Apache_Kid wrote: »Completely agree. The current system which is designed to drive people to the crown store to buy furniture for their house is disgusting.
They don’t intend for a player to be able to go out and quickly / cheaply buy every furnishing recipe (then making everything in their homes for themselves and never making things for others). They want players to win/buy the occasional rare recipe and then make and list some for others, using the proceeds to then buy pieces they want but can’t make.
For some reason players haven’t adapted to this concept as quickly as they did with mats when the game first released on consoles. Back then, people traded everything actively in the stores and just out in the game. Maybe the game is aging out and won’t have a viable economy like it used to.
Either way, yes the drops for some recipes are veeeeery rare. I think it’s intended, and I see those furnishing themselves selling for reasonable prices all over. I’d love to find a telvanni couch recipe to be able to make and sell, but in the meantime if I want one the pieces are only like $10k each in guild stores.
Well, i read it this way: not even 15 millions is enough. My sympathy goes to OP for at least trying. That leaves a question, is housing since Morrowind for ANY players? And i don't consider crown store whales as actual players.newtinmpls wrote: »I admit, OP lost me after "I spent 15 mil gold". Cripes, I worked my patootie off for a month to scrape and afford the witches house.
15 million?
Really really hard to be sympathetic.
I’m not saying I agree or disagree with this, but I believe ZOS is looking to furnishings to revitalize the economy and social aspects of the game.
They don’t intend for a player to be able to go out and quickly / cheaply buy every furnishing recipe (then making everything in their homes for themselves and never making things for others). They want players to win/buy the occasional rare recipe and then make and list some for others, using the proceeds to then buy pieces they want but can’t make.
For some reason players haven’t adapted to this concept as quickly as they did with mats when the game first released on consoles. Back then, people traded everything actively in the stores and just out in the game. Maybe the game is aging out and won’t have a viable economy like it used to.
Either way, yes the drops for some recipes are veeeeery rare. I think it’s intended, and I see those furnishing themselves selling for reasonable prices all over. I’d love to find a telvanni couch recipe to be able to make and sell, but in the meantime if I want one the pieces are only like $10k each in guild stores.
Taleof2Cities wrote: »Agree and disagree.
Clockwork City is barely one week old. Players deserve the chance to collect furnishings in-game for free rather than for crowns or vouchers. Not going to single out any player, but there is the instant gratification crowd that needs the complete set of furnishings yesterday ... to check it off the list and play a different game until the next major ESO patch.
On the other hand, the OP has a very good point about Morrowind furnishings.
This is content that has been out for five (5) months now. I don't think a bump in the drop rate is out of the question. To use a prior ZOS example, recall that Nirncrux drops in Craglorn were actually half of what they are today. In addition, when Nirncrux debuted, it was only in Upper Craglorn (now it is all of the zone). The change was made well after the initial Craglorn zone patch ... mostly in response to player feedback.
I also think that adding Morrowind furnishings to Rolis Hlaalu would be a good idea ... considering the limited inventory he has at any given time.
All this in my opinion.
SantieClaws wrote: »If the system is too restricted then travellers will give up on it altogether when the hope of obtaining a set of furnishings to the liking seems to hard. No one will just buy everything from the store - it is just too much - whereas if they can craft a good number of items then they will be more prepared to buy just a few things from the store to supplement this.
SantieClaws wrote: »As a supplier of fine furnishings yes Khajiit has many thoughts on this.
This one has spent the last week journeying through the city of wheels and cogs and not one regional recipe has she yet obtained. If those recipes can only be found in that area then they should be the only recipes you can find in that area not mixed in with so many Argonian toothbrush holders and Wood Elf jugs.
Perhaps also it is time for there to be a daily quest or writ of some kind in each region where a random furnishing recipe for that region may be rewarded yes?
If the system is too restricted then travellers will give up on it altogether when the hope of obtaining a set of furnishings to the liking seems to hard. No one will just buy everything from the store - it is just too much - whereas if they can craft a good number of items then they will be more prepared to buy just a few things from the store to supplement this.
Yours with paws
Santie Claws
ArcVelarian wrote: »Honestly, there needs to be some sanity restored to the drop rates and locations.
newtinmpls wrote: »I admit, OP lost me after "I spent 15 mil gold". Cripes, I worked my patootie off for a month to scrape and afford the witches house.
15 million?
