Daedric_NB_187 wrote: »Yes its easy because I'm at CP 380, have maximized crafted/overland sets and know how to play. When I first started back in September, I was dieing a lot. Especially in delves and public dungeons. As others have said. To a new, fresh out the box player it is hard for some. To a person who knows the inside and outs of the game. It is easy. That is why there is vMA, vDSA and every other vet dungeon and trial.
[Snip].
It is not intended to be challenging to most. Have never seen overland in any game be a challenge to a mildly skilled player.
As I said above, I don't think it's intentional. They just don't know how to fix this. It would be awesome if everybody could play at their appropriate difficulty level in the open world of an MMO and I'm sure ZOS agrees with this.
It is not intended to be challenging to most. Have never seen overland in any game be a challenge to a mildly skilled player.
As I said above, I don't think it's intentional. They just don't know how to fix this. It would be awesome if everybody could play at their appropriate difficulty level in the open world of an MMO and I'm sure ZOS agrees with this.
It's likely completely intentional.
As I indicated, the current status quo for MMORPGs is his Zos chose to setup ESO overland difficulty. You can think Zos agrees with you but all indications are they don't. You can think Zos doesn't know how to change it (not fix it cause it ain't broke) when it's merely their choice to not implement a change
In realy isn't that hard for Zos to add a system where we can choose from a few settings to nerf our character, hence increasing the difficulty level. They seem to think the effort is not worth it. They're correct.
It is not intended to be challenging to most. Have never seen overland in any game be a challenge to a mildly skilled player.
As I said above, I don't think it's intentional. They just don't know how to fix this. It would be awesome if everybody could play at their appropriate difficulty level in the open world of an MMO and I'm sure ZOS agrees with this.
It's likely completely intentional.
As I indicated, the current status quo for MMORPGs is his Zos chose to setup ESO overland difficulty. You can think Zos agrees with you but all indications are they don't. You can think Zos doesn't know how to change it (not fix it cause it ain't broke) when it's merely their choice to not implement a change
In realy isn't that hard for Zos to add a system where we can choose from a few settings to nerf our character, hence increasing the difficulty level. They seem to think the effort is not worth it. They're correct.
You think they intend to make the open world stupid easy for everyone past CP 160 so they are bored? Why would they want that? Give me only one good reason. Of course the difficulty as it is right now has been set intentionally. Not saying it fell from the sky like this. But it's most certainly not to bother veteran players. That's just the unavoidable side effect imo.
You think they intend to make the open world stupid easy for everyone past CP 160 so they are bored? Why would they want that? Give me only one good reason.
I don't think questing is any fun if it doesn't present any challenge. They might as well just give me a book containing all the quest stories.
To me it's far to easy but for someone who just started with 0 CP and no knowledge I think it's about right.
There are plenty of other things to do for a challange anyway.
Why did you voted for 'just right' if you say by yourself that it's far too easy for you? The purpose of the poll is to have *your* opinion, not of someone else you believe would have.
Kiralyn2000 wrote: »alceleniel wrote: »It's easy, but that's just right. I want to have fun and don't fear to die with every mob. In the beginning of the game I often avoided mobs of 3 or more enemies. Now it's not a problem anymore (also because of One Tamriel). If I want a challenge and harder content there are enough possibilities.
And another one who should have voted for 'too easy' according to his own words, but instead voted in place of a beginner which does only exist in his imagination.
They think it's easy for them, and that this is "just right" for the game as a whole. For them to vote "too easy" would give the wrong impression of the poll results, since the poll is clearly set up to show "too easy" as a complaint or flaw. This would mis-represent their opinion. Hence, they vote "just right" because it's the closest of the options to what they think.
Yeah that's right. The poll is actually pointless because it's very obvious that their is a huge gap between an experienced player at level cap and a noob who just started the game. And since overland difficulty doesn't adjust to your skill it has to be "outleveled" at some point. Any high CP player will think overland is too easy if they are running vet dungeons etc regularly. It's absolutely obvious and doesn't really need to be pointed out. The question is rather how to fix this and make the open world more attractive for players in end game while keeping it at a reasonable difficulty for newbies.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
For players like me, there's other content. If I want to start a new toon and level it up by doing content I have already done 4-5 times before, that's my choice.
