It should definitely matter what race you pick, you want unique races not just in appearance but their abilities. However with everyone trying to min/max their effectiveness, the choices often get very limited and the racials are too strongly leaning into either magic or stamina builds. This is very different from the main game in which you can be anything you want. Things like potion effectiveness, specific resistances, increased damage by missing % of health would all be unique without forcing you too much in one playstyle.
There would need to be more thought put into all that than "lets remove all racials" and I would still keep the current racials at least in a nerfed form to give slight advantages to min/maxing.
MLGProPlayer wrote: »I hate racial passives in games. It's even worse when classes are gender locked.
I would have liked to play as a dark skinned mage in this game. Can't do that if you plan to min-max.
MythicEmperor wrote: »MLGProPlayer wrote: »I hate racial passives in games. It's even worse when classes are gender locked.
I would have liked to play as a dark skinned mage in this game. Can't do that if you plan to min-max.
Dark-skinned? How about Dunmer?
MLGProPlayer wrote: »MythicEmperor wrote: »MLGProPlayer wrote: »I hate racial passives in games. It's even worse when classes are gender locked.
I would have liked to play as a dark skinned mage in this game. Can't do that if you plan to min-max.
Dark-skinned? How about Dunmer?
They're silver/gray skinned. I'm talking black/brown.
The question is why? What is your thought process? Give me some more information before I answer
The question is why? What is your thought process? Give me some more information before I answer
Exactly. I like that racial choices have an impact.
It is part of the play as you want which means we have actual choices. Glad Zos did not follow the boring way games like SWTOR handled race choice which is meaningless.
I rather change them to work more like in the single player games, an starting bonus not an end game one, that is static bonuses, primarily on skills, you start an skill with an bonus, skill also level up faster. Attributes would be an fixed value say 500 more, this would be inflated by level scaling.ThePrinceOfBargains wrote: »Every race can do everything. Some are just a little better at it than others. I have seen orc mag dks absolutely obliterate people, and altmer rangers do the same. Every race can do everything effectively. Some just are specialists.
The problem is, most people don’t respect this. It’s annoying to deal with these people when playing a build that’s opposite of what’s expected of your race.
They have a point regardless. However good you are without the proper racials, you’d be even better with them. They need to do away with racials. They’re completely unnecessary and restrictive. Goes against what they wanted from OT.
ThePrinceOfBargains wrote: »Every race can do everything. Some are just a little better at it than others. I have seen orc mag dks absolutely obliterate people, and altmer rangers do the same. Every race can do everything effectively. Some just are specialists.
The problem is, most people don’t respect this. It’s annoying to deal with these people when playing a build that’s opposite of what’s expected of your race.
They have a point regardless. However good you are without the proper racials, you’d be even better with them. They need to do away with racials. They’re completely unnecessary and restrictive. Goes against what they wanted from OT.
What does everyone think with the posibility of getting rid of racials or just changing them in to things that don't effect your class choice or performance?
Im an arognian nightblade. Have been for a couple years. Majority of the time solo or duo pvp and Grand Overlord on one of them. (Ya I got more than one Argonian nb lol). Take that information as you want but if you know how to play this game well enough your racials should not make or break you. Nightblade is known for dps for pvp and Argonian does NOT compliment dps increase. Shouldn't, and doesn't, matter. Just my experience.
Doing aways with them?What does everyone think with the posibility of getting rid of racials or just changing them in to things that don't effect your class choice or performance?
TheShadowScout wrote: »Doing aways with them?What does everyone think with the posibility of getting rid of racials or just changing them in to things that don't effect your class choice or performance?
NO!
This is the elder scrolls background, races being different is part of that.
Changing them so they don't affect performance?
NO!
Races having their distinct advantages in some fields is part of the TES lore as well.
Changing them so the performance bonus is not that big a deal once you hit endgame?
YES!
I really wish the racial passives were not as "must have" for certain builds. I would love to see them in ways that give you a leg up in the start, but are not that important at the end. I would love to see more balanced...
...heck, I personally would -love- to see a diminishing returns for attributes (softcaps!), and the racial boni just letting people reach this peak sooner. Which incidentally would make hybrid builds great again as well.
monktoasty wrote: »It be better to be tied to a constellation sign..you can pick any race but the bonus you get is based off if you choose the Mahe or thief signs etc
@DoctordarkspawnDoctordarkspawn wrote: »Personally, and this is a gripe I've allways had with elder scrolls games, I'd like to pick my racials.
Come on, some characters just come from another culture. Not every Khajiit is born in Elsweyr.
I agree. My character is a Redguard and a mage, and I miss out on good stats. The problem is that resources like stamina and magicka affect damage and healing, whereas in the singleplayer games they don't. Either let us choose racial passives, or make them not affect combat. I prefer the latter.