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Is overland content, post starting zones too easy, for you?

  • Rainraven
    Rainraven
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    Just right.
    Enough of this already.

    Would have happily voted for that.
  • crjs1
    crjs1
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    Just right.
    It’s fine as it is IMO. The game particularly questing should be accessible to all. Craglorn where they went the hard / adventure route utterly crashed and burned. For me overland content is all about the story and lore - a much bigger issue than difficulty is the lack of meaningful choices, buts that’s a whole other issue..
  • ToRelax
    ToRelax
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    Far too easy.
    Its_Alexis wrote: »
    Easy if you create a new character, with crafted gears, food, max CP.

    It was just right for me when I just started out a year ago, with no knowledge of item set and food, I focused on the stories and trying not to die while learning about my class. It was really fun actually, I only read, learn and try to follow meta when I completed all the zones, not including dlc.

    I found it too easy back at launch before they nerfed veteran zones drastically. I went ahead to solo craglorn stuff and dungeon bosses then...
    It's fine if others have a better time playing the game the way it is now, but I would really like some more engaging gameplay in overland zones myself. As it is, the only way to make it somewhat challenging is by using literally no skills, which of course isn't really fun either.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • theslynx
    theslynx
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    Just right.
    Jade1986 wrote: »
    New players are more than welcome to vote, the poll is how you feel it is for you, not for someone else. You and me dont get to speak for other people, which is why the poll is the way the poll is. If you are going to be snarky, and try to derail the thread, you can leave now.

    Pointing out that the poll has flaws is a direct response to the topic you posted. If I posted a poll which had issues that undermined the data it attempted to collect, I would hope for criticism to that effect. I see nothing in that criticism suggesting I'm being snarky, derailing the thread or attempting to speak for others.

    I've re-read my comment and do not see anything snarky about it, nor did I intend it that way, but if you felt it was too strongly worded, I apologise; still, I do not think the content contained in it is problematic. Good luck with your poll.
  • Jade1986
    Jade1986
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    Far too easy.
    theslynx wrote: »
    Jade1986 wrote: »
    New players are more than welcome to vote, the poll is how you feel it is for you, not for someone else. You and me dont get to speak for other people, which is why the poll is the way the poll is. If you are going to be snarky, and try to derail the thread, you can leave now.

    Pointing out that the poll has flaws is a direct response to the topic you posted. If I posted a poll which had issues that undermined the data it attempted to collect, I would hope for criticism to that effect. I see nothing in that criticism suggesting I'm being snarky, derailing the thread or attempting to speak for others.

    I've re-read my comment and do not see anything snarky about it, nor did I intend it that way, but if you felt it was too strongly worded, I apologise; still, I do not think the content contained in it is problematic. Good luck with your poll.

    No worries, I can be a bit of a thunder °°°°°° , so no hard feelings, I am just trying to keep this on track and trying to avoid it turning into another pissing contest.
  • NBrookus
    NBrookus
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    Just right.
    Recently I levelled a new Warden. No CP. No crafted gear. No crafted food or potions. Just the stuff a new player would encounter and pick up.

    Vvardenfell was reasonably difficult, but for someone who understood basic mechanics, not punishingly so. Public dungeon bosses were a challenge, and I noped right out of trying to solo the group event at level 16.

    It's where difficultly needs to be to challenge but not overwhelm a new player.
  • dotme
    dotme
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    Just right.
    I understand some want a hard mode, while others don't want to play a game in a constant state of stress.

    Perhaps the solution is a client-side difficulty slider, where you can set your own preferences. Harder setting means it's more difficult to remain in stealth, you take more damage, and/or you deal less damage. You can still wear your favorite sets and allocate CPs, their effectiveness is just dampened when you select a harder mode.
    PS5NA
  • Dapper Dinosaur
    Dapper Dinosaur
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    If you idiots don't stop complaining about the overworld being too easy, Zenimax is going to come in and gut all of our characters for a second time.

    STOP.
  • Enslaved
    Enslaved
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    Too difficult.
    Its way too difficult. We need overland bosses to be toned down, removal of dungeon bosses that hit players and also less mobs around roads.
    :trollface:
  • Chilly-McFreeze
    Chilly-McFreeze
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    Far too easy.
    If people don't care to learn via simply playing, trial and error, getting better after a few deaths (with no repercussions) - and instead want the game's difficulty set to cater someone at eso experience level 0 - I'm in lack of words. Except maybe "handouts", "instant rewards" and "entitled".

