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Do away with racials?

  • dodgehopper_ESO
    dodgehopper_ESO
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    Nyx2 wrote: »
    It should definitely matter what race you pick, you want unique races not just in appearance but their abilities. However with everyone trying to min/max their effectiveness, the choices often get very limited and the racials are too strongly leaning into either magic or stamina builds. This is very different from the main game in which you can be anything you want. Things like potion effectiveness, specific resistances, increased damage by missing % of health would all be unique without forcing you too much in one playstyle.

    There would need to be more thought put into all that than "lets remove all racials" and I would still keep the current racials at least in a nerfed form to give slight advantages to min/maxing.

    I'd like to point out that it is also very different from the game that ESO use to be in its first year...
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • MythicEmperor
    MythicEmperor
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    I hate racial passives in games. It's even worse when classes are gender locked.

    I would have liked to play as a dark skinned mage in this game. Can't do that if you plan to min-max.

    Dark-skinned? How about Dunmer?
    With cold regards,
    Mythic

    Favorite Characters:
    Kilith Telvayn, Dunmer Telvanni Sorcerer (main)
    Kilith, Dunmer Magblade (old main)
    Vadusa Venim, Dunmer crafter (older main)
    Hir Hlaalu, Dunmer Warden
    Søren Icehelm, N'wah Warden
    Fargoth of Morrowind, Bosmer commoner
  • BuddyAces
    BuddyAces
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    I agree big time. I play stam toons. There's no reason not to go Redguard unless you want to gimp yourself and why would you want to do that? The difference shouldn't be as noticeable as it is currently.
    They nerfed magsorcs so hard stamsorcs felt it,lol - Somber97866

    I'm blown away by the utter stupidity I see here on the daily. - Wrekkedd
  • Beardimus
    Beardimus
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    Disagree. I think race should mean more not less.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Iccotak
    Iccotak
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    eh, nah. Doesn't fit Elder Scrolls to get rid of racials.
  • Tonturri
    Tonturri
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    I'd rather have all current racial passives become something we can pick on any character. Replace 'em with the flavor stuff - like the bonus exp to a certain skill tree, 1% more AP, swim speed/run speed (out of combat only if need be), etc.

    I really dislike my cute Bosmer mage missing out on pretty hefty chunks of regen, max magicka and damage just because I can't stand how Altmer look.
  • MLGProPlayer
    MLGProPlayer
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    I hate racial passives in games. It's even worse when classes are gender locked.

    I would have liked to play as a dark skinned mage in this game. Can't do that if you plan to min-max.

    Dark-skinned? How about Dunmer?

    They're silver/gray skinned. I'm talking black/brown.
  • Oakmontowls_ESO
    Oakmontowls_ESO
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    I hate racial passives in games. It's even worse when classes are gender locked.

    I would have liked to play as a dark skinned mage in this game. Can't do that if you plan to min-max.

    Dark-skinned? How about Dunmer?

    They're silver/gray skinned. I'm talking black/brown.

    Just have someone follow you around with the mud ball momento
  • idk
    idk
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    lazerlaz wrote: »
    The question is why? What is your thought process? Give me some more information before I answer :)

    Exactly. I like that racial choices have an impact.

    It is part of the play as you want which means we have actual choices. Glad Zos did not follow the boring way games like SWTOR handled race choice which is meaningless.


  • Tonturri
    Tonturri
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    idk wrote: »
    lazerlaz wrote: »
    The question is why? What is your thought process? Give me some more information before I answer :)

    Exactly. I like that racial choices have an impact.

    It is part of the play as you want which means we have actual choices. Glad Zos did not follow the boring way games like SWTOR handled race choice which is meaningless.


    I'm all for there being extra passives we can choose to further customize our characters, and choosing one means you can't have any of the others. My beef is that these extra passives drastically change what my character looks like.

    People (somewhere, sometime) keep going on about keeping PvE and PvP separate. I like to RP, so my character is a Bosmer. They're a caster in-character, so I gear them as a mage. I happen to like the magicka playstyle better than stamina the vast majority of the time. And yet, because of these things, I lose out on some pretty sweet bonuses in PvE and PvP content.

    To put this into perspective, on a Bosmer vs. Altmer on my magicka build, I'd gain...I believe almost/around 4k magicka, 200-300 regen, and...some amount of damage. I can't really put an exact number on it and can't be bothered to go in game to test what my current force pulse numbers are, then increase it by 6% or whatever the passive is.

    Those numbers could go down depending on my setup, but they could also go UP. In short, it's no small change.

