TheRealSniker wrote: »Stupid solution, the amounts of time ive been kicked from a random normal for not being a tonk/heals is ridiculous, MOST DUNGEONS INGAME DONT REQUIRE A HEALER OR A TANK
This is what I think is the solution to the fake tank problem.
Have a "report player for not performing role" feature. You right click on player in the group listing and report them for skipping the queue as a dps. Quick and simple.
After a player receives a certain amount of reports (3 or 5?) from different players in different groups the ability to queue as tank and healer is locked for a set amount of time. (1 week?) This would force that player to only queue as DPS with that character until that time expires. Since it requires reports from different players in multiple different groups it should prevent abuse.
What do you guys think?
I think it would be awesome way bring some fairness back and punish players who think they are entitled to skip the queue.
Just en ide. Maybe good maybe bad
But some skills are already classified as tank/healer/dps skills in the game for each class.
Disable the class selection in the group finder if you dont have at last one skill that is classifyed for the roll?
And then don't let people change gear in the dungeon.
If will not fix it 100% but it will help a little i think?
The only issues I could see with this is that you can do adequate DPS without having any of the DPS marked skills slotted. Lots of AOE on a Heavy attack sorc build for example. I don't have the game in front of me right now, but I don't think Elemental blockade and liquid lightning are listed as DPS skills.
Alchemical wrote: »
That or don't let anyone with less than 20k health queue as a tank because seriously *** you if you do this.
No thanks. I que normals as all 3 roles because I can solo them and it's easier and faster to fill the random requirements. I tell the others when I port in to try and keep up. People would get upset about it and report me cuz I am not "tanking" but rather killing everything for them
But what if you land as a healer and the other people are dying as they can't keep up?
LordSarevok wrote: »Just en ide. Maybe good maybe bad
But some skills are already classified as tank/healer/dps skills in the game for each class.
Disable the class selection in the group finder if you dont have at last one skill that is classifyed for the roll?
And then don't let people change gear in the dungeon.
If will not fix it 100% but it will help a little i think?
The only issues I could see with this is that you can do adequate DPS without having any of the DPS marked skills slotted. Lots of AOE on a Heavy attack sorc build for example. I don't have the game in front of me right now, but I don't think Elemental blockade and liquid lightning are listed as DPS skills.
There lies the problem. You could easily Google a build like that and have it put together in no time. The terrible players don't even make the slightest bit of an effort to learn anything. Kind of like that little league kid who gets put in the outfield and chases butterflies the entire game but still gets the win!
Alchemical wrote: »
That or don't let anyone with less than 20k health queue as a tank because seriously *** you if you do this.
I don't really see the issue with this, and think this might be the best solution. A few days ago I waited quite awhile queued into normal white gold tower with a "tank" who did not have a taunt and had 13.5k hp. It really sucks having your time wasted like that.
My comment was more focused on locking players from a role based on the in-game classification of a skill. You would actually eliminate many viable DPS builds by doing this. Which would be ridiculous.
The problem is, you're condoning a bad habit - one that will backfire down the line for most groups.Merlin13KAGL wrote: »1. People queueing as tanks for roles they can actually perform are providing an advantage (lesser queue time ability to actuallly clear the content) for everyone, not only for themselves. Fixed it for you.
More tanks = lesser queuetimes for healers and mainly other dps is a fact and has absolutely nothing to do with how successful the runs will be. It is just math.
Yes, players shouldn't intentionally queue for a dungeons if they know, they won't complete it unless they are getting carried hard. But that goes for every role. If a player knows that he can complete a dungeons without issues if he queues as tank with his dps build, why shoudn't he? It won't harm anyone. If a player queues as dps for a dungeon even though he knows he doesn't have enough dmg, how is this any different from someone queueing as tank or healer without being able to keep the party alive?Merlin13KAGL wrote: »You can also ask in chat, and with the exception of 'tank,' which may be new terminology to anyone not familiar with MMO's, the other two are pretty intuitive.
Having the ability to do one aspect of another role is significantly different than specializing or focusing on that role. Please don't be intentionally obtuse.
