s7732425ub17_ESO wrote: »Vet Forge is one of the only dungeons that actually requires the tank to have some skill. How many PUG tanks can hold aggro on the last boss when he splits into three forms and each one hits really hard? The dungeon is night and day based on the skill of the tank.
The DPS can usually self sustain or need no healing at all during certain bosses as long as they avoid red. Healer pretty much only needs to focus on the tank.
Yeah, that "as long as they can avoid red" part is the hard part, but honestly while I totally agree this dungeon is hardest on tank and healer, its harder for DPS imo than alot of others.
- A lot of DPS I dont think are aware when a shalk targets them with fireball, that was one of the hardest things I had to heal through, basically had to either Ult of spend half my mana every time. Cleanse did not appear to work on this at all.
- Getting a tank to reliably plug the geysers was another big issue, nothing the DPS can do about that.
- They also need to be extremely fast on adds. This is both in terms of reaction speed and pure DPS. I never had an even slightly successful group with less than 25k dps, the adds are just too dangerous, especially if one of the DPS makes a mistake and steps in Red. Mainly this includes the plants and the stone atronachs. I can tell you, on Galchobhar I got so desperate that I was slotting Javelin to stun the stone atronachs, because the atronachs were not going down fast enough, and even if the tank had all the mechanics down pat the stone atronach's AoE was going right through their block and deleting them and the whole group.
The productive results that can come from OPs post is he would join a guild instead of pugging such new content.
It's great for the game to have content that is challenging and we can do something other than dps a target dummy and call it a dungeon boss.
we all know the will nerf it someday like they did ICP and WGT. Heck, I wouldn't pug either of those beforehand yet cleared it many times.
But t Zos should not nerf content because this guy is challenged running through it with pugs that haven't seen it before and may have area awareness issues and other things.
Again. Join a guild. No excuses.
For final boss you can actually control where lava spawns in fact you see on sides... you can despoit there.
This dungeon sucks because we a general lack of skilled tanks in game.
I disagree so much. 95% of this game is already too easy, even group content became solo friendly. In an MMO...
Such threads always (and only) lead to dungeons nerfs. Yet, we haven't got any third tier of difficulty or other compensation for these nerfs.
And even if there was such third tier of difficulty, other people would come to this forum and start complaining that it's unpuggable and cannot be completed by them...
Right now, with dungeons getting easier and easier, more skilled players are punished for playing well.
I never understand why people like 'mechanics', they get in the way of playing the game. If they have to have them, at least have a pop up before the boss explaining them.
People seem to love wasting time.
+1 we need a third tier.
I disagree so much. 95% of this game is already too easy, even group content became solo friendly. In an MMO...
Such threads always (and only) lead to dungeons nerfs. Yet, we haven't got any third tier of difficulty or other compensation for these nerfs.
And even if there was such third tier of difficulty, other people would come to this forum and start complaining that it's unpuggable and cannot be completed by them...
Right now, with dungeons getting easier and easier, more skilled players are punished for playing well.
s7732425ub17_ESO wrote: »Vet Forge is one of the only dungeons that actually requires the tank to have some skill. How many PUG tanks can hold aggro on the last boss when he splits into three forms and each one hits really hard? The dungeon is night and day based on the skill of the tank.
The DPS can usually self sustain or need no healing at all during certain bosses as long as they avoid red. Healer pretty much only needs to focus on the tank.
Yeah, that "as long as they can avoid red" part is the hard part, but honestly while I totally agree this dungeon is hardest on tank and healer, its harder for DPS imo than alot of others.
- A lot of DPS I dont think are aware when a shalk targets them with fireball, that was one of the hardest things I had to heal through, basically had to either Ult of spend half my mana every time. Cleanse did not appear to work on this at all.
- Getting a tank to reliably plug the geysers was another big issue, nothing the DPS can do about that.
s7732425ub17_ESO wrote: »Vet Forge is one of the only dungeons that actually requires the tank to have some skill. How many PUG tanks can hold aggro on the last boss when he splits into three forms and each one hits really hard? The dungeon is night and day based on the skill of the tank.
The DPS can usually self sustain or need no healing at all during certain bosses as long as they avoid red. Healer pretty much only needs to focus on the tank.
Yeah, that "as long as they can avoid red" part is the hard part, but honestly while I totally agree this dungeon is hardest on tank and healer, its harder for DPS imo than alot of others.
- A lot of DPS I dont think are aware when a shalk targets them with fireball, that was one of the hardest things I had to heal through, basically had to either Ult of spend half my mana every time. Cleanse did not appear to work on this at all.
- Getting a tank to reliably plug the geysers was another big issue, nothing the DPS can do about that.
@Urza1234 They are doing the shalk thing wrong.
When you get the shalk debuff, YOU CAN SEE IT BECAUSE THE FRAME OF YOUR SCREEN GOES ORANGEY-RED, you run off the island onto one of the rocks, (you can actually watch the circle thing go into the lava if you pay attention), and back on land.
That's how you cleanse it. Easy peasy and no extra healing or shielding necessary.
Earlier just before that boss, the game tries to teach you this and there are the first shalks and a small lava pool near. Same as how the previous boss shows you to focus stone atros.
s7732425ub17_ESO wrote: »Vet Forge is one of the only dungeons that actually requires the tank to have some skill. How many PUG tanks can hold aggro on the last boss when he splits into three forms and each one hits really hard? The dungeon is night and day based on the skill of the tank.
The DPS can usually self sustain or need no healing at all during certain bosses as long as they avoid red. Healer pretty much only needs to focus on the tank.
Yeah, that "as long as they can avoid red" part is the hard part, but honestly while I totally agree this dungeon is hardest on tank and healer, its harder for DPS imo than alot of others.
- A lot of DPS I dont think are aware when a shalk targets them with fireball, that was one of the hardest things I had to heal through, basically had to either Ult of spend half my mana every time. Cleanse did not appear to work on this at all.
- Getting a tank to reliably plug the geysers was another big issue, nothing the DPS can do about that.
@Urza1234 They are doing the shalk thing wrong.
When you get the shalk debuff, YOU CAN SEE IT BECAUSE THE FRAME OF YOUR SCREEN GOES ORANGEY-RED, you run off the island onto one of the rocks, (you can actually watch the circle thing go into the lava if you pay attention), and back on land.
That's how you cleanse it. Easy peasy and no extra healing or shielding necessary.
Earlier just before that boss, the game tries to teach you this and there are the first shalks and a small lava pool near. Same as how the previous boss shows you to focus stone atros.