Really really hard to be sympathetic.
newtinmpls wrote: »I admit, OP lost me after "I spent 15 mil gold". Cripes, I worked my patootie off for a month to scrape and afford the witches house.
15 million?
Really really hard to be sympathetic.
It should make it easy, not hard. A player who can spend 15 million (not much once you get into trading at the high end) laments the drop rates of furniture recipes. AKA, the availability.
If they can't satisfy themselves, what hope does a casual player have?
Unlikely_Ghostbuster wrote: »newtinmpls wrote: »I admit, OP lost me after "I spent 15 mil gold". Cripes, I worked my patootie off for a month to scrape and afford the witches house.
15 million?
Really really hard to be sympathetic.
It should make it easy, not hard. A player who can spend 15 million (not much once you get into trading at the high end) laments the drop rates of furniture recipes. AKA, the availability.
If they can't satisfy themselves, what hope does a casual player have?
Ain't that the truth?
15m is definitely the high-end of the spectrum. I was a bit off-put by the figure, too. But that just adds more weight to the point, here: what hope is there for those of us who have been steadily acquiring furniture recipes, casually?
I understand ZOS wants people to buy furniture with Crowns. But if someone with 15m can't get all the recipes in-game, then perhaps the drop rate is a bit too low.
I blame the drop rate, yes. That drives prices up, certainly.
But prices have also been getting more inflated due to the unchanged limitations of guild traders. A player can only be in five guilds, and can only sell 30 items in each store (if that guild has trading enabled). To my knowledge, it's been 30 slots ever since guild stores were implemented in 2014. Now, it's three years later, and the number of items in the game that can be sold through guild traders has dramatically increased, but there hasn't been a corresponding increase in "output" nodes for these additional items.
Sure, we get five or six new guild traders in each new DLC zone, and each Outlaws Refuge has one, but the rate at which new guild stores come out is a far cry from the rate at which ZOS adds new items to the game. The economy is far too restricted, so it's very easy for prices to be astronomical; not because of limited supply, because of limited distribution.
Let's say you're a semi-casual, semi-serious player and you're fortunate enough to be in three guilds with three active traders, maybe one in a major quest hub if you're very lucky. You can only sell 90 items at a time, and you're going to put your best loot into the guild store with the most-trafficked trader. That's not much. If you play 10-20 hours a week, unless all of your drops are BOP, you're going to be selling a lot of stuff as trash to merchants.
The economy would be a lot healthier, prices would go down, and players would be happier if ZOS increased the limit on items sold through a guild store from 30 to 50, each. People like the author of this thread would be able to find the recipes they want for a fair price because there would be sufficient availability for price competition to emerge.
As it stands, depending on what you're looking for, there's no guarantee it's for sale someplace (let alone that you can afford it). I was stunned the first time I saw a recipe for sale for $2.8m because I knew it wasn't the intrinsic value of the recipe -- it was the rarity of the drop, the visibility of the guild trader, and THEN the value of the actual item.
Some of the rules in ESO's economy are either stupidly arbitrary or transparently motivated. I can't decide whether it's more likely the 30-items limitation is stupidly arbitrary or if they truly believe it pressures players to buy items with Crowns.
ArcVelarian wrote: »Honestly, there needs to be some sanity restored to the drop rates and locations. Put furnishing styles in their corresponding regions. Breton in High Rock, Nord in Skyrim, etc. Then increase the drop rates for DLC related recipes and make them available as possible rewards for completing activities in the relevant zones. Things like delve/public/group dungeon bosses, Dark Anchors, World Bosses, Daily Quests. An 8% drop rate for overland and a 24% rate for activities sounds reasonable to me imho. Maybe even have more achievement related furniture available to encourage players to explore content.
SantieClaws wrote: »As a supplier of fine furnishings yes Khajiit has many thoughts on this.
This one has spent the last week journeying through the city of wheels and cogs and not one regional recipe has she yet obtained. If those recipes can only be found in that area then they should be the only recipes you can find in that area not mixed in with so many Argonian toothbrush holders and Wood Elf jugs.
Perhaps also it is time for there to be a daily quest or writ of some kind in each region where a random furnishing recipe for that region may be rewarded yes?
If the system is too restricted then travellers will give up on it altogether when the hope of obtaining a set of furnishings to the liking seems to hard. No one will just buy everything from the store - it is just too much - whereas if they can craft a good number of items then they will be more prepared to buy just a few things from the store to supplement this.
Yours with paws
Santie Claws