TequilaFire wrote: »So all of you that are opposed to faction locking, what is your solution to one alliance having the most population all the time?
It is absolutely no fun to play a campaign with 3 bars vs 1 vs 1 because everyone is playing with their "friends" on the alliance that just happens to be in the lead. Makes for a long 30 days.
I agree with you completely, but the solution you're going for here is 1. the nuclear option and 2. likely to have an effect opposite the one you're hoping for. People really DO switch to toons on the UNDER-populated side because they would like to get some PVP on a map that's all already their faction's color. That's also sometimes the motivations for guilds who switch factions: they are trying to do what ZOS won't, deal with the population imbalance so we can play the game.
If you're only seeing jerks, that sucks for you, but that's not the whole picture. Jerks will be jerks. And you want to penalize people who are good for the health of campaigns because they have toons in multiple factions. No.
Also, everything BrightOblivion said. There aren't enough campaigns for this nonsense to happen again.
Disclosure, if it matters: I only PVP for the Pact. And this is still a terrible idea.
Tommy_The_Gun wrote: »I guess people don't see the paradox re-loging is causing...Loging-off from one character from one alliance and then logging in with different character with different alliance still within the same campaign.Imagine this scenario (and assume for a second that it is actually happening on live server):
- A PvP guild logs to their faction characters. Paints the map to their faction colour.
- Logs off and logs in as 2nd faction and paints the map their colour.
- Then Banks AP.
- 3rd faction is perma-pushed to the gates facing constant 2 vs scenario...
GG #Three_Banners_War Balance...
I think one alliance/campaign is a good suggestion. I´m against having one alliance/account for obvious reasons. At the moment, people selling emperorship and rigging campaigns are an huge issue on Shor (PC/EU). Let me tell you a story:
A few weeks ago I was on my AD character on Shor. The reason I play on Shor is:
#1 I like CP over non-CP
#2 I hate long que-times and excessive lag and therefore avoid Vivec.
(Note that this story is told by another player to me through whisper)
For those who doesn´t are aware of how Shor is at the moment, it´s an emp-selling campaign dominated by DC. But last week during Tuesday/Wednesday AD had a really good chance of crowning an emperor. The guy who was in the current emp-group had suddenly gained a small lead to the player who was #2 on the leaderboard. The group he was in suddenly kicked him, because they had a "secret agreement" to get the #2 player as emp. They kicked the guy who was #1, half of the group relogged to DC faction and kept hunting the #1 AD player down (so he couldn´t farm any AP) and retook the majority of the keeps (Now as DC-players) the same group had taken the hours before. The #1 AD player could because of this not becoming emp. An hour later the map was yellow again, and the guy who was #2 became emp, because the team had swapped back from DC to AD.
If you people think this *** isn´t a problem, you´re either a part of the emp-selling people, or haven´t seen the issue.....
TequilaFire wrote: »So all of you that are opposed to faction locking, what is your solution to one alliance having the most population all the time?
It is absolutely no fun to play a campaign with 3 bars vs 1 vs 1 because everyone is playing with their "friends" on the alliance that just happens to be in the lead. Makes for a long 30 days.
I mentionted this in the other thread. Not everyone has the any race any alliance add-on. If they want to play an Argonian DK and a High Elf Sorc in PVP, they would be forced to play two different factions. If you lock campaigns, you lock these players from being able to play more than one character for 30 days in a competitive CP campaign and you force players that don't have the add-on to only play 1 of three races if they want to play other classes in the same pvp campaign.
Unless any race any alliance becomes part of the base game, it is ridiculous to force campaign locks on players.
TequilaFire wrote: »So all of you that are opposed to faction locking, what is your solution to one alliance having the most population all the time?
It is absolutely no fun to play a campaign with 3 bars vs 1 vs 1 because everyone is playing with their "friends" on the alliance that just happens to be in the lead. Makes for a long 30 days.
I agree with you completely, but the solution you're going for here is 1. the nuclear option and 2. likely to have an effect opposite the one you're hoping for. People really DO switch to toons on the UNDER-populated side because they would like to get some PVP on a map that's all already their faction's color. That's also sometimes the motivations for guilds who switch factions: they are trying to do what ZOS won't, deal with the population imbalance so we can play the game.
If you're only seeing jerks, that sucks for you, but that's not the whole picture. Jerks will be jerks. And you want to penalize people who are good for the health of campaigns because they have toons in multiple factions. No.
Also, everything BrightOblivion said. There aren't enough campaigns for this nonsense to happen again.
Disclosure, if it matters: I only PVP for the Pact. And this is still a terrible idea.
What we need is a 4 hour challenge campaigns where you can invite friends fill the map with say 72 players reduce the size of keeps and the map to limit ride time and simply play first to emp or highest score after 4 hours wins
IcyDeadPeople wrote: »Tommy_The_Gun wrote: »I guess people don't see the paradox re-loging is causing...Loging-off from one character from one alliance and then logging in with different character with different alliance still within the same campaign.Imagine this scenario (and assume for a second that it is actually happening on live server):
- A PvP guild logs to their faction characters. Paints the map to their faction colour.
- Logs off and logs in as 2nd faction and paints the map their colour.
- Then Banks AP.
- 3rd faction is perma-pushed to the gates facing constant 2 vs scenario...
GG #Three_Banners_War Balance...
If one guild can do that, it must already be a dead campaign
As we all can see here is that the majority of the players (52%) want something done. I strongly suggest ZOS to take this as a challange and see about it before It is too late.
As we all can see here is that the majority of the players (52%) want something done. I strongly suggest ZOS to take this as a challange and see about it before It is too late.
As we all can see here is that the majority of the players (52%) want something done. I strongly suggest ZOS to take this as a challange and see about it before It is too late.
As we all can see here is that the majority of the players (52%) want something done. I strongly suggest ZOS to take this as a challange and see about it before It is too late.
Are we looking at the same results? The poll clearly shows most disagree with your proposal. By a lot. And no, you don't get to combine the two different responses to bolster your agenda unless you're going to add another option for players who disagree with any sort of restrictions as well.
