Personally I'd like to see the roles move from Tank / Healer / Damage to Mage / Thief / Warrior.
One thing MMOs haven't captured is the essence of D&D where each class brings a unique ability to a group. This is especially true of sneaky classes. Nightblades, for example, really aren't sneaky. They have a cloak but its useless in a group, there is nothing they bring to the table by being sneaky.
I want to see a thief sneak past a sleeping giant and steal his potions or club so when the group wakes him he's not as dangerous. I want to see the mage shield the group when the giant throws a rock. I want to see the warrior stun him while he roars to avoid bringing down the roof.
https://www.youtube.com/watch?v=8RGzzS1jGJcpaulsimonps wrote: »This is not an Action Combat MMO. If this game would have been Dark Souls combat and game mechanics then YES, go for it, remove any and all classes and have the game feel more like actual medieval Fantasy combat. BUT, THIS IS NOT an ACTION COMBAT MMO, you can't have that kind of gameplay in a tab target environment. For big obvious reasons. Watch this if you don't know the difference.https://www.youtube.com/watch?v=8RGzzS1jGJc
Changing ESO to the point where we could remove Roles like that would be making an entirely new game and it would not be ESO as we know and love. As well the roles are there for a reason, calling them other things will not change what they are in its base form. TANK, DPS, HEALER. You can call it Paladin, Warrior/Warlock and Cleric and they would perform the same roles and have the same purpose in a group. We generalize to make an easier identification, generalization for identification is something we humans do ALL the time, its a very very very common thing to do, and it serves a purpose, its not just for the heck of it. So try as you wish to remove the roles, but people will call them out and make them on their own and then ask for someone to put them back in to make it easier for them.
The other MMO I play does not have a trinity. The trinity is still kind of foreign to me, even after 3+ years of game play.
It's a completely different game, but have anyone tried Vermintide? There are few characters that feels different between them and basically EVERY moment in the game is a 4people Dungeon.
paulsimonps wrote: »This is not an Action Combat MMO. If this game would have been Dark Souls combat and game mechanics then YES, go for it, remove any and all classes and have the game feel more like actual medieval Fantasy combat. BUT, THIS IS NOT an ACTION COMBAT MMO, you can't have that kind of gameplay in a tab target environment. For big obvious reasons. Watch this if you don't know the difference.https://www.youtube.com/watch?v=8RGzzS1jGJc
Changing ESO to the point where we could remove Roles like that would be making an entirely new game and it would not be ESO as we know and love.
That is interesting, and it makes sense.Fingolfinn01 wrote: »the trinity system wasn't built by developers. It was developed by players, and the devs started to produce abilities for those player characters to help them with there role. Ultima online it where it all started. Its an elegant system.
MLGProPlayer wrote: »GrumpyDuckling wrote: »The worst part of the Tank/Healer/Damage roles in ESO is that if you build for Tank or Healer then you seriously weaken yourself for content like Veteran Maelstrom Arena or some instances of solo play in PVP.
Building for damage makes more of the game accessible, and that's why it takes so long to queue for dungeons as a DPS (because most players realize that DPS is more versatile across content).
This is the biggest problem with the trinity in ESO. vMA is such an important piece of content yet it can only be completed by one role.
And no... I can't play how I want in Group contenent. I use heavy armor because I like it, but everytime i'm in a 4 people Dungeon people complain that to be efficient in not Tanking i should use medium or light, or change my role to tank.
Well, and if I want to use heavy armour but not tanking?
I already know that questing and doing pvp i can use whethever skills or armor I like, my problem is being cutted off from Undaunted because i like certain armor weight.
Guild Wars 2 already tried that. And it was largely unappealing.