It's fascinating to watch the behavior of people when they feel threatened to lose their crutch.TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »@BroanBeast1215
I'm comparing hard counter to hard counter. Not everyone uses SA, not everyone uses SB. But you have to keep it in mind. Welcome to my world.
@pieratsos
Yes, I agree. And I still think hard counters of any kind don't belong. This isn't Pokémon. Your skill should decide a battle, not your counter type.
@TheDoomsdayMonster
Then we have our temporary solution. People should just go vamp and suffer the same 10k Dawnbreakers as MagDKs and Temps have since... ever.
Plus, the more bloodsuckers, the bigger my family!
>=)
Then im not sure why u defend SA. You just said how bad it is.
I don't? Never have?
I'm just saying, from my personal experience and observations, good people can deal with it. That's why I eventually dropped it for Dawnbreaker. And now, as you know, Rune Cage does it for me well enough.
That doesn't mean I'm fine with it being in the game. The thing with hard counters like SA and SB is, that while you can deal and exploit them in 1v1, it gets exceedingly more difficult in group play. Dedicated counter players are affordable in big groups, you can't risk specialization in small ones. This is another number empowerment, and that is bad for the game.
But apparently someone finds SA ok because shuffle can dodge the initial cast on entropy.
Ha, ha, ha...
I'm through arguing with you; its not getting us anywhere...
We can just agree to disagree as pertain to SA and leave it at that...
You can nerf SA all to hell...I like Devouring Swarm more anyway.
Yeah when u think about it, it does sound like an actual troll. The issue is that you meant it.
In case you havent noticed tho, that guy also doesnt agree with you as well. No one agrees with you. Even you cant agree with urself.
I'm ok with people not agreeing with me...
That's fine...
We all are entitled to our own opinions...
Like I said, you can nerf SA to kingdom come and I'll be ok...
Devouring Swarm is much more useful than SA anyway...
I can only kill 1 player at a time with SA; with Devouring Swarm + Sweeps I can potentially kill several at a time...
Ok finally we are getting somewhere.
Yes, we are all entitled to our own opinions. That still means that someone is wrong and someone is right.
No one agrees with you. That means you are most likely wrong.
You even changed ur mind about a hundred times and you took it from the one extreme scenario to the exact opposite extreme scenario. That means you are most definitely wrong.
And since you dont care about SA and u dont find it useful, do us all a favor and just gtfo.
Whoa...[snip] off.
And you are yet again incorrect you fool as there are some here that have agreed to me or is your feeble intellect so dim that you cant remember?
So no, I am not wrong; you are just an ignorant fool that's mad because his characters suck and that SA is being used to farm you for free AP...
I was trying to be civil, but with your ignorant, narrowminded, thought process this is not possible...
Just to spite you, I hope SA stays exactly as is and is used hence forth to melt your face into goo every single time you step foot into Cyrodiil...
Edit: Oh, and SA is just fine as it currently is; git gud and learn to play against it or die a firery death...
Cheers!
[Edited to remove profanity masking]
It's fascinating to watch the behavior of people when they feel threatened to lose their crutch.TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »@BroanBeast1215
I'm comparing hard counter to hard counter. Not everyone uses SA, not everyone uses SB. But you have to keep it in mind. Welcome to my world.
@pieratsos
Yes, I agree. And I still think hard counters of any kind don't belong. This isn't Pokémon. Your skill should decide a battle, not your counter type.
@TheDoomsdayMonster
Then we have our temporary solution. People should just go vamp and suffer the same 10k Dawnbreakers as MagDKs and Temps have since... ever.
Plus, the more bloodsuckers, the bigger my family!
>=)
Then im not sure why u defend SA. You just said how bad it is.
I don't? Never have?
I'm just saying, from my personal experience and observations, good people can deal with it. That's why I eventually dropped it for Dawnbreaker. And now, as you know, Rune Cage does it for me well enough.
That doesn't mean I'm fine with it being in the game. The thing with hard counters like SA and SB is, that while you can deal and exploit them in 1v1, it gets exceedingly more difficult in group play. Dedicated counter players are affordable in big groups, you can't risk specialization in small ones. This is another number empowerment, and that is bad for the game.
But apparently someone finds SA ok because shuffle can dodge the initial cast on entropy.
Ha, ha, ha...
I'm through arguing with you; its not getting us anywhere...
We can just agree to disagree as pertain to SA and leave it at that...
You can nerf SA all to hell...I like Devouring Swarm more anyway.
Yeah when u think about it, it does sound like an actual troll. The issue is that you meant it.
In case you havent noticed tho, that guy also doesnt agree with you as well. No one agrees with you. Even you cant agree with urself.
I'm ok with people not agreeing with me...
That's fine...
We all are entitled to our own opinions...
