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Is overland content, post starting zones too easy, for you?

  • Daedric_NB_187
    Daedric_NB_187
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    Just right.
    Yes its easy because I'm at CP 380, have maximized crafted/overland sets and know how to play. When I first started back in September, I was dieing a lot. Especially in delves and public dungeons. As others have said. To a new, fresh out the box player it is hard for some. To a person who knows the inside and outs of the game. It is easy. That is why there is vMA, vDSA and every other vet dungeon and trial.

    [Snip].

    [Edited to remove baiting]
    Edited by ZOS_KatP on November 17, 2017 3:30PM
  • Jade1986
    Jade1986
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    Far too easy.
    Motherball wrote: »
    nnargun wrote: »
    EvilCroc wrote: »
    Overland PvE is for nice, atmospheric questing and leveling, not for challenge.

    I don't think questing is any fun if it doesn't present any challenge. They might as well just give me a book containing all the quest stories.

    Thats how I run vet trials, on Youtube.

    In a story book? Is it a flip book, if it is id buy. xD
  • Jade1986
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    Far too easy.
    Yes its easy because I'm at CP 380, have maximized crafted/overland sets and know how to play. When I first started back in September, I was dieing a lot. Especially in delves and public dungeons. As others have said. To a new, fresh out the box player it is hard for some. To a person who knows the inside and outs of the game. It is easy. That is why there is vMA, vDSA and every other vet dungeon and trial.

    [Snip].

    Actually I was genuinely curious, if you are just gonna be rude then Im just gonna report. In that other thread I got attacked -hard- for providing a video someone asked for. Do you really expect me to not bite back if someone does that to me?

    [Edited for quote]
    Edited by ZOS_KatP on November 17, 2017 3:30PM
  • idk
    idk
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    Just right.
    nnargun wrote: »
    idk wrote: »
    It is not intended to be challenging to most. Have never seen overland in any game be a challenge to a mildly skilled player.

    As I said above, I don't think it's intentional. They just don't know how to fix this. It would be awesome if everybody could play at their appropriate difficulty level in the open world of an MMO and I'm sure ZOS agrees with this.

    It's likely completely intentional.

    As I indicated, the current status quo for MMORPGs is his Zos chose to setup ESO overland difficulty. You can think Zos agrees with you but all indications are they don't. You can think Zos doesn't know how to change it (not fix it cause it ain't broke) when it's merely their choice to not implement a change

    In realy isn't that hard for Zos to add a system where we can choose from a few settings to nerf our character, hence increasing the difficulty level. They seem to think the effort is not worth it. They're correct.
  • nnargun
    nnargun
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    Far too easy.
    idk wrote: »
    nnargun wrote: »
    idk wrote: »
    It is not intended to be challenging to most. Have never seen overland in any game be a challenge to a mildly skilled player.

    As I said above, I don't think it's intentional. They just don't know how to fix this. It would be awesome if everybody could play at their appropriate difficulty level in the open world of an MMO and I'm sure ZOS agrees with this.

    It's likely completely intentional.

    As I indicated, the current status quo for MMORPGs is his Zos chose to setup ESO overland difficulty. You can think Zos agrees with you but all indications are they don't. You can think Zos doesn't know how to change it (not fix it cause it ain't broke) when it's merely their choice to not implement a change

    In realy isn't that hard for Zos to add a system where we can choose from a few settings to nerf our character, hence increasing the difficulty level. They seem to think the effort is not worth it. They're correct.

    You think they intend to make the open world stupid easy for everyone past CP 160 so they are bored? Why would they want that? Give me only one good reason. Of course the difficulty as it is right now has been set intentionally. Not saying it fell from the sky like this. But it's most certainly not to bother veteran players. That's just the unavoidable side effect imo.
    Edited by nnargun on November 17, 2017 3:19PM
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  • idk
    idk
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    Just right.
    nnargun wrote: »
    idk wrote: »
    nnargun wrote: »
    idk wrote: »
    It is not intended to be challenging to most. Have never seen overland in any game be a challenge to a mildly skilled player.

