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Tired of Inventory Micromanagement

Leloush
Leloush
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Im very tired. Why you develepoers cant just make a chest in da house where i can collect all my gear?

Why i should everytime decide which set i should throw in a trash?

This micromanagement makes me pissed off. I cant relax playing this game. I cant collect everything i loot. I should switch my characters and remember where i hold a piece of set.

Stop it. ZOS. Make houses what they should be.
  • SquareSausage
    SquareSausage
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    Agreed, even with ESO plus its a shocking way to treat players?

    Play however you want is the tagline of the game? Should be play however you want aslong as you can remember what character you stored that gear on.

    Breakfast King
    PS4 EU
  • Jarryzzt
    Jarryzzt
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    ...on the one hand, I do miss my "bottomless chest of stuff" from Skyrim and Fallout 4. [Ah, post-DLC Fallout 4 with a skill that lets one fast-travel while encumbered. I think I was carrying around over three tons of gear and materials at one point, not counting probably ten times that much in the bottomless chest...]

    ...on the other hand, I can see how a) not giving players the option in ESO might have been a design decision; and b) irrespective of (a), inventory size is a part of the F2P economy and, likely, one of the more popular crown store purchases. In other words - deal with it, because it is highly unlikely to change.
  • Apache_Kid
    Apache_Kid
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    Couldn't agree more OP. We need more storage if not unlimited. Certain things like furnishings and siege take up too much space. We have these big empty houses that could have containers in them.... but Zo$....
  • xSkullfox
    xSkullfox
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    Groupfinder:
    The worst part is when it finally puts you in a group, your healer turns into a werewolf, your tank has 14k HP and the dps is heavy armor, using a restro staff and a two handed sword on the backbar. Then comes the 15 minute penalty before the cycle starts anew.

    Rulz of Morrowind:
    • The first rule of Morrowind is: You do not talk about Morrowind.
    • The second rule of Morrowind is: You do not talk about Morrowind.
    • Third rule of Morrowind: Someone yells NDA stuff, uploads images, streams, the game is over.
    • Fourth rule: only invited players can test.
    • Fifth rule: one invite at a time, fellas.
    • Sixth rule: crying or bashing on pts.
    • Seventh rule: NDA will go on as long as they have to.
    • And the eighth and final rule: If this is your first invite at Morrowind, you have to play.
  • coop500
    coop500
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    The best solution I can suggest is a personal guild bank, recruit newbies or when the game goes F2P for a few days, then some will stop playing and as long as you got 10 people, including yourself, you get 500 free bank space. Don't worry, if you drop below 10 you don't lose anything, you just can't deposit anything until you get 10 people again.
    Hoping for more playable races
  • RaddlemanNumber7
    RaddlemanNumber7
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    Most of my characters are bag holders to some extent. Before I can take them out adventuring I often have to empty the contents of there packs into the bank or swap the entire bag onto another character. It's a lot of clicking. It makes it difficult to take them out adventuring for short periods to do dailies or take advantage of an event.

    Storage in housing would be very welcome. I'll pay crowns for it. Take my money, please!
    PC EU
  • xSkullfox
    xSkullfox
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    coop500 wrote: »
    The best solution I can suggest is a personal guild bank, recruit newbies or when the game goes F2P for a few days, then some will stop playing and as long as you got 10 people, including yourself, you get 500 free bank space. Don't worry, if you drop below 10 you don't lose anything, you just can't deposit anything until you get 10 people again.

    You can ask some ppl on NA server, that works too and its faster.
    Groupfinder:
    The worst part is when it finally puts you in a group, your healer turns into a werewolf, your tank has 14k HP and the dps is heavy armor, using a restro staff and a two handed sword on the backbar. Then comes the 15 minute penalty before the cycle starts anew.