    But Zeni is on a good way to shun longterm players out of it's dlc story content. Grinding trials just for the sake of killing time is not why I spend money on this game. I payed for MW and CWC to have fun by expierencing the story. But right now, it's like reading a book, no challenge whatsoever.
  • Ruckly
    Ruckly
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    Far too easy.
    It is too easy. The problem isn't a group of three enemies is too easy. The problem is there isn't a few elite mob and group patrols that cause you to fight 6 at a time or three and an elite. The groups are spaced out too much making aggroing unintended groups a non-issue. So you never have to run from a bad fight which at one point was par for the course for mmos. The elite skills aren't mulligans for bad pulls. They simply make the process go quicker.
  • ToRelax
    ToRelax
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    Far too easy.
    If you idiots don't stop complaining about the overworld being too easy, Zenimax is going to come in and gut all of our characters for a second time.

    STOP.

    On that note, can we remove the resource restoration from heavy attacks and make them interruptable again, please? :innocent:
    Edited by ToRelax on November 16, 2017 7:24PM
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Doctordarkspawn
    Doctordarkspawn
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    Just right.
    Tasear wrote: »
    Probably should become progressively harder, but I am okay with it right now.

    It basicly does this allready.

    It's like you dont even play.
    Edited by Doctordarkspawn on November 16, 2017 7:31PM
  • SirAndy
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    lardvader wrote: »
    for someone who just started with 0 CP and no knowledge I think it's about right
    ^^^ This is the correct answer ...

    shades.gif

  • Esha76
    Esha76
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    Just right.
    Same points others have made basically:

    I completed Cadwell's Gold for the first time, back at launch, on a stamblade. This was , obviously, back in the VR zone days.
    As this first character is my crafter, back then, she only had so little traits researched and I knew even less about which sets to use. I found survival in VR zones to be difficult on a stamblade, annoyingly so, but I completed it all. Played that content right away again on Templar - much easier. Love self-heals.

    But since then, just about every character I created was in at least blue set gear, CPs, food buff, and just steam rolls the overland questing content. But, as many have already pointed out, this is all buffed up with sets, food, and CPs.

    I have watched friends start this game with no such perks and have difficulty at some points. They eventually get past such challenges, none quit or complained it being too hard, but they did have some hold ups here and there.

    It is my impression that ZOS wants the base game/story to be "easily" playable by all who can turn on a system or computer. So with that idea in mind I'd say it's just right based on my experience and observations.
    "There is no moisture in your angry stares." - Laughs-at-All
    "I don't know why I bother guarding you horrible people." - Orama Sadas
    "Scales here is about to have a really bad day..." - Valeric
    "Just tell me what you're doing here before I turn your heart into a tomato..." - Sereyne
    "Break those rocks! Dig those ditches! Why??? Because I want you to!!!" - Ifriz the Unraveller
    "There are worse masters than I. Far worse." - Molag Bal
    "I humiliated the Daedra in Mehrunes Spite." - You, when turning in a specific Undaunted Daily.
    "I'm not finding YOU very pleasant!" - Adla the Brewer
    "Old Ri'hirr likes his birds slow and stupid!" - Old Ri'hirr
    "When things get dirty... Oh, I get so flustered." - Meredil the Archivist
    "Too many Argonians about these days..." - Davon's Watch Guard back at launch (though I think this one has been removed from game)
  • Colecovision
    Colecovision
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    If people don't care to learn via simply playing, trial and error, getting better after a few deaths (with no repercussions) - and instead want the game's difficulty set to cater someone at eso experience level 0 - I'm in lack of words. Except maybe "handouts", "instant rewards" and "entitled".

    But Zeni is on a good way to shun longterm players out of it's dlc story content. Grinding trials just for the sake of killing time is not why I spend money on this game. I payed for MW and CWC to have fun by expierencing the story. But right now, it's like reading a book, no challenge whatsoever.

    Did you really just tell people that the way they frolic their time at the computer is more entitled than the way you frolic your time away at the computer?

    In my day we had to wash 10 cars to get enough quarters to even think about trying dragon's lair. 50 cents for ONE LIFE. You freaking walked up to the castle and if you missed a single button press, poof. Game over. Kids these days...wtf
  • Mazbt
    Mazbt
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    Just right.
    In my opinion overland content doesn't need to be difficult. Save difficult content for maelstrom and vet group pve.
    Edited by Mazbt on November 16, 2017 8:03PM
    Mazari the Resurrected (AD)- PVP stamplar main
    Maz the Druid - PVP group stam warden
    - many others
    ____________
    Fantasia
  • MaleAmazon
    MaleAmazon
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    Far too easy.
    It is too easy. I dont think "it´s right for newbies" is accurate, since 1) it seems fairly easy for newbies too, and 2) there is newbie island which is supposed to teach you just this. I dont mind it overall since the reward is usually not worth it either, but it is a bit weird to run around everywhere and just slice through all mobs like it´s a tutorial level, even at later zones. The difficulty gap between overland and other content is a bit much.