    As I said above, I don't think it's intentional. They just don't know how to fix this. It would be awesome if everybody could play at their appropriate difficulty level in the open world of an MMO and I'm sure ZOS agrees with this.

    It's likely completely intentional.

    As I indicated, the current status quo for MMORPGs is his Zos chose to setup ESO overland difficulty. You can think Zos agrees with you but all indications are they don't. You can think Zos doesn't know how to change it (not fix it cause it ain't broke) when it's merely their choice to not implement a change

    In realy isn't that hard for Zos to add a system where we can choose from a few settings to nerf our character, hence increasing the difficulty level. They seem to think the effort is not worth it. They're correct.

    You think they intend to make the open world stupid easy for everyone past CP 160 so they are bored? Why would they want that? Give me only one good reason. Of course the difficulty as it is right now has been set intentionally. Not saying it fell from the sky like this. But it's most certainly not to bother veteran players. That's just the unavoidable side effect imo.

    I will explain this in extreemly simple terms.

    It's standard MMORPG design that there are different layers of difficulty throughout the game from overland to HM trials.

    It's really advantageous, some might says fabulous business sense, to do this for attracting a larger player base from extreemly casual to those who want more challenge.

    That's as simple as it gets. Basically Zos did not design this game for you. They designed it for a great many with differing interests to play. If you don't like that I suggest finding a different game. Probably single player where you can set your difficulty level.

    That's your reason.
  • Kiralyn2000
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    Just right.
    nnargun wrote: »
    You think they intend to make the open world stupid easy for everyone past CP 160 so they are bored? Why would they want that? Give me only one good reason.

    Just because someone is "past CP160" doesn't mean they're having the same experience that you are.

    Lots of factors.

    They may not have the same knowledge of the game mechanics (two players with exact same CP/gear/skill setup can put out very different DPS just in how they maneuver & use those skills).
    They may not have as great a build as you (either deliberately, or because they didn't 'study up' on proper builds & copy one).
    They may not have the same manual dexterity and/or reaction speed you do.
    And finally, they may not have the same perception of difficulty as you - i.e, someone who's not as 'into' challenge as you may not see the same fight as "stupid easy" even if it ran exactly the same as it did for you.

    Not everyone is the same.

    --
    Heck, I don't even have the same gameplay experience on different characters of mine. My original 'main' - a Just Came From Skyrim sneak/bow/Stamblade feels like much more of a 'challenge' overland and in delves, than my semi-copied-build solo Magplar. (The stealth archer actually died soloing some delve bosses during the skull-farming event, depending on their mechanics. The character isn't remotely similar to a 'correct' bow stamblade build. 5/5 Night's Silence, 5/5 Night Mother's Embrace. Doesn't have a 'back bar'.... eh, none of my characters do. That constant bar-switching thing sounds like a right pain.)
    Edited by Kiralyn2000 on November 17, 2017 3:45PM
  • Ashtaris
    Ashtaris
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    There is no option for "Other", so I'll just make a few comments. Yes, for me, now most overland content is too easy. But I've been with the game for sometime, know the combat mechanics, know what kind of gear I should get, know how to make gold, etc. However, when I first started the game, I was a total MMO noob as I had never played WoW, Guild Wars, or any other MMO. I had no clue on what kind of gear I should wear, how to dodge a incoming attack, that I should eat food before combat, etc. At that time the game was considerably more difficult than it is now. There were a couple of times my wife and I almost quit the game because we thought it was too difficult, and I'm sure many people did. So you always have to consider not everyone is a MMO veteran. If you make it too difficult, you will alienate a large portion of your potential playerbase.

    And @Jade1986 I watched your video. It's obvious you know how to dodge, not to stand in the red, how to kite the enemy, etc. Most MMO noobs would not know how to do these combat mechanics that we take for granted.

    I would like to see some kind of adjustable difficulty level for players with appropriate rewards for those players who would like to step up their game.
    Edited by Ashtaris on November 17, 2017 4:39PM
  • MaleAmazon
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    Far too easy.
    I don't think questing is any fun if it doesn't present any challenge. They might as well just give me a book containing all the quest stories.

