Hey guys,
with the recent clockwork city update going live there was a change to maelstrom weapons: their unique effects have been reworked to be a set bonus (they were enchantments before). The bug can best be described when comparing how it worked pre-patch and how it works now (post-patch):
Affected Item: Maelstrom Bow (effects ability 'endless hail')
How it worked pre-patch:
As soon as the ability 'endless hail' was cast, the bow's effect was activated.
How it works now (post-patch):
The effect will be activated once endless hail deals damage for the first time after being cast, but ONLY! if the bow is still the active weapon.
Problem:
When using the bow on your back bar and a different weapon on your front bar (as most stamina damage dealers should) and performing your rotation properly, the effect will not trigger, as you have swaped back to your front bar before 'endless hail's' initial damage tick.
Standard back bar bow rotation:
caltrops => endless hail => poison injection => beast trap => [bar swap] => front bar rotation
^this will result in maelstrom bow's effect not being applied to the damage ticks of 'endless hail'; delaying the bar swap until the first damage tick occured and then switching to your front bar is working as intended, each tick will hit harder, even on you front bar.
Reproduction:
Cast endless hail, immediately swap back to your front bar (other weapon than maelstrom bow) and watch the damage numbers of endless hail (actually you don't need to swap immediately, there is even time to cast two other abilities and bar swap cancel the last ability's animation).
Solution:
Apply the maelstrom bow's effect on abilityUsed - event, not on the first damage tick.
Thanks for your attention, please fix it soon
Cheers, Letho
Trial Progression:
vAA: Hardmode
vHRC: Hardmode
vSO: Hardmode
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vHoF: Hardmode + Tick Tock Tormentor
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vCR: Hardmode + Gryphon Heart
vSS: Hardmode