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FIX PVP PLZ..I WILL DONATE $$$$

Gprime31
Gprime31
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Why Don't you care about PVP anymore???? why do you hate us??? Why are PVP'ers second class citizens??
In 1.6 PVP was great... but straight down hill from there and falling...
Edited by Gprime31 on December 1, 2017 12:34PM
  • Betsararie
    Betsararie
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    They don't make anything from it
  • Gprime31
    Gprime31
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    Blanco wrote: »
    They don't make anything from it

    Not true , I still pay for sub and mounts and xp scrolls, from time to time. and i'm sure most PVPer's do aswell
  • Epona222
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    This goes round and round in circles - there's a PvP event and PvEers complain that PvE is ignored. There's a PvE event and PvPers complain that PvP is ignored. People have very short memories. Seems to me that events happen for both PvE and PvP.
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Gprime31
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    Also we try to give helpful feedback.... Such as make another 30 champ campaign, lower pop cap for less lag, give us options...nothing extreme, Ignore balance for now just fix these simple issues.
  • Betsararie
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    Gprime31 wrote: »
    Blanco wrote: »
    They don't make anything from it

    Not true , I still pay for sub and mounts and xp scrolls, from time to time. and i'm sure most PVPer's do aswell

    Ok, so if the profits from it were noticeable, then why don't they take any measures to improve it?

    Clearly they don't make very much from it...
  • Gprime31
    Gprime31
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    Blanco wrote: »
    Gprime31 wrote: »
    Blanco wrote: »
    They don't make anything from it

    Not true , I still pay for sub and mounts and xp scrolls, from time to time. and i'm sure most PVPer's do aswell

    Ok, so if the profits from it were noticeable, then why don't they take any measures to improve it?

    Clearly they don't make very much from it...

    OH without a doubt they make more from Pve'ers but some of us just want to play PVP. it's either that or nothing. i woulden't play if they got rid of pvp.
  • Betsararie
    Betsararie
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    Gprime31 wrote: »
    Blanco wrote: »
    Gprime31 wrote: »
    Blanco wrote: »
    They don't make anything from it

    Not true , I still pay for sub and mounts and xp scrolls, from time to time. and i'm sure most PVPer's do aswell

    Ok, so if the profits from it were noticeable, then why don't they take any measures to improve it?

    Clearly they don't make very much from it...

    OH without a doubt they make more from Pve'ers but some of us just want to play PVP. it's either that or nothing. i woulden't play if they got rid of pvp.

    I wouldn't either, probably along with 100 or so people. I really don't buy your argument that it's highly lucrative.
  • Gprime31
    Gprime31
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    Blanco wrote: »
    Gprime31 wrote: »
    Blanco wrote: »
    They don't make anything from it

    Not true , I still pay for sub and mounts and xp scrolls, from time to time. and i'm sure most PVPer's do aswell

    Ok, so if the profits from it were noticeable, then why don't they take any measures to improve it?

    Clearly they don't make very much from it...

    and i'm sure the profits they would make from fixing pvp would outway the cost to fix it.
  • Gprime31
    Gprime31
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    Blanco wrote: »
    Gprime31 wrote: »
    Blanco wrote: »
    Gprime31 wrote: »
    Blanco wrote: »
    They don't make anything from it

    Not true , I still pay for sub and mounts and xp scrolls, from time to time. and i'm sure most PVPer's do aswell

    Ok, so if the profits from it were noticeable, then why don't they take any measures to improve it?

    Clearly they don't make very much from it...

    OH without a doubt they make more from Pve'ers but some of us just want to play PVP. it's either that or nothing. i woulden't play if they got rid of pvp.

    I wouldn't either, probably along with 100 or so people. I really don't buy your argument that it's highly lucrative.

    ya, but we've been putting up with this for how many years now...it's time for a change!
  • Gprime31
    Gprime31
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    .
  • Gprime31
    Gprime31
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    I would pay an extra 5$ a month for you to fix pvp.....
  • Gprime31
    Gprime31
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    10$?
  • Rowjoh
    Rowjoh
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    Nothing constructive mentioned here sadly. It' all a bit vague I'm afraid - you don't give any detail as to exactly what your issues are.

    Personally I enjoy PVP hugely. I play on Vivec and have no issues at all: no crashes, no long loading screens, not even lag, which only goes to show that your hardware + router + internet provider has more to do with performance (good or bad) than anything else.

    Only time I get a little lag is when those ridiculous EP 'ball zergs for simpletons' show up spamming buffs and ulti's, so I just leave the area. Sorted.
    Edited by Rowjoh on December 1, 2017 12:44PM
  • VaranisArano
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    Gprime31 wrote: »
    Also we try to give helpful feedback.... Such as make another 30 champ campaign, lower pop cap for less lag, give us options...nothing extreme, Ignore balance for now just fix these simple issues.