    This. Some of it is kind of a meta joke, like the dolmens with their "bosses" that go down in 3 seconds (literally) and the challenge is to actually be able to get a hit in, in order to get the chest.

    I really wish they could put in a Diablo-like system where you could nerf your own character for, say, an XP gain. Make me feel like the quests were a bit of a challenge and a bit more of a reward.

    Heck, if anything it should be easier in ESO than in say Skyrim. They have in effect done away with levels, so no need to worry about any Oblivion-type insanity when it comes to levelling (remember the highwaymen in Daedric armor?).

    And IMO it would make the game so much BETTER! Imagine if you had to *think* about what sets to use. What skills to use. How to approach a boss. Maybe different attack styles. Actually needing a potion.
  • lardvader
    lardvader
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    Just right.
    Adernath wrote: »
    lardvader wrote: »
    To me it's far to easy but for someone who just started with 0 CP and no knowledge I think it's about right.

    There are plenty of other things to do for a challange anyway.

    Why did you voted for 'just right' if you say by yourself that it's far too easy for you? The purpose of the poll is to have *your* opinion, not of someone else you believe would have.

    "Far too easy" is "Just right" for me :wink: . I don't think the overworld content should be aimed at players with max cp and I'm happy that the garden where I pick my flowers and farm leather is a breeze to roll through in endgame gear.

    It's a place to roam around, do quest and reach CP160 so you finally can collect some gear and focus on some real challenges like vet dungeons, trials, PvP, vMA/vDSA.

    I recently made some new characters and didn't bother to place CP and used trash gear I found. The challenge I met in the overworld seems like what I would expect new players to face right off the bat.

    If anything I think the infamous difficulty slider could be a sollution to the people who wants full raid mudcrab challenge.



    CP 1200+ PC EU EP
  • altemriel
    altemriel
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    Just right.
    Jade1986 wrote: »
    Simple straight forward poll. The issue has been raised numerous times, so what is your opinion of the matter? Based on YOUR experience, not what you think others think

    since One Tamriel update, all the content has the same dificulty, right?
  • Linaleah
    Linaleah
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    Just right.
    nnargun wrote: »
    Adernath wrote: »
    alceleniel wrote: »
    It's easy, but that's just right. I want to have fun and don't fear to die with every mob. In the beginning of the game I often avoided mobs of 3 or more enemies. Now it's not a problem anymore (also because of One Tamriel). If I want a challenge and harder content there are enough possibilities.

    And another one who should have voted for 'too easy' according to his own words, but instead voted in place of a beginner which does only exist in his imagination.

    They think it's easy for them, and that this is "just right" for the game as a whole. For them to vote "too easy" would give the wrong impression of the poll results, since the poll is clearly set up to show "too easy" as a complaint or flaw. This would mis-represent their opinion. Hence, they vote "just right" because it's the closest of the options to what they think.

    Yeah that's right. The poll is actually pointless because it's very obvious that their is a huge gap between an experienced player at level cap and a noob who just started the game. And since overland difficulty doesn't adjust to your skill it has to be "outleveled" at some point. Any high CP player will think overland is too easy if they are running vet dungeons etc regularly. It's absolutely obvious and doesn't really need to be pointed out. The question is rather how to fix this and make the open world more attractive for players in end game while keeping it at a reasonable difficulty for newbies.

    there is a distinction that needs to be made. thinking something is easy =/= wanting it harder. yes overland content is easy not. which is what makes it just RIGHT. not for a hypothetical newbie. for me. i LOVE it that easy.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
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  • badmojo
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    Far too easy.
    There is so much "but vet character with high cp" bias in this thread....like people have forgotten what it was like at low levels with no cp.

    I have low level characters....in trash gear, with no cp allocated, the game is still too easy if you know the mechanics. If you dont believe me go try it.

