folks just develop an "If you can't beat 'em. join 'em" mentality, which sadly only exacerbates the problem for those still playing on the outnumbered alliance(s).

    That's copping out imo. Since I've came back I've seen all 3 alliances win, so it's been proven EP and DC can win against the goliath that is AD. But I have a lot of patience and am not bothered by losing more than winning. You can't win em all.

    You don't mention what platform/server or campaign which has a lot to do with it.

    PS4 NA Vivec
    For the Pact!
    Keyboard not found, press any key to continue
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    Nooooo.

    They had this system implemented when the game first came out. It caused so many more problems than it solved, so they removed it. And now it's much better. You youngin's just don't know.
  • TequilaFire
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    So all of you that are opposed to faction locking, what is your solution to one alliance having the most population all the time?
    It is absolutely no fun to play a campaign with 3 bars vs 1 vs 1 because everyone is playing with their "friends" on the alliance that just happens to be in the lead. Makes for a long 30 days.

    There is no solution needed. It is perfectly fine the way it is. If you want to have a challenge you log in with the lower populated alt. If you feel like you just want to steamroll and get you PVP achievements join the highly populated one. Faction locking is just dumb.

    So you think it is just fine to abandon my friends on my main alliance to go to the winning one for easy achievements and ap?
    I think not, this easy mode gaming is what has screwed this game into the ground. At the same time it is no fun never being able to win and get pounded every day because you hello kitty pvp players can't fight your way out of a paper bag unless you have superior numbers.

    @TequilaFire Lol I play with a group of friends that just bridge farm zergs. The bigger the zerg the more AP farm. I would like to be able to switch to a lower populated alliance to continue my farm when we run out of zergs on the current alliance. At the same time raiding scrolls a pushing emp also gives a lot of AP farm opportunities when we have equal numbers.

    What I'm saying is restrictive gameplay is just detrimental. If you find an aspect of gameplay not enjoyable because you lack numbers maybe you should think about getting better at the game to balance it out with skill.

    Also you play on console so can hardly sympathize with you cos your numbers are always going to be lower and that is a different problem altogether. Maybe try swapping to PC?

    Just I don't know where to begin with you.

    1. I play on PS4 and PC and find PvP on PS4 to have a much larger PvP population as that is the nature of console anyway.
    2. Just how does skill come to play when your faction has zero bar of population and one faction has 3 bars of population?
    No amount of skill will save you from being out numbered by huge zergs controlling the map unless you can 1 v 100.
    Unless you macro and Cheat Engine like on PC. And don't even get me started on bridge farmers, the bane of PvP.

    A group of 10 can wipe out zergs over and over if they are pushed into a choke point like a bridge. It requires pretty good team coordination and skill to pull it off and those who cannot will whine about them being the bane of PvP.

    The goal of PvP is to get objectives farming AP to push for Emperor is part of the objective. Bridge farming if properly done is probably the fastest way to farm AP. If you want to roleplay factions do it, no one is stopping you. When you start whining about other play styles then we have a problem.

    Potatoes farm bridges. :p
  • Jade1986
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    Nooooo.

    They had this system implemented when the game first came out. It caused so many more problems than it solved, so they removed it. And now it's much better. You youngin's just don't know.

    They removed it because one tamriel wasnt released. Now the change doesnt make sense and it should be reverted.
  • NyassaV
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    WTF is going on, yall need to chill. It's pretty normal to switch if you're being screwed and join in the screwing instead of being screwed.
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • kargen27
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    kargen27 wrote: »
    To a true PvP player jumping factions to gain advantage is just as bad as finding a unintended mechanic of avoiding damage from a dungeon boss which PvE players scream about.
    Winning a campaign is the point of AvAvA just as defeating all the bosses is in PvE dungeon/trial is.
    Those that say they don't play for the campaign are the problem, how long would a player last in a trial if they said they didn't care about finishing the trial and were just there for the xp or loot in a serious group?

    Not really the same. Many people head to Cyradiil for small group encounters, solo play, level skills all kinds of things. Cyradiil promotes a variety of activities that really have not much to do with how the alliances are doing.

    Trials there is for the most part one goal in mind.

    That is because trials have mechanics in place that limit the players to 12 in the queued group and prevent random players from joining in and doing what they want.
    Cyrodiil let's anyone come in and do things that weren't intended without much restriction.

