Is it even a game anymore

  • THWIP71
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    Congrats...you just described every mmo EVER. :|
  • Gilvoth
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    Is it even a game anymore

    that is exactly what i think when i see people killed me in under 1 second and i look at the death recap and it shows MANY hits from several skills that all landed in 1 hit in under 1 second, and i know for a fact i was not lagging!
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    SirAxen wrote: »
    OP, I hear you. I have really gotten sick of the UNREWARDING grind so I've been taking time off to play something else. I finally started playing Witcher 3 which has been sitting on my shelf since it was released. It is a far superior game, except for combat which is a bit limiting. Where Witcher 3 gets it right is in the story telling. Every quest, contract etc., no matter how big or small has the absolute best story behind it. Oh, and the environments blows ESO out of the water! I'll come back to ESO when I'm done, but I think I'll still be disappointed with it.

    The Witcher 3 is also a single-player game. You can't compare the two. Of course a AAA single player title is going to have superiority in single player activities. Not sure what the point of this post was.

    Not sure what the point of your complaint was (other than to just complain about something).

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  • DMuehlhausen
    DMuehlhausen
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    Biro123 wrote: »
    L2P

    Seriously, its about learning how to play MMO's. Most people won't (and don't) get this - but moder game developers simply can not produce enough content to keep the playerbase busy without adding a significant amount of 'grind' - but what do I mean by Grind?

    Well, I'm talking about some kind of incentive to repeat the same content over and over to beat RNG/accumulate more gold/XP/AP/skillpoints, whatever.. I mean how many people log in and the first thing they do is all their crafting writs? That is most definitely NOT fun.

    Games HAVE to be fun - and once you start playing in a way that is no longer fun, then you need to find a different way of playing, ie. You have to LEARN TO PLAY in a way that you get enjoyment out of playing - and not get sucked into this whole MMO idea of dangling a carrot to convince people that they have to do a bunch of dull, repetitive tasks to get a bite.

    Ignore the carrot and just do what you enjoy.

    Well to a point you're right. However they can make content harder. Yes it's a balance, but look at WoW when it came out. Yes people could sit down and blitz and level quick, but nothing like now.

    Then the "end game" dungeon content at launch of that game was not easy. Strat and Scholomance runs, if you tried to 5 man it were like 5 hour affairs. Yes that's to long, but better than then 30 minute tops you get now. Even when you first enter a dungeon and are under geared. If people aren't being dumb you can clear any of these dungeons in 40 minutes max.

    Another thing they should be doing is death penalties like XP loss. You have no idea how much that slowed people down back in games like EQ. You had consider what you were doing. It kept stuff in check. Now it's just log in blitz blitz blitz boom max level. Next day everything is run and finished. It's way to easy.
  • QuebraRegra
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    I'd like to play, I really would.... but after buying all the DLC, and a bit of cosmetic stuff, I can NOT continue to justify the continuing expense of ESO+ for the absolutely needed "crafting bag"!!!!!

    ZOS has created a system i which the biggest battle is with one's inventory..... Done.
  • Tandor
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    Another thing they should be doing is death penalties like XP loss. You have no idea how much that slowed people down back in games like EQ. You had consider what you were doing. It kept stuff in check. Now it's just log in blitz blitz blitz boom max level. Next day everything is run and finished. It's way to easy.

    I agree, but it also drove some players away, and would do so many multiples over today. You mention EQ, can you imagine the furor on a modern MMORPG forum like this one if someone actually lost a level when they died? Not to mention the number of tickets ZOS would receive!

    While I'm not remotely suggesting that this applies to everyone, we all know that a certain game introduced the "I want it all and I want it NOW!" crowd to MMORPGs, and they simply wouldn't tolerate what you're asking for, they want as you say to "log in blitz blitz blitz boom max level" and even then they would complain about the lack of content! Or, mind-numbingly, that it's all too much of a grind and can it be simplified please so one character does it and all their other characters are credited with doing it too!