    If you want the overland content to be easy just say that. This virtue signallying excuse about no cp is nonsense, what you are actually promoting is the ability for people to not have to learn the mechanics of this game until veteran, and I'm not talking about advanced stuff like animation cancelling, proper rotations and gear sets....no no no, the mechanics you dont even have to use in this easymode overland is stuff like blocking, breaking free, interrupting, dodge rolling, heavy attacking and using consumables. You can neglect all of those basic mechanics and still get really far.

    Back when there were veteran levels the overland content felt great in the veteran areas. I enjoyed the punishment that came from biting off more than I could chew. It wasnt difficult if you respected the danger. In the current game I can aggro everything in sight and literally open my inventory for a good 15 seconds and still be able to walk out of the range of the 10 enemies trying to kill me.

    Its easy to think that harder enemies would make it more annoying, but I find it more annoying dealing with easier enemies. I would rather spend 30seconds fighting a half decent enemy than 10seconds fighting a joke of an enemy, because the easier the enemy the more it feels like a chore, when there is no danger your brain is less stimulated by the engagement...you simply dont care about the fight because its beneith your skill level.
    [DC/NA]
  • jssriot
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    Just right.
    This was my first MMO that I really got into. For people learning how to play the game, the overland zones are well-designed. I'm pretty disappointed in the new starter tutorial area that came with Morrowind--the Wailing Prison is far better designed. But really, overall the PVE content of game is designed to get people into it and keep them playing through progression. It does that well. I'm cp690 and can zoom through most of the content in these zones on an under lv 10 char with a jute robe, a maple staff or bow, stolen crusty bread and no CP applied but that's because I'm well-practiced. For players like me, there's other content. If I want to start a new toon and level it up by doing content I have already done 4-5 times before, that's my choice.
    PC-NA since 2015. Tired and unimpressed.
  • Chilly-McFreeze
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    Far too easy.
    jssriot wrote: »
    For players like me, there's other content. If I want to start a new toon and level it up by doing content I have already done 4-5 times before, that's my choice.

    And that is what get's me. I feel like buying a DLC/ Expansion for the Story will give me less and less fun if I don't make a new alt each time. It ultimately robs much of the fun if it feels like a chore because nothing is slightly threatening. Hope they will eventually add a vet-option for zones with independent progression from what was achieved on "normal".
    lardvader wrote: »

    I recently made some new characters and didn't bother to place CP and used trash gear I found. The challenge I met in the overworld seems like what I would expect new players to face right off the bat.

    And what did you experience? Was it still easy?
  • Jade1986
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    Far too easy.
    jssriot wrote: »
    For players like me, there's other content. If I want to start a new toon and level it up by doing content I have already done 4-5 times before, that's my choice.

    And that is what get's me. I feel like buying a DLC/ Expansion for the Story will give me less and less fun if I don't make a new alt each time. It ultimately robs much of the fun if it feels like a chore because nothing is slightly threatening. Hope they will eventually add a vet-option for zones with independent progression from what was achieved on "normal".
    lardvader wrote: »

    I recently made some new characters and didn't bother to place CP and used trash gear I found. The challenge I met in the overworld seems like what I would expect new players to face right off the bat.

    And what did you experience? Was it still easy?

    I did this same thing, even went to cwc, yes it was.
  • Jeremy
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    Far too easy.
    idk wrote: »
    nnargun wrote: »
    idk wrote: »
    It is not intended to be challenging to most. Have never seen overland in any game be a challenge to a mildly skilled player.

    As I said above, I don't think it's intentional. They just don't know how to fix this. It would be awesome if everybody could play at their appropriate difficulty level in the open world of an MMO and I'm sure ZOS agrees with this.

    It's likely completely intentional.

    As I indicated, the current status quo for MMORPGs is his Zos chose to setup ESO overland difficulty. You can think Zos agrees with you but all indications are they don't. You can think Zos doesn't know how to change it (not fix it cause it ain't broke) when it's merely their choice to not implement a change

    In realy isn't that hard for Zos to add a system where we can choose from a few settings to nerf our character, hence increasing the difficulty level. They seem to think the effort is not worth it. They're correct.

    No they aren't correct.

    What is at least 75% of this game's content including the added DLC content?