    I can't really go 'you're wrong and this is wrong and your opinion is wrong'. I see your point, as there are some parts of the game I feel should be choices that 'matter', and some people will probably disagree with me on those. In this case though, I don't see why you can't choose what were previously Altmer passives for your Altmer, and same for all your characters as appropriate, while I can choose those same passives on my Bosmer - you'll never even see 'em, and your Altmer has Altmer-ish passives.
  • zaria
    zaria
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    Jade1986 wrote: »
    Every race can do everything. Some are just a little better at it than others. I have seen orc mag dks absolutely obliterate people, and altmer rangers do the same. Every race can do everything effectively. Some just are specialists.

    The problem is, most people don’t respect this. It’s annoying to deal with these people when playing a build that’s opposite of what’s expected of your race.

    They have a point regardless. However good you are without the proper racials, you’d be even better with them. They need to do away with racials. They’re completely unnecessary and restrictive. Goes against what they wanted from OT.
    I rather change them to work more like in the single player games, an starting bonus not an end game one, that is static bonuses, primarily on skills, you start an skill with an bonus, skill also level up faster. Attributes would be an fixed value say 500 more, this would be inflated by level scaling.
    Keep the flavor ones like pickpocket and swimming, keep the resistances.

    Its pretty weird that ESO who is an competitive multiplayer game makes race more important at high level than the single player game with difficulty slider swapping it around would be far more sensible.
    System survived because of soft caps during beta.
    And yes its mostly an annoyance and a proof on incompetence like no reply button for mail.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • teiselaise
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    I had huge problems once because I wanted to be a dps while being an argonian (before argonian rework).

    Some of the most fun I've had in the game was building around it
    Argonian masterrace
  • Chilly-McFreeze
    Chilly-McFreeze
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    Jade1986 wrote: »
    Every race can do everything. Some are just a little better at it than others. I have seen orc mag dks absolutely obliterate people, and altmer rangers do the same. Every race can do everything effectively. Some just are specialists.

    The problem is, most people don’t respect this. It’s annoying to deal with these people when playing a build that’s opposite of what’s expected of your race.

    They have a point regardless. However good you are without the proper racials, you’d be even better with them. They need to do away with racials. They’re completely unnecessary and restrictive. Goes against what they wanted from OT.

    What do they wanted from OT? To cut build diversity or to make grouping/ socializing easier and streamline/ open up the zones?

    Not everything has to be the exact same. If you argue about "being better with xyz" you simply chase the meta, a theoretical best. If you go all the way with this argument you also have to say that you are better with set x than set y, with classes being better at some roles than others, skills being more effective, build performing better and that there is no use in running anything else because "you would be better with the meta". So make everything exactly the same so nobody feels in the disadvantage?

    Seems like an clash of concepts.

    I for one enjoy my dunmer dot build stam sorc in pvp. Why? Because it is fun, because it adds bonus to things you wouldn't consider optimal - something that is taken away when you further "dumb down" the build process by deleting a whole layer of it. Someone mentioned swtor - a game that showed what dumbing down builds could bring.
  • theher0not
    theher0not
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    Remove racials, add a "trait" system. (it could use a better name but still)

    The trait system would have multiple packs of passives that the player could choose from, one representing each current racial skill line. You'd only be able to have one line at once but there would be a way to respec in case you want another line.

    That way people who want racials to be bound to one race play that with the specialisation that is equivalent to their current racials and the rest of us can choose the race we like the most.


    edit: any game design that forces one to choose between cosmetics and power is bad IMHO.
    Edited by theher0not on November 25, 2017 11:14AM
  • Wrubius_Coronaria
    Wrubius_Coronaria
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    Cladius30 wrote: »
    What does everyone think with the posibility of getting rid of racials or just changing them in to things that don't effect your class choice or performance?

    It could be nice. Put all racial passives in a skill tree and give us the choice to choose what we want when we are leveling. :)

    Instead of what we have currently (no choices), add severals options for each level of racial passives.
  • Jade1986
    Jade1986
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    lazerlaz wrote: »
    Im an arognian nightblade. Have been for a couple years. Majority of the time solo or duo pvp and Grand Overlord on one of them. (Ya I got more than one Argonian nb lol). Take that information as you want but if you know how to play this game well enough your racials should not make or break you. Nightblade is known for dps for pvp and Argonian does NOT compliment dps increase. Shouldn't, and doesn't, matter. Just my experience.

    Exactly. People get too caught up in " being the very best, LIKE NO ONE EVER WAAAAAAAS, Poke....."

    I mean....you get my point.
  • TheShadowScout
    TheShadowScout
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    Cladius30 wrote: »
    What does everyone think with the posibility of getting rid of racials or just changing them in to things that don't effect your class choice or performance?
    Doing aways with them?
    NO!
    This is the elder scrolls background, races being different is part of that.