    I think the main problems today are that people want to focus on achievement rather than enjoyment, they want to play the way other people on You Tube tell them to rather than they way they enjoy, and they want to "beat" or "complete" a game in weeks or months rather than play it for years.
  • newtinmpls
    newtinmpls
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    yeah this is an mmo after all like others have said. I have fun playing the game so I don't see it as work although if it weren't a TES mmo then I would have never played it and never would

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  • Mannix1958
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    Tandor wrote: »

    Another thing they should be doing is death penalties like XP loss. You have no idea how much that slowed people down back in games like EQ. You had consider what you were doing. It kept stuff in check. Now it's just log in blitz blitz blitz boom max level. Next day everything is run and finished. It's way to easy.

    I agree, but it also drove some players away, and would do so many multiples over today. You mention EQ, can you imagine the furor on a modern MMORPG forum like this one if someone actually lost a level when they died? Not to mention the number of tickets ZOS would receive!

    While I'm not remotely suggesting that this applies to everyone, we all know that a certain game introduced the "I want it all and I want it NOW!" crowd to MMORPGs, and they simply wouldn't tolerate what you're asking for, they want as you say to "log in blitz blitz blitz boom max level" and even then they would complain about the lack of content! Or, mind-numbingly, that it's all too much of a grind and can it be simplified please so one character does it and all their other characters are credited with doing it too!

    I think the main problems today are that people want to focus on achievement rather than enjoyment, they want to play the way other people on You Tube tell them to rather than they way they enjoy, and they want to "beat" or "complete" a game in weeks or months rather than play it for years.

    God I miss the original core game of Everquest. The mechanics of the game facilitated roles( support, heals, tanking, dps) and grouping. Yet you could solo especially if buffed up. The challenges of losing levels or corpse runs for your items before they decay. Unique use abilities like summoning a corpse with a Necromancer. Trains...omg they could be horrible and some monks were reknown for it.
  • Mannix1958
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    Tandor wrote: »

    Another thing they should be doing is death penalties like XP loss. You have no idea how much that slowed people down back in games like EQ. You had consider what you were doing. It kept stuff in check. Now it's just log in blitz blitz blitz boom max level. Next day everything is run and finished. It's way to easy.

    I agree, but it also drove some players away, and would do so many multiples over today. You mention EQ, can you imagine the furor on a modern MMORPG forum like this one if someone actually lost a level when they died? Not to mention the number of tickets ZOS would receive!

    While I'm not remotely suggesting that this applies to everyone, we all know that a certain game introduced the "I want it all and I want it NOW!" crowd to MMORPGs, and they simply wouldn't tolerate what you're asking for, they want as you say to "log in blitz blitz blitz boom max level" and even then they would complain about the lack of content! Or, mind-numbingly, that it's all too much of a grind and can it be simplified please so one character does it and all their other characters are credited with doing it too!

    I think the main problems today are that people want to focus on achievement rather than enjoyment, they want to play the way other people on You Tube tell them to rather than they way they enjoy, and they want to "beat" or "complete" a game in weeks or months rather than play it for years.

    God I miss the original core game of Everquest. The mechanics of the game facilitated roles( support, heals, tanking, dps) and grouping. Yet you could solo especially if buffed up. The challenges of losing levels or corpse runs for your items before they decay. Unique use abilities like summoning a corpse with a Necromancer. Trains...omg they could be horrible and some monks were renown for it.
  • Mettaricana
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    Im down to less than an hour a day given how much work its becoming vma, dsa, as, bad rng , lousy geode drops 1 every time, bad lag lousy ap gains just to get 2 skills then leave pvp... nerf every build every dlc im just burnt its not fun once a certain other mmo hits ps4 im out
  • FinneganFroth
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    I really do love ESO. It's my first MMO since WoW (since I played in 2006). Honestly, I was into MUDs until then. But lately it's seeming like ESO is very linear. There are no dynamics or creativity for players at various stages. I think this gets players bored. I don't have time to learn a new game so I'm sticking with ESO, but I see people in my end game PVE guild dropping off like flies. It makes me sad.