Like I said, you can nerf SA to kingdom come and I'll be ok...
Devouring Swarm is much more useful than SA anyway...
I can only kill 1 player at a time with SA; with Devouring Swarm + Sweeps I can potentially kill several at a time...
Ok finally we are getting somewhere.
Yes, we are all entitled to our own opinions. That still means that someone is wrong and someone is right.
No one agrees with you. That means you are most likely wrong.
You even changed ur mind about a hundred times and you took it from the one extreme scenario to the exact opposite extreme scenario. That means you are most definitely wrong.
And since you dont care about SA and u dont find it useful, do us all a favor and just gtfo.
Whoa...[snip] off.
And you are yet again incorrect you fool as there are some here that have agreed to me or is your feeble intellect so dim that you cant remember?
So no, I am not wrong; you are just an ignorant fool that's mad because his characters suck and that SA is being used to farm you for free AP...
I was trying to be civil, but with your ignorant, narrowminded, thought process this is not possible...
Just to spite you, I hope SA stays exactly as is and is used hence forth to melt your face into goo every single time you step foot into Cyrodiil...
Edit: Oh, and SA is just fine as it currently is; git gud and learn to play against it or die a firery death...
Cheers!
[Edited to remove profanity masking]
@TheDoomsdayMonster your kinda made this thread a toxic environment. Just admit your wrong no need for name calling.
TheDoomsdayMonster wrote: »Two things:
Every good player I've tried to SA in the past managed to survive and recover from the damage and stam drain. I've seen clips of mediocre players surviving it and winning the fight, even.
Dunno how they did, blocking single ticks, I guess. Anyways.
Can Mist Form actually mitigate it sufficiently? That would allow you to move unsnared to LoS while recovering stam and wasting your enemy's ultimate.
Anyone tested that yet? Is it practicable?
Oh, and please spare me your crocodile tears, shieldbreakers.
When someone uses SA on me from range, Elusive Mist allows me to easily tank it (Elusive Mist's duration even exceeds the duration of the channel, so Elusive Mist will mitigate most of the damage while allowing for Stamina regeneration in the process)...
And yes its very practical; its even possible on a Stamina build as they can use their Magicka pools strictly as utility and slot Elusive Mist for those "Oh S**t" moments when a big attack is used on them...
The people here that are crying over SA just don't want to adapt...
Just like you, I've seen players of all kinds successfully tank SA...
Just like you, I've even seen some of those who successfully tanked SA recover and win the fight...
The people that are complaining here want to enjoy their high burst, low defense, builds and yet be able to easily withstand SA...
This kind of complaining happens when some cant stand being owned...
I am now convinced that you are completely and utterly ignorant when it comes to high end PvP in ESO. You have no interest in balance and are terrified that ZOS might actually listen to reason and balance Soul Assault.
The simple fact that you defend it, coupled with your ridiculous build and pathetic game knowledge, should be prima facie evidence that the skill is over performing. That a scrub like you can find any success with the ultimate should immediately alert ZOS to the fact that the ability is far too powerful.
What platform do you play on? And please post clips of your gameplay so we can forward them on to the developers and get this ability balanced in a timely manner!
You ever wonder what these conversations would be like if they were made in person? The safety of the internet really makes the ugly come out of people.
On a constructive note, it appears the best way to successfully play stam in PvP is to wear the new Fortified Brass set since unless magicka stam doesn't have a reliable defense mechanic. It's reality, and it's incredibly frustrating since I honestly don't find it to be fair, but so be it. I'll sacrifice even more of my damage for the sake of combating the cheese in this game. Thanks for the talk everyone.
I find vampirism to be terrible on stam characters (haven't tested it on a Warden). With magicka vampirism works well due to healing ward, or you can BoL your way to full if you're a Templar. Without either of those though I don't find the extra fire/Dawnbreaker damage to be worth it.
While your not the only person you started it and the worst offender and me personally and many other people have told you your wrong.You know opinions can also be wrong.TheDoomsdayMonster wrote: »@TheDoomsdayMonster your kinda made this thread a toxic environment. Just admit your wrong no need for name calling.
I'm not the only one at fault with the toxicity, and I'm not wrong...
Feel free to dispute my bullet points as pertains to SA though since you feel so confident about this...
many other people have told you your wrong.TheDoomsdayMonster wrote: »@TheDoomsdayMonster your kinda made this thread a toxic environment. Just admit your wrong no need for name calling.
I'm not the only one at fault with the toxicity, and I'm not wrong...
Feel free to dispute my bullet points as pertains to SA though since you feel so confident about this...
I find vampirism to be terrible on stam characters (haven't tested it on a Warden). With magicka vampirism works well due to healing ward, or you can BoL your way to full if you're a Templar. Without either of those though I don't find the extra fire/Dawnbreaker damage to be worth it.