    Rulz of Morrowind:
    • The first rule of Morrowind is: You do not talk about Morrowind.
    • The second rule of Morrowind is: You do not talk about Morrowind.
    • Third rule of Morrowind: Someone yells NDA stuff, uploads images, streams, the game is over.
    • Fourth rule: only invited players can test.
    • Fifth rule: one invite at a time, fellas.
    • Sixth rule: crying or bashing on pts.
    • Seventh rule: NDA will go on as long as they have to.
    • And the eighth and final rule: If this is your first invite at Morrowind, you have to play.
  • ChimeraDeux
    ChimeraDeux
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    I would like to be able to craft mannequins, that i could store my armour and weapon sets on. That way I could go to my house and choose what to wear. This would free up my inventory and i would have an actual use for my house.
    Bartozak--Lvl 50--Nb Vamp Assassin
    Princess Shannanay--Lvl 50--Pet Sorc Vamp
    Nazir -- Lvl 50 --DK WW
    Old Joe Mule --Lvl 50 Templar PVP Meatshield
    Al'Kitty -- Lvl 5 mule
    Morc D'orc -- Lvl 5 mule
    Galliford -- Lvl 30 Mag Warden
  • apri
    apri
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    I could not agree more with the topic. Spending hours getting trough all the characters looking for this one item you are sure you have somewhere is so wasted. And having to delete whole sets which might become useful at some point just for the sake of inventory space is more than unpleasant. Unfortunately, what was suggested here...
    xSkullfox wrote: »

    ... is entirely unavailable on consoles. So we would need a solution for all platforms. Since I don't just want to rage about what we have, my suggestion to fix this issue is this:

    How about each new item we pickup does not just give us the loot but also a blueprint? Right, a blueprint to craft drop sets. To not mess up with the loot system, the crafted duplicates could be bound at pickup, so for personal use of the crafter only. The blueprint could be limited to the set item with a specific trait, as well. To craft the desired trait, we would have to pickup the item (and corresponding blueprint) with exactly that trait, basically as we were used to before transmutation came into place.

    Having craftable drop set items for personal use has 3 major advantages:

    1. This would entirely fix the inventory issues in a very convenient way because you can safely dismantle items you do not need yet but maybe at a later point.
    2. Crafting becomes more relevant again, even for drop sets which could not be crafted yet.
    3. Being able to craft drop sets after having found the proper blueprint eases the option to make duplicate sets for your alt chars in case you want to use similar setups on different damage dealers, tanks or healers. So less time for annoying grind and more playtime for the part of the game we actually want to play and enjoy. Win-win!
  • dodgehopper_ESO
    dodgehopper_ESO
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    apri wrote: »
    I could not agree more with the topic. Spending hours getting trough all the characters looking for this one item you are sure you have somewhere is so wasted. And having to delete whole sets which might become useful at some point just for the sake of inventory space is more than unpleasant. Unfortunately, what was suggested here...
    xSkullfox wrote: »

    ... is entirely unavailable on consoles. So we would need a solution for all platforms. Since I don't just want to rage about what we have, my suggestion to fix this issue is this:

    How about each new item we pickup does not just give us the loot but also a blueprint? Right, a blueprint to craft drop sets. To not mess up with the loot system, the crafted duplicates could be bound at pickup, so for personal use of the crafter only. The blueprint could be limited to the set item with a specific trait, as well. To craft the desired trait, we would have to pickup the item (and corresponding blueprint) with exactly that trait, basically as we were used to before transmutation came into place.

    Having craftable drop set items for personal use has 3 major advantages:

    1. This would entirely fix the inventory issues in a very convenient way because you can safely dismantle items you do not need yet but maybe at a later point.
    2. Crafting becomes more relevant again, even for drop sets which could not be crafted yet.
    3. Being able to craft drop sets after having found the proper blueprint eases the option to make duplicate sets for your alt chars in case you want to use similar setups on different damage dealers, tanks or healers. So less time for annoying grind and more playtime for the part of the game we actually want to play and enjoy. Win-win!

    I like this idea.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • VaranisArano
    VaranisArano
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    OP, I feel you. I'm a hoarder in video games.

