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Potential Necromancer class idea

Wysguy99
Wysguy99
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I don’t know if anyone has brought this up, but to my knowledge I’m the first to come with this class idea. If they plan to keep adding chapters (like morrowind) I would imagine that they will inevitably add more classes.
And thus a necromancer/alteration/illusion class (no idea what a name might be) this would be designed for potential crowd control use, and potential abilities of what I’ve come up with so far
Necromancer-
An active pet ability that stays till death (like clanfear) non ultimate where you summon 3-5 Skelton’s (not a lot of health, but descent damage, easy for them to die hence 5 of them)
There could be some casted abilities like the warden where a creature is summoned to do one thing then is gone, like an undead spider that webs them in place, or something, etc(but I’d rather have a small army of active pets since your raising the dead)
Ultimate a bone colossus that when morphed is either on fire or maybe there are two with divided stats and smaller

Alteration-
Manipulating weapons and armor to make them do more damage or different damage types, or manipulating the battlefield, like say if you turned a certain part of the ground into something(haven’t thought about this one much

Illusion-
You could have an invisibility ability that’s an active cast, but after morph can be aoe to allow group members near you to be affected
Or a out of combat ability that can be used to attract enemy attention to a certain spot or when morphed turns to a fear that makes them flea, but usable out of combat
Ultimate could be a somekind if mad hysteria all enemies within aoe (trash mobs not elites or bosses) will begin attacking each other and all allies are shrouded from enemy sight.

[new ideas/ replacement alternatives for ability trees]

Alternative ideas for the three trees
-First tree: team resurrection based
Abilities: a teammate resurrection ability that allows you to revive an ally instantly at no soul-gem cost (usable probably only ounce every so often)
A ghost state your spirit separates from your body (like just after being revived) functions kinda like mist form only maybe while standing near allies they could gain some damage mitigation
Another self revive like the one from the soul magic passive only this one passive would allow you to skip the whole haunting ghost part putting your soul immediately in your body
A buff ability that allows your team to heal from the souls of recently deceased bodies(each enemy killed for duration of ability heals allies by a certain percentage of full health maybe 1% per kill or less(who knows)

-Second tree: based on necromancy specifically
Abilities: summon 3-5 skeletons that fight beside you till they die
Could be morphed into mage skeletons for magic damage( higher number than that of physical damage before) or more armored skeletons that don’t gain a damage buff, however gain more resistance
A summon ghost or specter that stays till it dies and fears certain enemies causing them to run in fear one morph could make it more like a banshee or whisp mother esq creature that instead lets out a scream stunning enemies instead of fearing them(stunned/feared enemies would take damage over time for duration of ability)
A bone colossus( basically same idea as before only a non ultimate) that has descent damage and resistance, but has a timer and morphs could be a flaming colossus with a damage boost/ now does short range aoe tic damage, but maybe shorter timer, or two smaller ones with split stats and maybe slightly longer duration
Ultimate (probably would be O.P. without significant work, but if the enemy necromancer s can do it then why can’t we) large ult cost, but you summon an undead necromancer that summons a small army of skeletons (whatever type your ability has morph wise) or a bone colossus(whatever type your ability is morphed to) could be randomized what it summons but it’s summons are separate from yours
Other summons could be creature based undead, or skeletal whatever

Third tree:based on other less touched aspects of conjuring
Abilities could include
- bound weapon summon a bound version of whatever weapon you have equipped and based on the type of weapon determines what it does stat or buff wise( like how destruction staff abilities vary based on the type of staff equipped)
Maybe some kind of conjuring barrier a barrier shield that protects allies from damage until it is destroyed
Conjure something ( not sure what it would be) to lure enemies to certain locations or drawing there agro away from you
( didn’t think much about the third tree since I still think illusion could go well with necromancy)

Would love to hear other oppinions and ideas about this (also there are potentially multiple typos)
Edited by Wysguy99 on November 26, 2017 4:06PM
  • ForsakenSin
    ForsakenSin
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    You had me at "necromancer"
    "By many i am seen as hero...as a savior of the Tamriel i will not stop until every Daedra every evil there is in Tamriel is vanquish by my hands..
    However i do this for my own purpose to gain trust of mortals to worship me and to eliminate my competition i will not bend my knee to lead your army to serve you Molag Bal , i will simply just take it from you.."--- Forsaken Sin( Magica Sorc)



    Arise From Darkness Forsaken SIn
    "You have been a loyal High Elf Magica Sorc
    Conjure of Darkness, Master of Magic
    Killer of Molag Bal and Savior of Ebonheart Pact
    Until Dark Brotherhood killed you...
    but now..NOW its time to Arise From Darkness once again..."

