AdamBourke wrote: »No. Not at all.
What good would it be having quest writers and artists fixing bugs? OK, so there are a few quest and art bugs - but the majority of bugs come from the games engine - which will be from an entirely different team.
I don't know about AAA games - because I've only worked in small games, but there are generally more artists than developers in my experience.
If anything - I think we should have more DLC - in the form of additional delves and quests for existing zones.
Dominion_Mirages wrote: »
Why on Earth artists/writers have to do anything about development in the first place?... Who offered that?
Only option I would like to see is an "Old content overhaul" DLC or something.
Rework of some old models/textures. Some references in older quests with new content. (Naryu Virian knows you in Deshaan after Vvardfenfell and other such things).
Fixing some old bugs comes here too, why not.
Apache_Kid wrote: »Yes. They need to fix their current content before they release any more. All i see is the argument of "well but the artists..."
Have them work on the fact that almost every-time I enter a DLC area city such as Orsinium, Abbah's Landing, or Vivec the textures on all the buildings look right out of TES III: Morrowind Circa 2002.
AdamBourke wrote: »Dominion_Mirages wrote: »
Why on Earth artists/writers have to do anything about development in the first place?... Who offered that?
I am saying that the majority of work on new DLCs will be by the artists - who will work for months on the new zones. Then assuming that quests work in a similar way to the offline TES games, Writers/Scripters will work on populating the zone with mostly existing features. This will take a lot of time as well, if you incorporate voice acting. In an ESO Live video, one of the developers
Relatively speaking, the most work in new zones is done by artists.
HypnoticMarmot wrote: »Do you Guys/Gals think ZoS should take a break from forcing out new content to solely focus on in game bugs?
To me it just seems like they are rushing out content way too fast. I understand they promised DLC every quarter, but at the risk of breaking the game just seems like a huge gamble.
Thoughts?
INHUMANENATION wrote: »Apache_Kid wrote: »Yes. They need to fix their current content before they release any more. All i see is the argument of "well but the artists..."
Have them work on the fact that almost every-time I enter a DLC area city such as Orsinium, Abbah's Landing, or Vivec the textures on all the buildings look right out of TES III: Morrowind Circa 2002.
The point people are making is that the staff on hand to develop new content is entirely separate from the staff working on the systems bugs. The rendering of buildings is a performance issue with the machine you play on. Also Morrowind 2002 was beautiful idc what ppl say :P
Even if everyone was equally qualified to work on the system (which they are not), the problem would still by much more dynamic than the OP suggests. New development drives sales. No one would maintain their ESO+ if the OP's suggestions was implemented. Which would then remove funds out of the budget that could go to paying employees to fix issues. As this is a game to us, this is a business to ESO and they are not in this business to not make money. No more than ESO+ members are paying to not have new content.
I've been a member since 2015 and buy crown crates and crowns. Not because I really even need anything out of the crates or care about costumes all that much. I do it because a part of that money goes to the game's sustainability and because I can afford to. Take away development and I would still buy crowns and crates but even I would have a hard time justifying ESO+ and believe me when I say ESO+ ensures this game stays up.
Ty for the image of voice actors sitting down in the lab and thowing up their hands when presented with a technical issue. Tis appreciated greatly.
With all due respect, I don't see any logical connection between OP's question and your continuous effort to persuade us of trivial truth pretty much everyone is aware of.
Again, we are not talking here about duties of different teams within ZOS. We are talking about priorities of work tasks and minimal strategic planning from game director/producers/whoever responsible.
Not to mention that company has all the ability and resources in the world to hire more programmers and make a second team. Or just plain freelance it.
The current state of priorities is very much like:
Top-priority (0): New crown crates/store cosmetics/RL money oriented additions.
Priority A (1): New content, be it DLC or "chapter" (which is essentially the same DLC but in different marketing pack).
Priority B (2): Event oriented activity (festivals/weekends etc. which in turn return us to top-priority tasks, because they are interconnected).
Priority C (3): Polishing of existing art component of the game (feet movement, mount speed animations etc.).
Priority D (4): PvE fixes.
Priority E (5): PvP fixes.
Priority F (6): IC as a whole (it's essentially the subclass of previous priority).
Priority G (7): Banhammer.
I assume we both agree that this list needs serious review, correction, editing and eventually implementation.
And finally, they don't need to be fixed in 2020's when the engine will become archaic and game industry will step much forward technology-wise. We need it to be done now, within existing technological limits and tendencies.