As i said, a stam dps player with vigor can heal. It won't be enough for all content of course, and he shoudn't queue for content, if he knows his heals won't be enough, but technically he can be playing a healer and not breaking any rules, that would justify a penalty. Same goes for a dps tank who is protecting his allies by killing the enemies. Dead mobs don't deal dmg. He shouldn't do it, if he knows that him killing the mobs won't be enough to finish the dungeon, but otherwise, why not?Merlin13KAGL wrote: »And, FTR, I'm pretty sure this entire thread is not directed at low level new players that do not know any better - that's what experienced players offering good advice is for. I suspect it's about people that do know what the roles mean and simply are not set up for them. Even you know the difference.
Many people won't make a difference between a new player and a player intentionally not doing his job, when it comes to getting rid of players, that don't measure up to their expectations (and the difference isn't always clear).
You seem to equate fake roles with failed runs. But that doesn't correspond to my experience with pugging normal and vet dungeons. I've had more good runs with "fake tanks" than bad runs, even in vet dungeons, and i didn't have a single run that failed completely just because of a healer or tank not healing or tanking. But i had a bunch of really bad runs where everyone was seemingly trying to fulfill their choosen role, but without being very successful at it. And its usually dps players that are causing the most issues (that's with me playing a healer, if someone plays dps and is good at it, he might care less about the other dps' performance and more about healer and tanks).
Stop caring about what and how others are playing, as long the run goes well. If a run doesn't go well, then yes, you should figure out, what is causing the issue and either adapt and carry (if possible), explain and see if players change accordingly, or leave/kick. But no need to create issues when there are none.
Merlin13KAGL wrote: »The problem is, you're condoning a bad habit - one that will backfire down the line for most groups.Merlin13KAGL wrote: »1. People queueing as tanks for roles they can actually perform are providing an advantage (lesser queue time ability to actuallly clear the content) for everyone, not only for themselves. Fixed it for you.
More tanks = lesser queuetimes for healers and mainly other dps is a fact and has absolutely nothing to do with how successful the runs will be. It is just math.
Yes, players shouldn't intentionally queue for a dungeons if they know, they won't complete it unless they are getting carried hard. But that goes for every role. If a player knows that he can complete a dungeons without issues if he queues as tank with his dps build, why shoudn't he? It won't harm anyone. If a player queues as dps for a dungeon even though he knows he doesn't have enough dmg, how is this any different from someone queueing as tank or healer without being able to keep the party alive?Merlin13KAGL wrote: »You can also ask in chat, and with the exception of 'tank,' which may be new terminology to anyone not familiar with MMO's, the other two are pretty intuitive.
Having the ability to do one aspect of another role is significantly different than specializing or focusing on that role. Please don't be intentionally obtuse.
As i said, a stam dps player with vigor can heal. It won't be enough for all content of course, and he shoudn't queue for content, if he knows his heals won't be enough, but technically he can be playing a healer and not breaking any rules, that would justify a penalty. Same goes for a dps tank who is protecting his allies by killing the enemies. Dead mobs don't deal dmg. He shouldn't do it, if he knows that him killing the mobs won't be enough to finish the dungeon, but otherwise, why not?Merlin13KAGL wrote: »And, FTR, I'm pretty sure this entire thread is not directed at low level new players that do not know any better - that's what experienced players offering good advice is for. I suspect it's about people that do know what the roles mean and simply are not set up for them. Even you know the difference.
Many people won't make a difference between a new player and a player intentionally not doing his job, when it comes to getting rid of players, that don't measure up to their expectations (and the difference isn't always clear).
You seem to equate fake roles with failed runs. But that doesn't correspond to my experience with pugging normal and vet dungeons. I've had more good runs with "fake tanks" than bad runs, even in vet dungeons, and i didn't have a single run that failed completely just because of a healer or tank not healing or tanking. But i had a bunch of really bad runs where everyone was seemingly trying to fulfill their choosen role, but without being very successful at it. And its usually dps players that are causing the most issues (that's with me playing a healer, if someone plays dps and is good at it, he might care less about the other dps' performance and more about healer and tanks).
Stop caring about what and how others are playing, as long the run goes well. If a run doesn't go well, then yes, you should figure out, what is causing the issue and either adapt and carry (if possible), explain and see if players change accordingly, or leave/kick. But no need to create issues when there are none.
And it's not about caring how others are playing, until it affects someone that gets queued in with them when they cannot and have no intention of being able to do their job.