MagDKs and Temps could also do without the fire/Dawnbreaker damage. I could. But they have no choice, they need to cover a weakness, their mobility.
I see no reason why stamina should be entitled to not do the same. If you nail down your weakness and have a solution, it would be folly not to use it.
There is also no difference between the healing. Vamp only stunts health regen, which is not a big deal. Your HoTs are unaffected outside Mist. No main shield user uses Mist. MagTemps and DKs usually don't use Healing Ward and are fine with Mist.
TheDoomsdayMonster wrote: »You ever wonder what these conversations would be like if they were made in person? The safety of the internet really makes the ugly come out of people.
On a constructive note, it appears the best way to successfully play stam in PvP is to wear the new Fortified Brass set since unless magicka stam doesn't have a reliable defense mechanic. It's reality, and it's incredibly frustrating since I honestly don't find it to be fair, but so be it. I'll sacrifice even more of my damage for the sake of combating the cheese in this game. Thanks for the talk everyone.
This is exactly what I said Medium should do from the start; give up some burst/damage for greater survivability...
It took a long time, but at least my logic broke through to some of you...
I find vampirism to be terrible on stam characters (haven't tested it on a Warden). With magicka vampirism works well due to healing ward, or you can BoL your way to full if you're a Templar. Without either of those though I don't find the extra fire/Dawnbreaker damage to be worth it.
MagDKs and Temps could also do without the fire/Dawnbreaker damage. I could. But they have no choice, they need to cover a weakness, their mobility.
I see no reason why stamina should be entitled to not do the same. If you nail down your weakness and have a solution, it would be folly not to use it.
There is also no difference between the healing. Vamp only stunts health regen, which is not a big deal. Your HoTs are unaffected outside Mist. No main shield user uses Mist. MagTemps and DKs usually don't use Healing Ward and are fine with Mist.
There a huge difference between Magplar,Magdk healing Vs any stam class but stamwarden .Magplar and Magdk have a huge instant heal Dragon blood and BOL.Stam do not have access to either of those heals.A properly built magdk Dots will out damage most medium stam builds healing.
I find vampirism to be terrible on stam characters (haven't tested it on a Warden). With magicka vampirism works well due to healing ward, or you can BoL your way to full if you're a Templar. Without either of those though I don't find the extra fire/Dawnbreaker damage to be worth it.
MagDKs and Temps could also do without the fire/Dawnbreaker damage. I could. But they have no choice, they need to cover a weakness, their mobility.
I see no reason why stamina should be entitled to not do the same. If you nail down your weakness and have a solution, it would be folly not to use it.
BroanBeast1215 wrote: »I find vampirism to be terrible on stam characters (haven't tested it on a Warden). With magicka vampirism works well due to healing ward, or you can BoL your way to full if you're a Templar. Without either of those though I don't find the extra fire/Dawnbreaker damage to be worth it.
MagDKs and Temps could also do without the fire/Dawnbreaker damage. I could. But they have no choice, they need to cover a weakness, their mobility.
I see no reason why stamina should be entitled to not do the same. If you nail down your weakness and have a solution, it would be folly not to use it.
lolololol wut?
yeah man lots of extra magicka on a stamplar or stamblade cuz its not like we are already using it for other abilities and have a very limited amount
You never suggested crap you waited for someone else to post a build and hop on to it.The only solution to survive SA for a medium stam build is either play Heavy or run a gimped Medium build which is just a weaker heavy build when you can run heavy and have better healing and better damage.If the only way to play medium armor the brawler play style is to pretty much play a heavy armor build while still having all the weakness of medium isn't a solution.Brass only works on a stamplar no other class.Stamdk still better off in heavy,Stamwarden heavy,Stamsorc heavy and stamblade can run medium because of cloak but don't have to wear brass.Cloak still have tons of issues and now shadow image is broke which would help a NB LOS SA. Wearing Brass doesn't remove all the undodgeable abilities or the weak healing medium have.TheDoomsdayMonster wrote: »@KingJ
Oh and btw, guess who else said I was wrong?
The thread starter...
Guess who is going to change his character in the manner I suggested Medium do from the begining?
The thread starter...
Dude, I know you want to be against me, but when I'm right, I'm right...
No amount of flamming and "dog piling" from you all that dont want to accept the truth of what I have said in this thread is going to change that...
Read your Op you said their nothing difference between the healing which is incorrect.Their a huge difference in healing.Undeath only apply when low health which Magdk and magplar instant heal would save them while a stam build HOT won't save them.I find vampirism to be terrible on stam characters (haven't tested it on a Warden). With magicka vampirism works well due to healing ward, or you can BoL your way to full if you're a Templar. Without either of those though I don't find the extra fire/Dawnbreaker damage to be worth it.
