To me it's far to easy but for someone who just started with 0 CP and no knowledge I think it's about right.
There are plenty of other things to do for a challange anyway.
redspecter23 wrote: »redspecter23 wrote: »I tried playing Secret World Legends for a bit and when the mobs starting taking as long as a boss fight each time I encountered them, I lost interest fast. Overland content should be a faceroll. Those mobs are just speedbumps on your way from A to B and anything more than that just feels like a slog.
Not sure what the issue is. I'm currently level 24 and am having no issues killing things in Secret World Legends. I'm Chaos/pistols and I run with a buddy same level that's sword/elemental. We melt through everything.
With a friend, I found it more balanced. Second part in Egypt I started to find that soloing trash mobs was no longer worth it. Only got worse in the next zone. I found myself skipping, sneaking and running past every trash mob I could find. This was in the lv 35 - 50 range. In the lower levels I was destroying things solo. This is the problem I could see happening if the overland in ESO gets bumped up. Instead of making it a challenge, it just becomes an obstacle that most players run past and leash. They'd have to be careful not to run into this issue.
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kringled_1 wrote: »To answer the main question of the OP in more detail (I voted Just right), while most overland content (excluding world bosses and significant chunks in craglorn) is easy on my CP character even though she doesn't do a lot of damage (pretty much a tank build with a bit more damage when I'm solo), it's not nearly as easy when I'm on my low level characters where I don't really know what I'm doing yet and I die moderately often.
Yes, there are a lot of people who encounter some challenges with this content. Try pug tanking random normals; although I hit groups with decent damage, I also hit groups where my craptacular tank 3-4k dps is 25-30% of group total according to combat metrics, and a decent number of these players are somewhere in the CP. People certainly won't learn all they need on a starter island (and Firemoth is much shorter than the base game starter islands anyways).
I have no issues with difficulty adjustments but I don't see it happening outside of instanced content.
As far as grouping goes: I play ESO because I want the option to group with people some of the time. Grouping for story quests, IMO, unless you have a dedicated group with rigid discipline and very similar schedules and tastes, is awful if you're trying to actually grasp the story. People in the group rush from objective marker to objective marker, things proceed past your pace (and I do read quickly), someone runs some quests when you're not online and then shares the follow up or whatever they were doing, it becomes a jumbled mess. I prefer to do longer story quests on my own. And I need the option to be able to do something in game on my own; if I had to group to do anything other than harvest nodes and crafting writs, I wouldn't have stuck with the game. As it is, I can find stuff to do that allows me to progress my character and develop my skills/etc even when not grouped.
A couple of examples, also: I've seen people asking for help with a WB for 15-20 minutes in zone chat. If the zone is not one with well-farmed sets, and the WB is way out of the way, perhaps not marked on a lot of players maps - you can spend a long time with noone there (and I've done that also). I've also spent 10-15 minutes fighting a group boss (a repeatable daily) in Craglorn by myself, I had to carefully pull his minions first, then started in on him. Got him to 30% health, then the minions respawned, one uppercut me off the platform, and they pursued me, then ran back and reset. In that whole time...noone else came. I've also seen people asking for help with the Craglorn quests for a long time. Grouping works ok for shorter, repeatable self-contained stuff like dungeons, gold coast dailies, but it works poorly for longer questing.
So a question for the higher difficulty people: what about dungeons and trials is less satisfying to you? I can understand the issues with the size and game performance in trials and scheduling questions, and I'd have no issue with group content for other sizes (2, 6, 8 say). I can kind of see how not using CP is a pain (especially if you then want to go do something else that needs them) but it should be easy to don crap gear.
And yes I understand that its not quite as satisfying when a quest builds up to a serious boss, and then its either a piece of cake intrinsically, or 4 other people waltz in at the same time and it dies in seconds. But I accept that as the price to be paid for there to be a significant amount of content that I and most everyone can do solo.
Easy if I put on fancy max level armour and weapons, with fancy max level food, knowledge of the game and my class, and a generous amount of CP.
This means it's just right. If you find questing too easy, you can just skip eating food, quest naked or in broken gear, limit yourself to one skill bar, etc. I do this on most of my characters.
The somewhat So a question for the higher difficulty people: what about dungeons and trials is less satisfying to you?
It is not intended to be challenging to most. Have never seen overland in any game be a challenge to a mildly skilled player.
MasterSpatula wrote: »The overland game is tuned to new players. Insisting the overland be tuned so it's a challenge to skilled and geared players is rank selfishness.