I recently made some new characters and didn't bother to place CP and used trash gear I found. The challenge I met in the overworld seems like what I would expect new players to face right off the bat.
Chilly-McFreeze wrote: »For players like me, there's other content. If I want to start a new toon and level it up by doing content I have already done 4-5 times before, that's my choice.
And that is what get's me. I feel like buying a DLC/ Expansion for the Story will give me less and less fun if I don't make a new alt each time. It ultimately robs much of the fun if it feels like a chore because nothing is slightly threatening. Hope they will eventually add a vet-option for zones with independent progression from what was achieved on "normal".
I recently made some new characters and didn't bother to place CP and used trash gear I found. The challenge I met in the overworld seems like what I would expect new players to face right off the bat.
And what did you experience? Was it still easy?
It is not intended to be challenging to most. Have never seen overland in any game be a challenge to a mildly skilled player.
As I said above, I don't think it's intentional. They just don't know how to fix this. It would be awesome if everybody could play at their appropriate difficulty level in the open world of an MMO and I'm sure ZOS agrees with this.
It's likely completely intentional.
As I indicated, the current status quo for MMORPGs is his Zos chose to setup ESO overland difficulty. You can think Zos agrees with you but all indications are they don't. You can think Zos doesn't know how to change it (not fix it cause it ain't broke) when it's merely their choice to not implement a change
In realy isn't that hard for Zos to add a system where we can choose from a few settings to nerf our character, hence increasing the difficulty level. They seem to think the effort is not worth it. They're correct.
I have low level characters....in trash gear, with no cp allocated, the game is still too easy if you know the mechanics. If you dont believe me go try it.
Easy on a DD.
Killer hard to do by myself on a tank.
How many bashes does it take to get to the center of a world boss?
The world may never know.
Precisely the point many are making - if you know the mechanics. Many existing and new players don't.
It is not intended to be challenging to most. Have never seen overland in any game be a challenge to a mildly skilled player.
As I said above, I don't think it's intentional. They just don't know how to fix this. It would be awesome if everybody could play at their appropriate difficulty level in the open world of an MMO and I'm sure ZOS agrees with this.
It's likely completely intentional.
As I indicated, the current status quo for MMORPGs is his Zos chose to setup ESO overland difficulty. You can think Zos agrees with you but all indications are they don't. You can think Zos doesn't know how to change it (not fix it cause it ain't broke) when it's merely their choice to not implement a change
In realy isn't that hard for Zos to add a system where we can choose from a few settings to nerf our character, hence increasing the difficulty level. They seem to think the effort is not worth it. They're correct.
No they aren't correct.
What is at least 75% of this game's content including the added DLC content?
It's exploration/questing and overland content.
So if they want high level characters to remain interested in their game and the expansions they expect them to buy it's very important that they make this content challenging enough to where it's interesting to play for them. Frankly I find this idea that most of the game should be balanced around new players just starting out bordering on the absurd.
ZoS can keep the monsters at their current difficulty levels in the starter zones if they are afraid of chasing off newer players. But the other zones and enemies further along in the game should have their health and stats boosted to where they provide a temporary danger to high level characters. Or at least an option to do so needs to be there. Because as another poster pointed out - this game is quickly turning into a hello kitty tea party. Outside of the world bosses, the rest of the landscape enemies really may as well not even be there as they melt if you look at them funny. And I don't even play a DPS character. So I can just imagine those who do. I bet they don't even live a second (and I'm not exaggerating).
The purpose of adding enemies and monsters to a map is to make it seem more alive and dangerous. If they fail at doing that then they are pointless to have.
MaleAmazon wrote: »Precisely the point many are making - if you know the mechanics. Many existing and new players don't.
Are we seriously at at point where Role Playing Games (I´ll say ESO is one even though it strays a bit as an MMO) should have their difficulty adjusted to players who don´t understand the very basics of the game?
This is essentially the total of the mechanics in overland ESO:
Yellow sparks - block.
Red sparks - interrupt.
Shield in front of enemy - don´t heavy attack.
Red circle on ground - don´t stand in it.
That´s 4 things in total, 2 of which the Coldharbour tutorial teaches you.
And seriously, when I can literally just stand in front of a public dungeon boss for an eternity since it doesn´t damage me faster than I regenerate - even if I have a tanky build, that is just kinda messed up. If this game had thorns damage I could bot by putting an eraser on my 'w' key.
