MythicEmperor wrote: »Slavery
One can not speak of House Telvanni without mentioning slavery. Honestly, I was quite disappointed by ESO: Morrowind's quests relating to slavery. The dialogue assumes the character to have real-world Western values where slavery is atrocious. While I am not asking for the player character to be forced to agree with slavery, I want there to be options. Not every character wants to be the hero. Some simply wish to follow a tradition they see as right. While we (assuming you live in a first-world country) may see this practice as barbaric and cruel, the people of Morrowind see it as tradition. House Telvanni believes that power confers right, and slaves are powerless, meaning they must be controlled lest their pure Dunmeri culture be tainted. I understand that some are too close-minded to understad such a mindset, but it truly is an interesting one to explore.
MythicEmperor wrote: »Slavery
One can not speak of House Telvanni without mentioning slavery. Honestly, I was quite disappointed by ESO: Morrowind's quests relating to slavery. The dialogue assumes the character to have real-world Western values where slavery is atrocious. While I am not asking for the player character to be forced to agree with slavery, I want there to be options. Not every character wants to be the hero. Some simply wish to follow a tradition they see as right. While we (assuming you live in a first-world country) may see this practice as barbaric and cruel, the people of Morrowind see it as tradition. House Telvanni believes that power confers right, and slaves are powerless, meaning they must be controlled lest their pure Dunmeri culture be tainted. I understand that some are too close-minded to understad such a mindset, but it truly is an interesting one to explore.
If you want there to be the option for us to support Slavery, then I also want the option to free Slaves and kill every Dunmer Slave Master I come across.
Only fair.
MythicEmperor wrote: »MythicEmperor wrote: »Slavery
One can not speak of House Telvanni without mentioning slavery. Honestly, I was quite disappointed by ESO: Morrowind's quests relating to slavery. The dialogue assumes the character to have real-world Western values where slavery is atrocious. While I am not asking for the player character to be forced to agree with slavery, I want there to be options. Not every character wants to be the hero. Some simply wish to follow a tradition they see as right. While we (assuming you live in a first-world country) may see this practice as barbaric and cruel, the people of Morrowind see it as tradition. House Telvanni believes that power confers right, and slaves are powerless, meaning they must be controlled lest their pure Dunmeri culture be tainted. I understand that some are too close-minded to understad such a mindset, but it truly is an interesting one to explore.
If you want there to be the option for us to support Slavery, then I also want the option to free Slaves and kill every Dunmer Slave Master I come across.
Only fair.
If you want there to be the option for us to free Slaves and kill every Dunmer Master you come across, then I also want the option to slaughter and enslave every filthy scaleback scum I come across.
You see the dilemma? I'm asking for dialogue options that allow for more roleplaying freedom. You're asking for an entirely new gameplay system which is biased to one extreme side. How could more dialogue choices hurt you? Simply don't choose them; RP is essential to the MMORPG genre.
Don't act like you've never played a 'bad' character before. You've probably done either the Thieves Guild or the Dark Brotherhood quests, and if you haven't, you've probably ruined some poor NPC's livelihood forcing him into eternal debt by pickpocketing his only valuables. Or maybe you killed some NPC of an adjacent alliance in PvE who had a family that is now cast into deep depression all because of your acts. Do you think all of those soldiers were volunteers? Many were probably drafted against their will. They didn't want to fight. They just wanted to live, and you took that from them. You took that from their families.
Do you see this moral dilemma where anything anyone does can be morally "evil?" This is why I despise moral arguments. Morality is different to everyone, especially to our fictional characters who grew up with different values. Why should my Telvanni have contemporary western values?
Don't tell me that murder and thievery are perfectly A OK when slavery is some magical line you won't cross. There is this backwards moral compass I come across all too often on these forums where acts such as genocide and torture are acceptable to discuss while slavery is some sacred topic were any sort of discussion on the matter will cause you to be struck down by furious lightning on the spot.
This is by no means the point of this thread, however, so do not continue to derail the topic. Just because you are too close-minded to tolerate fictional morality doesn't mean you should let everyone know.
To get back on topic: What unique aspects do you think ZOS could add to Port Telvannis? What sort of personalities, dialects, landscape, etc. would you expect to see? I, for one, think it would be neat if we were able to progress through a Telvanni 'guild' skill-line.
MythicEmperor wrote: »To get back on topic: What unique aspects do you think ZOS could add to Port Telvannis? What sort of personalities, dialects, landscape, etc. would you expect to see? I, for one, think it would be neat if we were able to progress through a Telvanni 'guild' skill-line.
Choosing to not free the slaves makes quests rather short if it is a dialogue option. But perhaps you can betray slaves on the run that trust you to help them. That would be fun and easy to program.
Necromancy - yes. Telvanni skill line - no. More green in the mushroom towers - yes. Towns with levitation pads - oh so much yes (might have bad fps though).
I would expect the landscape to be similar to Azura's Coast and the Ascadian Isles but perhaps with more volcanic cliff coasts. As for housing I'd like to see smaller Telvanni themed Houses and perhaps a Daedric ruin. There could also be a tower as a battleground arena, which could have stairs on the outside like in TES III, which would give a new dimension to a fight (up-down) and it would make you more cautious about where you walk as you could easily fall to your death. Not sure if any of these ideas are really good but that's what came to my mind first.
(@MythicEmperor do you know there is an RP guild on EU called Great House Telvanni? We can always use more like-minded people)
Doctordarkspawn wrote: »MythicEmperor wrote: »MythicEmperor wrote: »Slavery
One can not speak of House Telvanni without mentioning slavery. Honestly, I was quite disappointed by ESO: Morrowind's quests relating to slavery. The dialogue assumes the character to have real-world Western values where slavery is atrocious. While I am not asking for the player character to be forced to agree with slavery, I want there to be options. Not every character wants to be the hero. Some simply wish to follow a tradition they see as right. While we (assuming you live in a first-world country) may see this practice as barbaric and cruel, the people of Morrowind see it as tradition. House Telvanni believes that power confers right, and slaves are powerless, meaning they must be controlled lest their pure Dunmeri culture be tainted. I understand that some are too close-minded to understad such a mindset, but it truly is an interesting one to explore.
If you want there to be the option for us to support Slavery, then I also want the option to free Slaves and kill every Dunmer Slave Master I come across.
Only fair.
If you want there to be the option for us to free Slaves and kill every Dunmer Master you come across, then I also want the option to slaughter and enslave every filthy scaleback scum I come across.
