PTS Update 16 - Bug Reports for Item Sets & Asylum Weapons

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
Please report any issues involving itemization, including the new item sets and Asylum Weapons, in this thread. In general, we prefer you to use /bug in-game but if you’d rather submit a report here, please give us as much information as possible, including screenshots and/or video if applicable. Thank you!
Gina Bruno
Senior Creator Engagement Manager
Dev Tracker | Service Alerts | ESO Twitter | My Twitter
Staff Post
  • DDuke
    DDuke
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    Edit: *wrong thread, delete*
    Edited by DDuke on September 18, 2017 7:01PM
  • Avran_Sylt
    Avran_Sylt
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    Resolved
    The Master's Dagger (Perhaps the Set bonus as a whole?) does not empower the final tick of Rending Slashes IV. It will however, empower all ticks for Twin Slashes IV and Blood Craze IV

    Vidya
    Edited by Avran_Sylt on October 1, 2017 10:32PM
  • Avran_Sylt
    Avran_Sylt
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    Resolved
    The Asylum's Dagger (Chaotic Whirlwind) + Thrive in Chaos

    The duration of the damage boost from Thrive in Chaos is not extended past the normal 8 second mark.

    Vidya
    (an Aside, when using whirlwind it will immediately set off the next tick of damage (on any version of Lacerate))
    Edited by Avran_Sylt on October 10, 2017 6:58PM
  • Avran_Sylt
    Avran_Sylt
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    Mad Tinkerer Set: Spawned Fabricant occasionally despawns after roll-start animation (like it's hitting a wall?). (consistent against shown target skellies, random based on terrain elsewhere)

    Vidya
  • Avran_Sylt
    Avran_Sylt
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    Thunderous Volley will not apply to a volley morph if you barswap prior to the first damage tick.

    Vid
  • Avran_Sylt
    Avran_Sylt
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    This may or may not be a bug:

    The Pre-buff to twin slashes by the Master's Dagger is not carried through for the rest of the duration of the extra time given by The Asylum's Daggers
    Edited by Avran_Sylt on September 19, 2017 3:32AM
  • NBrookus
    NBrookus
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    Unfathomable Darkness (Medium)

    (2) Weapon Critical
    (3) Physical Penetration
    (4) Weapon Damage
    (5) When you deal damage, you have a 10% chance to call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 4000 Physical Damage. This effect can occur once every 15 seconds.

    This set is critting on PTS.
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Avran_Sylt wrote: »
    The Master's Dagger (Perhaps the Set bonus as a whole?) does not empower the final tick of Rending Slashes IV. It will however, empower all ticks for Twin Slashes IV and Blood Craze IV

    Vidya
    Avran_Sylt wrote: »
    The Asylum's Dagger (Chaotic Whirlwind) + Thrive in Chaos

    The duration of the damage boost from Thrive in Chaos is not extended past the normal 8 second mark.

    Vidya
    (an Aside, when using whirlwind it will immediately set off the next tick of damage (on any version of Lacerate))
    Avran_Sylt wrote: »
    Mad Tinkerer Set: Spawned Fabricant occasionally despawns after roll-start animation (like it's hitting a wall?). (consistent against shown target skellies, random based on terrain elsewhere)

    Vidya
    Avran_Sylt wrote: »
    This may or may not be a bug:

    The Pre-buff to twin slashes by the Master's Dagger is not carried through for the rest of the duration of the extra time given by The Asylum's Daggers

    Just confirming we're digging into the issues above. Thank you!
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Benemime
    Benemime
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    Hello. IDK if i'm on the right section, but I just wanna say that light/medium Outlaw style shoulders are floating above my actual shoulders.

    Proof for light shoulders.


    p5QUPGh.jpg

    I don't have the proof for medium because I already dismantled it, and I'm not sure if the same happens to heavy Outlaw shoulders.

    Thank you. :3
  • Benemime
    Benemime
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    Thieves Guild staff is poorly placed, placing way above other styles, on hand and on my back.

    Hello.

    So, as the title says, it's placing way above compared to other styles.

    Let's see a comparison:

    This is Outlaw staff:

    Ch5lwui.png

    and this is thieves guild staff:

    hY9Bkfo.png

    You can see that Thieves guild staff is placing higher than Outlaw's.

    Now let's see on my hands:

    Outlaw staff on hand, with Might of The Guild (mages guild buff) on:

    zgF8wnC.png

    Might of The Guild buff always shines on the "symbol" of the staff, of any style.

    But not on the thieves guild staff:

    1eRZGfK.png

    You can see that the length above the hand is way longer than the length of Outlaw staff (and any other staff really). Also, the Might of the Guild buff is placing under the staff's "logo".

    That's all, thank you!
  • Alanar
    Alanar
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    Flurry + Maelstrom DW doesn't seem to empower Venomous Claw.
  • Vovik
    Vovik
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    @ZOS_GinaBruno

    f37466aa6e.jpg
    Does not actually give 50% health regen.
    This is without CP.
    Before proc: https://puu.sh/xHUsK/ce62428c83.jpg
    After proc: https://puu.sh/xHUtM/d831cac29e.jpg


    fabf305976.jpg

    I have this set only active on my back bar. After it procs I switch back to my front bar and it shows that the proc is active, however the attacker no longer misses the attacks even when it says the proc is active.
    Edited by Vovik on September 24, 2017 7:26PM
  • SodanTok
    SodanTok
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    Vovik wrote: »
    @ZOS_GinaBruno

    f37466aa6e.jpg07761f9777.jpg

    I have a 5 piece set active on the front bar and orgnum's scale active only on my back bar. After my hp goes below 50% my troll king procs on my front bar and my hp regen goes to 3k+ and when I got to my backbar to proc orgnum's aswell it only goes up to 4k+ but it should be atleast 6-7k hp regen.
    .