    Options for dealing with hoarding in ESO.
    • Farm for money to increase your bag and bank space. But when you are full up...
    • Subscribe and use the Crafting Bag + double bank space + double furnishing slots for housing. Seriously, if you haven't done this, don't even start these complaints. I haven't, and so I don't actually complain about my inventory!
    • Bounce mail with items to friends you trust. This will let you store items in mail for up to 30 days safely as long as you don't forget about them. Super helpful for Festival items (before ZOS let them stack) or for stuff you want to transfer to another character without using your bank space.
    • Get a guild bank. Others have explained how to get a personal guild bank. I've got a guild bank that I share with friends I trust where we all share provisioning mats and low level mats to craft training gear for our alts.
    • For furnishings, buy more houses. Yeah, it seems silly to buy houses to store the stuff you want to put in your houses, but its pretty much the only way to deal with furnishings that you want to keep instead of selling them. (This is probably the reason why ZOS isn't adding storage for housing - housing is a gold sink and buying more houses for storage fits that bill.)
  • KingMagaw
    KingMagaw
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    Not going to happen as the current model is to force people to sub for any QoL in the game or spend hours managing your inventory.

    Any addition to this will detract people subscribing because craftbag is the only real reason to sub. Anything that takes away from this wont be introduced.

    It took, ~3 years for bank space to be doubled even though ZOS added quite a few new items/sets to the game. Also items are purposely kept un-stackable for this reason also, to force more people to sub.
  • redspecter23
    redspecter23
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    I'd love to have one place to consolidate all my hoarded gear. I have more than enough space to store what I want but it's spread around 13 characters right now. It's just a pain to swap around back and forth when an easier solution is right there. A box in my house. You could expand on that and have multiple boxes or mannequins, etc. Why ZOS is absolutely against this idea is beyond my comprehension. It's like some of the most basic MMO concepts are just something they have no interest in due to some need to be unique. ZOS, the ultimate MMO hipsters.
  • exeeter702
    exeeter702
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    Well to play devils advocate for a second.

    All player inventory is held server side so as to avoid things like duping and whatnot (at least i believe this to be the case), so perhaps a bottomless storage space would impose issues in the server in regards to data per player account.
  • Apache_Kid
    Apache_Kid
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    KingMagaw wrote: »
    Not going to happen as the current model is to force people to sub for any QoL in the game or spend hours managing your inventory.

    Any addition to this will detract people subscribing because craftbag is the only real reason to sub. Anything that takes away from this wont be introduced.

    It took, ~3 years for bank space to be doubled even though ZOS added quite a few new items/sets to the game. Also items are purposely kept un-stackable for this reason also, to force more people to sub.

    I'd be fine with them adding more storage bonuses to ESO+ subs. I bet it would help them sell more.
  • Malmai
    Malmai
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    Milk the cow.
  • KingMagaw
    KingMagaw
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    Apache_Kid wrote: »
    KingMagaw wrote: »
    Not going to happen as the current model is to force people to sub for any QoL in the game or spend hours managing your inventory.

    Any addition to this will detract people subscribing because craftbag is the only real reason to sub. Anything that takes away from this wont be introduced.

    It took, ~3 years for bank space to be doubled even though ZOS added quite a few new items/sets to the game. Also items are purposely kept un-stackable for this reason also, to force more people to sub.

    I'd be fine with them adding more storage bonuses to ESO+ subs. I bet it would help them sell more.

    There is Zero reason to do this based on, most daily players sub already for the craft bag. Increasing the rewards gained from the craftbag wont attract more.

    Non stackable items and Bound sets that cannot be banked are the main cause of my inventory hassle. ZOS keep adding more sets to the game and items yet ignore storage space, this isn't by chance but engineered so. Way back people said i was stupid for keeping infused vMA staffs and armours that weren't BIS. Glad i kept them but the hassle of doing so was marginal.
  • MrGarlic
    MrGarlic
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    I have 11 characters and quite frankly, 480 bank slots is not enough space to collect gear for them plus store items for sale that I can't get on my guild traders as the limit for items for sale is 30 at a time. (Most of my characters have their own inventories maxed to 200)

    Bank space should be infinite or at least significantly higher than 480. The micromanagement required at the moment is annoying and I am at times, forced to deconstruct or delete items that I would otherwise have liked to have kept.

    Also, a text search box on the bank and personal inventory should be an intrinsic part of the game, not requiring an addon.

    The interface in this game really could do with some tender loving care to make the game look contemporary and not like something from 1995.