    It's exploration/questing and overland content.

    So if they want high level characters to remain interested in their game and the expansions they expect them to buy it's very important that they make this content challenging enough to where it's interesting to play for them. Frankly I find this idea that most of the game should be balanced around new players just starting out bordering on the absurd.

    ZoS can keep the monsters at their current difficulty levels in the starter zones if they are afraid of chasing off newer players. But the other zones and enemies further along in the game should have their health and stats boosted to where they provide a temporary danger to high level characters. Or at least an option to do so needs to be there. Because as another poster pointed out - this game is quickly turning into a hello kitty tea party. Outside of the world bosses, the rest of the landscape enemies really may as well not even be there as they melt if you look at them funny. And I don't even play a DPS character. So I can just imagine those who do. I bet they don't even live a second (and I'm not exaggerating).

    The purpose of adding enemies and monsters to a map is to make it seem more alive and dangerous. If they fail at doing that then they are pointless to have.
    Edited by Jeremy on November 17, 2017 10:38PM
  • Tandor
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    Just right.
    badmojo wrote: »
    I have low level characters....in trash gear, with no cp allocated, the game is still too easy if you know the mechanics. If you dont believe me go try it.

    Precisely the point many are making - if you know the mechanics. Many existing and new players don't.
    Edited by Tandor on November 17, 2017 10:35PM
  • waitwhat
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    Just right.
    Easy on a DD.
    Killer hard to do by myself on a tank.

    How many bashes does it take to get to the center of a world boss?
    The world may never know.
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
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  • Jeremy
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    Far too easy.
    waitwhat wrote: »
    Easy on a DD.
    Killer hard to do by myself on a tank.

    How many bashes does it take to get to the center of a world boss?
    The world may never know.

    I often play as a tank and it's rare to meet a monster who can live through a single rotation on my first skill bar.

    World Bosses are a different story of course. But they are a very small portion of overland content and most (if not all) of those can be soloed by a tank character as well. Some of them just take awhile as you point out. But I don't think it's fair to judge the overland content by those. Because they are the exception and not the rule.
    Edited by Jeremy on November 17, 2017 10:49PM
  • MaleAmazon
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    Far too easy.
    Precisely the point many are making - if you know the mechanics. Many existing and new players don't.

    Are we seriously at at point where Role Playing Games (I´ll say ESO is one even though it strays a bit as an MMO) should have their difficulty adjusted to players who don´t understand the very basics of the game?

    This is essentially the total of the mechanics in overland ESO:

    Yellow sparks - block.
    Red sparks - interrupt.
    Shield in front of enemy - don´t heavy attack.
    Red circle on ground - don´t stand in it.

    That´s 4 things in total, 2 of which the Coldharbour tutorial teaches you.

    And seriously, when I can literally just stand in front of a public dungeon boss for an eternity since it doesn´t damage me faster than I regenerate - even if I have a tanky build, that is just kinda messed up. If this game had thorns damage I could bot by putting an eraser on my 'w' key.

    I think it was said before in this thread too, and it certainly has been said in other places - the lack of difficulty actually hinders new players from learning (and I´d say have more fun with) the game, since you never have to learn basic things until very late. So, when you hit the difficulty brick wall that is Veteran Maelstrom and some veteran dungeons, some people are just so set in their ways that they seem completely dumbfounded by the fact that they now have to deal with things like resources running out, having to sometimes block attacks, and providing self sustain. Things that actually make ESO´s combat relatively skillbased which could make combat really engaging.

    "I´ve seen youtube vids and 16k health is enough". You have any idea how often I´ve heard that? :/

    <3 though, we were all new at one point.
    Edited by MaleAmazon on November 17, 2017 11:09PM
  • badmojo
    badmojo
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    Far too easy.
    Tandor wrote: »
    badmojo wrote: »
    I have low level characters....in trash gear, with no cp allocated, the game is still too easy if you know the mechanics. If you dont believe me go try it.

    Precisely the point many are making - if you know the mechanics. Many existing and new players don't.