You see the dilemma? I'm asking for dialogue options that allow for more roleplaying freedom. You're asking for an entirely new gameplay system which is biased to one extreme side. How could more dialogue choices hurt you? Simply don't choose them; RP is essential to the MMORPG genre.
Don't act like you've never played a 'bad' character before. You've probably done either the Thieves Guild or the Dark Brotherhood quests, and if you haven't, you've probably ruined some poor NPC's livelihood forcing him into eternal debt by pickpocketing his only valuables. Or maybe you killed some NPC of an adjacent alliance in PvE who had a family that is now cast into deep depression all because of your acts. Do you think all of those soldiers were volunteers? Many were probably drafted against their will. They didn't want to fight. They just wanted to live, and you took that from them. You took that from their families.
Do you see this moral dilemma where anything anyone does can be morally "evil?" This is why I despise moral arguments. Morality is different to everyone, especially to our fictional characters who grew up with different values. Why should my Telvanni have contemporary western values?
Don't tell me that murder and thievery are perfectly A OK when slavery is some magical line you won't cross. There is this backwards moral compass I come across all too often on these forums where acts such as genocide and torture are acceptable to discuss while slavery is some sacred topic were any sort of discussion on the matter will cause you to be struck down by furious lightning on the spot.
This is by no means the point of this thread, however, so do not continue to derail the topic. Just because you are too close-minded to tolerate fictional morality doesn't mean you should let everyone know.
To get back on topic: What unique aspects do you think ZOS could add to Port Telvannis? What sort of personalities, dialects, landscape, etc. would you expect to see? I, for one, think it would be neat if we were able to progress through a Telvanni 'guild' skill-line.
I love how you need to type of up an essay justifying this. It really shows your character.
The mans statement, and opinion, does not change.
Also, Fun fact: Slavery is abhorrant to most regions in Tamriel, hence why it is actively -illegal- in all places at this time except two: Vvardenfell, and Hews Bane, which is so corrupt the law is outright ignored. Because oddly enough, most people do not want to be enslaved, and considering the major religion is a peacefull and empathetic one, you do not have a leg to stand on to claim this is commonplace for -most people-.
I, personally, just don't have the heart to roleplay as a malevolent character. The negative acts I've committed through my characters I've done so through establishing some kind of morally..."acceptable", justification for them. The Dark Brotherhood Questline? I only used the Brotherhood in order to remove the Order's treachery from The Gold Coast. 99% of the time my Blade of Woe has only cut those either with blood on their own hands, or combatants that were in my way. The rest of the time is accidentally attacking innocent NPCs with an errant button press or I forgot to turn "Prevent Attacking Innocents" back on and It was impossible to leave the area while being attacked by a provoked NPC. I regretted having to kill someone in the Mage's Guild because they saw me stealing a piece for Kari's Hit List, and with two Guards by the only exit there was no way I could leave conventionally nor by Fast Travel while being assaulted. Whenever I go on Pickpocketting/Killing sprees with my Nightblade to make some gold? It's always at the Anvil Castle where every target is a Red Sails Pirate who undoubtedly *** and Pillaged elsewhere.
Understand, someone stealing your pocket watch is not the end of your world. Even being killed, though being the end of your world in every sense, is not the end of the world for others who knew you. Slavery. That's an ultimate sin. Slavery is the end of your world while you're still alive. Forced to suffer "living" as nothing but a piece of property. When you have a mind, a personality, an imagination, a soul, only to be regarded as a tool to handle, beat, use, and dispose. A person only gets one life in this existence, and they are born with the right to live it freely on their own terms. "An impoverished free Man is better off than a well cared for Slave."
When I played through the Argonian's Questline in Sadrith Mora, I had to suffer watching scared, desperate, hopeful fellow Khajiit get recaptured by Telvanni. One of them took up a blade to defend his freedom from being stolen again and was killed for it. And as they were marched back into cages, or worse, all I could do was stand there. Me. The Vestige, Hero of Tamriel and Coldharbour, and Alliance Champion thrice over. I couldn't do a thing to give those Khajiit the lives they deserved. To see the warm sands of Home one more time, and feel safe.
sigh
Yeah I can be a *** at times in the game. My Characters have robbed, murdered. They do it with heavy hearts, but they do it nonetheless, and will continue to do so. But Slavery is still a line in the sand for me.MythicEmperor wrote: »To get back on topic: What unique aspects do you think ZOS could add to Port Telvannis? What sort of personalities, dialects, landscape, etc. would you expect to see? I, for one, think it would be neat if we were able to progress through a Telvanni 'guild' skill-line.
Frankly I have no idea. I don't know what that city is like, was it featured in TES: III? Making a Telvanni specific "Guild" Skill Tree wouldn't be a bad idea if it followed the Brotherhood and Thieve's Trees. But since the Telvanni are known for powerful Mages, and we already have a Mage's Guild Skill Tree, I've no clue what their Tree would be.
MythicEmperor wrote: »Doctordarkspawn wrote: »MythicEmperor wrote: »MythicEmperor wrote: »Slavery
One can not speak of House Telvanni without mentioning slavery. Honestly, I was quite disappointed by ESO: Morrowind's quests relating to slavery. The dialogue assumes the character to have real-world Western values where slavery is atrocious. While I am not asking for the player character to be forced to agree with slavery, I want there to be options. Not every character wants to be the hero. Some simply wish to follow a tradition they see as right. While we (assuming you live in a first-world country) may see this practice as barbaric and cruel, the people of Morrowind see it as tradition. House Telvanni believes that power confers right, and slaves are powerless, meaning they must be controlled lest their pure Dunmeri culture be tainted. I understand that some are too close-minded to understad such a mindset, but it truly is an interesting one to explore.
If you want there to be the option for us to support Slavery, then I also want the option to free Slaves and kill every Dunmer Slave Master I come across.
Only fair.
If you want there to be the option for us to free Slaves and kill every Dunmer Master you come across, then I also want the option to slaughter and enslave every filthy scaleback scum I come across.
You see the dilemma? I'm asking for dialogue options that allow for more roleplaying freedom. You're asking for an entirely new gameplay system which is biased to one extreme side. How could more dialogue choices hurt you? Simply don't choose them; RP is essential to the MMORPG genre.