    Edited by FinneganFroth on November 22, 2017 1:11AM
  • DieAlteHexe
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    Mannix1958 wrote: »
    Tandor wrote: »

    Another thing they should be doing is death penalties like XP loss. You have no idea how much that slowed people down back in games like EQ. You had consider what you were doing. It kept stuff in check. Now it's just log in blitz blitz blitz boom max level. Next day everything is run and finished. It's way to easy.

    I agree, but it also drove some players away, and would do so many multiples over today. You mention EQ, can you imagine the furor on a modern MMORPG forum like this one if someone actually lost a level when they died? Not to mention the number of tickets ZOS would receive!

    While I'm not remotely suggesting that this applies to everyone, we all know that a certain game introduced the "I want it all and I want it NOW!" crowd to MMORPGs, and they simply wouldn't tolerate what you're asking for, they want as you say to "log in blitz blitz blitz boom max level" and even then they would complain about the lack of content! Or, mind-numbingly, that it's all too much of a grind and can it be simplified please so one character does it and all their other characters are credited with doing it too!

    I think the main problems today are that people want to focus on achievement rather than enjoyment, they want to play the way other people on You Tube tell them to rather than they way they enjoy, and they want to "beat" or "complete" a game in weeks or months rather than play it for years.

    God I miss the original core game of Everquest. The mechanics of the game facilitated roles( support, heals, tanking, dps) and grouping. Yet you could solo especially if buffed up. The challenges of losing levels or corpse runs for your items before they decay. Unique use abilities like summoning a corpse with a Necromancer. Trains...omg they could be horrible and some monks were renown for it.

    TRAIN TO ZONE!!!11!!!

    Whilst I do have a lot of fond memories of EQ, my perspective has undergone a shift. Life now offers more than enough challenge and for my entertainment, I prefer something a little less potentially frustrating. I don't game to "achieve" necessarily, I game to have fun. My definition of fun has, indeed, shifted from "kiting in the Karanas" to "questing in Tamriel". One is, by far, less tension-building.

    And that suits these old bones just fine.

    Still...Flippy....

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  • Casterial
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    Argah wrote: »
    Been playing on and off since release, yesterday I played for 6 hours straight then wondered wtf am I doing here, this is like unpaid work, no fun at all just mind numbing crap that I somehow believe needs to be done.

    Is it even a game after so long or are we just hooked to whatever tactics they do to make you need stuff?


    Well at the rate of how PVP is yes its unfinished.
    • Class Balance Issues
    • Sound Issues
    • Nerfing Issues (nerfing/over nerfing arises new issues
    few more issues, but that's those are the main ones...

    Overall, I wish they fixed the sound issue it ruins my immersion in pvp.
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  • MinarasLaure
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    Transmute crystals saved the game for me.
    I'd rather do pledges daily and alot of pvp than spamming the same dungeon over and over to get the right piece with the right trait.
    This gives me the chance to try a shi*load of gear for every possible situation I may face without the boring gear farm.
    Also, I'm a master crafter and I'd like to have all (yeah sure) the styles, which means I'll be playing for many more years
  • Lylith
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    Biro123 wrote: »
    L2P

    Seriously, its about learning how to play MMO's. Most people won't (and don't) get this - but moder game developers simply can not produce enough content to keep the playerbase busy without adding a significant amount of 'grind' - but what do I mean by Grind?

    Well, I'm talking about some kind of incentive to repeat the same content over and over to beat RNG/accumulate more gold/XP/AP/skillpoints, whatever.. I mean how many people log in and the first thing they do is all their crafting writs? That is most definitely NOT fun.

    Games HAVE to be fun - and once you start playing in a way that is no longer fun, then you need to find a different way of playing, ie. You have to LEARN TO PLAY in a way that you get enjoyment out of playing - and not get sucked into this whole MMO idea of dangling a carrot to convince people that they have to do a bunch of dull, repetitive tasks to get a bite.