If you're premade 4 man, queue however the hell you like. If you're missing even a single slot and counter on RGF to fill it for you, it's no longer just about you - it affects those that play with you.
It sets a bad precedent. Period.
You can cross the street without looking and probably make it across without injury much of the time. The problem comes that one time a car is actually moving right along.
You miss the fact that it's random, so if you're using RGF, your Vigor "healer" better damn well be able to handle the task that comes up.
If you can't, either queue three of your friends, or don't queue at all.
It wastes other peoples' time.
"Fake roles" usually means "incapable of performing said role" which usually does equate to failed runs, on any content of consequence.
You shouldn't have to take the time to "figure out what's causing the issue" when a person incapable of performing the specc'd role is the issue. It's considerably different than someone hitting the wrong button or needing to adjust a bit to mechanics.
If you're using RGF with less than 4, be able to perform the function you've checked. It's that simple.
This is what I think is the solution to the fake tank problem.
Have a "report player for not performing role" feature. You right click on player in the group listing and report them for skipping the queue as a dps. Quick and simple.
After a player receives a certain amount of reports (3 or 5?) from different players in different groups the ability to queue as tank and healer is locked for a set amount of time. (1 week?) This would force that player to only queue as DPS with that character until that time expires. Since it requires reports from different players in multiple different groups it should prevent abuse.
What do you guys think?
I think it would be awesome way bring some fairness back and punish players who think they are entitled to skip the queue.
theivorykitty wrote: »This is what I think is the solution to the fake tank problem.
Have a "report player for not performing role" feature. You right click on player in the group listing and report them for skipping the queue as a dps. Quick and simple.
After a player receives a certain amount of reports (3 or 5?) from different players in different groups the ability to queue as tank and healer is locked for a set amount of time. (1 week?) This would force that player to only queue as DPS with that character until that time expires. Since it requires reports from different players in multiple different groups it should prevent abuse.
What do you guys think?
I think it would be awesome way bring some fairness back and punish players who think they are entitled to skip the queue.
I would only support this if there was a way for us to accept other group types in the dungeon finder.
There aren't enough tanks in the game. Period.
So if I am willing to accept a 3DD 1Heal group, or a 3-person group, then I want to set that in the dungeon finder. Otherwise we have to wait forever when, for normal dungeons, we pretty much don't need a tank at high levels.
theivorykitty wrote: »
So if I am willing to accept a 3DD 1Heal group, or a 3-person group, then I want to set that in the dungeon finder. Otherwise we have to wait forever when, for normal dungeons, we pretty much don't need a tank at high levels.
In the current inflexible system, I 100% am fine with people pretending to be tanks. The system itself needs to be changed.
theivorykitty wrote: »
So if I am willing to accept a 3DD 1Heal group, or a 3-person group, then I want to set that in the dungeon finder. Otherwise we have to wait forever when, for normal dungeons, we pretty much don't need a tank at high levels.
In the current inflexible system, I 100% am fine with people pretending to be tanks. The system itself needs to be changed.
Let me correct your inaccurate statement. You state:
"...for normal dungeons, we pretty much don't need a tank at high levels."
An accurate statement would be
"for normal dungeons, I pretty much don't need a tank at high levels."
Sadly, I STILL see newbs dying left and right because there's no tank and they can't even take even a few seconds of aggro on normal. And that's under 50 and 300+ CPs.
I REALLY don't understand how that is possible, but never assume that what you experience as a competent player is what others experience.
Merlin13KAGL wrote: »[...]
"Fake roles" usually means "incapable of performing said role" which usually does equate to failed runs, on any content of consequence.
You shouldn't have to take the time to "figure out what's causing the issue" when a person incapable of performing the specc'd role is the issue. It's considerably different than someone hitting the wrong button or needing to adjust a bit to mechanics.
If you're using RGF with less than 4, be able to perform the function you've checked. It's that simple.
Merlin13KAGL wrote: »[...]
"Fake roles" usually means "incapable of performing said role" which usually does equate to failed runs, on any content of consequence.
You shouldn't have to take the time to "figure out what's causing the issue" when a person incapable of performing the specc'd role is the issue. It's considerably different than someone hitting the wrong button or needing to adjust a bit to mechanics.
If you're using RGF with less than 4, be able to perform the function you've checked. It's that simple.
