AdamBourke wrote: »With all due respect, I don't see any logical connection between OP's question and your continuous effort to persuade us of trivial truth pretty much everyone is aware of.
Again, we are not talking here about duties of different teams within ZOS. We are talking about priorities of work tasks and minimal strategic planning from game director/producers/whoever responsible.
The point I am making, is that the people who do the DLCs are (mostly) people not qualified to do bug fixing, so stopping the DLCs won't massively increase the amount of bugs that will be fixed. A bit, yes. A lot, no.
If there is a problem with the plumbing, you don't ask the decorators to go and look at it.
The current state of priorities is very much like:
Top-priority (0): New crown crates/store cosmetics/RL money oriented additions.
Priority A (1): New content, be it DLC or "chapter" (which is essentially the same DLC but in different marketing pack).
Priority B (2): Event oriented activity (festivals/weekends etc. which in turn return us to top-priority tasks, because they are interconnected).
Priority C (3): Polishing of existing art component of the game (feet movement, mount speed animations etc.).
Priority D (4): PvE fixes.
Priority E (5): PvP fixes.
Priority F (6): IC as a whole (it's essentially the subclass of previous priority).
Priority G (7): Banhammer.
I assume we both agree that this list needs serious review, correction, editing and eventually implementation.
You are acting like everyone team in the company have the same priorities. Again, the top four are mainly artists and quest makers.
Stopping those doesn't provide a whole bunch of newly freed up developers. It frees up a few developers that probably don't know that much about the area of code with the PvP probelms in anyway, because they spent the last year working on housing or something.
I am saying, we shouldn't stop DLC work, because there are probably barely any programmers working on them anyway, so how would it help?
This, overland, zone or trial updated don't require system changes at all.AdamBourke wrote: »No. Not at all.
What good would it be having quest writers and artists fixing bugs? OK, so there are a few quest and art bugs - but the majority of bugs come from the games engine - which will be from an entirely different team.
I don't know about AAA games - because I've only worked in small games, but there are generally more artists than developers in my experience.
If anything - I think we should have more DLC - in the form of additional delves and quests for existing zones.