I think it was said before in this thread too, and it certainly has been said in other places - the lack of difficulty actually hinders new players from learning (and I´d say have more fun with) the game, since you never have to learn basic things until very late. So, when you hit the difficulty brick wall that is Veteran Maelstrom and some veteran dungeons, some people are just so set in their ways that they seem completely dumbfounded by the fact that they now have to deal with things like resources running out, having to sometimes block attacks, and providing self sustain. Things that actually make ESO´s combat relatively skillbased which could make combat really engaging.
"I´ve seen youtube vids and 16k health is enough". You have any idea how often I´ve heard that?though, we were all new at one point.
It is not intended to be challenging to most. Have never seen overland in any game be a challenge to a mildly skilled player.
As I said above, I don't think it's intentional. They just don't know how to fix this. It would be awesome if everybody could play at their appropriate difficulty level in the open world of an MMO and I'm sure ZOS agrees with this.
It's likely completely intentional.
As I indicated, the current status quo for MMORPGs is his Zos chose to setup ESO overland difficulty. You can think Zos agrees with you but all indications are they don't. You can think Zos doesn't know how to change it (not fix it cause it ain't broke) when it's merely their choice to not implement a change
In realy isn't that hard for Zos to add a system where we can choose from a few settings to nerf our character, hence increasing the difficulty level. They seem to think the effort is not worth it. They're correct.
No they aren't correct.
What is at least 75% of this game's content including the added DLC content?
It's exploration/questing and overland content.
So if they want high level characters to remain interested in their game and the expansions they expect them to buy it's very important that they make this content challenging enough to where it's interesting to play for them. Frankly I find this idea that most of the game should be balanced around new players just starting out bordering on the absurd.
ZoS can keep the monsters at their current difficulty levels in the starter zones if they are afraid of chasing off newer players. But the other zones and enemies further along in the game should have their health and stats boosted to where they provide a temporary danger to high level characters. Or at least an option to do so needs to be there. Because as another poster pointed out - this game is quickly turning into a hello kitty tea party. Outside of the world bosses, the rest of the landscape enemies really may as well not even be there as they melt if you look at them funny. And I don't even play a DPS character. So I can just imagine those who do. I bet they don't even live a second (and I'm not exaggerating).
The purpose of adding enemies and monsters to a map is to make it seem more alive and dangerous. If they fail at doing that then they are pointless to have.
[/snip]It is not intended to be challenging to most. Have never seen overland in any game be a challenge to a mildly skilled player.
As I said above, I don't think it's intentional. They just don't know how to fix this. It would be awesome if everybody could play at their appropriate difficulty level in the open world of an MMO and I'm sure ZOS agrees with this.
It's likely completely intentional.
As I indicated, the current status quo for MMORPGs is his Zos chose to setup ESO overland difficulty. You can think Zos agrees with you but all indications are they don't. You can think Zos doesn't know how to change it (not fix it cause it ain't broke) when it's merely their choice to not implement a change
In realy isn't that hard for Zos to add a system where we can choose from a few settings to nerf our character, hence increasing the difficulty level. They seem to think the effort is not worth it. They're correct.
No they aren't correct.
What is at least 75% of this game's content including the added DLC content?
It's exploration/questing and overland content.
So if they want high level characters to remain interested in their game and the expansions they expect them to buy it's very important that they make this content challenging enough to where it's interesting to play for them. Frankly I find this idea that most of the game should be balanced around new players just starting out bordering on the absurd.
ZoS can keep the monsters at their current difficulty levels in the starter zones if they are afraid of chasing off newer players. But the other zones and enemies further along in the game should have their health and stats boosted to where they provide a temporary danger to high level characters. Or at least an option to do so needs to be there. Because as another poster pointed out - this game is quickly turning into a hello kitty tea party. Outside of the world bosses, the rest of the landscape enemies really may as well not even be there as they melt if you look at them funny. And I don't even play a DPS character. So I can just imagine those who do. I bet they don't even live a second (and I'm not exaggerating).
The purpose of adding enemies and monsters to a map is to make it seem more alive and dangerous. If they fail at doing that then they are pointless to have.
Maybe you should check out the trials, especially vet and HM. Either way, this design works for the business model. As long as it does it will not change since that is what determines what is correct and what is not.