    You are implying that you and others don't want players to learn the mechanics of this game. The fact that existing players still haven't picked up the basic mechanics in ESO shows how the content is far too forgiving.

    I'm not saying new players should come out of the wailing prison(or off the boat in vvardenfell) and face world boss level difficulty in their first fights. We can ease the new players into the mechanics without dragging down the entire PVE portion of this game. For example there is no reason a player entering Bangkorai, Reapers, or the Rift should not have picked up the basic mechanics of this game. Bal Foyen, Stros, Bleakrock, etc. sure, don't make those areas too difficult, but currently there is no difference between any zones in the game, they are called starter zones simply because that's where some quests start you, they don't actually encourage new players to learn the mechanics....because in ESO basic mechanics are endgame apparently.
    [DC/NA]
  • Jade1986
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    Far too easy.
    Jeremy wrote: »
    idk wrote: »
    nnargun wrote: »
    idk wrote: »
    It is not intended to be challenging to most. Have never seen overland in any game be a challenge to a mildly skilled player.

    As I said above, I don't think it's intentional. They just don't know how to fix this. It would be awesome if everybody could play at their appropriate difficulty level in the open world of an MMO and I'm sure ZOS agrees with this.

    It's likely completely intentional.

    As I indicated, the current status quo for MMORPGs is his Zos chose to setup ESO overland difficulty. You can think Zos agrees with you but all indications are they don't. You can think Zos doesn't know how to change it (not fix it cause it ain't broke) when it's merely their choice to not implement a change

    In realy isn't that hard for Zos to add a system where we can choose from a few settings to nerf our character, hence increasing the difficulty level. They seem to think the effort is not worth it. They're correct.

    No they aren't correct.

    What is at least 75% of this game's content including the added DLC content?

    It's exploration/questing and overland content.

    So if they want high level characters to remain interested in their game and the expansions they expect them to buy it's very important that they make this content challenging enough to where it's interesting to play for them. Frankly I find this idea that most of the game should be balanced around new players just starting out bordering on the absurd.

    ZoS can keep the monsters at their current difficulty levels in the starter zones if they are afraid of chasing off newer players. But the other zones and enemies further along in the game should have their health and stats boosted to where they provide a temporary danger to high level characters. Or at least an option to do so needs to be there. Because as another poster pointed out - this game is quickly turning into a hello kitty tea party. Outside of the world bosses, the rest of the landscape enemies really may as well not even be there as they melt if you look at them funny. And I don't even play a DPS character. So I can just imagine those who do. I bet they don't even live a second (and I'm not exaggerating).

    The purpose of adding enemies and monsters to a map is to make it seem more alive and dangerous. If they fail at doing that then they are pointless to have.

    Leveling my ice tank in wrothgar atm, everything goes squish super quick. Even when they have immunities to ice there! xD
  • Jade1986
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    Far too easy.
    MaleAmazon wrote: »
    Precisely the point many are making - if you know the mechanics. Many existing and new players don't.

    Are we seriously at at point where Role Playing Games (I´ll say ESO is one even though it strays a bit as an MMO) should have their difficulty adjusted to players who don´t understand the very basics of the game?

    This is essentially the total of the mechanics in overland ESO:

    Yellow sparks - block.
    Red sparks - interrupt.
    Shield in front of enemy - don´t heavy attack.
    Red circle on ground - don´t stand in it.

    That´s 4 things in total, 2 of which the Coldharbour tutorial teaches you.

    And seriously, when I can literally just stand in front of a public dungeon boss for an eternity since it doesn´t damage me faster than I regenerate - even if I have a tanky build, that is just kinda messed up. If this game had thorns damage I could bot by putting an eraser on my 'w' key.

    I think it was said before in this thread too, and it certainly has been said in other places - the lack of difficulty actually hinders new players from learning (and I´d say have more fun with) the game, since you never have to learn basic things until very late. So, when you hit the difficulty brick wall that is Veteran Maelstrom and some veteran dungeons, some people are just so set in their ways that they seem completely dumbfounded by the fact that they now have to deal with things like resources running out, having to sometimes block attacks, and providing self sustain. Things that actually make ESO´s combat relatively skillbased which could make combat really engaging.