But then why isn't this thread about bad players causing failed runs in general? Why do peolple make it an issue with tanks and healers only, when it is not? Why is every dps player free to do whatever he wants, no matter how useless or even harmful he might be? Just because it is harder to deal zero damage than to do zero healing or taunting?
Quite often the players, that are causing a dungeon run to fail, aren't ready for the dungeon regardless of the role they choose. Someone who is unable to tank or heal a dungeon won''t magically become a good dps players, because those players usually lack some fundamentally knowledge about what they have to do in order to successfully complete given content.
If this thread would be about "people shouldn't (knowingly) queue for content they aren't ready for" i would agree 100%. But i don't agree that it is only an issue with players queueing as tank or healer.
(Just had to finish a WGT run with a 52k hp player, who kept spamming bow light attacks without using any skills, was ignoring mechanics even after an explanation, and died because standing in stupid. He was cp800+. But i guess it was perfectly fine, because he queued as dps after all ...)
Tommy_The_Gun wrote: »UnversedNumber3 wrote: »That sounds like an easy way for a 3 man premade to ban anyone that dosent meet their standards.
Unfortunately this is what will happen. Tanks may have the shortest queue - but usually the are blamed for literally everything and vote-kicked for no good reason. And here are the best ones I had so far:
- Doing group dungeon quest (the one that gives you 1 skill point)... others did not wanted to wait for me or even help me to complete that quest - vote-kick - 10 minutes waiting penalty.
- Not dying - yep - this happened... some DPS that was dying like crazy was angry at me because I did not die
once in a dungeon - vote-kick - 10 minutes waiting penalty.
- Not voting to kick someone... yep this also happened. Doing normal dungeons I almost NEVER vote to kick someone - just because... how the hell is a new player supposed to learn the boss mechanics ? ? ? By soloing the dungeon ?! Either way I did not vote to kick - thus they voted to kick me (#logick) - vote-kick - 10 minutes waiting penalty.
- Dying to one-shot mechanics in vet dungeons... 40K Oblivion (unavoidable dmg) - vote-kick - 10 minutes waiting penalty.
I could really make a list of even more absurd reasons but it would take a whole new thread to do so.
The point is - the current system has flaws and is incredibly abused. The curent vote-kick mechanics needs to be changed because (as far as I know) all is needed is 2 votes...
dodgehopper_ESO wrote: »Tommy_The_Gun wrote: »UnversedNumber3 wrote: »That sounds like an easy way for a 3 man premade to ban anyone that dosent meet their standards.
Unfortunately this is what will happen. Tanks may have the shortest queue - but usually the are blamed for literally everything and vote-kicked for no good reason. And here are the best ones I had so far:
- Doing group dungeon quest (the one that gives you 1 skill point)... others did not wanted to wait for me or even help me to complete that quest - vote-kick - 10 minutes waiting penalty.
- Not dying - yep - this happened... some DPS that was dying like crazy was angry at me because I did not die
once in a dungeon - vote-kick - 10 minutes waiting penalty.
- Not voting to kick someone... yep this also happened. Doing normal dungeons I almost NEVER vote to kick someone - just because... how the hell is a new player supposed to learn the boss mechanics ? ? ? By soloing the dungeon ?! Either way I did not vote to kick - thus they voted to kick me (#logick) - vote-kick - 10 minutes waiting penalty.
- Dying to one-shot mechanics in vet dungeons... 40K Oblivion (unavoidable dmg) - vote-kick - 10 minutes waiting penalty.
I could really make a list of even more absurd reasons but it would take a whole new thread to do so.
The point is - the current system has flaws and is incredibly abused. The curent vote-kick mechanics needs to be changed because (as far as I know) all is needed is 2 votes...
Your list of points is exactly the reason I think the OP's suggestion is horrible. My favorite is when a team freaks out about a Boss that can't be taunted or has anti-taunt mechanics and they freak out about it.
Merlin13KAGL wrote: »The problem is, you're condoning a bad habit - one that will backfire down the line for most groups.Merlin13KAGL wrote: »1. People queueing as tanks for roles they can actually perform are providing an advantage (lesser queue time ability to actuallly clear the content) for everyone, not only for themselves. Fixed it for you.