On a similar token, my single biggest complaint about this game is how everything takes way longer than it has any business taking. My, oh, sixth or seventh biggest complaint is that you can't go two steps without another fight. Imagine how absurdly long doing CWC dailies would take if every Factotum and Gloam Wolf was an epic fight.
Trash is supposed to be trash.
So, quit trying to ruin things for newbies, and quit trying to make absurdly time-consuming activities take even longer than they already do. Just stop it. Seriously. Go do the content that's actually aimed at you and stop trying to turn the content that's not aimed at you into content for you. Be better than that.
I appreciate people expressing their opinions, its nice to have everyone give their 2 cents without each other crucifying one another.
So far I can see its about an even split, with a small margin voting for too easy, but thats a small margin. Keep it up guys and gals.
I find it easy (with 950+ CP to my name), but I run across enough inexperienced players who ask for help with quest bosses that I think it's about right - given that everyone has to pay for the game, they should at least be able to batter through the quest content and hopefully learn how to become more effective while doing so. Although a lot of people wish for a return to "Beta Doshia" (which nearly put me off entirely), it's unrealistic to expect that level of difficulty in a game that hopes to be commercially viable for a long time, at least as far as basic quest content is concerned. IMO.
To me it's far to easy but for someone who just started with 0 CP and no knowledge I think it's about right.
There are plenty of other things to do for a challange anyway.
Merlin13KAGL wrote: »Battle leveling (everything), while great in theory, makes things far too simple.
It also jacks newish players up, a lot, because they're often scaled stronger than they actually will be once they roll over to vet (stat-wise, anyway).
Most overland wasn't hard the first go'round. Not like NPC's employ a superior dynamic AI. Then with things like Dungeon Finder, you're boosted even more...
The few bosses/mobs out there that used to require some care are not nearly as menacing as they once were. There is no 'higher leveled zone' anymore, so you have the benefit of being able to go anywhere, but with little concern about the difficulty.
Then things change. You roll over to vet, maybe get a few CP's, and you finally check that little box at the top that says "Vet" beside it, enter content you've breezed through, only now you're getting your ass handed to you, with no idea why.
ZoS has two settings basically:
- Faceroll
- Nigh impossible
There is so much room for areas in between. It's a shame, and mediocre design, at best.
To me it's far to easy but for someone who just started with 0 CP and no knowledge I think it's about right.
There are plenty of other things to do for a challange anyway.
Why did you voted for 'just right' if you say by yourself that it's far too easy for you? The purpose of the poll is to have *your* opinion, not of someone else you believe would have.
alceleniel wrote: »It's easy, but that's just right. I want to have fun and don't fear to die with every mob. In the beginning of the game I often avoided mobs of 3 or more enemies. Now it's not a problem anymore (also because of One Tamriel). If I want a challenge and harder content there are enough possibilities.
Motherball wrote: »Difficulty slider + scaling by size of group. If Diablo 3 could do it, so can ZOS.
Motherball wrote: »Difficulty slider + scaling by size of group. If Diablo 3 could do it, so can ZOS.
alceleniel wrote: »It's easy, but that's just right. I want to have fun and don't fear to die with every mob. In the beginning of the game I often avoided mobs of 3 or more enemies. Now it's not a problem anymore (also because of One Tamriel). If I want a challenge and harder content there are enough possibilities.
And another one who should have voted for 'too easy' according to his own words, but instead voted in place of a beginner which does only exist in his imagination.
Kiralyn2000 wrote: »alceleniel wrote: »It's easy, but that's just right. I want to have fun and don't fear to die with every mob. In the beginning of the game I often avoided mobs of 3 or more enemies. Now it's not a problem anymore (also because of One Tamriel). If I want a challenge and harder content there are enough possibilities.
And another one who should have voted for 'too easy' according to his own words, but instead voted in place of a beginner which does only exist in his imagination.
They think it's easy for them, and that this is "just right" for the game as a whole. For them to vote "too easy" would give the wrong impression of the poll results, since the poll is clearly set up to show "too easy" as a complaint or flaw. This would mis-represent their opinion. Hence, they vote "just right" because it's the closest of the options to what they think.
Roll a new character, use non set gear, and no CP's. Then tell me how hard or easy the content is. That is the bar to be met for a new player.
Experienced players can seek out harder content behind doors (Dungeons and Trials)
Overland PvE is for nice, atmospheric questing and leveling, not for challenge.