    "I´ve seen youtube vids and 16k health is enough". You have any idea how often I´ve heard that? :/

    <3 though, we were all new at one point.

    This is literally my thought on the whole matter.
  • ihazzit
    ihazzit
    ✭✭✭
    None of the above, it's more like 'in the way'.
    If you are angry about anything in this game you are only punishing yourself.
  • Dahveed
    Dahveed
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    Far too easy.
    I'll repeat this until I'm blue in the face, but I get sick of people always saying "just unassign your points, go naked, don't use good weapons, potions, etc etc"

    This kind of stuff (progression, loot, skills, talents, etc) is precisely what makes an RPG interesting. By taking this all away you are effectively removing 90% of the reason this kind of game is fun and interesting, and every fight just becomes an auto-attack fest that takes longer but you still eventually win because it's still too easy.

    We need an option to nerf the player (via a curse, disease, a doomstone or something) so that enemies hit hard and are actually scary. It would give you an incentive to get the hell out of the way when you see an elite Wamazu (or whatever they're called) charging its tail for a shock power attack.

    I want to build my character up with all the tools available in the game to RISE TO THE MEET THE CHALLENGE, rather than strip him down naked and useless in order to STOOP TO INVITE FAILURE. It's not the same game AT ALL, and if you can't understand this then you'll never figure out what we are talking about.
  • PlagueSD
    PlagueSD
    ✭✭✭✭✭
    Just right.
    badmojo wrote: »
    If the first enemy a player faces was a challenge, people might actually learn the mechanics of combat early on.

    Nope, They'd just cry on the forums that the game is too hard and will result in content being nerfed. (eg. craglorn)
  • Ilithyania
    Ilithyania
    ✭✭✭✭✭
    Far too easy.
    for me yes

    maybe not for new players without CP.
    PC
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Just right.
    Jeremy wrote: »
    idk wrote: »
    nnargun wrote: »
    idk wrote: »
    It is not intended to be challenging to most. Have never seen overland in any game be a challenge to a mildly skilled player.

    As I said above, I don't think it's intentional. They just don't know how to fix this. It would be awesome if everybody could play at their appropriate difficulty level in the open world of an MMO and I'm sure ZOS agrees with this.

    It's likely completely intentional.

    As I indicated, the current status quo for MMORPGs is his Zos chose to setup ESO overland difficulty. You can think Zos agrees with you but all indications are they don't. You can think Zos doesn't know how to change it (not fix it cause it ain't broke) when it's merely their choice to not implement a change

    In realy isn't that hard for Zos to add a system where we can choose from a few settings to nerf our character, hence increasing the difficulty level. They seem to think the effort is not worth it. They're correct.

    No they aren't correct.

    What is at least 75% of this game's content including the added DLC content?

    It's exploration/questing and overland content.

    So if they want high level characters to remain interested in their game and the expansions they expect them to buy it's very important that they make this content challenging enough to where it's interesting to play for them. Frankly I find this idea that most of the game should be balanced around new players just starting out bordering on the absurd.

    ZoS can keep the monsters at their current difficulty levels in the starter zones if they are afraid of chasing off newer players. But the other zones and enemies further along in the game should have their health and stats boosted to where they provide a temporary danger to high level characters. Or at least an option to do so needs to be there. Because as another poster pointed out - this game is quickly turning into a hello kitty tea party. Outside of the world bosses, the rest of the landscape enemies really may as well not even be there as they melt if you look at them funny. And I don't even play a DPS character. So I can just imagine those who do. I bet they don't even live a second (and I'm not exaggerating).

    The purpose of adding enemies and monsters to a map is to make it seem more alive and dangerous. If they fail at doing that then they are pointless to have.

    I understand that Zos' choice on this matter, and really the choice of major MMORPGs is not something you agree with. However, this design is tried and true in todays market. It is proven to be great for revenue and this is a business first and foremost.