MagDKs and Temps could also do without the fire/Dawnbreaker damage. I could. But they have no choice, they need to cover a weakness, their mobility.
I see no reason why stamina should be entitled to not do the same. If you nail down your weakness and have a solution, it would be folly not to use it.
There is also no difference between the healing. Vamp only stunts health regen, which is not a big deal. Your HoTs are unaffected outside Mist. No main shield user uses Mist. MagTemps and DKs usually don't use Healing Ward and are fine with Mist.
There a huge difference between Magplar,Magdk healing Vs any stam class but stamwarden .Magplar and Magdk have a huge instant heal Dragon blood and BOL.Stam do not have access to either of those heals.A properly built magdk Dots will out damage most medium stam builds healing.
Which has nothing to do with vampirism. If anything, the Undeath passive is actually very helpful against DoTs.
Read your Op you said their nothing difference between the healing which is incorrect.Their a huge difference in healing.Undeath only apply when low health which Magdk and magplar instant heal would save them while a stam build HOT won't save them.I find vampirism to be terrible on stam characters (haven't tested it on a Warden). With magicka vampirism works well due to healing ward, or you can BoL your way to full if you're a Templar. Without either of those though I don't find the extra fire/Dawnbreaker damage to be worth it.
MagDKs and Temps could also do without the fire/Dawnbreaker damage. I could. But they have no choice, they need to cover a weakness, their mobility.
I see no reason why stamina should be entitled to not do the same. If you nail down your weakness and have a solution, it would be folly not to use it.
There is also no difference between the healing. Vamp only stunts health regen, which is not a big deal. Your HoTs are unaffected outside Mist. No main shield user uses Mist. MagTemps and DKs usually don't use Healing Ward and are fine with Mist.
There a huge difference between Magplar,Magdk healing Vs any stam class but stamwarden .Magplar and Magdk have a huge instant heal Dragon blood and BOL.Stam do not have access to either of those heals.A properly built magdk Dots will out damage most medium stam builds healing.
Which has nothing to do with vampirism. If anything, the Undeath passive is actually very helpful against DoTs.
BroanBeast1215 wrote: »I find vampirism to be terrible on stam characters (haven't tested it on a Warden). With magicka vampirism works well due to healing ward, or you can BoL your way to full if you're a Templar. Without either of those though I don't find the extra fire/Dawnbreaker damage to be worth it.
MagDKs and Temps could also do without the fire/Dawnbreaker damage. I could. But they have no choice, they need to cover a weakness, their mobility.
I see no reason why stamina should be entitled to not do the same. If you nail down your weakness and have a solution, it would be folly not to use it.
lolololol wut?
yeah man lots of extra magicka on a stamplar or stamblade cuz its not like we are already using it for other abilities and have a very limited amount
So, surviving is not a good ability to use magicka on?
With ten percent more recovery?
And a Mist you don't have to spam but only need as an emergency button?
BroanBeast1215 wrote: »BroanBeast1215 wrote: »I find vampirism to be terrible on stam characters (haven't tested it on a Warden). With magicka vampirism works well due to healing ward, or you can BoL your way to full if you're a Templar. Without either of those though I don't find the extra fire/Dawnbreaker damage to be worth it.
MagDKs and Temps could also do without the fire/Dawnbreaker damage. I could. But they have no choice, they need to cover a weakness, their mobility.
I see no reason why stamina should be entitled to not do the same. If you nail down your weakness and have a solution, it would be folly not to use it.
lolololol wut?
yeah man lots of extra magicka on a stamplar or stamblade cuz its not like we are already using it for other abilities and have a very limited amount
So, surviving is not a good ability to use magicka on?
With ten percent more recovery?
And a Mist you don't have to spam but only need as an emergency button?
While I don't disagree, mag has mist form and shields, medium has shuffle and dodgeroll and as a stamplar Im already using my mag pool for surviving(cure/rune) I don't have the mag required to spam mistform let alone cast it once.
edit: and stamblades are using mag for fear/cloak
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »Once again the cry babies start on the nerfs.
They never go with "buff this for counter play" its always the tears and the nerf, and zos listens. These are the people who have made ESO pvp a zergging pug fest.
Yes I'm such a cry baby because all it requires to win a fight against a medium armor player is to activate your Soul Assault. God forbid we make it so some intelligence is required to be victorious.
How do you think Magicka builds feel about Shuffle?
Its frustrating as hell gap closing a Shuffle user (and them passively dodging it and its CC), and unloading Puncturing Sweeps on them only to have atleast 2 of the Sweeps fail to connect...
In the mean while, every single attack the Shuffle user uses against you lands flush...
The way I see it, we use Soul Assault to counter the cheesy gameplay Medium Armor users bring to the table...
Afterall, the best way to counter cheese is with cheese of your own...