Don't act like you've never played a 'bad' character before. You've probably done either the Thieves Guild or the Dark Brotherhood quests, and if you haven't, you've probably ruined some poor NPC's livelihood forcing him into eternal debt by pickpocketing his only valuables. Or maybe you killed some NPC of an adjacent alliance in PvE who had a family that is now cast into deep depression all because of your acts. Do you think all of those soldiers were volunteers? Many were probably drafted against their will. They didn't want to fight. They just wanted to live, and you took that from them. You took that from their families.
Do you see this moral dilemma where anything anyone does can be morally "evil?" This is why I despise moral arguments. Morality is different to everyone, especially to our fictional characters who grew up with different values. Why should my Telvanni have contemporary western values?
Don't tell me that murder and thievery are perfectly A OK when slavery is some magical line you won't cross. There is this backwards moral compass I come across all too often on these forums where acts such as genocide and torture are acceptable to discuss while slavery is some sacred topic were any sort of discussion on the matter will cause you to be struck down by furious lightning on the spot.
This is by no means the point of this thread, however, so do not continue to derail the topic. Just because you are too close-minded to tolerate fictional morality doesn't mean you should let everyone know.
To get back on topic: What unique aspects do you think ZOS could add to Port Telvannis? What sort of personalities, dialects, landscape, etc. would you expect to see? I, for one, think it would be neat if we were able to progress through a Telvanni 'guild' skill-line.
I love how you need to type of up an essay justifying this. It really shows your character.
The mans statement, and opinion, does not change.
Also, Fun fact: Slavery is abhorrant to most regions in Tamriel, hence why it is actively -illegal- in all places at this time except two: Vvardenfell, and Hews Bane, which is so corrupt the law is outright ignored. Because oddly enough, most people do not want to be enslaved, and considering the major religion is a peacefull and empathetic one, you do not have a leg to stand on to claim this is commonplace for -most people-.
Allow me to correct a bit of misinformation: Slavery is legal in all of Morrowind; the enslavement of Pact races is illegal in all but Eastern Vvardenfell (House Redoran joined the Pact and they control western Vvardenfell), the Telvanni Coast (the piece of land that juts out to the east of Morrowind), and Port Telvannis. If "Pact Pamphlet: Congratulations!" is to be taken seriously, however, then slavery is still legal in eastern Vvardenfell, the Telvanni Coast, and Port Telvannis. (Edit: I forgot to mention that House Dres is specifically excluded from the list of Great Houses who accepted this supposed slavery ban according to the sketchy pamphlet, meaning that the enslavement of non-Pact races is still commonplace in large portions of the base game, which is evident by the Khajiit slaves that can be found in Stonefalls and, iirc, Deshaan)
"Abusive fantasies?" I hate slavery. It is a terrible and barbaric institution. My Telvanni Master loves it, however. I can, unlike some, draw the line between fiction and reality.
Doctordarkspawn wrote: »[...]MythicEmperor wrote: »Doctordarkspawn wrote: »MythicEmperor wrote: »MythicEmperor wrote: »Slavery
One can not speak of House Telvanni without mentioning slavery. Honestly, I was quite disappointed by ESO: Morrowind's quests relating to slavery. The dialogue assumes the character to have real-world Western values where slavery is atrocious. While I am not asking for the player character to be forced to agree with slavery, I want there to be options. Not every character wants to be the hero. Some simply wish to follow a tradition they see as right. While we (assuming you live in a first-world country) may see this practice as barbaric and cruel, the people of Morrowind see it as tradition. House Telvanni believes that power confers right, and slaves are powerless, meaning they must be controlled lest their pure Dunmeri culture be tainted. I understand that some are too close-minded to understad such a mindset, but it truly is an interesting one to explore.
If you want there to be the option for us to support Slavery, then I also want the option to free Slaves and kill every Dunmer Slave Master I come across.
Only fair.
If you want there to be the option for us to free Slaves and kill every Dunmer Master you come across, then I also want the option to slaughter and enslave every filthy scaleback scum I come across.
You see the dilemma? I'm asking for dialogue options that allow for more roleplaying freedom. You're asking for an entirely new gameplay system which is biased to one extreme side. How could more dialogue choices hurt you? Simply don't choose them; RP is essential to the MMORPG genre.
Don't act like you've never played a 'bad' character before. You've probably done either the Thieves Guild or the Dark Brotherhood quests, and if you haven't, you've probably ruined some poor NPC's livelihood forcing him into eternal debt by pickpocketing his only valuables. Or maybe you killed some NPC of an adjacent alliance in PvE who had a family that is now cast into deep depression all because of your acts. Do you think all of those soldiers were volunteers? Many were probably drafted against their will. They didn't want to fight. They just wanted to live, and you took that from them. You took that from their families.
Do you see this moral dilemma where anything anyone does can be morally "evil?" This is why I despise moral arguments. Morality is different to everyone, especially to our fictional characters who grew up with different values. Why should my Telvanni have contemporary western values?
Don't tell me that murder and thievery are perfectly A OK when slavery is some magical line you won't cross. There is this backwards moral compass I come across all too often on these forums where acts such as genocide and torture are acceptable to discuss while slavery is some sacred topic were any sort of discussion on the matter will cause you to be struck down by furious lightning on the spot.
This is by no means the point of this thread, however, so do not continue to derail the topic. Just because you are too close-minded to tolerate fictional morality doesn't mean you should let everyone know.
To get back on topic: What unique aspects do you think ZOS could add to Port Telvannis? What sort of personalities, dialects, landscape, etc. would you expect to see? I, for one, think it would be neat if we were able to progress through a Telvanni 'guild' skill-line.
I love how you need to type of up an essay justifying this. It really shows your character.
The mans statement, and opinion, does not change.
Also, Fun fact: Slavery is abhorrant to most regions in Tamriel, hence why it is actively -illegal- in all places at this time except two: Vvardenfell, and Hews Bane, which is so corrupt the law is outright ignored. Because oddly enough, most people do not want to be enslaved, and considering the major religion is a peacefull and empathetic one, you do not have a leg to stand on to claim this is commonplace for -most people-.
