I don’t know if anyone has brought this up, but to my knowledge I’m the first to come with this class idea. If they plan to keep adding chapters (like morrowind) I would imagine that they will inevitably add more classes.
And thus a necromancer/alteration/illusion class (no idea what a name might be) this would be designed for potential crowd control use, and potential abilities of what I’ve come up with so far
Necromancer-
An active pet ability that stays till death (like clanfear) non ultimate where you summon 3-5 Skelton’s (not a lot of health, but descent damage, easy for them to die hence 5 of them)
There could be some casted abilities like the warden where a creature is summoned to do one thing then is gone, like an undead spider that webs them in place, or something, etc(but I’d rather have a small army of active pets since your raising the dead)
Ultimate a bone colossus that when morphed is either on fire or maybe there are two with divided stats and smaller
Alteration-
Manipulating weapons and armor to make them do more damage or different damage types, or manipulating the battlefield, like say if you turned a certain part of the ground into something(haven’t thought about this one much
Illusion-
You could have an invisibility ability that’s an active cast, but after morph can be aoe to allow group members near you to be affected
Or a out of combat ability that can be used to attract enemy attention to a certain spot or when morphed turns to a fear that makes them flea, but usable out of combat
Ultimate could be a somekind if mad hysteria all enemies within aoe (trash mobs not elites or bosses) will begin attacking each other and all allies are shrouded from enemy sight.
[new ideas/ replacement alternatives for ability trees]
Alternative ideas for the three trees
-First tree: team resurrection based
Abilities: a teammate resurrection ability that allows you to revive an ally instantly at no soul-gem cost (usable probably only ounce every so often)
A ghost state your spirit separates from your body (like just after being revived) functions kinda like mist form only maybe while standing near allies they could gain some damage mitigation
Another self revive like the one from the soul magic passive only this one passive would allow you to skip the whole haunting ghost part putting your soul immediately in your body
A buff ability that allows your team to heal from the souls of recently deceased bodies(each enemy killed for duration of ability heals allies by a certain percentage of full health maybe 1% per kill or less(who knows)
-Second tree: based on necromancy specifically
Abilities: summon 3-5 skeletons that fight beside you till they die
Could be morphed into mage skeletons for magic damage( higher number than that of physical damage before) or more armored skeletons that don’t gain a damage buff, however gain more resistance
A summon ghost or specter that stays till it dies and fears certain enemies causing them to run in fear one morph could make it more like a banshee or whisp mother esq creature that instead lets out a scream stunning enemies instead of fearing them(stunned/feared enemies would take damage over time for duration of ability)
A bone colossus( basically same idea as before only a non ultimate) that has descent damage and resistance, but has a timer and morphs could be a flaming colossus with a damage boost/ now does short range aoe tic damage, but maybe shorter timer, or two smaller ones with split stats and maybe slightly longer duration
Ultimate (probably would be O.P. without significant work, but if the enemy necromancer s can do it then why can’t we) large ult cost, but you summon an undead necromancer that summons a small army of skeletons (whatever type your ability has morph wise) or a bone colossus(whatever type your ability is morphed to) could be randomized what it summons but it’s summons are separate from yours
Other summons could be creature based undead, or skeletal whatever
Third tree:based on other less touched aspects of conjuring
Abilities could include
- bound weapon summon a bound version of whatever weapon you have equipped and based on the type of weapon determines what it does stat or buff wise( like how destruction staff abilities vary based on the type of staff equipped)
Maybe some kind of conjuring barrier a barrier shield that protects allies from damage until it is destroyed
Conjure something ( not sure what it would be) to lure enemies to certain locations or drawing there agro away from you
( didn’t think much about the third tree since I still think illusion could go well with necromancy)
Would love to hear other oppinions and ideas about this (also there are potentially multiple typos)
Edited by Wysguy99 on November 26, 2017 4:06PM