Since when does shuffle kill magicka users? Shuffle and roll dodge are the main defensive mechanics of medium armor. Just because u find those mechanics frustrating for whatever reason even tho there are a million different things that go through dodge, it doesnt mean that you should have an "i win" button against them.
If you want to equate soul assault with anything then imagine an ability that kills ur templar in 3 seconds without u being able to do anything. And then you come here to talk about cheese.
Its truly astonishing how clueless some of you people are.
Its not my fault that these medium armor builds are so heavily glass cannon...
You know the type; you see them everywhere:
4000+ weapon damage, barely have 20k health (and sometimes sub 20k health) even with Battle Spirit, all the while expecting to get away with being pure glass canon solely with Shuffle allowing them to passively ignore incoming damage...
If they would character build with more defense in mind they wouldnt be melted so easily by attacks such as Soul Assault...
Its a learn to build issue in all honestly...
Oh and there will never be an attack that kills my Templar in 3 seconds without me being able to do anything about it...why?
Because I built my character with the ability to withstand damage...
Some of the medium armor builds here need to learn how to do that as well...
You don't play Meduim it hurts all Meduim builds no matter what you run.In my post I didnt mentioned damage once now did I?I mentioned everything else it does,Stam drain,70%snare,No regen tick while blocking and its undodgeable.Each effect Meduim build no matter how you build you character.Nothing you can do about any of those issues in a Meduim armor build.If you run Meduim armor tanky or glass cannon these affect you more than any other armor type.TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »Once again the cry babies start on the nerfs.
They never go with "buff this for counter play" its always the tears and the nerf, and zos listens. These are the people who have made ESO pvp a zergging pug fest.
Yes I'm such a cry baby because all it requires to win a fight against a medium armor player is to activate your Soul Assault. God forbid we make it so some intelligence is required to be victorious.
How do you think Magicka builds feel about Shuffle?
Its frustrating as hell gap closing a Shuffle user (and them passively dodging it and its CC), and unloading Puncturing Sweeps on them only to have atleast 2 of the Sweeps fail to connect...
In the mean while, every single attack the Shuffle user uses against you lands flush...
The way I see it, we use Soul Assault to counter the cheesy gameplay Medium Armor users bring to the table...
Afterall, the best way to counter cheese is with cheese of your own...
Since when does shuffle kill magicka users? Shuffle and roll dodge are the main defensive mechanics of medium armor. Just because u find those mechanics frustrating for whatever reason even tho there are a million different things that go through dodge, it doesnt mean that you should have an "i win" button against them.
If you want to equate soul assault with anything then imagine an ability that kills ur templar in 3 seconds without u being able to do anything. And then you come here to talk about cheese.
Its truly astonishing how clueless some of you people are.
Its not my fault that these medium armor builds are so heavily glass cannon...
You know the type; you see them everywhere:
4000+ weapon damage, barely have 20k health (and sometimes sub 20k health) even with Battle Spirit, all the while expecting to get away with being pure glass canon solely with Shuffle allowing them to passively ignore incoming damage...
If they would character build with more defense in mind they wouldnt be melted so easily by attacks such as Soul Assault...
Its a learn to build issue in all honestly...
Oh and there will never be an attack that kills my Templar in 3 seconds without me being able to do anything about it...why?
Because I built my character with the ability to withstand damage...
Some of the medium armor builds here need to learn how to do that as well...
@KingJ
I wrote this way back near the beginning of the thread; maybe your memory isnt that good to remember it though...
Less offense...more survivability.
Ultimately the thread starter agreed with me...
Now silence your ignorant ranting on this topic...
You don't play Meduim it hurts all Meduim builds no matter what you run.In my post I didnt mentioned damage once now did I?I mentioned everything else it does,Stam drain,70%snare,No regen tick while blocking and its undodgeable.Each effect Meduim build no matter how you build you character.Nothing you can do about any of those issues in a Meduim armor build.If you run Meduim armor tanky or glass cannon these affect you more than any other armor type.TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »Once again the cry babies start on the nerfs.
They never go with "buff this for counter play" its always the tears and the nerf, and zos listens. These are the people who have made ESO pvp a zergging pug fest.
Yes I'm such a cry baby because all it requires to win a fight against a medium armor player is to activate your Soul Assault. God forbid we make it so some intelligence is required to be victorious.
How do you think Magicka builds feel about Shuffle?
Its frustrating as hell gap closing a Shuffle user (and them passively dodging it and its CC), and unloading Puncturing Sweeps on them only to have atleast 2 of the Sweeps fail to connect...
In the mean while, every single attack the Shuffle user uses against you lands flush...
The way I see it, we use Soul Assault to counter the cheesy gameplay Medium Armor users bring to the table...
Afterall, the best way to counter cheese is with cheese of your own...