Allow me to correct a bit of misinformation: Slavery is legal in all of Morrowind; the enslavement of Pact races is illegal in all but Eastern Vvardenfell (House Redoran joined the Pact and they control western Vvardenfell), the Telvanni Coast (the piece of land that juts out to the east of Morrowind), and Port Telvannis. If "Pact Pamphlet: Congratulations!" is to be taken seriously, however, then slavery is still legal in eastern Vvardenfell, the Telvanni Coast, and Port Telvannis. (Edit: I forgot to mention that House Dres is specifically excluded from the list of Great Houses who accepted this supposed slavery ban according to the sketchy pamphlet, meaning that the enslavement of non-Pact races is still commonplace in large portions of the base game, which is evident by the Khajiit slaves that can be found in Stonefalls and, iirc, Deshaan)
"Abusive fantasies?" I hate slavery. It is a terrible and barbaric institution. My Telvanni Master loves it, however. I can, unlike some, draw the line between fiction and reality.
As for 'unable to seperate fiction and reality', let me make this point perfectly clear.
If you were not invested in the continual appearence, depiction, and from your own post, glorification of Slavery, you would not be arguing it. If you are this ready to type up defense after defense, some part of you wants to see it. And I suggest you take it as a warning sign, and seek psychiatric help.
Furthermore, attempting to brute force me into playing through what you want to play despite the fact it clashes with my characters values and my own, saying I'm a sensative snowflake who cant leave they're own prejudice at the door, is nonsense. I can. I just dont want to.
Doctordarkspawn wrote: »[...]MythicEmperor wrote: »Doctordarkspawn wrote: »MythicEmperor wrote: »MythicEmperor wrote: »Slavery
One can not speak of House Telvanni without mentioning slavery. Honestly, I was quite disappointed by ESO: Morrowind's quests relating to slavery. The dialogue assumes the character to have real-world Western values where slavery is atrocious. While I am not asking for the player character to be forced to agree with slavery, I want there to be options. Not every character wants to be the hero. Some simply wish to follow a tradition they see as right. While we (assuming you live in a first-world country) may see this practice as barbaric and cruel, the people of Morrowind see it as tradition. House Telvanni believes that power confers right, and slaves are powerless, meaning they must be controlled lest their pure Dunmeri culture be tainted. I understand that some are too close-minded to understad such a mindset, but it truly is an interesting one to explore.
If you want there to be the option for us to support Slavery, then I also want the option to free Slaves and kill every Dunmer Slave Master I come across.
Only fair.
If you want there to be the option for us to free Slaves and kill every Dunmer Master you come across, then I also want the option to slaughter and enslave every filthy scaleback scum I come across.
You see the dilemma? I'm asking for dialogue options that allow for more roleplaying freedom. You're asking for an entirely new gameplay system which is biased to one extreme side. How could more dialogue choices hurt you? Simply don't choose them; RP is essential to the MMORPG genre.
Don't act like you've never played a 'bad' character before. You've probably done either the Thieves Guild or the Dark Brotherhood quests, and if you haven't, you've probably ruined some poor NPC's livelihood forcing him into eternal debt by pickpocketing his only valuables. Or maybe you killed some NPC of an adjacent alliance in PvE who had a family that is now cast into deep depression all because of your acts. Do you think all of those soldiers were volunteers? Many were probably drafted against their will. They didn't want to fight. They just wanted to live, and you took that from them. You took that from their families.
Do you see this moral dilemma where anything anyone does can be morally "evil?" This is why I despise moral arguments. Morality is different to everyone, especially to our fictional characters who grew up with different values. Why should my Telvanni have contemporary western values?
Don't tell me that murder and thievery are perfectly A OK when slavery is some magical line you won't cross. There is this backwards moral compass I come across all too often on these forums where acts such as genocide and torture are acceptable to discuss while slavery is some sacred topic were any sort of discussion on the matter will cause you to be struck down by furious lightning on the spot.
This is by no means the point of this thread, however, so do not continue to derail the topic. Just because you are too close-minded to tolerate fictional morality doesn't mean you should let everyone know.
To get back on topic: What unique aspects do you think ZOS could add to Port Telvannis? What sort of personalities, dialects, landscape, etc. would you expect to see? I, for one, think it would be neat if we were able to progress through a Telvanni 'guild' skill-line.
I love how you need to type of up an essay justifying this. It really shows your character.
The mans statement, and opinion, does not change.
Also, Fun fact: Slavery is abhorrant to most regions in Tamriel, hence why it is actively -illegal- in all places at this time except two: Vvardenfell, and Hews Bane, which is so corrupt the law is outright ignored. Because oddly enough, most people do not want to be enslaved, and considering the major religion is a peacefull and empathetic one, you do not have a leg to stand on to claim this is commonplace for -most people-.
Allow me to correct a bit of misinformation: Slavery is legal in all of Morrowind; the enslavement of Pact races is illegal in all but Eastern Vvardenfell (House Redoran joined the Pact and they control western Vvardenfell), the Telvanni Coast (the piece of land that juts out to the east of Morrowind), and Port Telvannis. If "Pact Pamphlet: Congratulations!" is to be taken seriously, however, then slavery is still legal in eastern Vvardenfell, the Telvanni Coast, and Port Telvannis. (Edit: I forgot to mention that House Dres is specifically excluded from the list of Great Houses who accepted this supposed slavery ban according to the sketchy pamphlet, meaning that the enslavement of non-Pact races is still commonplace in large portions of the base game, which is evident by the Khajiit slaves that can be found in Stonefalls and, iirc, Deshaan)
"Abusive fantasies?" I hate slavery. It is a terrible and barbaric institution. My Telvanni Master loves it, however. I can, unlike some, draw the line between fiction and reality.
As for 'unable to seperate fiction and reality', let me make this point perfectly clear.
If you were not invested in the continual appearence, depiction, and from your own post, glorification of Slavery, you would not be arguing it. If you are this ready to type up defense after defense, some part of you wants to see it. And I suggest you take it as a warning sign, and seek psychiatric help.
Furthermore, attempting to brute force me into playing through what you want to play despite the fact it clashes with my characters values and my own, saying I'm a sensative snowflake who cant leave they're own prejudice at the door, is nonsense. I can. I just dont want to.
So on one hand you accuse others for playing a character with different moral attitudes than you own, on the other you state outright that you don't want to let go of your real life morality for your own character. Which means you judge other people's character by your own real life standards. I think the accusation to be unable to seperate fiction and reality stands just fine in that case.
And would that be a problem? Such decision would cut one quest line, but it could maybe open the new different one.Choosing to not free the slaves makes quests rather short if it is a dialogue option.