    Since when is 50% of 3k+ something 6k-7k. That is literally 100%.

    You need to recheck and offer real numbers to prove a bug. Your regen should increase by 50% on backbar. Not even 50% of the 3k+ you had. 50% of the base regen + 50% of troll king. So if you have literally no health recovery % increases (like CP or passives) and your regen sits at 1500 and trollking makes it 3000, orgnum will make it 4500 max. But I bet you have plenty of health recovery % so your real regen is far less than 1500.
    Edited by SodanTok on September 24, 2017 5:55PM
  • Vovik
    Vovik
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    SodanTok wrote: »
    Vovik wrote: »
    @ZOS_GinaBruno

    f37466aa6e.jpg07761f9777.jpg

    I have a 5 piece set active on the front bar and orgnum's scale active only on my back bar. After my hp goes below 50% my troll king procs on my front bar and my hp regen goes to 3k+ and when I got to my backbar to proc orgnum's aswell it only goes up to 4k+ but it should be atleast 6-7k hp regen.
    .

    Since when is 50% of 3k+ something 6k-7k. That is literally 100%.

    You need to recheck and offer real numbers to prove a bug. Your regen should increase by 50% on backbar. Not even 50% of the 3k+ you had. 50% of the base regen + 50% of troll king. So if you have literally no health recovery % increases (like CP or passives) and your regen sits at 1500 and trollking makes it 3000, orgnum will make it 4500 max. But I bet you have plenty of health recovery % so your real regen is far less than 1500.

    you're right. I do agree my math was wrong, but after going back on the PTS i found that it wasn't that orgnum's wasn't scaling with troll king but that the orgnum's scale set does not actually give 50% health regen. I edited my post to show the difference.
    Edited by Vovik on September 24, 2017 7:24PM
  • DDuke
    DDuke
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    Vovik wrote: »
    SodanTok wrote: »
    Vovik wrote: »
    @ZOS_GinaBruno

    f37466aa6e.jpg07761f9777.jpg

    I have a 5 piece set active on the front bar and orgnum's scale active only on my back bar. After my hp goes below 50% my troll king procs on my front bar and my hp regen goes to 3k+ and when I got to my backbar to proc orgnum's aswell it only goes up to 4k+ but it should be atleast 6-7k hp regen.
    .

    Since when is 50% of 3k+ something 6k-7k. That is literally 100%.

    You need to recheck and offer real numbers to prove a bug. Your regen should increase by 50% on backbar. Not even 50% of the 3k+ you had. 50% of the base regen + 50% of troll king. So if you have literally no health recovery % increases (like CP or passives) and your regen sits at 1500 and trollking makes it 3000, orgnum will make it 4500 max. But I bet you have plenty of health recovery % so your real regen is far less than 1500.

    you're right. I do agree my math was wrong, but after going back on the PTS i found that it wasn't that orgnum's wasn't scaling with troll king but that the orgnum's scale set does not actually give 50% health regen. I edited my post to show the difference.

    It applies to your base regen, before any % modifiers. Did you have points in Daedric Protection passive, or Constitution?

    Incorrect: [Base Regen+(Constitution+Daedric Protection+*any other % modifier)]+Orgnum
    Correct: Base Regen+(Constitution+Daedric Protection+*any other % modifier+Orgnum)
    Edited by DDuke on September 24, 2017 8:04PM
  • Zer0oo
    Zer0oo
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    SodanTok wrote: »
    Vovik wrote: »
    @ZOS_GinaBruno

    f37466aa6e.jpg07761f9777.jpg

    I have a 5 piece set active on the front bar and orgnum's scale active only on my back bar. After my hp goes below 50% my troll king procs on my front bar and my hp regen goes to 3k+ and when I got to my backbar to proc orgnum's aswell it only goes up to 4k+ but it should be atleast 6-7k hp regen.
    .

    Since when is 50% of 3k+ something 6k-7k. That is literally 100%.

    You need to recheck and offer real numbers to prove a bug. Your regen should increase by 50% on backbar. Not even 50% of the 3k+ you had. 50% of the base regen + 50% of troll king. So if you have literally no health recovery % increases (like CP or passives) and your regen sits at 1500 and trollking makes it 3000, orgnum will make it 4500 max. But I bet you have plenty of health recovery % so your real regen is far less than 1500.

    you're right. I do agree my math was wrong, but after going back on the PTS i found that it wasn't that orgnum's wasn't scaling with troll king but that the orgnum's scale set does not actually give 50% health regen. I edited my post to show the difference.

    All tooltips that say increases by % are wrong or atleast misleading since they are just added to your %-increases that you already have instead of multiplying your total stat and most of the time you don't know your base stat but only see the buffed one.
    e.g
    You have 1.5k hp reg(you already have 50% increase from sets or cp)
    The hp regen you see in your character-sheet is 1.5k(=1k*1.5)
    A set that increases your hp regen by another 50% will give you 2k=1k*(1+0.5+0.5) and not 2.25k=1.5k*1.5 like you would assume from seeing just your regen you have in your character-sheet and the 50% increase

    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • Sylphex
    Sylphex
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    Not sure if this has been mentioned before, but asylum destro isn't applying status effects if you bar swap animation cancel before the beam hits.
  • nCats
    nCats
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    Aesthetic of certain motifs needs adjustment.

    Trinimac and glass heavy armor skirts are too far away from the hips. This results in them floating as your character runs (not sprints).

    The solution would be to make them attached to the hips just like during the sprinting.
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