Since when does shuffle kill magicka users? Shuffle and roll dodge are the main defensive mechanics of medium armor. Just because u find those mechanics frustrating for whatever reason even tho there are a million different things that go through dodge, it doesnt mean that you should have an "i win" button against them.
If you want to equate soul assault with anything then imagine an ability that kills ur templar in 3 seconds without u being able to do anything. And then you come here to talk about cheese.
Its truly astonishing how clueless some of you people are.
Its not my fault that these medium armor builds are so heavily glass cannon...
You know the type; you see them everywhere:
4000+ weapon damage, barely have 20k health (and sometimes sub 20k health) even with Battle Spirit, all the while expecting to get away with being pure glass canon solely with Shuffle allowing them to passively ignore incoming damage...
If they would character build with more defense in mind they wouldnt be melted so easily by attacks such as Soul Assault...
Its a learn to build issue in all honestly...
Oh and there will never be an attack that kills my Templar in 3 seconds without me being able to do anything about it...why?
Because I built my character with the ability to withstand damage...
Some of the medium armor builds here need to learn how to do that as well...
@KingJ
I wrote this way back near the beginning of the thread; maybe your memory isnt that good to remember it though...
Less offense...more survivability.
Ultimately the thread starter agreed with me...
Now silence your ignorant ranting on this topic...
Again you ignore that.No ultimate does this to a light armor build,or heavy.No ultimate drains all you magica or stop your magic regen.Or a 70% snare.
Hey from someone who doesn't know how the game works I see why your getting so angry when people prove you wrong.Again no matter how you change your build everything i listed affect you if you run a Meduim build.Your just going to ignore my post and call me a name again since you refuse to admit your wrong.
You don't play Meduim it hurts all Meduim builds no matter what you run.In my post I didnt mentioned damage once now did I?I mentioned everything else it does,Stam drain,70%snare,No regen tick while blocking and its undodgeable.Each effect Meduim build no matter how you build you character.Nothing you can do about any of those issues in a Meduim armor build.If you run Meduim armor tanky or glass cannon these affect you more than any other armor type.TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »Once again the cry babies start on the nerfs.
They never go with "buff this for counter play" its always the tears and the nerf, and zos listens. These are the people who have made ESO pvp a zergging pug fest.
Yes I'm such a cry baby because all it requires to win a fight against a medium armor player is to activate your Soul Assault. God forbid we make it so some intelligence is required to be victorious.
How do you think Magicka builds feel about Shuffle?
Its frustrating as hell gap closing a Shuffle user (and them passively dodging it and its CC), and unloading Puncturing Sweeps on them only to have atleast 2 of the Sweeps fail to connect...
In the mean while, every single attack the Shuffle user uses against you lands flush...
The way I see it, we use Soul Assault to counter the cheesy gameplay Medium Armor users bring to the table...
Afterall, the best way to counter cheese is with cheese of your own...
Since when does shuffle kill magicka users? Shuffle and roll dodge are the main defensive mechanics of medium armor. Just because u find those mechanics frustrating for whatever reason even tho there are a million different things that go through dodge, it doesnt mean that you should have an "i win" button against them.
If you want to equate soul assault with anything then imagine an ability that kills ur templar in 3 seconds without u being able to do anything. And then you come here to talk about cheese.
Its truly astonishing how clueless some of you people are.
Its not my fault that these medium armor builds are so heavily glass cannon...
You know the type; you see them everywhere:
4000+ weapon damage, barely have 20k health (and sometimes sub 20k health) even with Battle Spirit, all the while expecting to get away with being pure glass canon solely with Shuffle allowing them to passively ignore incoming damage...
If they would character build with more defense in mind they wouldnt be melted so easily by attacks such as Soul Assault...
Its a learn to build issue in all honestly...
Oh and there will never be an attack that kills my Templar in 3 seconds without me being able to do anything about it...why?
Because I built my character with the ability to withstand damage...
Some of the medium armor builds here need to learn how to do that as well...
@KingJ
I wrote this way back near the beginning of the thread; maybe your memory isnt that good to remember it though...
Less offense...more survivability.
Ultimately the thread starter agreed with me...
Now silence your ignorant ranting on this topic...
Again you ignore that.No ultimate does this to a light armor build,or heavy.No ultimate drains all you magica or stop your magic regen.Or a 70% snare.
Hey from someone who doesn't know how the game works I see why your getting so angry when people prove you wrong.Again no matter how you change your build everything i listed affect you if you run a Meduim build.Your just going to ignore my post and call me a name again since you refuse to admit your wrong.