Doctordarkspawn wrote: »MythicEmperor wrote: »Doctordarkspawn wrote: »MythicEmperor wrote: »MythicEmperor wrote: »Slavery
One can not speak of House Telvanni without mentioning slavery. Honestly, I was quite disappointed by ESO: Morrowind's quests relating to slavery. The dialogue assumes the character to have real-world Western values where slavery is atrocious. While I am not asking for the player character to be forced to agree with slavery, I want there to be options. Not every character wants to be the hero. Some simply wish to follow a tradition they see as right. While we (assuming you live in a first-world country) may see this practice as barbaric and cruel, the people of Morrowind see it as tradition. House Telvanni believes that power confers right, and slaves are powerless, meaning they must be controlled lest their pure Dunmeri culture be tainted. I understand that some are too close-minded to understad such a mindset, but it truly is an interesting one to explore.
If you want there to be the option for us to support Slavery, then I also want the option to free Slaves and kill every Dunmer Slave Master I come across.
Only fair.
If you want there to be the option for us to free Slaves and kill every Dunmer Master you come across, then I also want the option to slaughter and enslave every filthy scaleback scum I come across.
You see the dilemma? I'm asking for dialogue options that allow for more roleplaying freedom. You're asking for an entirely new gameplay system which is biased to one extreme side. How could more dialogue choices hurt you? Simply don't choose them; RP is essential to the MMORPG genre.
Don't act like you've never played a 'bad' character before. You've probably done either the Thieves Guild or the Dark Brotherhood quests, and if you haven't, you've probably ruined some poor NPC's livelihood forcing him into eternal debt by pickpocketing his only valuables. Or maybe you killed some NPC of an adjacent alliance in PvE who had a family that is now cast into deep depression all because of your acts. Do you think all of those soldiers were volunteers? Many were probably drafted against their will. They didn't want to fight. They just wanted to live, and you took that from them. You took that from their families.
Do you see this moral dilemma where anything anyone does can be morally "evil?" This is why I despise moral arguments. Morality is different to everyone, especially to our fictional characters who grew up with different values. Why should my Telvanni have contemporary western values?
Don't tell me that murder and thievery are perfectly A OK when slavery is some magical line you won't cross. There is this backwards moral compass I come across all too often on these forums where acts such as genocide and torture are acceptable to discuss while slavery is some sacred topic were any sort of discussion on the matter will cause you to be struck down by furious lightning on the spot.
This is by no means the point of this thread, however, so do not continue to derail the topic. Just because you are too close-minded to tolerate fictional morality doesn't mean you should let everyone know.
To get back on topic: What unique aspects do you think ZOS could add to Port Telvannis? What sort of personalities, dialects, landscape, etc. would you expect to see? I, for one, think it would be neat if we were able to progress through a Telvanni 'guild' skill-line.
I love how you need to type of up an essay justifying this. It really shows your character.
The mans statement, and opinion, does not change.
Also, Fun fact: Slavery is abhorrant to most regions in Tamriel, hence why it is actively -illegal- in all places at this time except two: Vvardenfell, and Hews Bane, which is so corrupt the law is outright ignored. Because oddly enough, most people do not want to be enslaved, and considering the major religion is a peacefull and empathetic one, you do not have a leg to stand on to claim this is commonplace for -most people-.
Allow me to correct a bit of misinformation: Slavery is legal in all of Morrowind; the enslavement of Pact races is illegal in all but Eastern Vvardenfell (House Redoran joined the Pact and they control western Vvardenfell), the Telvanni Coast (the piece of land that juts out to the east of Morrowind), and Port Telvannis. If "Pact Pamphlet: Congratulations!" is to be taken seriously, however, then slavery is still legal in eastern Vvardenfell, the Telvanni Coast, and Port Telvannis. (Edit: I forgot to mention that House Dres is specifically excluded from the list of Great Houses who accepted this supposed slavery ban according to the sketchy pamphlet, meaning that the enslavement of non-Pact races is still commonplace in large portions of the base game, which is evident by the Khajiit slaves that can be found in Stonefalls and, iirc, Deshaan)
"Abusive fantasies?" I hate slavery. It is a terrible and barbaric institution. My Telvanni Master loves it, however. I can, unlike some, draw the line between fiction and reality.
There's some despute over that, actually.
It's banned on a house by house basis, and while Kragenmoor exists apparently it's soft retconned in Morrowind. Apparently, the Pact outright banned it, however, Vvardenfell refused to join the pact. This does not excluse the -rest of the world- however, so my point still holds.
((I didn't do enough to research sources for this apparent change, and quite frankly I dont feel like going back enough to check. But I heard -alot- of chatter about it, and specifically how many Dunmer RPers hated it and refused to use it, fleeing to headcannon. So there you go.))
As for 'unable to seperate fiction and reality', let me make this point perfectly clear.
If you were not invested in the continual appearence, depiction, and from your own post, glorification of Slavery, you would not be arguing it. If you are this ready to type up defense after defense, some part of you wants to see it. And I suggest you take it as a warning sign, and seek psychiatric help.
Furthermore, attempting to brute force me into playing through what you want to play despite the fact it clashes with my characters values and my own, saying I'm a sensative snowflake who cant leave they're own prejudice at the door, is nonsense. I can. I just dont want to.
I have had it about up to here : points at the sky and stands on her tippy toes : to dlcs in morrowind and areas around daggerfall. We need some Summerset and Blackmarsh dlcs for te love of dibella!
MythicEmperor wrote: »Hello all! Being an avid fan of House Telvanni, I want little more out of ESO than more Telvanni content. These points, while tailored to Port Telvannis, could also be applied to a Telvanni Coast Chapter.
Necromancy
Necromancy is a key point that many tend to overlook when speaking about Morrowind. Many are under the false assumption that Necromancy is outlawed in its entirety. This is far from the truth. According to "Ancestors and the Dunmer (Abridged)," which can be found within ESO, "The Dark Elves would never think of practicing sorcerous necromancy upon any Dark Elf or upon the remains of any Elf. However, Dark Elves consider the human and Orcish races to be little more than animals. There is no injunction against necromancy upon such remains, or on the remains of any animal, bird, or insect." Should this information that strays from the key topic of Dunmer ancestors be important enough to include in an abridged edition of the book, it must be significant. Of all the Great Houses, House Telvanni (being tolerant of vampires, which the other Houses fanatically hunt) is the most likely candidate for the source of this inclusion. It would add a unique spin to the DLC as necromancy is typically seen as "evil," as subjective as that label is. Societies tend to shun necromancers, forcing them into hiding. A culture where necromancy is commonly practiced on animals and 'lesser' races would be an interesting one to explore as it would be nothing like we've ever seen.
