Its_Alexis wrote: »Easy if you create a new character, with crafted gears, food, max CP.
It was just right for me when I just started out a year ago, with no knowledge of item set and food, I focused on the stories and trying not to die while learning about my class. It was really fun actually, I only read, learn and try to follow meta when I completed all the zones, not including dlc.
New players are more than welcome to vote, the poll is how you feel it is for you, not for someone else. You and me dont get to speak for other people, which is why the poll is the way the poll is. If you are going to be snarky, and try to derail the thread, you can leave now.
New players are more than welcome to vote, the poll is how you feel it is for you, not for someone else. You and me dont get to speak for other people, which is why the poll is the way the poll is. If you are going to be snarky, and try to derail the thread, you can leave now.
Pointing out that the poll has flaws is a direct response to the topic you posted. If I posted a poll which had issues that undermined the data it attempted to collect, I would hope for criticism to that effect. I see nothing in that criticism suggesting I'm being snarky, derailing the thread or attempting to speak for others.
I've re-read my comment and do not see anything snarky about it, nor did I intend it that way, but if you felt it was too strongly worded, I apologise; still, I do not think the content contained in it is problematic. Good luck with your poll.
Dapper Dinosaur wrote: »If you idiots don't stop complaining about the overworld being too easy, Zenimax is going to come in and gut all of our characters for a second time.
STOP.
Chilly-McFreeze wrote: »If people don't care to learn via simply playing, trial and error, getting better after a few deaths (with no repercussions) - and instead want the game's difficulty set to cater someone at eso experience level 0 - I'm in lack of words. Except maybe "handouts", "instant rewards" and "entitled".
But Zeni is on a good way to shun longterm players out of it's dlc story content. Grinding trials just for the sake of killing time is not why I spend money on this game. I payed for MW and CWC to have fun by expierencing the story. But right now, it's like reading a book, no challenge whatsoever.
Colecovision wrote: »Chilly-McFreeze wrote: »If people don't care to learn via simply playing, trial and error, getting better after a few deaths (with no repercussions) - and instead want the game's difficulty set to cater someone at eso experience level 0 - I'm in lack of words. Except maybe "handouts", "instant rewards" and "entitled".
But Zeni is on a good way to shun longterm players out of it's dlc story content. Grinding trials just for the sake of killing time is not why I spend money on this game. I payed for MW and CWC to have fun by expierencing the story. But right now, it's like reading a book, no challenge whatsoever.
Did you really just tell people that the way they frolic their time at the computer is more entitled than the way you frolic your time away at the computer?
In my day we had to wash 10 cars to get enough quarters to even think about trying dragon's lair. 50 cents for ONE LIFE. You freaking walked up to the castle and if you missed a single button press, poof. Game over. Kids these days...wtf
I understand some want a hard mode, while others don't want to play a game in a constant state of stress.
Perhaps the solution is a client-side difficulty slider, where you can set your own preferences. Harder setting means it's more difficult to remain in stealth, you take more damage, and/or you deal less damage. You can still wear your favorite sets and allocate CPs, their effectiveness is just dampened when you select a harder mode.
It’s fine as it is IMO. The game particularly questing should be accessible to all. Craglorn where they went the hard / adventure route utterly crashed and burned. For me overland content is all about the story and lore - a much bigger issue than difficulty is the lack of meaningful choices, buts that’s a whole other issue..
It is too easy. The problem isn't a group of three enemies is too easy. The problem is there isn't a few elite mob and group patrols that cause you to fight 6 at a time or three and an elite. The groups are spaced out too much making aggroing unintended groups a non-issue. So you never have to run from a bad fight which at one point was par for the course for mmos. The elite skills aren't mulligans for bad pulls. They simply make the process go quicker.
DMuehlhausen wrote: »It’s fine as it is IMO. The game particularly questing should be accessible to all. Craglorn where they went the hard / adventure route utterly crashed and burned. For me overland content is all about the story and lore - a much bigger issue than difficulty is the lack of meaningful choices, buts that’s a whole other issue..
This is true, but lets just look at the biggest MMO in history WoW.
You could do almost everything on your own. You couldn't just pull endless groups of enemies though. Then there were always 3-4 quests in each zone that required a group of 4-5 people. Then even a lot of zones had raid type events that everyone could partake in.
So the difficulty can be turned up to where it's still easy for anybody new to jump and not feel overwhelmed, but give people that are geared something to do.
The dolmens should be more like the Rifts in Rift. Where harder and more enemies spawn. If by chance nobody is there they start spread out and taking over the zone to a point. Make them feel like actual events and not just spaming your heavy attack for 2 minutes.