You get the fish every time, it costs 20 gold. To earn 70k you have to spend about 29 hours of gameplay. But its guaranteed.
To find a clockworck recipie you could spend time from 30 seconds to infinity.
Personally for me this is better odds and much more entartaining than fishing or going through the same dungeon 100 times. So its about approach to the game, not that one is better than another.
And once again: I have no problems with drop rate. I dont like how rapidly it changes without ANY announcement (if you read it in the news section, there us not a single word about clockwork recepies).
Clockwork City was released a month+ ago, cant say that this is "a minute it is available". For all that tome Clockwork recepies were only increasing in price. And Morrowind recepies are still higly valued, btw. So there were no any signs of rapid drop in price.
All events that you mentioned are known long upfront. This one is missing duly description even after it has started - not a single word about clockwork drops.
Okay, lets give away anything for free then. And everyone will be happy, right? Maybe besides theese, who has spent lots of time for farming and now their efforts mean nothing..
There are items for casual players and items, awarded to those, who dedicate more time to the game. This seems fair, no?
That's simply not true. This game is constantly rewarding players with items. It's not realistic to expect any player to collect everything, much less loot it themselves. The idea is that you obtain some items you enjoy as loot and trade for others.
That's simply not true. This game is constantly rewarding players with items. It's not realistic to expect any player to collect everything, much less loot it themselves. The idea is that you obtain some items you enjoy as loot and trade for others.The drop rate simply makes it inaccessible for the majority of players.
They are in the loot table for this event, not sure why I assumed it was just crown store items but got undaunted keys and transmute crystals.The CWC furniture droprate and corresponding prices were ridiculous. This sounds like a good thing to me.
Maybe they were too rare. Maybe it would be better if all furnishing recepies would cost 100 gold and drop like lockpicks. I dont care and this topic is not abot this.
The question is why to change drop rate in a moment. Wht not to increase it step by step? That what I'm talking about.
UppGRAYxDD wrote: »Hey, at least they didn't sell them in the crown store like the buoyant armature motif that many of us farmed relentlessly...