Slavery
One can not speak of House Telvanni without mentioning slavery. Honestly, I was quite disappointed by ESO: Morrowind's quests relating to slavery. The dialogue assumes the character to have real-world Western values where slavery is atrocious. While I am not asking for the player character to be forced to agree with slavery, I want there to be options. Not every character wants to be the hero. Some simply wish to follow a tradition they see as right. While we (assuming you live in a first-world country) may see this practice as barbaric and cruel, the people of Morrowind see it as tradition. House Telvanni believes that power confers right, and slaves are powerless, meaning they must be controlled lest their pure Dunmeri culture be tainted. I understand that some are too close-minded to understad such a mindset, but it truly is an interesting one to explore.
Magic and Towers
More important to House Telvanni than slavery, magic acts as the foundation to the Great House. It should be a key component in the story and setting. It would be interesting to see a more widespread usage of levitation 'pads' when simply traversing the city. Furthermore, many (including myself) dislike the relatively putrid Telvanni "flesh atronach" design which sits atop a stone foundation. This can be fixed in a manner corresponding to the new tower lore. How? Magic. It is now 'known' that the more developed the mage, the more developed the fungus covering the tower. If it is known that the stone is eventually consumed entirely, what place would be more suitable for entirely mushroom towers than Port Telvannis? The new towers could also have a darker brown-green coloration which could be ascribed to a differing climate.
These are just a few ideas regarding Port Telvannis that have been circulating through my head. Hopefully this information will be of some value to someone.
MythicEmperor wrote: »Because people just love to derail my threads into a discussion of lore slavery, let's give the topic a break (unless, of course, you want to talk about how it could be used in the potential DLC).
How do you guys think that necromancy could be used in a Telvanni way?
MythicEmperor wrote: »I have had it about up to here : points at the sky and stands on her tippy toes : to dlcs in morrowind and areas around daggerfall. We need some Summerset and Blackmarsh dlcs for te love of dibella!
I would definitely love a Summerset chapter. According toSotha Sil after completing the CWC MQ, Summerset is likely next in line.
I'm just trying to generate ideas well in advance so that ZOS knows what the community would like to see. (The side of the community that respects the lore, that is)
MythicEmperor wrote: »I have had it about up to here : points at the sky and stands on her tippy toes : to dlcs in morrowind and areas around daggerfall. We need some Summerset and Blackmarsh dlcs for te love of dibella!
I would definitely love a Summerset chapter. According toSotha Sil after completing the CWC MQ, Summerset is likely next in line.
I'm just trying to generate ideas well in advance so that ZOS knows what the community would like to see. (The side of the community that respects the lore, that is)
Im always for more choices. I have always believed there should be at least THREE choices per mission. It would be nice, in instanced areas, to be able to A. Free the slaves and be done with it, B. Help the Slavers. or C. Kill all the slavers, and replace them if not in an instanced areas with some sort of other NPC. I agree that the whole 4 word wonder hero thing is silly.
MythicEmperor wrote: »Doctordarkspawn wrote: »MythicEmperor wrote: »Doctordarkspawn wrote: »MythicEmperor wrote: »MythicEmperor wrote: »Slavery
One can not speak of House Telvanni without mentioning slavery. Honestly, I was quite disappointed by ESO: Morrowind's quests relating to slavery. The dialogue assumes the character to have real-world Western values where slavery is atrocious. While I am not asking for the player character to be forced to agree with slavery, I want there to be options. Not every character wants to be the hero. Some simply wish to follow a tradition they see as right. While we (assuming you live in a first-world country) may see this practice as barbaric and cruel, the people of Morrowind see it as tradition. House Telvanni believes that power confers right, and slaves are powerless, meaning they must be controlled lest their pure Dunmeri culture be tainted. I understand that some are too close-minded to understad such a mindset, but it truly is an interesting one to explore.
If you want there to be the option for us to support Slavery, then I also want the option to free Slaves and kill every Dunmer Slave Master I come across.
Only fair.
If you want there to be the option for us to free Slaves and kill every Dunmer Master you come across, then I also want the option to slaughter and enslave every filthy scaleback scum I come across.
You see the dilemma? I'm asking for dialogue options that allow for more roleplaying freedom. You're asking for an entirely new gameplay system which is biased to one extreme side. How could more dialogue choices hurt you? Simply don't choose them; RP is essential to the MMORPG genre.
Don't act like you've never played a 'bad' character before. You've probably done either the Thieves Guild or the Dark Brotherhood quests, and if you haven't, you've probably ruined some poor NPC's livelihood forcing him into eternal debt by pickpocketing his only valuables. Or maybe you killed some NPC of an adjacent alliance in PvE who had a family that is now cast into deep depression all because of your acts. Do you think all of those soldiers were volunteers? Many were probably drafted against their will. They didn't want to fight. They just wanted to live, and you took that from them. You took that from their families.
Do you see this moral dilemma where anything anyone does can be morally "evil?" This is why I despise moral arguments. Morality is different to everyone, especially to our fictional characters who grew up with different values. Why should my Telvanni have contemporary western values?
Don't tell me that murder and thievery are perfectly A OK when slavery is some magical line you won't cross. There is this backwards moral compass I come across all too often on these forums where acts such as genocide and torture are acceptable to discuss while slavery is some sacred topic were any sort of discussion on the matter will cause you to be struck down by furious lightning on the spot.
This is by no means the point of this thread, however, so do not continue to derail the topic. Just because you are too close-minded to tolerate fictional morality doesn't mean you should let everyone know.
To get back on topic: What unique aspects do you think ZOS could add to Port Telvannis? What sort of personalities, dialects, landscape, etc. would you expect to see? I, for one, think it would be neat if we were able to progress through a Telvanni 'guild' skill-line.
I love how you need to type of up an essay justifying this. It really shows your character.
The mans statement, and opinion, does not change.
Also, Fun fact: Slavery is abhorrant to most regions in Tamriel, hence why it is actively -illegal- in all places at this time except two: Vvardenfell, and Hews Bane, which is so corrupt the law is outright ignored. Because oddly enough, most people do not want to be enslaved, and considering the major religion is a peacefull and empathetic one, you do not have a leg to stand on to claim this is commonplace for -most people-.
