Unlikely_Ghostbuster wrote: »newtinmpls wrote: »I admit, OP lost me after "I spent 15 mil gold". Cripes, I worked my patootie off for a month to scrape and afford the witches house.
15 million?
Really really hard to be sympathetic.
It should make it easy, not hard. A player who can spend 15 million (not much once you get into trading at the high end) laments the drop rates of furniture recipes. AKA, the availability.
If they can't satisfy themselves, what hope does a casual player have?
Ain't that the truth?
15m is definitely the high-end of the spectrum. I was a bit off-put by the figure, too. But that just adds more weight to the point, here: what hope is there for those of us who have been steadily acquiring furniture recipes, casually?
I understand ZOS wants people to buy furniture with Crowns. But if someone with 15m can't get all the recipes in-game, then perhaps the drop rate is a bit too low.
I blame the drop rate, yes. That drives prices up, certainly.
But prices have also been getting more inflated due to the unchanged limitations of guild traders. A player can only be in five guilds, and can only sell 30 items in each store (if that guild has trading enabled). To my knowledge, it's been 30 slots ever since guild stores were implemented in 2014. Now, it's three years later, and the number of items in the game that can be sold through guild traders has dramatically increased, but there hasn't been a corresponding increase in "output" nodes for these additional items.
Sure, we get five or six new guild traders in each new DLC zone, and each Outlaws Refuge has one, but the rate at which new guild stores come out is a far cry from the rate at which ZOS adds new items to the game. The economy is far too restricted, so it's very easy for prices to be astronomical; not because of limited supply, because of limited distribution.
Let's say you're a semi-casual, semi-serious player and you're fortunate enough to be in three guilds with three active traders, maybe one in a major quest hub if you're very lucky. You can only sell 90 items at a time, and you're going to put your best loot into the guild store with the most-trafficked trader. That's not much. If you play 10-20 hours a week, unless all of your drops are BOP, you're going to be selling a lot of stuff as trash to merchants.
The economy would be a lot healthier, prices would go down, and players would be happier if ZOS increased the limit on items sold through a guild store from 30 to 50, each. People like the author of this thread would be able to find the recipes they want for a fair price because there would be sufficient availability for price competition to emerge.
As it stands, depending on what you're looking for, there's no guarantee it's for sale someplace (let alone that you can afford it). I was stunned the first time I saw a recipe for sale for $2.8m because I knew it wasn't the intrinsic value of the recipe -- it was the rarity of the drop, the visibility of the guild trader, and THEN the value of the actual item.
Some of the rules in ESO's economy are either stupidly arbitrary or transparently motivated. I can't decide whether it's more likely the 30-items limitation is stupidly arbitrary or if they truly believe it pressures players to buy items with Crowns.
Bringing up slots for 30 to 50 will not change anithing. If you know what to farm and the right price u need only 1 trade guild and 30 slots to make millions...
the points are:
- or drastically increment the drop rate
- or update rolis hlaalu random recipe drop
Time ago in homestead the more rares recipe were the redguard ones. But was affordable even at 75-100k/each purple recipe. Now at 450k+ it's crazy. I can't spend my life farmign for buying furnishing recipe....
Wraithscream wrote: »I've started threads about this. I have email and sent personal messages to every dev I could find. Zero replies.
Some quick points:
Let's say you buy the big Morrowind House. It's easily attainable and the price is reasonable. Now you get to decorate it but the patterns have a drop rate so low that they are the rarest items in the game. So you go check out the crown furniture store. I wrote down how much it would cost to decorate a house buying the furniture. Over $300. They are not thinking this strategy through at all and seem to be shooting themselves in the foot. People will buy a few pieces. Not 400.
Now there are two solutions here.
1: Make the patterns have a better drop rate. This is the most straight forward. I know 5 purple Morrowind patterns since the xpac dropped. That is over 1000 urn runs and tons of hours of gameplay. NOBODY gets enjoyment out of making 5 items. The reason Homestead was so popular was they added so many items and the recipes are attainable.
2: Make certain items exclusive to the crown store. Don't tease us with knowing there is a pattern out there but knowing it's completely out of reach. There are already items in the crown store that you cannot make. They can expand this. But they need to at least give people enough recipes to actually decorate a portion of their homes. Who the hell could decorate the new clockwork house? The purple patterns are nonexistent. So it would take a person with a huge disposable income to buy the home and decorate it.
I'm so tired of talking about this issue.
mareikeb16_ESO wrote: »It need 10 mins or so till the dungeon resets.
The best way is to have two chars at the dungeon. Run with the first char and clear all urns, then log to the second char and do the same. Then log back to the first char and so on...
DO read before posting. This is about major parts of game moving behind microtransactions by making in-game alternatives virtually impossible.FloppyTouch wrote: »Didn’t read any post I’m sure I’ll get hate but it’s nice for them to be super low.
...snip...
FloppyTouch wrote: »Didn’t read any post I’m sure I’ll get hate but it’s nice for them to be super low. Hear me out on this. Crafting in games should be a social thing we need to work together to get the stuff we want. Even if you got just one of the rare blueprints you can use that to craft for someone else that has another one you want making this more of an mmorpg.
I know everyone wants to have all the things so they don’t need anyone and can just do everything urself but the defeats the purpose of playing a social game. Plenty of crafting guilds and housing guilds around join one and help each other out.
I also know that I’m sure the low drop rate was to sell more crown store stuff but it also works as a way for us to play together.
I also like that I can sell my rare blueprint already crafted items and they sell in guild traders bc it cheaper then buying the blueprint. I mean how many beds do you need? So people just want to buy a bed for 15k instead of buying the plans for 100k.
That "rare plans result in social crafting" plan has a fatal flaw: I use my plan collection to craft for guildies. So do many other people in this discussion. Few people were ever going to get 'em all because there are over two thousand furnishing plans in the game, and collecting them takes time & effort; even if the MW & CWC drop rates were the same as base game plans, most players would ask around for a crafter because furniture crafting takes time and skill points.FloppyTouch wrote: »Didn’t read any post I’m sure I’ll get hate but it’s nice for them to be super low. Hear me out on this. Crafting in games should be a social thing we need to work together to get the stuff we want. Even if you got just one of the rare blueprints you can use that to craft for someone else that has another one you want making this more of an mmorpg.
I know everyone wants to have all the things so they don’t need anyone and can just do everything urself but the defeats the purpose of playing a social game. Plenty of crafting guilds and housing guilds around join one and help each other out.
I also know that I’m sure the low drop rate was to sell more crown store stuff but it also works as a way for us to play together.
I also like that I can sell my rare blueprint already crafted items and they sell in guild traders bc it cheaper then buying the blueprint. I mean how many beds do you need? So people just want to buy a bed for 15k instead of buying the plans for 100k.