You don't play Meduim it hurts all Meduim builds no matter what you run.In my post I didnt mentioned damage once now did I?I mentioned everything else it does,Stam drain,70%snare,No regen tick while blocking and its undodgeable.Each effect Meduim build no matter how you build you character.Nothing you can do about any of those issues in a Meduim armor build.If you run Meduim armor tanky or glass cannon these affect you more than any other armor type.TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »Once again the cry babies start on the nerfs.
They never go with "buff this for counter play" its always the tears and the nerf, and zos listens. These are the people who have made ESO pvp a zergging pug fest.
Yes I'm such a cry baby because all it requires to win a fight against a medium armor player is to activate your Soul Assault. God forbid we make it so some intelligence is required to be victorious.
How do you think Magicka builds feel about Shuffle?
Its frustrating as hell gap closing a Shuffle user (and them passively dodging it and its CC), and unloading Puncturing Sweeps on them only to have atleast 2 of the Sweeps fail to connect...
In the mean while, every single attack the Shuffle user uses against you lands flush...
The way I see it, we use Soul Assault to counter the cheesy gameplay Medium Armor users bring to the table...
Afterall, the best way to counter cheese is with cheese of your own...
Since when does shuffle kill magicka users? Shuffle and roll dodge are the main defensive mechanics of medium armor. Just because u find those mechanics frustrating for whatever reason even tho there are a million different things that go through dodge, it doesnt mean that you should have an "i win" button against them.
If you want to equate soul assault with anything then imagine an ability that kills ur templar in 3 seconds without u being able to do anything. And then you come here to talk about cheese.
Its truly astonishing how clueless some of you people are.
Its not my fault that these medium armor builds are so heavily glass cannon...
You know the type; you see them everywhere:
4000+ weapon damage, barely have 20k health (and sometimes sub 20k health) even with Battle Spirit, all the while expecting to get away with being pure glass canon solely with Shuffle allowing them to passively ignore incoming damage...
If they would character build with more defense in mind they wouldnt be melted so easily by attacks such as Soul Assault...
Its a learn to build issue in all honestly...
Oh and there will never be an attack that kills my Templar in 3 seconds without me being able to do anything about it...why?
Because I built my character with the ability to withstand damage...
Some of the medium armor builds here need to learn how to do that as well...
@KingJ
I wrote this way back near the beginning of the thread; maybe your memory isnt that good to remember it though...
Less offense...more survivability.
Ultimately the thread starter agreed with me...
Now silence your ignorant ranting on this topic...
Again you ignore that.No ultimate does this to a light armor build,or heavy.No ultimate drains all you magica or stop your magic regen.Or a 70% snare.
Hey from someone who doesn't know how the game works I see why your getting so angry when people prove you wrong.Again no matter how you change your build everything i listed affect you if you run a Meduim build.Your just going to ignore my post and call me a name again since you refuse to admit your wrong.
Here is another way to look at it... If there were an ultimate that drained 65-85% of somebody’s primary resource and did ZERO damage, I would run it. It’s that strong. When you throw massive damage on top of it, it’s a no brainer. Don’t waist your time with this clown anymore. He is a lost cause.
False and False.Can you tell us something that actually correct.I will say that your great at making bad builds.TheDoomsdayMonster wrote: »You don't play Meduim it hurts all Meduim builds no matter what you run.In my post I didnt mentioned damage once now did I?I mentioned everything else it does,Stam drain,70%snare,No regen tick while blocking and its undodgeable.Each effect Meduim build no matter how you build you character.Nothing you can do about any of those issues in a Meduim armor build.If you run Meduim armor tanky or glass cannon these affect you more than any other armor type.TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »Once again the cry babies start on the nerfs.
They never go with "buff this for counter play" its always the tears and the nerf, and zos listens. These are the people who have made ESO pvp a zergging pug fest.
Yes I'm such a cry baby because all it requires to win a fight against a medium armor player is to activate your Soul Assault. God forbid we make it so some intelligence is required to be victorious.
How do you think Magicka builds feel about Shuffle?
Its frustrating as hell gap closing a Shuffle user (and them passively dodging it and its CC), and unloading Puncturing Sweeps on them only to have atleast 2 of the Sweeps fail to connect...
In the mean while, every single attack the Shuffle user uses against you lands flush...
The way I see it, we use Soul Assault to counter the cheesy gameplay Medium Armor users bring to the table...
Afterall, the best way to counter cheese is with cheese of your own...
Since when does shuffle kill magicka users? Shuffle and roll dodge are the main defensive mechanics of medium armor. Just because u find those mechanics frustrating for whatever reason even tho there are a million different things that go through dodge, it doesnt mean that you should have an "i win" button against them.
If you want to equate soul assault with anything then imagine an ability that kills ur templar in 3 seconds without u being able to do anything. And then you come here to talk about cheese.
Its truly astonishing how clueless some of you people are.
Its not my fault that these medium armor builds are so heavily glass cannon...