Allow me to correct a bit of misinformation: Slavery is legal in all of Morrowind; the enslavement of Pact races is illegal in all but Eastern Vvardenfell (House Redoran joined the Pact and they control western Vvardenfell), the Telvanni Coast (the piece of land that juts out to the east of Morrowind), and Port Telvannis. If "Pact Pamphlet: Congratulations!" is to be taken seriously, however, then slavery is still legal in eastern Vvardenfell, the Telvanni Coast, and Port Telvannis. (Edit: I forgot to mention that House Dres is specifically excluded from the list of Great Houses who accepted this supposed slavery ban according to the sketchy pamphlet, meaning that the enslavement of non-Pact races is still commonplace in large portions of the base game, which is evident by the Khajiit slaves that can be found in Stonefalls and, iirc, Deshaan)
"Abusive fantasies?" I hate slavery. It is a terrible and barbaric institution. My Telvanni Master loves it, however. I can, unlike some, draw the line between fiction and reality.
There's some despute over that, actually.
It's banned on a house by house basis, and while Kragenmoor exists apparently it's soft retconned in Morrowind. Apparently, the Pact outright banned it, however, Vvardenfell refused to join the pact. This does not excluse the -rest of the world- however, so my point still holds.
((I didn't do enough to research sources for this apparent change, and quite frankly I dont feel like going back enough to check. But I heard -alot- of chatter about it, and specifically how many Dunmer RPers hated it and refused to use it, fleeing to headcannon. So there you go.))
As for 'unable to seperate fiction and reality', let me make this point perfectly clear.
If you were not invested in the continual appearence, depiction, and from your own post, glorification of Slavery, you would not be arguing it. If you are this ready to type up defense after defense, some part of you wants to see it. And I suggest you take it as a warning sign, and seek psychiatric help.
Furthermore, attempting to brute force me into playing through what you want to play despite the fact it clashes with my characters values and my own, saying I'm a sensative snowflake who cant leave they're own prejudice at the door, is nonsense. I can. I just dont want to.
Allow me to further correct a bit of misinformation. I will use dorect quotes from the Pact Pamphlet this time in order to make things absolutely clear (as it seems you haven't read it).
Yes, the pamplet says that slaves are now "FREE* and INDEPENDENT*." Note the asterisks; it later goes on to clarify: "(*The following Great Houses of the Dark Elves have agreed to and will honor this stipulation: Indoril, Hlaalu, and Redoran. Citizenship and freedom are not gauranteed in other Dark Elf territories.)" This means, as I said, that slavery is still legal in House Telvanni and House Dres, the latter having a large presence in mainland Morrowind (notably in the base game).
This effectively renders the pamphlet as meaningless as the Houses who agreed to it aren't the Houses depicted as owning slaves in the base game (unless I missed a minor detail; feel free to correct me with evidence if I am wrong).
Furthermore, I never wanted to "brute force" anyone into playing a pro-slavery character. If you had read my posts rather than assuming me to be some slave-loving fanatic IRL, I simply asked for more dialogue choices. This means I want player characters to be able to say both, "Slavery is disgusting," and "Slavery is tradition," rather than being "brute" forced into saying the former. I never asked for you to be forced into helping slaves (which is why I offered it as an optional daily which I immediately contrasted with another optional daily that would allow you to free slaves!). I simply want my 'bad' character to be able to choose more suitable options via quest dialogue.
I will not continue to argue the 'difference between fiction and fantasy' argument as @ToRelax has done so brilliantly.
MythicEmperor wrote: »I have had it about up to here : points at the sky and stands on her tippy toes : to dlcs in morrowind and areas around daggerfall. We need some Summerset and Blackmarsh dlcs for te love of dibella!
I would definitely love a Summerset chapter. According toSotha Sil after completing the CWC MQ, Summerset is likely next in line.
I'm just trying to generate ideas well in advance so that ZOS knows what the community would like to see. (The side of the community that respects the lore, that is)
Im always for more choices. I have always believed there should be at least THREE choices per mission. It would be nice, in instanced areas, to be able to A. Free the slaves and be done with it, B. Help the Slavers. or C. Kill all the slavers, and replace them if not in an instanced areas with some sort of other NPC. I agree that the whole 4 word wonder hero thing is silly.
dodgehopper_ESO wrote: »MythicEmperor wrote: »Because people just love to derail my threads into a discussion of lore slavery, let's give the topic a break (unless, of course, you want to talk about how it could be used in the potential DLC).
How do you guys think that necromancy could be used in a Telvanni way?
The Ghost Fence would be a great place to start. Understanding Corprus. Understanding Vampirism. Reanimating slaves so that you don't have to keep spending resources to go acquire them elsewhere... etc. One of the great things about House Telvanni is that it depends from researcher to researcher. What one magister finds repulsive another delves wholeheartedly into.
Doctordarkspawn wrote: »MythicEmperor wrote: »Doctordarkspawn wrote: »MythicEmperor wrote: »Doctordarkspawn wrote: »MythicEmperor wrote: »MythicEmperor wrote: »Slavery
One can not speak of House Telvanni without mentioning slavery. Honestly, I was quite disappointed by ESO: Morrowind's quests relating to slavery. The dialogue assumes the character to have real-world Western values where slavery is atrocious. While I am not asking for the player character to be forced to agree with slavery, I want there to be options. Not every character wants to be the hero. Some simply wish to follow a tradition they see as right. While we (assuming you live in a first-world country) may see this practice as barbaric and cruel, the people of Morrowind see it as tradition. House Telvanni believes that power confers right, and slaves are powerless, meaning they must be controlled lest their pure Dunmeri culture be tainted. I understand that some are too close-minded to understad such a mindset, but it truly is an interesting one to explore.
If you want there to be the option for us to support Slavery, then I also want the option to free Slaves and kill every Dunmer Slave Master I come across.
Only fair.
If you want there to be the option for us to free Slaves and kill every Dunmer Master you come across, then I also want the option to slaughter and enslave every filthy scaleback scum I come across.
You see the dilemma? I'm asking for dialogue options that allow for more roleplaying freedom. You're asking for an entirely new gameplay system which is biased to one extreme side. How could more dialogue choices hurt you? Simply don't choose them; RP is essential to the MMORPG genre.
Don't act like you've never played a 'bad' character before. You've probably done either the Thieves Guild or the Dark Brotherhood quests, and if you haven't, you've probably ruined some poor NPC's livelihood forcing him into eternal debt by pickpocketing his only valuables. Or maybe you killed some NPC of an adjacent alliance in PvE who had a family that is now cast into deep depression all because of your acts. Do you think all of those soldiers were volunteers? Many were probably drafted against their will. They didn't want to fight. They just wanted to live, and you took that from them. You took that from their families.
