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Should ZoS Calm Down With DLC and Focus On In Game Bugs?

  • Zorvan
    Zorvan
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    They can accomplish both. it's called hiring more people.
    I've been muted since November 2017 because of the whiny crybabies on this forum and the liberal ZOS employees coddling them.
  • Dominion_Mirages
    Dominion_Mirages
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    You’re quoting the wrong person - all quotes are from my post :wink:
    AdamBourke wrote: »
    EvilCroc wrote: »
    With all due respect, I don't see any logical connection between OP's question and your continuous effort to persuade us of trivial truth pretty much everyone is aware of.

    Again, we are not talking here about duties of different teams within ZOS. We are talking about priorities of work tasks and minimal strategic planning from game director/producers/whoever responsible.

    The point I am making, is that the people who do the DLCs are (mostly) people not qualified to do bug fixing, so stopping the DLCs won't massively increase the amount of bugs that will be fixed. A bit, yes. A lot, no.

    If there is a problem with the plumbing, you don't ask the decorators to go and look at it.

    Do you read my posts at all, man? Nobody here - except you, evidently - is making the point that artists should fix bugs. Nowhere in this thread that argument was mentioned before your first post and I started my answer to that from the same question I ask again and again: who the hell proposed such thing?
    EvilCroc wrote: »
    Not to mention that company has all the ability and resources in the world to hire more programmers and make a second team. Or just plain freelance it.

    Sure, it would be great if they did this - that's got nothing to do with stopping DLCs though

    Absolutely. But let’s be realistic - every single company in the world would save the resources by keeping the same number of employees and switching priorities. And if ZOS would seriously listen and hear its user base and decide to fix ages old bugs we are talking about it would implement it by using in house resources. Which brings us to priorities' switching again, because artists are useless in programming and programmers can’t implement two tasks at once.
    EvilCroc wrote: »
    The current state of priorities is very much like:

    Top-priority (0): New crown crates/store cosmetics/RL money oriented additions.

    Priority A (1): New content, be it DLC or "chapter" (which is essentially the same DLC but in different marketing pack).

    Priority B (2): Event oriented activity (festivals/weekends etc. which in turn return us to top-priority tasks, because they are interconnected).

    Priority C (3): Polishing of existing art component of the game (feet movement, mount speed animations etc.).

    Priority D (4): PvE fixes.

    Priority E (5): PvP fixes.

    Priority F (6): IC as a whole (it's essentially the subclass of previous priority).

    Priority G (7): Banhammer.

    I assume we both agree that this list needs serious review, correction, editing and eventually implementation.

    You are acting like everyone team in the company have the same priorities. Again, the top four are mainly artists and quest makers.

    Stopping those doesn't provide a whole bunch of newly freed up developers. It frees up a few developers that probably don't know that much about the area of code with the PvP probelms in anyway, because they spent the last year working on housing or something.

    I am saying, we shouldn't stop DLC work, because there are probably barely any programmers working on them anyway, so how would it help?

    I’m talking about the strategic planning while you keep telling me that artists do the main work... Besides, you’re underestimating the potential of ZOS programming teams and company resources in general.



    Edited by Dominion_Mirages on November 22, 2017 8:47PM
    15 on Dominion's side
  • Malmai
    Malmai
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    Promising they will fix bugs and performance since 2014 but everything goes down... Its havoc engine, it will never get better...
  • zaria
    zaria
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    AdamBourke wrote: »
    No. Not at all.

    What good would it be having quest writers and artists fixing bugs? OK, so there are a few quest and art bugs - but the majority of bugs come from the games engine - which will be from an entirely different team.

    I don't know about AAA games - because I've only worked in small games, but there are generally more artists than developers in my experience.

    If anything - I think we should have more DLC - in the form of additional delves and quests for existing zones.
    This, overland, zone or trial updated don't require system changes at all.
    On the other hand ESO lacks lots of features reply to mail and preview of items on character are two who has been requested since beta. The content creators does an excellent job.
    The actual developers, keep wiping on first trash in wayrest sever 1 normal.
    Yes development need more focus, so we might get an slowdown in new features like restyling, not content as in dungeons or zones.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • KRBMMO
    KRBMMO
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    Apparently the big problem this week is textures. At least that's the excuse they are using. "Oh, we want to make the game better. So we broke it." Or something.

    I see this a lot with commercial programs - software designers are so eager to upgrade to the latest b.s. stuff you never asked for but the new stuff hasn't been tested properly and so they force you to upgrade to the latest gee-whiz program that doesn't actually work.

    Personally I'd rather have them use an older version of Direct X and older textures for example and not have endless load screens. Than have the superest bestest graphics and get randomly stuck in a load screen.

  • Runefang
    Runefang
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    Fixing bugs won't make them more money. I'd rather they stay in business personally.
  • fastolfv_ESO
    fastolfv_ESO
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    morrowind broke all cc immunity, any major gaming company would have shut down the servers and fixed it b4 bringing them back up but not zenimax. That sort of attitude has brought the game to the point its at now, theres literally no skill without a bug causing it to act incorrectly, not even a single part of the base ui is working correctly from raid frames to buff tracker to the chat box. At this point it would take more than no dlc for one cycle, it would take shutting the servers down for months to fix this game
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