More tanks = lesser queuetimes for healers and mainly other dps is a fact and has absolutely nothing to do with how successful the runs will be. It is just math.
Yes, players shouldn't intentionally queue for a dungeons if they know, they won't complete it unless they are getting carried hard. But that goes for every role. If a player knows that he can complete a dungeons without issues if he queues as tank with his dps build, why shoudn't he? It won't harm anyone. If a player queues as dps for a dungeon even though he knows he doesn't have enough dmg, how is this any different from someone queueing as tank or healer without being able to keep the party alive?Merlin13KAGL wrote: »You can also ask in chat, and with the exception of 'tank,' which may be new terminology to anyone not familiar with MMO's, the other two are pretty intuitive.
Having the ability to do one aspect of another role is significantly different than specializing or focusing on that role. Please don't be intentionally obtuse.
As i said, a stam dps player with vigor can heal. It won't be enough for all content of course, and he shoudn't queue for content, if he knows his heals won't be enough, but technically he can be playing a healer and not breaking any rules, that would justify a penalty. Same goes for a dps tank who is protecting his allies by killing the enemies. Dead mobs don't deal dmg. He shouldn't do it, if he knows that him killing the mobs won't be enough to finish the dungeon, but otherwise, why not?Merlin13KAGL wrote: »And, FTR, I'm pretty sure this entire thread is not directed at low level new players that do not know any better - that's what experienced players offering good advice is for. I suspect it's about people that do know what the roles mean and simply are not set up for them. Even you know the difference.
Many people won't make a difference between a new player and a player intentionally not doing his job, when it comes to getting rid of players, that don't measure up to their expectations (and the difference isn't always clear).
You seem to equate fake roles with failed runs. But that doesn't correspond to my experience with pugging normal and vet dungeons. I've had more good runs with "fake tanks" than bad runs, even in vet dungeons, and i didn't have a single run that failed completely just because of a healer or tank not healing or tanking. But i had a bunch of really bad runs where everyone was seemingly trying to fulfill their choosen role, but without being very successful at it. And its usually dps players that are causing the most issues (that's with me playing a healer, if someone plays dps and is good at it, he might care less about the other dps' performance and more about healer and tanks).
Stop caring about what and how others are playing, as long the run goes well. If a run doesn't go well, then yes, you should figure out, what is causing the issue and either adapt and carry (if possible), explain and see if players change accordingly, or leave/kick. But no need to create issues when there are none.
And it's not about caring how others are playing, until it affects someone that gets queued in with them when they cannot and have no intention of being able to do their job.
If you're premade 4 man, queue however the hell you like. If you're missing even a single slot and counter on RGF to fill it for you, it's no longer just about you - it affects those that play with you.
It sets a bad precedent. Period.
You can cross the street without looking and probably make it across without injury much of the time. The problem comes that one time a car is actually moving right along.
You miss the fact that it's random, so if you're using RGF, your Vigor "healer" better damn well be able to handle the task that comes up.
If you can't, either queue three of your friends, or don't queue at all.
It wastes other peoples' time.
"Fake roles" usually means "incapable of performing said role" which usually does equate to failed runs, on any content of consequence.
You shouldn't have to take the time to "figure out what's causing the issue" when a person incapable of performing the specc'd role is the issue. It's considerably different than someone hitting the wrong button or needing to adjust a bit to mechanics.
If you're using RGF with less than 4, be able to perform the function you've checked. It's that simple.
This guy gets it. Once it affects others, its no longer a play your way game. End of story.
theivorykitty wrote: »
So if I am willing to accept a 3DD 1Heal group, or a 3-person group, then I want to set that in the dungeon finder. Otherwise we have to wait forever when, for normal dungeons, we pretty much don't need a tank at high levels.
In the current inflexible system, I 100% am fine with people pretending to be tanks. The system itself needs to be changed.
Let me correct your inaccurate statement. You state:
"...for normal dungeons, we pretty much don't need a tank at high levels."
An accurate statement would be
"for normal dungeons, I pretty much don't need a tank at high levels."
Sadly, I STILL see newbs dying left and right because there's no tank and they can't even take even a few seconds of aggro on normal. And that's under 50 and 300+ CPs.
I REALLY don't understand how that is possible, but never assume that what you experience as a competent player is what others experience.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***