This is happening to me on a daily basis. Always followed by a 'wtf' and me getting pissed, coz due to how squishy i am jn my medium gear that allows them to kill me(since i deliberately kept my distance to avoid that stun but still get it).There is also some odd interaction with distance when combined with heavy attack and bar swap - there are a couple of players who I will not name who consistently land this skill from 12-15 meters away (not kidding).
.
This suggestion is going to ruffle some feathers and maybe hurt some feelings ...
Joy_Division wrote: »
This suggestion is going to ruffle some feathers and maybe hurt some feelings ...
You aren't kidding about that.
My gut anecdotal worthless impression matches what you feel is happening with regards to the delay to the CC and the near impossibility to see the skill being cast. I can live with not seeing it coming since the only skills that I can see clearly are cast-times and anything with a single hand raised in the air (like Mage's Fury). But I *hate* getting CCed with this ability because it does seem like forever until it actually allows me to break it, way longer than every other stun in the game.
I remember this skill got it's CC mechanic "fixed" a long time ago because the disorient wouldn't break under certain conditions. It's about time this gets re-examined. If anyone has got a decent recording program and editor, I'd be very interested to see some timed clips how long it takes to CC break Reverb and juxtapose that with breaking something like Flame Clench or Fossilize.
I do agree Reverb is super strong and a bit surprised I don't see more people using it. Though I'm not sure adding a cast time is the way to go as I (and most people) hate cast-times. In general, I think there should be a moratorium on nerfs for about 3 years or so since we had so many. Fix the CC delay. Fix the range issue if that's a thing. I'd say do that first.
I can deal with the fact that this skill literally looks like user just thinks of stun and stun is delivered. I can say it is very annoying that there is no way to deal with it than to eat it (or surprise opponent with CC pot), because your block or dodge must always happen before the cast (giving enemy chance simply not use it till you leave dodge), but what is just utter BS is the apparent range. Often I get hit from range I was not even able to cast my own (10m) CC
Some mini cast time then could be good change (or could be very horrible, like that miniscule change on dark deal), but bugs must be fixed.
Joy_Division wrote: »
This suggestion is going to ruffle some feathers and maybe hurt some feelings ...
You aren't kidding about that.
My gut anecdotal worthless impression matches what you feel is happening with regards to the delay to the CC and the near impossibility to see the skill being cast. I can live with not seeing it coming since the only skills that I can see clearly are cast-times and anything with a single hand raised in the air (like Mage's Fury). But I *hate* getting CCed with this ability because it does seem like forever until it actually allows me to break it, way longer than every other stun in the game.
I remember this skill got it's CC mechanic "fixed" a long time ago because the disorient wouldn't break under certain conditions. It's about time this gets re-examined. If anyone has got a decent recording program and editor, I'd be very interested to see some timed clips how long it takes to CC break Reverb and juxtapose that with breaking something like Flame Clench or Fossilize.
I do agree Reverb is super strong and a bit surprised I don't see more people using it. Though I'm not sure adding a cast time is the way to go as I (and most people) hate cast-times. In general, I think there should be a moratorium on nerfs for about 3 years or so since we had so many. Fix the CC delay. Fix the range issue if that's a thing. I'd say do that first.
Destro CC is a bad CC to compare to since it sometimes locks you in the knockback animation.
Unrelated to the bugs @Solariken is experiencing with Reverb I'm also having a lot of CC's go through block when I've got stamina and they shouldn't. Particularly reach and meteor(in duels, not the old open world bug where someone else fails to block and you get CC'ed). I think it's really sad that we are looking to re-work skills because there are bugs, but that's the state of the game ZoS has given us.
Dreadhsif1978 wrote: »I think power bash had a cast time pre-imperial city, I could be wrong though my memories kinda bad.
If it had a cast time then it would become almost impossible to land, because addons would pickup the cast event.