    Ignore the carrot and just do what you enjoy.

    Well to a point you're right. However they can make content harder. Yes it's a balance, but look at WoW when it came out. Yes people could sit down and blitz and level quick, but nothing like now.

    Then the "end game" dungeon content at launch of that game was not easy. Strat and Scholomance runs, if you tried to 5 man it were like 5 hour affairs. Yes that's to long, but better than then 30 minute tops you get now. Even when you first enter a dungeon and are under geared. If people aren't being dumb you can clear any of these dungeons in 40 minutes max.

    Another thing they should be doing is death penalties like XP loss. You have no idea how much that slowed people down back in games like EQ. You had consider what you were doing. It kept stuff in check. Now it's just log in blitz blitz blitz boom max level. Next day everything is run and finished. It's way to easy.

    if an eq-style death penalization was instituted in eso, they'd lose casuals (and cash flow) in nothing flat.

    grind, die, and grind again just to reach the same level?

    not bloody likely.



  • nolangrady
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    Argah wrote: »
    Sixty5 wrote: »
    There is a lot to do in this game, so it's really up to you to find out what you will enjoy doing.

    I played pretty much battlegrounds and nothing else for 3 weeks, and when I got bored of that I spent some time doing thieves guild. After that I purchased a house I had my eye on and decorated that. Now clockwork city had come out, so I've run though that. Tomorrow I'm going to give the new trial a go and jump back on my warden to get him levelled.

    Point is, it doesn't have to be a grind if you don't want it to. Plenty of things to do to spice up your gameplay experience

    Does it really not have to be a grind? That’s what I’m wondering, are we playing a game or doing something because we are hooked, you know.
    Argah wrote: »
    Sixty5 wrote: »
    There is a lot to do in this game, so it's really up to you to find out what you will enjoy doing.

    I played pretty much battlegrounds and nothing else for 3 weeks, and when I got bored of that I spent some time doing thieves guild. After that I purchased a house I had my eye on and decorated that. Now clockwork city had come out, so I've run though that. Tomorrow I'm going to give the new trial a go and jump back on my warden to get him levelled.

    Point is, it doesn't have to be a grind if you don't want it to. Plenty of things to do to spice up your gameplay experience

    Does it really not have to be a grind? That’s what I’m wondering, are we playing a game or doing something because we are hooked, you know.

    I have yet to find an MMo where there isn't a grind
    Edited by nolangrady on November 22, 2017 3:57AM
  • kessik221
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    _Salty_ wrote: »
    Argah wrote: »
    Sigtric wrote: »
    If you don't like what you're doing go play something else?

    Very basic reply, congrats on being the first.

    This is to be expected from Ol Siggy. classic response with zero insight in your post other than a quick jab at you. Just a keyboard warrior.

    That seems like a salty response....
  • Palidon
    Palidon
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    When you get to the point of the game being boring to play you either have just lost interest or are in fact at end game. When I refer to End Game I mean you have done everything it has to offer. You just don't see the point of doing the same content over and over again.

    You then have two options. Take a break or leave permanently. But every MMO is the same.

  • erliesc
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    Sigtric wrote: »
    If you don't like what you're doing go play something else?

    Actually playing this game is helpful as a meditation in real time on life. If you can learn to deal with the vagaries of experience in this game...that is deal with yourself and your reactions to things...you can improve your life.

    This works because you are only partially in "real life"....it IS a VR experience...but it is you that is experiencing it...so you have a way to change your approach to things.
    I know nutting....
  • Drazkyth
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    Take a break. I routinely take breaks ranging from a month to half a year. If the game becomes nothing but a log in and grind out your daily pledges and writs etc then it's time to stay away for a bit.
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  • SisterGoat
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    Definitely take a break and play something else. You might find something more fun to play than ESO to come back months later or quit entirely. There's nothing wrong with that.
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