    That being said, one tamriel and getting rid of zone levels was a great thing overall.
    Edited by MaleAmazon on November 16, 2017 8:13PM
  • Nestor
    Nestor
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    Here is the thing, if people want difficulty, they can do this themselves, without any action from ZOS.

    De gear, don't use Buff Foods, don't use CPs, use lower leveled gear, there are many ways to create more challenge. It's all on you to do this.

    Just like you can build a character for max DPS or max Survive or max Heals, you can create a character for more difficulties. Just shift your thinking. And, no the old I spend all this time to max out my character, scale the game up is not a counter. Many other people play this game and it is not easy for all of them. Heck, just stand around and watch other players with overland mobs taking 10 to 15 hits to kill them. Want to make the game so hard they can't ever prevail? You can kiss goodbye any new players if that is the case. Then the game goes bye bye.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • tplink3r1
    tplink3r1
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    Far too easy.
    "Far too easy" is oversimplifying things. The game is just stupid when it comes to overland difficulty.
    VR16 Templar
    VR3 Sorcerer
  • Chilly-McFreeze
    Chilly-McFreeze
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    Far too easy.
    If people don't care to learn via simply playing, trial and error, getting better after a few deaths (with no repercussions) - and instead want the game's difficulty set to cater someone at eso experience level 0 - I'm in lack of words. Except maybe "handouts", "instant rewards" and "entitled".

    But Zeni is on a good way to shun longterm players out of it's dlc story content. Grinding trials just for the sake of killing time is not why I spend money on this game. I payed for MW and CWC to have fun by expierencing the story. But right now, it's like reading a book, no challenge whatsoever.

    Did you really just tell people that the way they frolic their time at the computer is more entitled than the way you frolic your time away at the computer?

    In my day we had to wash 10 cars to get enough quarters to even think about trying dragon's lair. 50 cents for ONE LIFE. You freaking walked up to the castle and if you missed a single button press, poof. Game over. Kids these days...wtf

    The OP asked for our opinions. This is mine. Just as worthy as those who don't want it harder. I'm just stating what I think about it. If you feel bothered by it, so be it. And I know that you know what I ment with "entitled" but let's pretend for a second you didn't wrote that for baiting but because you really didn't get it:

    Yes, this is a game. Yes this is to frolic. But in any game that has some kind of effort-reward system, people have to actually put in effort and do something, maybe even (god forgive) learn how to get better and instead of calling for easy mode, handouts, instant reward - because they feel entitled to it.
    Yep, they paid for the game, yep how they spend their time is only up to them. But that doesn't change how a game should have some challenge. Those of us who want it "harder" have paid for it as well and want some fun out of it .

    Feels like a being stigmatised for wanting it a tiny bit harder.
    Edited by Chilly-McFreeze on November 16, 2017 8:31PM
  • Motherball
    Motherball
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    Just right.
    dotme wrote: »
    I understand some want a hard mode, while others don't want to play a game in a constant state of stress.

    Perhaps the solution is a client-side difficulty slider, where you can set your own preferences. Harder setting means it's more difficult to remain in stealth, you take more damage, and/or you deal less damage. You can still wear your favorite sets and allocate CPs, their effectiveness is just dampened when you select a harder mode.

    This is the best solution. Some like it hard, some don’t, and some change their minds all the time. This solution benefits all of them, imo.
  • DMuehlhausen
    DMuehlhausen
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    crjs1 wrote: »
    It’s fine as it is IMO. The game particularly questing should be accessible to all. Craglorn where they went the hard / adventure route utterly crashed and burned. For me overland content is all about the story and lore - a much bigger issue than difficulty is the lack of meaningful choices, buts that’s a whole other issue..

    This is true, but lets just look at the biggest MMO in history WoW.

    You could do almost everything on your own. You couldn't just pull endless groups of enemies though. Then there were always 3-4 quests in each zone that required a group of 4-5 people. Then even a lot of zones had raid type events that everyone could partake in.

    So the difficulty can be turned up to where it's still easy for anybody new to jump and not feel overwhelmed, but give people that are geared something to do.

    The dolmens should be more like the Rifts in Rift. Where harder and more enemies spawn. If by chance nobody is there they start spread out and taking over the zone to a point. Make them feel like actual events and not just spaming your heavy attack for 2 minutes.
  • monktoasty
    monktoasty
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    Just right.
    I died a lot and still die a lot. I'm new haven't been playing but a month and a half.