You know the type; you see them everywhere:
4000+ weapon damage, barely have 20k health (and sometimes sub 20k health) even with Battle Spirit, all the while expecting to get away with being pure glass canon solely with Shuffle allowing them to passively ignore incoming damage...
If they would character build with more defense in mind they wouldnt be melted so easily by attacks such as Soul Assault...
Its a learn to build issue in all honestly...
Oh and there will never be an attack that kills my Templar in 3 seconds without me being able to do anything about it...why?
Because I built my character with the ability to withstand damage...
Some of the medium armor builds here need to learn how to do that as well...
@KingJ
I wrote this way back near the beginning of the thread; maybe your memory isnt that good to remember it though...
Less offense...more survivability.
Ultimately the thread starter agreed with me...
Now silence your ignorant ranting on this topic...
Again you ignore that.No ultimate does this to a light armor build,or heavy.No ultimate drains all you magica or stop your magic regen.Or a 70% snare.
Hey from someone who doesn't know how the game works I see why your getting so angry when people prove you wrong.Again no matter how you change your build everything i listed affect you if you run a Meduim build.Your just going to ignore my post and call me a name again since you refuse to admit your wrong.
Here is another way to look at it... If there were an ultimate that drained 65-85% of somebody’s primary resource and did ZERO damage, I would run it. It’s that strong. When you throw massive damage on top of it, it’s a no brainer. Don’t waist your time with this clown anymore. He is a lost cause.
Yeah, but I'm smarter and more creative than both of you combined...
False and False.Can you tell us something that actually correct.I will say that your great at making bad builds.TheDoomsdayMonster wrote: »You don't play Meduim it hurts all Meduim builds no matter what you run.In my post I didnt mentioned damage once now did I?I mentioned everything else it does,Stam drain,70%snare,No regen tick while blocking and its undodgeable.Each effect Meduim build no matter how you build you character.Nothing you can do about any of those issues in a Meduim armor build.If you run Meduim armor tanky or glass cannon these affect you more than any other armor type.TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »Once again the cry babies start on the nerfs.
They never go with "buff this for counter play" its always the tears and the nerf, and zos listens. These are the people who have made ESO pvp a zergging pug fest.
Yes I'm such a cry baby because all it requires to win a fight against a medium armor player is to activate your Soul Assault. God forbid we make it so some intelligence is required to be victorious.
How do you think Magicka builds feel about Shuffle?
Its frustrating as hell gap closing a Shuffle user (and them passively dodging it and its CC), and unloading Puncturing Sweeps on them only to have atleast 2 of the Sweeps fail to connect...
In the mean while, every single attack the Shuffle user uses against you lands flush...
The way I see it, we use Soul Assault to counter the cheesy gameplay Medium Armor users bring to the table...
Afterall, the best way to counter cheese is with cheese of your own...
Since when does shuffle kill magicka users? Shuffle and roll dodge are the main defensive mechanics of medium armor. Just because u find those mechanics frustrating for whatever reason even tho there are a million different things that go through dodge, it doesnt mean that you should have an "i win" button against them.
If you want to equate soul assault with anything then imagine an ability that kills ur templar in 3 seconds without u being able to do anything. And then you come here to talk about cheese.
Its truly astonishing how clueless some of you people are.
Its not my fault that these medium armor builds are so heavily glass cannon...
You know the type; you see them everywhere:
4000+ weapon damage, barely have 20k health (and sometimes sub 20k health) even with Battle Spirit, all the while expecting to get away with being pure glass canon solely with Shuffle allowing them to passively ignore incoming damage...
If they would character build with more defense in mind they wouldnt be melted so easily by attacks such as Soul Assault...
Its a learn to build issue in all honestly...
Oh and there will never be an attack that kills my Templar in 3 seconds without me being able to do anything about it...why?
Because I built my character with the ability to withstand damage...
Some of the medium armor builds here need to learn how to do that as well...
@KingJ
I wrote this way back near the beginning of the thread; maybe your memory isnt that good to remember it though...
Less offense...more survivability.
Ultimately the thread starter agreed with me...
Now silence your ignorant ranting on this topic...
Again you ignore that.No ultimate does this to a light armor build,or heavy.No ultimate drains all you magica or stop your magic regen.Or a 70% snare.
Hey from someone who doesn't know how the game works I see why your getting so angry when people prove you wrong.Again no matter how you change your build everything i listed affect you if you run a Meduim build.Your just going to ignore my post and call me a name again since you refuse to admit your wrong.
Here is another way to look at it... If there were an ultimate that drained 65-85% of somebody’s primary resource and did ZERO damage, I would run it. It’s that strong. When you throw massive damage on top of it, it’s a no brainer. Don’t waist your time with this clown anymore. He is a lost cause.
Yeah, but I'm smarter and more creative than both of you combined...