    Not intended? The choke points in Cyradiil disagree with you. Battles at the gate or on the bridge can make for a fun night of PvP. Sometimes the battles are an attempt to deny somebody becoming emperor, sometimes to stall a large force while taking keeps to flip the map and sometimes simply to farm AP. The battles don't have to be about winning the campaign and in fact for most that is secondary. Delves and dolmen were not put in Cyradiil to be ignored. They have nothing to do with winning the campaign yet they are in Cyradiil for us to hit. Lately the guild I am in has been scheduling with a guild we often compete against in large scale battle to do some 12v12 and 8v8 fighting. Doesn't help the campaign in the least bit but the fights are fun and help keep PvP interesting.

    My opinion is this. If you want to compare trials to PvP then winning the campaign is akin to placing on the leader board. Something some aspire to but not the goal nor desire of most.
    and then the parrot said, "must be the water mines green too."
  • EvilAutoTech
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    I like to play all my toons in Cyrodiil. I have toons in all 3 alliances. I never stay in Cyrodiil past my first RftW on any toon. I don't switch to get better rewards I switch because I have to play in whatever alliance my character was created in back in 2015.

    I would not be opposed to being able to play all my toons for the same alliance but I do want to be able to play as many toons as I have time for.
  • idk
    idk
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    idk wrote: »
    idk wrote: »
    So all of you that are opposed to faction locking, what is your solution to one alliance having the most population all the time?
    It is absolutely no fun to play a campaign with 3 bars vs 1 vs 1 because everyone is playing with their "friends" on the alliance that just happens to be in the lead. Makes for a long 30 days.

    I think the question is for you to answer. That is for you to prove that unlocked factions is why a campaign is lopsided as you suggest. It is up to you to demonstrate that and that locked factions would change it.

    BTW, back when we had locked factions most of the campaigns were lopsided. Just FYI.

    I know exactly how the campaigns were all the way back to day one as I was there on PC, I was even at the Chalamo.
    In no way was it as bad as it is now as you couldn't just change sides at a whim.
    Most of us are only asking for a lock for the duration of a campaign to prevent the manipulation that certain guilds are doing now.

    Besides the poll being lopsided in design, two in favor of OP and one not in favor of OP

    omg your so wrong. When you where in an active campaign during the first year of this game you were mostly dealing with guests. So many were not in their home campaign and many we're not even in their guest campaign. It was a stupid design.

    Besides, these rare threads fail to explain why it's an issue if I am not in my DC character so I can be on my AD character. Does it make it so much more challenging for you? Am I somehow cheating? No to both.

    What's funny is I remember a emperor defense and we were down to one keep. Most in the alliance who were attempting to dethrone our emperor were from another campaign. They didn't care about our campaign other than the emperor had been in the throne for a week and they felt that was long enough.

    So, it makes me wonder if what some things I is happening is really happening which would explain the extreme vagueness on the issue.

    The vagueness stems from the name and shame polices of the forum as one can not post proof of the facts without exposing certain guilds and players.

    There is zero name and shame stating actions. Merely stating someone hops on an alt in a different alliance but in the same campaign explains nothing of consequence. That's really the only explanation I've seen posted and it's basically happened since day on in a different manner.
  • idk
    idk
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    Bhaal5 wrote: »
    Yeah, that zos has to stop this sh!t. The eso community has a couple of mind sets
    1. I only 'pvp' in a buff campaign three bars my side other two have to be empty
    2. I see which side is winning and jump on that team, if its a close match ill jump back an forward until i see a clear winner
    3. Troll, i dont like someone on my side or they are doing something constructive, or social, or just something that makes me feel funny. I'll Jump on other side just to gank them? (Why does this even exsist? and then a developer allows it?)

    Solution is simple and have stated it in numerous post before. Doesnt even have to touch any core gameplay at all just "campaign setup"
    1. Remove campaigns completely, add in servers 9,12,15 or more this will be the base for a tier base competition, all match ups are the same, all weekly start at X time and finish at Y.
    2. Make your eso account bound to these servers (only for the purpose of pvp) this step eliminates campaign swaping, ap boosting and creates a sense of purpose to who you are fighting for (and if you want to change you pay a 'x' amount of gold (2 million lets say) or 1500 crowns).
    3. Now since your account is to a server, no need for factions (oh no controversy). Just like battlegrounds, your weekly match up you may start from a different point each week (red one week blue the next), as now your fighting for your server not a faction so shouldnt matter where you start.
    4. With this as your server wins a week, determines with you move up a teir or move down. Yes some servers will be weaker than others but they will face of with other servers of equal strength, top servers will have to fight to keep there spots if not they will drop out back down to tier 2 or 3 and someone else will replace them.

    There we go, solution in a nutshell and will bring life back into a stale system. Zos just need to get it done

    Considering your couple (3) of mindsets seems to be a little wrong, especially the first one since we. I longer have buff campaigns and the fact that no one has demonstrated an actual issue outside of some sort of personal perception it seems we do of have to be concerned with the solutions listed which are mostly non-solutions.

