Apache_Kid wrote: »VaranisArano wrote: »Apache_Kid wrote: »VaranisArano wrote: »VaranisArano wrote: »That's "fun". Now we see why ZOS wanted a stress test for the dungeon finder.
Which is the whole point...not so you can make 8 characters and try to exploit their kindness...this is an incentive to test the system, not an entitlement...
No really, man. Its a stress test, and this is exactly why ZOS did the event. Funny how the stress tests keep breaking things, just like Midyear Mayhem broke the PVP servers.
This has been happening for months before this event was even teased. The event didn't cause this bug.
No, but it'll certainly bring enough attention to the bug now that its happening to a large amount of the player base and preventing them from getting rewards. Which is more or less one of the functions of a stress test. It brings out pre-existing bugs happening to large enough numbers of people that ZOS can replicate it, test solutions, and get it fixed.
Its just going to be frustrating as all get in the meantime.
It's been frustrating for the last 10 months when this started happening during homestead. That THIS is what is required to bring enough ATTENTION to the problems when there have been multiple threads about them is a joke. I'm sick of the excuse being "we couldn't replicate it" when these things happen every damn time myself and others on Xbox i have spoken to about this queue for a dungeon. If they are having this hard of a time replicating bugs they need to examine their internal server and find a way to get that performance to the rest of us.
If they needed to do a stress test to fix and pinpoint these issues it should've been done months ago when they were introduced.
NewBlacksmurf wrote: »Apache_Kid wrote: »VaranisArano wrote: »That's "fun". Now we see why ZOS wanted a stress test for the dungeon finder.
Which is the whole point...not so you can make 8 characters and try to exploit their kindness...this is an incentive to test the system, not an entitlement...
It's absolutely hilarious to me that they want to "test" a system that has been broke since homestesd that they refuse to fix. The phantom queues, having to do 1000 ready-checks, and not being able to enter a dungeon because of a false full-instance message have all been happening for months and instead of fixing it they designed an event to make all of us use the broken tool. It's almost insulting. Actually I would say it is.
It’s been broke waaaaaay before homestead. When i primarily played on PC, correct me if I’m wrong but, the old group finder initially broke just afte the Craglorn update. It worked for some of us but technically the VR character portion was broken but pre VR worked.
So it’s been three years and it only worked “never” at level 50 which is why the Trial finder was removed and a new activity finder was introduced in place of the old dungeon finder.
2015 discussion: https://forums.elderscrollsonline.com/en/discussion/158526/is-the-dungeon-finder-broken-yes-or-no/p1
They even confirmed this to an extent on a very old ESO Live show when Jason was with them before he left. (I think that was his name)
VaranisArano wrote: »Apache_Kid wrote: »VaranisArano wrote: »Apache_Kid wrote: »VaranisArano wrote: »VaranisArano wrote: »That's "fun". Now we see why ZOS wanted a stress test for the dungeon finder.
Which is the whole point...not so you can make 8 characters and try to exploit their kindness...this is an incentive to test the system, not an entitlement...
No really, man. Its a stress test, and this is exactly why ZOS did the event. Funny how the stress tests keep breaking things, just like Midyear Mayhem broke the PVP servers.
This has been happening for months before this event was even teased. The event didn't cause this bug.
No, but it'll certainly bring enough attention to the bug now that its happening to a large amount of the player base and preventing them from getting rewards. Which is more or less one of the functions of a stress test. It brings out pre-existing bugs happening to large enough numbers of people that ZOS can replicate it, test solutions, and get it fixed.
Its just going to be frustrating as all get in the meantime.
It's been frustrating for the last 10 months when this started happening during homestead. That THIS is what is required to bring enough ATTENTION to the problems when there have been multiple threads about them is a joke. I'm sick of the excuse being "we couldn't replicate it" when these things happen every damn time myself and others on Xbox i have spoken to about this queue for a dungeon. If they are having this hard of a time replicating bugs they need to examine their internal server and find a way to get that performance to the rest of us.
If they needed to do a stress test to fix and pinpoint these issues it should've been done months ago when they were introduced.
I quite agree. They should have fixed the Dungeon Finder a long time ago (along with a dozen+ other things that need to get fixed.) But ZOS apparently likes showing off how badly their tools are broken before they get around to fixing them. I don't really understand that about ZOS.
ZOS_GinaBruno wrote: »What server is everyone on that's experiencing one of these issues?
ZOS_GinaBruno wrote: »What server is everyone on that's experiencing one of these issues?
ZOS_GinaBruno wrote: »What server is everyone on that's experiencing one of these issues?
ZOS_GinaBruno wrote: »What server is everyone on that's experiencing one of these issues?
Apache_Kid wrote: »VaranisArano wrote: »Apache_Kid wrote: »VaranisArano wrote: »Apache_Kid wrote: »VaranisArano wrote: »VaranisArano wrote: »That's "fun". Now we see why ZOS wanted a stress test for the dungeon finder.
Which is the whole point...not so you can make 8 characters and try to exploit their kindness...this is an incentive to test the system, not an entitlement...
No really, man. Its a stress test, and this is exactly why ZOS did the event. Funny how the stress tests keep breaking things, just like Midyear Mayhem broke the PVP servers.
This has been happening for months before this event was even teased. The event didn't cause this bug.
No, but it'll certainly bring enough attention to the bug now that its happening to a large amount of the player base and preventing them from getting rewards. Which is more or less one of the functions of a stress test. It brings out pre-existing bugs happening to large enough numbers of people that ZOS can replicate it, test solutions, and get it fixed.
Its just going to be frustrating as all get in the meantime.
It's been frustrating for the last 10 months when this started happening during homestead. That THIS is what is required to bring enough ATTENTION to the problems when there have been multiple threads about them is a joke. I'm sick of the excuse being "we couldn't replicate it" when these things happen every damn time myself and others on Xbox i have spoken to about this queue for a dungeon. If they are having this hard of a time replicating bugs they need to examine their internal server and find a way to get that performance to the rest of us.
If they needed to do a stress test to fix and pinpoint these issues it should've been done months ago when they were introduced.
I quite agree. They should have fixed the Dungeon Finder a long time ago (along with a dozen+ other things that need to get fixed.) But ZOS apparently likes showing off how badly their tools are broken before they get around to fixing them. I don't really understand that about ZOS.
Yes very strange behavior indeed.
I'm on PC-EU and am experiencing the following issues:
- Pre-made group can't start dungeon, "xxx declined invite" repeatedly
- Queuing solo does not yield a group, waited for 5 minutes as tank.
- Cannot leave dungeon finder, no matter if solo or grouped. Even quitting and restarting the game does not help.
- Cannot leave group. Only relogging helps.
ICH VERLANGE KOMPENSATION!
I'm on PC-EU and am experiencing the following issues:
- Pre-made group can't start dungeon, "xxx declined invite" repeatedly
- Queuing solo does not yield a group, waited for 5 minutes as tank.
- Cannot leave dungeon finder, no matter if solo or grouped. Even quitting and restarting the game does not help.
- Cannot leave group. Only relogging helps.
I wonder if it was such a good idea to tie an event to the group finder, which has been broken to some extend for months/years. The current rush of players certainly multiplied the existing problems.