    IMHO
    'Sharp Arrows'Mr.Garlic
    Hidden by darkness, a shadow in the night,A sped arrow dissecting the gloom,Finding it's target, such delight.
  • dodgehopper_ESO
    dodgehopper_ESO
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    KingMagaw wrote: »
    Not going to happen as the current model is to force people to sub for any QoL in the game or spend hours managing your inventory.

    Any addition to this will detract people subscribing because craftbag is the only real reason to sub. Anything that takes away from this wont be introduced.

    It took, ~3 years for bank space to be doubled even though ZOS added quite a few new items/sets to the game. Also items are purposely kept un-stackable for this reason also, to force more people to sub.

    I'm subbed and I still find inventory management a pain in the ass.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Apache_Kid
    Apache_Kid
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    KingMagaw wrote: »
    Apache_Kid wrote: »
    KingMagaw wrote: »
    Not going to happen as the current model is to force people to sub for any QoL in the game or spend hours managing your inventory.

    Any addition to this will detract people subscribing because craftbag is the only real reason to sub. Anything that takes away from this wont be introduced.

    It took, ~3 years for bank space to be doubled even though ZOS added quite a few new items/sets to the game. Also items are purposely kept un-stackable for this reason also, to force more people to sub.

    I'd be fine with them adding more storage bonuses to ESO+ subs. I bet it would help them sell more.

    There is Zero reason to do this based on, most daily players sub already for the craft bag. Increasing the rewards gained from the craftbag wont attract more.

    Non stackable items and Bound sets that cannot be banked are the main cause of my inventory hassle. ZOS keep adding more sets to the game and items yet ignore storage space, this isn't by chance but engineered so. Way back people said i was stupid for keeping infused vMA staffs and armours that weren't BIS. Glad i kept them but the hassle of doing so was marginal.

    It might. I don't see a reason why offering housing storage based on size of your house for subscribers. I agree with you that most of my problems come from gear I am saving so I don't have to farm it again. I would like to put that in my house in a container. Would be a good benefit for ESO+ in my opinion.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    As pointed out this in no way helps consoles so yes, something needs changed. I don’t think anything will be done. Look at how little has been done for the auction house search function in how long? But this an addon I’ve been using for some time. And it is awesome. It take a bit to set up properly, but you can basically set it to auto pull and auto desposit almost anything by catagory.

    So you got an alt with all the equipment on them? Set them to auto pull equip from the bank. One alt with all the wood crafting? Set them to autopull all the wood crafting supplies and all the others to auto deposit. Always want to have 5000 gold? Set it to deposit all gold over and withdraw more up to 5000.

    It takes seconds to run each time you open the bank.

    Anyway yeah sucks for console players or anyone with no intrest in addons. I don’t see it changing, because they either don’t know how, or don’t care.

    http://www.esoui.com/downloads/info753-BankManagerRevived.html
  • Iduyenn
    Iduyenn
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    I have the Idea of the year: your Alts are now npcs in your Home and you can Trade/access their inventory directely.

    Genius!
  • Left4Daud
    Left4Daud
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    I don't see why bag and bank space can't get increased by like 10-20 slots every major update. I mean yeah the price hikes on these things are astronomical but there isn't a logical reason to keep gimping inventory EXCEPT to push the craft bag/double bank space of the sub. Even with the double bank space, crafting bag, max bag space on characters, and a guild bank I'm still starving for more inventory slots and I barely hoard gear - it goes back to what was mentioned above, the system is limited by design and as a player it is still very frustrating even when you optimize your available slots.
  • Tandor
    Tandor
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    apri wrote: »
    I could not agree more with the topic. Spending hours getting trough all the characters looking for this one item you are sure you have somewhere is so wasted. And having to delete whole sets which might become useful at some point just for the sake of inventory space is more than unpleasant. Unfortunately, what was suggested here...
    xSkullfox wrote: »

    ... is entirely unavailable on consoles. So we would need a solution for all platforms. Since I don't just want to rage about what we have, my suggestion to fix this issue is this:

    How about each new item we pickup does not just give us the loot but also a blueprint? Right, a blueprint to craft drop sets. To not mess up with the loot system, the crafted duplicates could be bound at pickup, so for personal use of the crafter only. The blueprint could be limited to the set item with a specific trait, as well. To craft the desired trait, we would have to pickup the item (and corresponding blueprint) with exactly that trait, basically as we were used to before transmutation came into place.