    Changing them so they don't affect performance?
    NO!
    Races having their distinct advantages in some fields is part of the TES lore as well.

    Changing them so the performance bonus is not that big a deal once you hit endgame?
    YES!
    I really wish the racial passives were not as "must have" for certain builds. I would love to see them in ways that give you a leg up in the start, but are not that important at the end. I would love to see more balanced...
    ...heck, I personally would -love- to see a diminishing returns for attributes (softcaps!), and the racial boni just letting people reach this peak sooner. Which incidentally would make hybrid builds great again as well.
  • dodgehopper_ESO
    dodgehopper_ESO
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    Cladius30 wrote: »
    What does everyone think with the posibility of getting rid of racials or just changing them in to things that don't effect your class choice or performance?
    Doing aways with them?
    NO!
    This is the elder scrolls background, races being different is part of that.

    Changing them so they don't affect performance?
    NO!
    Races having their distinct advantages in some fields is part of the TES lore as well.

    Changing them so the performance bonus is not that big a deal once you hit endgame?
    YES!
    I really wish the racial passives were not as "must have" for certain builds. I would love to see them in ways that give you a leg up in the start, but are not that important at the end. I would love to see more balanced...
    ...heck, I personally would -love- to see a diminishing returns for attributes (softcaps!), and the racial boni just letting people reach this peak sooner. Which incidentally would make hybrid builds great again as well.

    We can dream.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • monktoasty
    monktoasty
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    It be better to be tied to a constellation sign..you can pick any race but the bonus you get is based off if you choose the Mahe or thief signs etc
  • JWKe
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    Racials is the very definition of TES. Removing Racials is like removing 1st Person.
    Edited by JWKe on November 25, 2017 5:22PM
  • Jade1986
    Jade1986
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    monktoasty wrote: »
    It be better to be tied to a constellation sign..you can pick any race but the bonus you get is based off if you choose the Mahe or thief signs etc

    I think that should be in addition to the racials we already have.
  • Doctordarkspawn
    Doctordarkspawn
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    Smepic wrote: »
    Personally, and this is a gripe I've allways had with elder scrolls games, I'd like to pick my racials.

    Come on, some characters just come from another culture. Not every Khajiit is born in Elsweyr.
    @Doctordarkspawn

    I agree. My character is a Redguard and a mage, and I miss out on good stats. The problem is that resources like stamina and magicka affect damage and healing, whereas in the singleplayer games they don't. Either let us choose racial passives, or make them not affect combat. I prefer the latter.

    Hell, I'd love to be able to choose other racials in the singleplayer games, but apparently that's so hardwired into the framework modders can tchange it.
  • CardboardedBox
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    There should be an option to choose what passives you want to give your character from the list of them.

    Like, it's weird how every race can play any role in the lore and npcs (such as orsinium having orc mages etc etc), yet players are funneled into specific roles.
  • newtinmpls
    newtinmpls
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    No
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • iiYuki
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    I like them, the idea that a high elf will make a better magicka sorcerer than a orc makes sense, a wood elf would be better with a bow or an argonian can swim significantly faster.
    I hate how most MMO's just give a lame racial ability usually on an insanely high cooldown that doesn't make it to your ability bar most of the time or a *** 1% passive or something else pointless.
    Edited by iiYuki on November 26, 2017 6:17PM
    "Play how you want... unless its not how we intended you to play in which case we'll nerf it".
    - ZO$

    - The ZO$ Theme Song: https://www.youtube.com/watch?v=gmUJWP_ebsQ
  • crjs1
    crjs1
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    Racial passives must stay! It is is one of the few areas of meaningful choice in the game and race has always been important in TES lore. Anyway any race can already play any role the passives really don’t make a huge difference - there is a argument there should be more racial passives not less, they add good flavour.
  • cmetzger93
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    I would like it if they removed racials and replaced them with a system where you choose what star you were born under and you get a bonus according to that. Similar to mundus stones but it cannot be changed.
  • emilyhyoyeon
    emilyhyoyeon
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    I don't want to remove racials but rather rework them in ways that other people have suggested
    IGN @ emilypumpkin
    Tullanisse Starborne altmer spellsword battlemage & scholar of the ayleids
    Qa'Rirra khajiit assassin & dancer
    Seliwequen Narilata altmer necromancer & debaucher
  • Katahdin
    Katahdin
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    No
    Beta tester November 2013
  • MehrunesFlagon
    MehrunesFlagon
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    Just leave them as is.No need for nerf due to rp purposes.
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