    I'd say it's about right..any harder and it wouldn't be fun and be much too time consuming
  • Jade1986
    Jade1986
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    Far too easy.
    Ruckly wrote: »
    It is too easy. The problem isn't a group of three enemies is too easy. The problem is there isn't a few elite mob and group patrols that cause you to fight 6 at a time or three and an elite. The groups are spaced out too much making aggroing unintended groups a non-issue. So you never have to run from a bad fight which at one point was par for the course for mmos. The elite skills aren't mulligans for bad pulls. They simply make the process go quicker.

    Exactly, I can think of maybe one encounter, that sword and shield / mage combo, in a group public dungeon in vvardenfell, that made me have an oh *** moment. Other than that it was snipe , la, done.
  • Jade1986
    Jade1986
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    Far too easy.
    crjs1 wrote: »
    It’s fine as it is IMO. The game particularly questing should be accessible to all. Craglorn where they went the hard / adventure route utterly crashed and burned. For me overland content is all about the story and lore - a much bigger issue than difficulty is the lack of meaningful choices, buts that’s a whole other issue..

    This is true, but lets just look at the biggest MMO in history WoW.

    You could do almost everything on your own. You couldn't just pull endless groups of enemies though. Then there were always 3-4 quests in each zone that required a group of 4-5 people. Then even a lot of zones had raid type events that everyone could partake in.

    So the difficulty can be turned up to where it's still easy for anybody new to jump and not feel overwhelmed, but give people that are geared something to do.

    The dolmens should be more like the Rifts in Rift. Where harder and more enemies spawn. If by chance nobody is there they start spread out and taking over the zone to a point. Make them feel like actual events and not just spaming your heavy attack for 2 minutes.

    That would be a happy medium imo. Or they could add roaming bosses like in IC.
  • Rouven
    Rouven
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    Just right.
    I see it this way:

    You like flexibility in terms of builds? Freedom to chose what skills to use or what to wear? Then we are absolutely at a sweet spot.

    If not overland content where else could you have that kind of freedom?

    Everything else in terms of Craglorn etc has already been mentioned. In terms of the always increased rewards with increased difficulty one should also compare the concepts of the different games - you will have to make sure here that nothing else is made obsolete this way - in other games basically previous content is toast. We are not increasing the gear or anything else, so it could only lead to inflation (?).

    In short I don't think the "Tamriel One" model (let's call it that) jives with the increased levels/difficulty/rewards hamster model in more traditional MMO's.
    Real stupidity beats artificial intelligence every time. ~ Terry Pratchett
  • Tandor
    Tandor
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    Just right.
    The playerbase is likely to encompass players new to TES and/or MMOs, veteran ESO players with "elite" skills and knowledge of the game, and a variety of other players who fall somewhere between those extremes, all of whom will be tackling the overland content whether for initial leveling, completion of new DLCs, or running alts etc. The fact that there is a broad range of opinion between those who find the content too easy, about right, or too difficult, will doubtless demonstrate most effectively to ZOS that, on balance, they've got it about right!
  • ADarklore
    ADarklore
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    Just right.
    I still constantly see players dying to overland content and delves, ZOS knows how difficult the content is because they can see how many deaths are occurring in every piece of content. This is why they sometimes make adjustments to content and enemies, because they have the numbers, WE DON'T! So making comments based on your opinion without having actual concrete numbers is pointless, ZOS will make changes based on their internal data not on forum opinions.

    Also, as @Nestor has mentioned, if you want to make content difficult, use basic gear, stop using any type of buff, remove all CP, and play that way. What I find amusing is those who complain about difficulty are running through overland content with full end game gear, food buffs and fully applied CP and wonder why content isn't difficult. There is a reason I apply all of these things to my character, because I ENJOY being the hero that can decimate enemies in just a few seconds, and I enjoy not stressing or worrying about whether or not I'm going to struggle in content. I like it easy, to me being uber-powerful is FUN!
    Edited by ADarklore on November 16, 2017 10:03PM
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • PlagueSD
    PlagueSD
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    Just right.
    From the mindset of a NEW player...This is "Just Right". For those of us that have been playing for a long time and know the mechanics, the game "SEEMS" too easy because we know what we're doing. We know what skills work, and which armor sets to craft/farm.

    New player jumps in, doesn't have access to crafted armor, No CP points, and doesn't quite know the skills, he can still play and not die 5 mins into playing the game. ESO is designed to be easy at low levels...That's what One Tamriel brought to the game. Our "handicap" slowly gets removed as we level up to 50.
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