teiselaise wrote: »@Blanco PVP and PVE are completely different builds with completely focus and play style. I wouldn't say PVP requires "more skill" but I would say it requires "different skills".
If you take any end game trials group and get them to spend as much time learning how to co-ordinate as a PVP group, getting geared up etc as they do to clear vMoL or vHoF and they will crush 95% of the time in PVP.
Yes, PVE players get wrecked when they go into PVP, of course they do. They have spent hours and hours perfecting their rotation so they can git gud and everything they have learned is useless in PVP.
Likewise if you take a PVP'er into a vet DLC dungeon you're going to have a bad time. They will either do very poor damage or they will be completely out of resources.
The exceptions of course are people who do both, understand both and 99% of the time have different characters for each.
Something this game does terribly is allow you to have 1 character you can take from PVP to PVE smoothly.
you want different skills, different morphs and different gear, and that's not even taking into account play style.
The thing with PvP is it requires a lot more movement and reflexes.
True that each require "different" skills. It's not like PvE doesn't require skill, I wouldn't say that.
But I had never even used a dodge roll in PvE, as an example. Dodge rolling basically doesn't exist in PvE. You always have a healer by your side. You don't have to worry about managing resources as much. Rotations take skill but it's nothing a little practice won't grant. Also in PvE there are breaks, the boss will stop attacking you and go to another group member for example. So I would really have to say PvE is a lot slower paced.
So it is true that both require different skill, but PvE is also much more relaxed. The hardest part of PvE are the one-shot mechanics from bosses and usually it will just take a couple wipes before the group gets what to do. I did a lot of all of the hard dlc dungeons before they were nerfed vWGT, vCoS, vRoM, no deathed them and speedran some of them and I enjoyed it and it does take skill, but it just isn't as hard.
You are greatly exaggerating both the difficulty of PVP and the ease of PVE. "Never dodge roll" in PVE? Really? It's literally the only way to not die in vCoS. And how is that a metric for difficulty anyway?
More movement and reflexes? Than the twins in vMoL? Than vICP warden dusk? Not from what I've seen.
I'm not a dedicated PVP'er but I've done my share. Some people will smash me every time. Enough of the time it goes the other way however.
I hate to say it but breaking line of sight, coordinating your ults and sticking together to share vigors isn't exactly black magic and it's certainly easier than passing the pinion around in vWGT.
Most of the time PVP is about threat assessment. Can you take that player / group or should you run and hide? Can you bait out a few people from the zerg so you can kill them or not?
To which I will rebut: go solo in Cyro and take on a group of 5 good CP 690s 1v5. Go on.
According to you PvP isn't that hard, so that must be easy right? It's not that hard, taking on a group 1v5 is about on the level of the warden dusk fight, amirite? LUL. Because it's so hard to jump in the blue thing on the ground. Yup!
It's not like taking on 5 good players 1v5 is next to impossible, right? No they're about the same.
I challenge you to beat all of the best players in the game in a duel. That's right, go and duel every single player who is good and beat them all. PvP is pretty easy right, so it shouldn't be that hard. Never mind that nobody can beat every other good player in a duel!
Yup, zerging doesn't require skill but being good in PvP does. Just like how Pv Door doesn't require skill. Solo play, duels, and small scale is where the skill is.
I challenge you to coordinate a group to get the maximum possible score in every trial
Something this game does terribly is allow you to have 1 character you can take from PVP to PVE smoothly.