    As for the balancing you mention, your example is not really accurate. Most of the game is balanced around new and casual players. Those groups make up a huge portion of the player base. You mentioned starter zones when Zos does not have starter zones. All the alliance zones are intended for leveling (and more since we no longer have vet ranks) and it might just be bad business for Zos to cordon off DLCs for more experienced players since limiting sales would put a damper on revenue.

    The challenge MMOS put into these games is with instanced content like raids and in the case of ESO, these trials. Well, for some we an toss in the dungeons as well. It is pretty much a standard design to have different content and different difficulty level.

    Maybe you should check out the trials, especially vet and HM. Either way, this design works for the business model. As long as it does it will not change since that is what determines what is correct and what is not.
  • Chilly-McFreeze
    Chilly-McFreeze
    ✭✭✭✭✭
    ✭✭✭✭
    Far too easy.
    idk wrote: »
    Jeremy wrote: »
    idk wrote: »
    nnargun wrote: »
    idk wrote: »
    It is not intended to be challenging to most. Have never seen overland in any game be a challenge to a mildly skilled player.

    As I said above, I don't think it's intentional. They just don't know how to fix this. It would be awesome if everybody could play at their appropriate difficulty level in the open world of an MMO and I'm sure ZOS agrees with this.

    It's likely completely intentional.

    As I indicated, the current status quo for MMORPGs is his Zos chose to setup ESO overland difficulty. You can think Zos agrees with you but all indications are they don't. You can think Zos doesn't know how to change it (not fix it cause it ain't broke) when it's merely their choice to not implement a change

    In realy isn't that hard for Zos to add a system where we can choose from a few settings to nerf our character, hence increasing the difficulty level. They seem to think the effort is not worth it. They're correct.

    No they aren't correct.

    What is at least 75% of this game's content including the added DLC content?

    It's exploration/questing and overland content.

    So if they want high level characters to remain interested in their game and the expansions they expect them to buy it's very important that they make this content challenging enough to where it's interesting to play for them. Frankly I find this idea that most of the game should be balanced around new players just starting out bordering on the absurd.

    ZoS can keep the monsters at their current difficulty levels in the starter zones if they are afraid of chasing off newer players. But the other zones and enemies further along in the game should have their health and stats boosted to where they provide a temporary danger to high level characters. Or at least an option to do so needs to be there. Because as another poster pointed out - this game is quickly turning into a hello kitty tea party. Outside of the world bosses, the rest of the landscape enemies really may as well not even be there as they melt if you look at them funny. And I don't even play a DPS character. So I can just imagine those who do. I bet they don't even live a second (and I'm not exaggerating).

    The purpose of adding enemies and monsters to a map is to make it seem more alive and dangerous. If they fail at doing that then they are pointless to have.
    [/snip]

    Maybe you should check out the trials, especially vet and HM. Either way, this design works for the business model. As long as it does it will not change since that is what determines what is correct and what is not.

    This is not about vet trials or even vet dungeons. This is about the biggest part of and some major selling point: the story and the exploration: the overland content. Not to mention that the argument "OL content is not for you, but trials are" doesn't stand strong when trials and dungeons are aviable in easy mode as well.

    We completely understand that someone fresh with not a single hour spend should not be demotivated by too high difficulty. But why should someone who actually decides to stick with the game be demotivated to stay/ buy new DLCs/ doing core part of TES games by too low difficulty? If I sub, buy DLCs or grab stuff from the crown store it generates revenue as well. So it might be profitable to cater not only to the "single biggest audience" but to most players as possible. Nevertheless I'd finally like to get some source that confirms that players with higher than "fresh of the boat" skill level don't spend good money on their games. I mean, if they decide to stay, learn and progress, spend thousands of hours one ought to think they are willing to spend money for a fancy castle. And not just/only the guys that doesn't made it through the wailing prison.

    tl;dr
    What I want to say is people shouldn't underestimate the income of players that are around for a while. Or in the opposite, ignore the loss of veteran players due to boredom.
    Edited by Chilly-McFreeze on November 18, 2017 9:08AM
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