I wouldn't see an issue with it as it has a long cooldown and uses your potion use.
I think it might actually be too weak/ineffective because of those reasons.
Also just in case you're not aware all classes can get access to purge via the Alliance War (Cyrodiil PvP) skill tree.
Since it is almost impossible for certain classes to get access to cleanse (speaking from a solo player point of view, at least), what do you think about a potion that would remove 2 or 3 negative effect? If not combinable with other strong effects (like immovable), this could add an interesting alternative when it comes to potions selection during specific fights....
p. s. A pot has a long CD, so please don't see it as a call for an indirect nerf to templars
Joy_Division wrote: »Fine by me. Though a 45 second cooldown just to get rid of 2 or 3 effects seems pretty weak. Esepcially since someone who hits you with poison injection can put a potential of 5 on you (siphoned, ability DoT, glyph proc (say diseased), poisoned, and I think minor maim from being poisoned).
I wouldn't run it unless it gave an ongoing purge for X seconds... but that's too strong.
I wouldn't run it unless it gave an ongoing purge for X seconds... but that's too strong.
I wouldn't run it unless it gave an ongoing purge for X seconds... but that's too strong.
Honestly, it’s just a messy situation. Removing debuffs in this game is absurdly powerful. Ritual was given a cost increase, purge is ridiculously expensive, warden can trade 1:1 GCD:Single purge, earthgore is arguably the most impactful pvp set in the game(VD is right there with it), negate only purges ground effects and costs tons.
That’s all the ways to remove player casted abilities/debuffs from yourself or an area available.
3 seconds of CD free purges is basically a reset to a fight since you’ll turtle and heal after using the pot. Considering no other pot allows that and it can be alternated with defensive ultimates to always give you a fight reset just seems really really not fun. But a single purge isn’t good enough to blow a pot on, idk.
I really don’t like this idea the more I think about it, I just don’t know if we could get it implemented in a balanced manner.
Honestly, it’s just a messy situation. Removing debuffs in this game is absurdly powerful. Ritual was given a cost increase, purge is ridiculously expensive, warden can trade 1:1 GCD:Single purge, earthgore is arguably the most impactful pvp set in the game(VD is right there with it), negate only purges ground effects and costs tons.
That’s all the ways to remove player casted abilities/debuffs from yourself or an area available.
3 seconds of CD free purges is basically a reset to a fight since you’ll turtle and heal after using the pot. Considering no other pot allows that and it can be alternated with defensive ultimates to always give you a fight reset just seems really really not fun. But a single purge isn’t good enough to blow a pot on, idk.
I really don’t like this idea the more I think about it, I just don’t know if we could get it implemented in a balanced manner.