    I'm not sure which server you play on, but at least on PC/NA...

    If you don't like Vivec because there's a high population, there's Shor. Shor tends to get competitive during primetime but not much during the non-primetime hours. Vivec stays competitive most of the day, so between those two servers CP PVP seems to have a decent population. I regularly play on Vivec and I do not think the campaign would benefit from having less people allowed to play, nor would allowing less people to play substantially reduce the amount of players that can stack in one place. Faction stacking happens because objectives are important in Cyrodiil, so oddly enough, its a sign that objective based PVP is in a good state that it can attract that many players to the fight.

    The lag is part server side and part client side. Server side, ZOS can fix, except that some of it started when ZOS had to move a bunch of calculations server side to deal with cheaters. Client side, ZOS can't fix. I live next to a corn field, across from a bean field with lovely rural internet, so I do my best to not let sometimes crashing in the middle of a heated battle with lots of players annoy me too much.
  • Betsararie
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    Rowjoh wrote: »
    Nothing constructive mentioned here sadly. It' all a bit vague I'm afraid - you don't give any detail as to exactly what your issues are.

    Personally I enjoy PVP hugely. I play on Vivec and have no issues at all: no crashes, no long loading screens, not even lag, which only goes to show that your hardware + router + internet provider has more to do with performance (good or bad) than anything else.

    Only time I get a little lag is when those ridiculous EP 'ball zergs for simpletons show up spamming buffs and ulti's, so I just leave the area. Sorted.

    Lag hasn't been an issue for me either, though I do experience random disconnects from the server on a semi regular basis, that is something I blame the game for.

    I am more concerned that they are not adding more to PvP, more content, improving BGs and making it encompass more of the game.
  • Gprime31
    Gprime31
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    Gprime31 wrote: »
    Also we try to give helpful feedback.... Such as make another 30 champ campaign, lower pop cap for less lag, give us options...nothing extreme, Ignore balance for now just fix these simple issues.

    I'm not sure which server you play on, but at least on PC/NA...

    If you don't like Vivec because there's a high population, there's Shor. Shor tends to get competitive during primetime but not much during the non-primetime hours. Vivec stays competitive most of the day, so between those two servers CP PVP seems to have a decent population. I regularly play on Vivec and I do not think the campaign would benefit from having less people allowed to play, nor would allowing less people to play substantially reduce the amount of players that can stack in one place. Faction stacking happens because objectives are important in Cyrodiil, so oddly enough, its a sign that objective based PVP is in a good state that it can attract that many players to the fight.

    The lag is part server side and part client side. Server side, ZOS can fix, except that some of it started when ZOS had to move a bunch of calculations server side to deal with cheaters. Client side, ZOS can't fix. I live next to a corn field, across from a bean field with lovely rural internet, so I do my best to not let sometimes crashing in the middle of a heated battle with lots of players annoy me too much.

    PC/NA. and remember when they took CP away on vivec for a week to see if it hepled? it did not. and they have done nothing since.so it's not calculations it's lack of attention, and if their coders suck that bad hire new ones. thats what we pay for!

    also my choice is laggy vivec or play by myself in one of the others? cause low pop. hmmm...
  • Gprime31
    Gprime31
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    Rowjoh wrote: »
    Nothing constructive mentioned here sadly. It' all a bit vague I'm afraid - you don't give any detail as to exactly what your issues are.

    Personally I enjoy PVP hugely. I play on Vivec and have no issues at all: no crashes, no long loading screens, not even lag, which only goes to show that your hardware + router + internet provider has more to do with performance (good or bad) than anything else.

    Only time I get a little lag is when those ridiculous EP 'ball zergs for simpletons' show up spamming buffs and ulti's, so I just leave the area. Sorted.

    how so? i have many fix's for the lag, do you guys not play in prime time, or live in texas or nearby?
  • VaranisArano
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    Gprime31 wrote: »
    Gprime31 wrote: »
    Also we try to give helpful feedback.... Such as make another 30 champ campaign, lower pop cap for less lag, give us options...nothing extreme, Ignore balance for now just fix these simple issues.

    I'm not sure which server you play on, but at least on PC/NA...

    If you don't like Vivec because there's a high population, there's Shor. Shor tends to get competitive during primetime but not much during the non-primetime hours. Vivec stays competitive most of the day, so between those two servers CP PVP seems to have a decent population. I regularly play on Vivec and I do not think the campaign would benefit from having less people allowed to play, nor would allowing less people to play substantially reduce the amount of players that can stack in one place. Faction stacking happens because objectives are important in Cyrodiil, so oddly enough, its a sign that objective based PVP is in a good state that it can attract that many players to the fight.