  • LukosCreyden
    LukosCreyden
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    I see Necromancer.

    I click "Agree".

    That is all.
    Struggling to find a new class to call home.Please send help.
  • Waffennacht
    Waffennacht
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    Dare I say Stam based summoned pets?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Urza1234
    Urza1234
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    Next "Chapter" needs a new weapon of each attribute type, or an increased number of skills for existing weapon lines.
  • Wysguy99
    Wysguy99
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    Dare I say Stam based summoned pets?

    That wouldn’t be bad, using the same example an undead spider as a Stam pet it could be given increased physical restance and damage, but weaker magic resistance, however it would depend how they did it or it could make or break the ability
  • Xvorg
    Xvorg
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    Please, not again.

    Necros here are the bad guys... I like them but it's too lore breaking that it is pointless.

    Regarding altereantion and illusion, well, most of the classes have them in some skills:

    Alteration: All the Earthen Earth tree (Except ash cloud), All the dark magic treen in sorcs, just to name some

    Illusion: All the shadow tree in NBs just to start


    Instead, I would like ZoS fixing current bugs bettar than making a new class that will send balance to the trash can... again.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Xvorg
    Xvorg
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    Wysguy99 wrote: »
    Dare I say Stam based summoned pets?

    That wouldn’t be bad, using the same example an undead spider as a Stam pet it could be given increased physical restance and damage, but weaker magic resistance, however it would depend how they did it or it could make or break the ability

    WW wolves are stam sumoned pets
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Kel
    Kel
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    Xvorg wrote: »
    Please, not again.

    Necros here are the bad guys... I like them but it's too lore breaking that it is pointless.

    Regarding altereantion and illusion, well, most of the classes have them in some skills:

    Alteration: All the Earthen Earth tree (Except ash cloud), All the dark magic treen in sorcs, just to name some

    Illusion: All the shadow tree in NBs just to start


    Instead, I would like ZoS fixing current bugs bettar than making a new class that will send balance to the trash can... again.

    Never understood the "we can't be necromancers because they are bad guys" and "They serve Molag Bal" lines when we have playable vampires.
    http://en.uesp.net/wiki/Lore:Necromancy
    Namely, this line here...

    "Molag Bal is also the father of vampires, undead creatures who often practice and have a heightened affinity for necromancy, or work alongside necromancers.Vampirism is often understood to be a form of necromancy."

    So, you could argue there is already a playable form of necromancy. It's not lore breaking to get them as a class, since we already have vampires. Not to name some quests that let you manipulate NPC choices or outright kill some. You don't necessarily have to choose to play as a "good guy" even without being a vampire.
    Get out of here with that "lore breaking...bad guy stuff". How many times did you take a dialogue choice that ended up killing a NPC? And even if you didn't, you still had a choice to do so. Meaning, the game gives you the choice to be a "bad guy" already. Having a necromancer class isn't that big of a stretch.

    This is also in lore...

    "The debate over necromancy has been raging in magical circles for centuries. Advocates of the Dark Practice decry its censorship, lamenting the sacrifice of knowledge at the altar of public opinion. One argument they've been known to give is that attaining a proper and ethical understanding of necromancy is vital to best combat the menaces who have given the practice such an infamous reputation."

    So, again, it's not lore breaking. It fits into lore quite nicely.
    Edited by Kel on November 24, 2017 2:40AM
  • Arobain
    Arobain
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    i had a necromancer idea of an ult, where you could rez X amount of allies around you or pve enemies, to fight for you if it would be players, they can come back for like 10 seconds with full stats returned, and maybe a buff, and then they would die again. or make it so the rez one person with super buffs
  • Witar
    Witar
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    Schools of magic are not in the game yet. So alteration and illusion is a no-no.
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • esp1992
    esp1992
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    jabrone77 wrote: »
    Xvorg wrote: »
    Please, not again.

    Necros here are the bad guys... I like them but it's too lore breaking that it is pointless.

    Regarding altereantion and illusion, well, most of the classes have them in some skills:

    Alteration: All the Earthen Earth tree (Except ash cloud), All the dark magic treen in sorcs, just to name some

    Illusion: All the shadow tree in NBs just to start


    Instead, I would like ZoS fixing current bugs bettar than making a new class that will send balance to the trash can... again.

