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[Suggestion] Two Handed weapons given "Blade Cloak" option & Dual Wield a Bubble

Jrk
Jrk
As you hit endgame, a big consensus I've seen regarding 2handed vs dual wield is dual wield has more survivability for one sole skill: Blade Cloak. Having a flat 25% in aoe mitigation works just the same on a 1 add boss vs having a floor full of adds. Brawler is great on scaling with density, but on the one add fight a 4-5k Bubble pales in comparison to a flat 25% aoe mitigation.

Likewise, as a Dual Wield (Nightblade for example) there is no real option to being able to increase your effective health (Bubble) without really reaching for it & in turn damaging your damage.

Solutions:

The Forward Momentum morph no longer Grants Major Brutality, taking the 20% weapon damage and replacing it with 15% aoe mitigation. There are several ways to get Major Brutality (potions for one, Sap Essence two). The mechanic fits the name too. =p

The Quick Cloak morph no longer grants expedition (same, Several several sources already) but instead on each tick procs a weaker-than-brawler bubble (~1200 @CP160) lasting 3 seconds, increasing shield strength by 50% for each enemy hit. Name change possibly needed, Balanced Cloak maybe.

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Two handers still have stronger density scaling bubbles (or can maybe feasibly go minor heroism), but get some aoe mitigation.
DW still has its strong aoe mitigation, but gets a small bubble, that on 4 targets is providing a 3600 bubble, 1800 on a single target.
2H can spam bubbles (at a cost with much less return on a single target) if needbe, but doesn't help your aoe mitigation increase.
Momentum Becomes a choice of heals or mitigation. Rally isn't immediately the go-to for the activated heal, but in turn you lose that heal on command if you choose mitigation.
DW cannot spam blade cloak for greater bubble procs (better for resource management in the long run), but when the cloak wears off or a tick misses, you lose that bubble quick; on a single target with good rotation it's effectively giving you +1800 effective health once every 3 seconds.
Blade Cloak has more of an alluring choice: damage or temporary Effective Health. Your damage drops slightly but you have slightly more of a window for heals to pick you back up.
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To compare: As seen with the changes to the Poisoned Status effect, the opportunity for redundancy was removed. They halved the duration as over a course of 12 seconds from 12 people, the effect would be reapplied several times without stacking. It still procs the same, but less overlapping.

With Major Expedition, there are so many passives & abilities, both procced and activated, to have this grossly overlap in a group or solo scenario. Same with Major Brutality. In PVP, you have class and other weapon abilities. In PVE as a dps, potions are the option. You could use pots for stamina & heath regen along with Savagery, getting as huge heal when you pot. That would be more nifty (& viable), if you weren't rolling pots every 45 seconds for damage/recovery buffs. I understand the need for some redundancy, dilemmas & contractions in mechanics when applied in several ways, but just as Poisoned was changed for good reason, so can other mechanics that limit variation in endgame.


Thoughts?
Edited by Jrk on November 27, 2017 10:36PM
  • SodanTok
    SodanTok
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    People use forward momentum in PVP and this would be too huge of buff for those that do have other brutality sources and too big of nerf for the others.

    But I agree there should be AoE damage reduction somewhere outside of weapon trees. One morph of medium armor evasion for example, or Evil Hunter in Fighters Guild.

    //edit: Actually it would be huge buffs for pretty much everybody, because FM is very good ability even without Major Brutality.
    Edited by SodanTok on November 28, 2017 12:20AM
    PC | EU | AD
  • Jrk
    Jrk
    SodanTok wrote: »
    People use forward momentum in PVP and this would be too huge of buff for those that do have other brutality sources and too big of nerf for the others.

    But I agree there should be AoE damage reduction somewhere outside of weapon trees. One morph of medium armor evasion for example, or Evil Hunter in Fighters Guild.

    //edit: Actually it would be huge buffs for pretty much everybody, because FM is very good ability even without Major Brutality.

    It's the fact it removes snares for the low cost & usable alongside break free. It's that simple.

    I actually think the aoe damage reduction should be within the weapon trees & am happy dps modifiers were removed from the heavy armor tree. That or remove the AOE mitigation from blade cloak, have an aoe reduction implanted someway into the medium armor tree & make blade cloak do something else as its core.

    I.E. The Agility Passive reduces AOE damage by 10/20% op top of weapon damage & Blade Cloak gives something else; major evasion, minor protection, or the mini less scaling bubble as described above. Two words: Minor Evasion.
    Edited by Jrk on November 28, 2017 1:02AM
  • Daus
    Daus
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    I think we should increase the sneak detection passive. It would be a huge DPS increase to my light attacks.
  • NuarBlack
    NuarBlack
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    Wouldn't the easier fix be just to fix brawler? Trust me you don't want things homogenous. It's what killed WoW during the wrath and Cata era. Plus you want more options not less such as 2h and DW on same toon being a possibility.

    2h(and bow for that matter) need a bunch of love in general. Brawler could for instance apply the shield on every tick of the bleed. Numbers could be adjusted but it could give a defacto on going damage reduction similar to blade cloak but different enough to be useful for things other than AOE and incentive to back bar as DW for extra survival.

    Inconcert the other morph really should be just as powerful as volley. Especially considering it is cone target and you have to be positioned better than when using volley. It really is joke how poorly performing cleave and it's morph's are.
  • RavenSworn
    RavenSworn
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    I don't agree with some of the changes, it makes both these weapons almost similar in utility and concept.

    I didn't agree with dagger throw to have the major brutality buff, it should have been savagery or even berserk. Add the fact that blade cloak gives aoe mitigation just made dual wield more attractive to 2h. I see where your heart is on 2h but honestly, ZoS should have increased the weapon damage alot more than it is right now to compensate for its lack of a 2nd slot set bonus.
    Ingame: RavenSworn, Pc / NA.


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