    Sorry but getting rid of campaigns and dividing up the severs into more servers is not only not going to happen but would see resistance from players not wanting to move. Zos forcing them would has a huge negative effect as it would divide friends and guilds. Idk, maybe the wrong terminology was used in the explanation.
  • Joy_Division
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    Those people who think the PvP community hops factions just to get on the winning side are the same people who think the other two Alliances are in cahoots and work together to 2v1 their faction 24-7.

    Baloney you can see them change side right within your own guilds when the going gets tough on their original campaign.

    They are changing sides to get away from the faction stacking gate-camping "true PvPers".
    Edited by Joy_Division on December 5, 2017 11:29PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • geonsocal
    geonsocal
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    what's weird to me is that despite this being a pretty hot topic for all pvpers -

    I don't get why zos won't install some basic alliance hopping timer...24 hours, 12 hours, 2 hours - something...

    not the perfect solution, but, it would most likely at least help ease some of the tension caused by folks being able to instantly switch...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • PhxOldGamer68
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    One Tamriel, One Campaign.
    No Guest Campaign.
    Overflow into a backup campaign while waiting to get into the Show.
    PSN NA/EU: DesertDweller99
    PC NA: KaktusKing
  • TequilaFire
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    Those people who think the PvP community hops factions just to get on the winning side are the same people who think the other two Alliances are in cahoots and work together to 2v1 their faction 24-7.

    Baloney you can see them change side right within your own guilds when the going gets tough on their original campaign.

    They are changing sides to get away from the faction stacking gate-camping "true PvPers".

    That is exactly what they are doing when they change sides.
    Try again.
  • Bhaal5
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    idk wrote: »
    Bhaal5 wrote: »
    Yeah, that zos has to stop this sh!t. The eso community has a couple of mind sets
    1. I only 'pvp' in a buff campaign three bars my side other two have to be empty
    2. I see which side is winning and jump on that team, if its a close match ill jump back an forward until i see a clear winner
    3. Troll, i dont like someone on my side or they are doing something constructive, or social, or just something that makes me feel funny. I'll Jump on other side just to gank them? (Why does this even exsist? and then a developer allows it?)

    Solution is simple and have stated it in numerous post before. Doesnt even have to touch any core gameplay at all just "campaign setup"
    1. Remove campaigns completely, add in servers 9,12,15 or more this will be the base for a tier base competition, all match ups are the same, all weekly start at X time and finish at Y.
    2. Make your eso account bound to these servers (only for the purpose of pvp) this step eliminates campaign swaping, ap boosting and creates a sense of purpose to who you are fighting for (and if you want to change you pay a 'x' amount of gold (2 million lets say) or 1500 crowns).
    3. Now since your account is to a server, no need for factions (oh no controversy). Just like battlegrounds, your weekly match up you may start from a different point each week (red one week blue the next), as now your fighting for your server not a faction so shouldnt matter where you start.
    4. With this as your server wins a week, determines with you move up a teir or move down. Yes some servers will be weaker than others but they will face of with other servers of equal strength, top servers will have to fight to keep there spots if not they will drop out back down to tier 2 or 3 and someone else will replace them.

    There we go, solution in a nutshell and will bring life back into a stale system. Zos just need to get it done

    Considering your couple (3) of mindsets seems to be a little wrong, especially the first one since we. I longer have buff campaigns and the fact that no one has demonstrated an actual issue outside of some sort of personal perception it seems we do of have to be concerned with the solutions listed which are mostly non-solutions.

    Sorry but getting rid of campaigns and dividing up the severs into more servers is not only not going to happen but would see resistance from players not wanting to move. Zos forcing them would has a huge negative effect as it would divide friends and guilds. Idk, maybe the wrong terminology was used in the explanation.

    And if it stays the same, itll be the same lifeless content that everyone will keep threading about.

    Atleast with that setup stated, has been tested in gw2 and their wvw is still going strong. Unlike cyrodiil
  • akredon_ESO
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    Cyrodiil needs Faction balance. At this point if we are all gonna just bounce teams then why even have them ?
    They serve no purpose if Joe and his buddy are just gonna hop from one team to another then what does it matter.

    An alternative so that friends can play together is instead of at the start of the game of choosing a faction.
    You chose one at level 10 and then you keep it for the duration of THAT campaign. Other than that they Really need to do something about it because it doesn't feel like a war it feels like we are just grinding for AP anymore and trading keeps
    And as far as the Folks that are saying nooo dont do that are probably the ones who faction hop

  • geonsocal
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    you can't ignore/disregard the folks for whom alliance loyalty does mean something...

    obviously not talking about myself :p
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
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