    The lag is part server side and part client side. Server side, ZOS can fix, except that some of it started when ZOS had to move a bunch of calculations server side to deal with cheaters. Client side, ZOS can't fix. I live next to a corn field, across from a bean field with lovely rural internet, so I do my best to not let sometimes crashing in the middle of a heated battle with lots of players annoy me too much.

    PC/NA. and remember when they took CP away on vivec for a week to see if it hepled? it did not. and they have done nothing since.so it's not calculations it's lack of attention, and if their coders suck that bad hire new ones. thats what we pay for!

    also my choice is laggy vivec or play by myself in one of the others? cause low pop. hmmm...

    LOL, yes I remember that week! Especially when the servers broke towards the end of the week and we were all joking that apparently CP in PVP makes the servers work better.

    I mention the calculations because many of the players I know who've run since beta have said they noticed a big difference in lag after ZOS had to take anti-cheating measures by moving some of the PVP stuff that had been client-side to the server.

    As for choice, well, there's really not another option. For healthy PVP, you don't want to spread out the population too much. Look at what happened when we had Kastav and Xarxes, two CP campaigns widely regarded as mostly empty, emperor swapping campaigns. I find Vivec to be very smooth during the day and somewhat laggy at night, though I understand that plenty of players find it way too laggy at primetime. Those players usually play on Shor instead. That's why Shor has a better population at primetime. Opening up another CP 30 day campaign wouldn't guarantee a healthy population, it would just siphon off players from the other two. So, unlike the No-CP population who lost their 7-day campaign, you've got the option to go over to Shor and find non-Vivec-laggy PVP over there if you don't like the lag or style of Vivec.
  • Gprime31
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    Guess it depends on how many people are qued for vivec in waiting, might be enough for 2 cp servers during prime time,
    or try lower the pop cap by 10% for a few days. see if it helps, it just seems like they tried one thing, it didn't work so they gave up.
  • Gprime31
    Gprime31
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    And i can't be the only one who lags in vivec.
  • Betsararie
    Betsararie
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    Adding in another 30 day CP campaign is a truly terrible suggestion because it will split the population in half, and make it seem even more depopulated than it already is.

    I think the bigger priority really needs to be piling as many people as possible into one campaign.
  • Gorstak Avatar
    Gorstak Avatar
    Soul Shriven
    Blanco wrote: »
    They don't make anything from it

    Are u brain dead or what?Almost every player that plays in pvp has tons of costumes,mounts,pets and so on and plus they have all dlcs including me,i did 1% quests in pve,i only do dungeons for gear so i can pvp.

    But i still invested alot of money in this game,so how can u say such blatant lie.
  • Betsararie
    Betsararie
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    Blanco wrote: »
    They don't make anything from it

    Are u brain dead or what?Almost every player that plays in pvp has tons of costumes,mounts,pets and so on and plus they have all dlcs including me,i did 1% quests in pve,i only do dungeons for gear so i can pvp.

    But i still invested alot of money in this game,so how can u say such blatant lie.

    I've done a lot more in pve, that I can tell you but I will tell you that truly a lot more people play in pve and therefore they make more money from it. That is why they make more pve content.
  • GrigorijMalahevich
    GrigorijMalahevich
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    Make PvP pay to play? 1000 crowns per Month and use it to support PvP development?
    PC/EU 800 CP.
    PvP MagSorc.
    Pedro Gonzales - Mag Sorc EP vMA Flawless Conqueror clear http://imgur.com/a/CB6j6
    Valera Progib - Stam Sorc DC vMA Flawless Conqueror clear https://i.imgur.com/eYgpXG2.png
    Valera Pozhar - Mag DK EP vMA Flawless Conqueror clear http://imgur.com/a/jrsuK
    Valera Podlechi - Mag Templar AD vMA Flawless Conqueror clear http://imgur.com/a/N0BYq
  • Gorstak Avatar
    Gorstak Avatar
    Soul Shriven
    Blanco wrote: »
    Blanco wrote: »
    They don't make anything from it

    Are u brain dead or what?Almost every player that plays in pvp has tons of costumes,mounts,pets and so on and plus they have all dlcs including me,i did 1% quests in pve,i only do dungeons for gear so i can pvp.

    But i still invested alot of money in this game,so how can u say such blatant lie.

    I've done a lot more in pve, that I can tell you but I will tell you that truly a lot more people play in pve and therefore they make more money from it. That is why they make more pve content.