Do you see this moral dilemma where anything anyone does can be morally "evil?" This is why I despise moral arguments. Morality is different to everyone, especially to our fictional characters who grew up with different values. Why should my Telvanni have contemporary western values?
Don't tell me that murder and thievery are perfectly A OK when slavery is some magical line you won't cross. There is this backwards moral compass I come across all too often on these forums where acts such as genocide and torture are acceptable to discuss while slavery is some sacred topic were any sort of discussion on the matter will cause you to be struck down by furious lightning on the spot.
This is by no means the point of this thread, however, so do not continue to derail the topic. Just because you are too close-minded to tolerate fictional morality doesn't mean you should let everyone know.
To get back on topic: What unique aspects do you think ZOS could add to Port Telvannis? What sort of personalities, dialects, landscape, etc. would you expect to see? I, for one, think it would be neat if we were able to progress through a Telvanni 'guild' skill-line.
I love how you need to type of up an essay justifying this. It really shows your character.
The mans statement, and opinion, does not change.
Also, Fun fact: Slavery is abhorrant to most regions in Tamriel, hence why it is actively -illegal- in all places at this time except two: Vvardenfell, and Hews Bane, which is so corrupt the law is outright ignored. Because oddly enough, most people do not want to be enslaved, and considering the major religion is a peacefull and empathetic one, you do not have a leg to stand on to claim this is commonplace for -most people-.
Allow me to correct a bit of misinformation: Slavery is legal in all of Morrowind; the enslavement of Pact races is illegal in all but Eastern Vvardenfell (House Redoran joined the Pact and they control western Vvardenfell), the Telvanni Coast (the piece of land that juts out to the east of Morrowind), and Port Telvannis. If "Pact Pamphlet: Congratulations!" is to be taken seriously, however, then slavery is still legal in eastern Vvardenfell, the Telvanni Coast, and Port Telvannis. (Edit: I forgot to mention that House Dres is specifically excluded from the list of Great Houses who accepted this supposed slavery ban according to the sketchy pamphlet, meaning that the enslavement of non-Pact races is still commonplace in large portions of the base game, which is evident by the Khajiit slaves that can be found in Stonefalls and, iirc, Deshaan)
"Abusive fantasies?" I hate slavery. It is a terrible and barbaric institution. My Telvanni Master loves it, however. I can, unlike some, draw the line between fiction and reality.
There's some despute over that, actually.
It's banned on a house by house basis, and while Kragenmoor exists apparently it's soft retconned in Morrowind. Apparently, the Pact outright banned it, however, Vvardenfell refused to join the pact. This does not excluse the -rest of the world- however, so my point still holds.
((I didn't do enough to research sources for this apparent change, and quite frankly I dont feel like going back enough to check. But I heard -alot- of chatter about it, and specifically how many Dunmer RPers hated it and refused to use it, fleeing to headcannon. So there you go.))
As for 'unable to seperate fiction and reality', let me make this point perfectly clear.
If you were not invested in the continual appearence, depiction, and from your own post, glorification of Slavery, you would not be arguing it. If you are this ready to type up defense after defense, some part of you wants to see it. And I suggest you take it as a warning sign, and seek psychiatric help.
Furthermore, attempting to brute force me into playing through what you want to play despite the fact it clashes with my characters values and my own, saying I'm a sensative snowflake who cant leave they're own prejudice at the door, is nonsense. I can. I just dont want to.
Allow me to further correct a bit of misinformation. I will use dorect quotes from the Pact Pamphlet this time in order to make things absolutely clear (as it seems you haven't read it).
Yes, the pamplet says that slaves are now "FREE* and INDEPENDENT*." Note the asterisks; it later goes on to clarify: "(*The following Great Houses of the Dark Elves have agreed to and will honor this stipulation: Indoril, Hlaalu, and Redoran. Citizenship and freedom are not gauranteed in other Dark Elf territories.)" This means, as I said, that slavery is still legal in House Telvanni and House Dres, the latter having a large presence in mainland Morrowind (notably in the base game).
This effectively renders the pamphlet as meaningless as the Houses who agreed to it aren't the Houses depicted as owning slaves in the base game (unless I missed a minor detail; feel free to correct me with evidence if I am wrong).
Furthermore, I never wanted to "brute force" anyone into playing a pro-slavery character. If you had read my posts rather than assuming me to be some slave-loving fanatic IRL, I simply asked for more dialogue choices. This means I want player characters to be able to say both, "Slavery is disgusting," and "Slavery is tradition," rather than being "brute" forced into saying the former. I never asked for you to be forced into helping slaves (which is why I offered it as an optional daily which I immediately contrasted with another optional daily that would allow you to free slaves!). I simply want my 'bad' character to be able to choose more suitable options via quest dialogue.
I will not continue to argue the 'difference between fiction and fantasy' argument as @ToRelax has done so brilliantly.
Seems to be about correct. Honestly, I wish they had never touched the slavery lore, it just muddied the waters.
As for the stuff as far as slavery, okay. You want choice. I want choice too. Hopefully the writing team will be able to do better in the future.
As for the 'fantasty vs fiction' arguement, and the rest of it, said my piece.
jaschacasadiob16_ESO wrote: »So in practice, we just had a DLC about Morrowind. And the Clockwork City. You want more Dark Elves content?
Honestly, I like a lot Llayne Sadri and Naryu. Really, I wish they would permanently live in my manor. But I'd rather have more Skyrim territory released, or some non robotic region that we have never seen in the series.
MythicEmperor wrote: »I have had it about up to here : points at the sky and stands on her tippy toes : to dlcs in morrowind and areas around daggerfall. We need some Summerset and Blackmarsh dlcs for te love of dibella!
I would definitely love a Summerset chapter. According toSotha Sil after completing the CWC MQ, Summerset is likely next in line.
I'm just trying to generate ideas well in advance so that ZOS knows what the community would like to see. (The side of the community that respects the lore, that is)
jaschacasadiob16_ESO wrote: »So in practice, we just had a DLC about Morrowind. And the Clockwork City. You want more Dark Elves content?
Honestly, I like a lot Llayne Sadri and Naryu. Really, I wish they would permanently live in my manor. But I'd rather have more Skyrim territory released, or some non robotic region that we have never seen in the series.