    Having craftable drop set items for personal use has 3 major advantages:

    1. This would entirely fix the inventory issues in a very convenient way because you can safely dismantle items you do not need yet but maybe at a later point.
    2. Crafting becomes more relevant again, even for drop sets which could not be crafted yet.
    3. Being able to craft drop sets after having found the proper blueprint eases the option to make duplicate sets for your alt chars in case you want to use similar setups on different damage dealers, tanks or healers. So less time for annoying grind and more playtime for the part of the game we actually want to play and enjoy. Win-win!

    No thanks. I can only begin to imagine what my crafting menu would look like after several years of looting. Plus it wouldn't just give you the item you looted at lowest level, it would give you the recipe to create that item at max level, totally changing the game. Finally, some of us don't want everything handed to "alts" on a plate, all our characters are equal characters in their own right.

    As an alternative:-

    (a) Subscribe.

    (b) Don't hoard unnecessarily.

    Yes I'd like storage in my houses, but only as a desirable outcome, not as a necessity. There are simple ways round it being a necessity, regardless of platform.
  • Tandor
    Tandor
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    MrGarlic wrote: »
    I have 11 characters and quite frankly, 480 bank slots is not enough space to collect gear for them plus store items for sale that I can't get on my guild traders as the limit for items for sale is 30 at a time. (Most of my characters have their own inventories maxed to 200)

    Bank space should be infinite or at least significantly higher than 480. The micromanagement required at the moment is annoying and I am at times, forced to deconstruct or delete items that I would otherwise have liked to have kept.

    Also, a text search box on the bank and personal inventory should be an intrinsic part of the game, not requiring an addon.

    The interface in this game really could do with some tender loving care to make the game look contemporary and not like something from 1995.

    IMHO

    So 2,680 slots (excluding unlimited slots for materials) isn't enough for you? Really?

    (That's 11 characters with a potential 200 slots each plus 480 bank slots as per your figures, although isn't the current personal max 220 slots?)

    Have you considered rolling 3 mules?
    Edited by Tandor on November 25, 2017 8:10PM
  • dodgehopper_ESO
    dodgehopper_ESO
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    Tandor wrote: »
    MrGarlic wrote: »
    I have 11 characters and quite frankly, 480 bank slots is not enough space to collect gear for them plus store items for sale that I can't get on my guild traders as the limit for items for sale is 30 at a time. (Most of my characters have their own inventories maxed to 200)

    Bank space should be infinite or at least significantly higher than 480. The micromanagement required at the moment is annoying and I am at times, forced to deconstruct or delete items that I would otherwise have liked to have kept.

    Also, a text search box on the bank and personal inventory should be an intrinsic part of the game, not requiring an addon.

    The interface in this game really could do with some tender loving care to make the game look contemporary and not like something from 1995.

    IMHO

    So 2,680 slots (excluding unlimited slots for materials) isn't enough for you? Really?

    (That's 11 characters with a potential 200 slots each plus 480 bank slots as per your figures, although isn't the current personal max 220 slots?)

    Have you considered rolling 3 mules?

    Yes, lets put some duct tape on the problem.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • THWIP71
    THWIP71
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    Jarryzzt wrote: »
    ...on the one hand, I do miss my "bottomless chest of stuff" from Skyrim and Fallout 4. [Ah, post-DLC Fallout 4 with a skill that lets one fast-travel while encumbered. I think I was carrying around over three tons of gear and materials at one point, not counting probably ten times that much in the bottomless chest...]

    ...on the other hand, I can see how a) not giving players the option in ESO might have been a design decision; and b) irrespective of (a), inventory size is a part of the F2P economy and, likely, one of the more popular crown store purchases. In other words - deal with it, because it is highly unlikely to change.