    Why would pve player spend more than pvp player? And why do u assume pvp player wont ever do eny pve after he gets bored of pvp?
  • Gprime31
    Gprime31
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    Make PvP pay to play? 1000 crowns per Month and use it to support PvP development?

    If it will help to actually get something done, then yes i would
  • Skinzz
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    PvP player here. Spent approximately $1910 on this game from crown store to whatever else, not including eso+. Cant say pvpers don't spend as much money... all my PvP buddies probaly spent hundreds as well
    Edited by Skinzz on December 1, 2017 8:31PM
    Anybody got a group? LFG, anybody? Hello?
  • Mureel
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    If you want PvP fixed, pvpers need to quit moaning. I am not even kidding. Started after 1.5/1.6 - rekt since then.

    PvP moaners cause more PvP issues than anything.

    I can’t even be bothered to lay out all the things that have gone wrong since then - but *we remember* how it was, and all that’s gone wrong since is down to you.

    PvP used to be awesome.



  • Mureel
    Mureel
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    No more:
    Multiple alliance chars allowed on same campaign.
    Vigor (this is too strong and prolongs too many 1vX fights - seriously no one should have such a good self heal unless you have a class with 1/3 your skills made for healing. Vigor shot you in the foot more than anything. Feel free to add any other self heals you think are stupid here. Healers should have heals. The rest should cope like everyone else.
    AREA DAMAGE proc sets (single target ones are fine)
    Purge of Siege Damage other than oils

    More:
    Siege Damage - it’s meant to knock down walls, you shouldn’t survive a hit from a siege weapon (maybe unless you’re on a siege weapon but maybe not even then- not sure here- might force more strategic siege placement - I’m not 100% on this though). Period.
    Guards at resources - I shouldn’t be able to solo resources with 16.5 k health- come now. That is ridiculous. I like it personally because it’s how I get my transmute stones ezpz- but still. Come on. No one should be able to solo resources. However being CC/stunned/silenced from range is just BS.

    Less shield stacking - there should be a limit here.

    Less CC/Stunlock bs. Just fight. No more cheese.
    (Same as at resources- More guards, but they too should stop relying on stun/cc/silence type stuff.

    Utterly remove unneeded artifacts in PvP. You just don’t need them there like on trial bosses where keeping a boss in 4-6+ ultis matters. PVPers are using more mobile or single targ ultis anyway.

    I don’t get bothered personally too much by gank builds - that’s what they’re for - but I think removing Miat’s functionality would improve butthurt a lot.

    Don’t allow heals to affect anyone not in their group in any way.

    This is just a few things I think.

    I’d be glad to hear why I’m wrong.

    However, I’ll just disregard any BS posts.

    Oh and even limit groups to 6, 8 or 12.

    Also consider making keeps and resources harder to take - like you need to take 2 resources to even attack a keep? That’s just musing...

    I’ve got my asbestos suit on, so yeah - but really other than more ways to cope with zergs, these are some things I think would help.
  • VaranisArano
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    Vigor is a much needed stamina heal and an excellent counter to Negates. Prior to Wardens, there really wasn't an effective way to do heals on a stamina player without Vigor or being able to hit an enemy to proc a weapon skill. Vigor and self-heals allow players to play without healers, enabling small group play and solo play. Perhaps it prolongs 1vXs, but why should stamina players lose out on their only casted self-heal?

    Siege Damage is pretty strategic. Regular stone and ballistas deal a heavy single target hit. Fire is more damaging to players, lightning drains magicka, Coldfire is the most damaging, and most of the others have different effects. If you do it right, the different siege effects can be super strategic. But on the other hand, that's why its important that you can purge the effects. Players need counterplay against siege - hence the Siege Shield and Purge in the Alliance War Support skill line. For example, I can purge Major Defile when a player puts it on my group from their gear or an ability. I can also purge Major Defile when a player throws it on my group with a Meatbag Catapult, at least until they reapply it with another shot, for as long as I have the magicka to purge.

    Guards at resources - these are weird. On the one hand, you don't want to make it too easy for people to solo them, but the current build has them making magicka players have a super hard time with all the negates and eclipses while stamina players have it considerable easier. Still, I taught myself to solo resources before the upgrade to the guards and can still do it now. Its not hard. You kill the tower guards and then bomb the flag.

    Heals only for group members - this basically forces people to group up or die. That's not exactly the best way to improve game balance. Ungrouped players would suffer the most, having to rely entirely on their own builds (you see now why Vigor and other self-heals are so important?) to heal themselves. Loosely organized groups would fare slightly better, but it would effectively result in massively empowering organized raids. Organized raids are groups that have healers specifically healing their group members. So if you take away the ability of their ungrouped or loosely organized enemies to heal outside of their own groups, that organized raid becomes that much stronger in comparison.
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