    Never understood the "we can't be necromancers because they are bad guys" and "They serve Molag Bal" lines when we have playable vampires.
    http://en.uesp.net/wiki/Lore:Necromancy
    Namely, this line here...

    "Molag Bal is also the father of vampires, undead creatures who often practice and have a heightened affinity for necromancy, or work alongside necromancers.Vampirism is often understood to be a form of necromancy."

    So, you could argue there is already a playable form of necromancy. It's not lore breaking to get them as a class, since we already have vampires. Not to name some quests that let you manipulate NPC choices or outright kill some. You don't necessarily have to choose to play as a "good guy" even without being a vampire.
    Get out of here with that "lore breaking...bad guy stuff". How many times did you take a dialogue choice that ended up killing a NPC? And even if you didn't, you still had a choice to do so. Meaning, the game gives you the choice to be a "bad guy" already. Having a necromancer class isn't that big of a stretch.

    This is also in lore...

    "The debate over necromancy has been raging in magical circles for centuries. Advocates of the Dark Practice decry its censorship, lamenting the sacrifice of knowledge at the altar of public opinion. One argument they've been known to give is that attaining a proper and ethical understanding of necromancy is vital to best combat the menaces who have given the practice such an infamous reputation."

    So, again, it's not lore breaking. It fits into lore quite nicely.

    Or you could be an Anti-Hero That uses the Vile, Dark arts like Necromancy to do good! ;)
    MY CHARACTERS

    Clouse the White Warden - Breton AD MAG Warden
    Jaro the Wild Changeling - Bosmer AD STAM Warden
  • Wysguy99
    Wysguy99
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    Just updated with new ideas
  • Cheveyo
    Cheveyo
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    I don't think 5 skeles at once would work. And I'm someone who loved making Skelemancers in Diablo 2 just so I could fill the entire screen with them. You'd end up lagging people out. Or the skeles would get in the way in some form or another and become irritating.
  • Kel
    Kel
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    esp1992 wrote: »
    jabrone77 wrote: »
    Xvorg wrote: »
    Please, not again.

    Necros here are the bad guys... I like them but it's too lore breaking that it is pointless.

    Regarding altereantion and illusion, well, most of the classes have them in some skills:

    Alteration: All the Earthen Earth tree (Except ash cloud), All the dark magic treen in sorcs, just to name some

    Illusion: All the shadow tree in NBs just to start


    Instead, I would like ZoS fixing current bugs bettar than making a new class that will send balance to the trash can... again.

    Never understood the "we can't be necromancers because they are bad guys" and "They serve Molag Bal" lines when we have playable vampires.
    http://en.uesp.net/wiki/Lore:Necromancy
    Namely, this line here...

    "Molag Bal is also the father of vampires, undead creatures who often practice and have a heightened affinity for necromancy, or work alongside necromancers.Vampirism is often understood to be a form of necromancy."

    So, you could argue there is already a playable form of necromancy. It's not lore breaking to get them as a class, since we already have vampires. Not to name some quests that let you manipulate NPC choices or outright kill some. You don't necessarily have to choose to play as a "good guy" even without being a vampire.
    Get out of here with that "lore breaking...bad guy stuff". How many times did you take a dialogue choice that ended up killing a NPC? And even if you didn't, you still had a choice to do so. Meaning, the game gives you the choice to be a "bad guy" already. Having a necromancer class isn't that big of a stretch.

    This is also in lore...

    "The debate over necromancy has been raging in magical circles for centuries. Advocates of the Dark Practice decry its censorship, lamenting the sacrifice of knowledge at the altar of public opinion. One argument they've been known to give is that attaining a proper and ethical understanding of necromancy is vital to best combat the menaces who have given the practice such an infamous reputation."

    So, again, it's not lore breaking. It fits into lore quite nicely.

    Or you could be an Anti-Hero That uses the Vile, Dark arts like Necromancy to do good! ;)


    There is this part I guess you chose not to read or acknowledge...

    "attaining a proper and ethical understanding of necromancy is vital to best combat the menaces who have given the practice such an infamous reputation"

    Fighting fire with fire, if you will. Supported by this piece of lore.
    I just don't get the hang up of having this "I have to play as a good guy" mentality in a game that allows choices to be more shades of gray.
    And as I pointed out above, aren't you already using the vile dark arts of vampirism to do "good"? The game already allows that...so what is the diffrence exactly?
    Oh right....there isn't a diffrence..
    Edited by Kel on November 25, 2017 9:55PM
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