    The endless storage in Oblivion and Skyrim was a huge problem for me, considering I'm a giant hoarding pack-rat (yes, that's redundant). I would literally scroll through my inventory for about 5 minutes trying to find stuff. Not to mention (though I will), I would have stashes all over the place, and sometimes forget where I put certain items. At least with ESO, I just have to remember which of my 10 alts have I stored something on. :|
    Edited by THWIP71 on November 25, 2017 8:24PM
  • Arciris
    Arciris
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    KingMagaw wrote: »
    Not going to happen as the current model is to force people to sub for any QoL in the game or spend hours managing your inventory.

    Any addition to this will detract people subscribing because craftbag is the only real reason to sub. Anything that takes away from this wont be introduced.

    It took, ~3 years for bank space to be doubled even though ZOS added quite a few new items/sets to the game. Also items are purposely kept un-stackable for this reason also, to force more people to sub.

    If they do indeed think that way, they should think twice about it.
    I'm subbed, have been for quite some time and inventory management is still a pain. I have 10 characters, 5 of which i rarely log into, another 3 that I just log to make some minor things and 2 that I actually play. All of my characters are at least at 180 slots Max bank too.
    I'm the guild master of my 13 inactive players too. But still, inventory management is a real pain. I want to say this again: inventory management is a pain.
    Stackable item sets would be such a relief, I could actually enjoy more of my characters. I haven't bought more character slots for that reason: they would be parked somewhere as mules and i wouldn't even remember what's in them, so not worth it imho.
  • xaraan
    xaraan
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    I'm sorry, but it's not a single player game. You should not be able to collect everything in the world, save it forever and throw it in a single chest like skyrim.

    There is a TON of inventory space in this game, it wasn't even a problem pre-crafting bag, pre-double bank space. Now it's a cakewalk. And frankly, in the past, most of the time someone made this complaint they hadn't even upgraded their bags or bankspace all the way. Now with the craft bag and double bank space it's so easy, even more so now that you can trait change and don't have to hold on to extra sets of something that might be ok in the future, or because you want to keep a monster head in each particular trait just in case.

    Whether you want it to be or not, inventory management is part of the game and it should be in an mmo, if people could just throw everything in a chest and never had to choose, the economy would be even more dead. You'd have multiples of everything in the world except for brand new content. It might not be a popular opinion, but things are good the way they are. Most I'd like to see is maybe a fixed amount of a weapon rack or armor stand that held x pieces and that's it and had a limit of how many you could own (no matter how many homes you had). I would not want to see the single player method of a chest that could hold every item you ever touched.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • KingMagaw
    KingMagaw
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    Apache_Kid wrote: »
    KingMagaw wrote: »
    Apache_Kid wrote: »
    KingMagaw wrote: »
    Not going to happen as the current model is to force people to sub for any QoL in the game or spend hours managing your inventory.

    Any addition to this will detract people subscribing because craftbag is the only real reason to sub. Anything that takes away from this wont be introduced.

    It took, ~3 years for bank space to be doubled even though ZOS added quite a few new items/sets to the game. Also items are purposely kept un-stackable for this reason also, to force more people to sub.

    I'd be fine with them adding more storage bonuses to ESO+ subs. I bet it would help them sell more.

    There is Zero reason to do this based on, most daily players sub already for the craft bag. Increasing the rewards gained from the craftbag wont attract more.

    Non stackable items and Bound sets that cannot be banked are the main cause of my inventory hassle. ZOS keep adding more sets to the game and items yet ignore storage space, this isn't by chance but engineered so. Way back people said i was stupid for keeping infused vMA staffs and armours that weren't BIS. Glad i kept them but the hassle of doing so was marginal.

    It might. I don't see a reason why offering housing storage based on size of your house for subscribers. I agree with you that most of my problems come from gear I am saving so I don't have to farm it again. I would like to put that in my house in a container. Would be a good benefit for ESO+ in my opinion.


    Let me be clear - Adding storage to housing in no way benefits ZOS as less people would subscribe. The only real daily perk of subscribing is the craft bag. That is the sole reason why such a simple addition to ESO has not be made.

    I run 14 characters, bag space maxed out. I own my own private guild bank of 500 spaces. Store Treasure Maps and other non bankable non stackable items in mail (40 mails constantly). I know all about the hassle of inventory micromanagement.
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