Waffennacht wrote: »I don't think they need to be as good as shields. And I don't think Soul Assault needs to be nerfed.
I really think crit resistance not only makes sense thematically but would provide the ability to stack more into resistance for survival, or can then move away from impen into other means of survival.
I can see the freedom of using sturdy + well fitted because I get an inherent 1000-ish impen for wearing medium.
TheDoomsdayMonster wrote: »Once again the cry babies start on the nerfs.
They never go with "buff this for counter play" its always the tears and the nerf, and zos listens. These are the people who have made ESO pvp a zergging pug fest.
Yes I'm such a cry baby because all it requires to win a fight against a medium armor player is to activate your Soul Assault. God forbid we make it so some intelligence is required to be victorious.
How do you think Magicka builds feel about Shuffle?
Its frustrating as hell gap closing a Shuffle user (and them passively dodging it and its CC), and unloading Puncturing Sweeps on them only to have atleast 2 of the Sweeps fail to connect...
In the mean while, every single attack the Shuffle user uses against you lands flush...
The way I see it, we use Soul Assault to counter the cheesy gameplay Medium Armor users bring to the table...
Afterall, the best way to counter cheese is with cheese of your own...
FearlessOne_2014 wrote: »As a now medium armor stamina player. Most of my deaths still comes from stam gankblades who can instantly kill me with 6 or more abilities due to lag. Also as a stamina player in Cyrodiil I have yet been killed in 1v1 or 1v2 engagements where players use soul assault on me. So I'm just going to chalk this upto either Non CP campaign life, or players that need to understand proper game mechanics and builds in order to survive soul assault.
It is really one of the less effective ways to kill my, stamplar, my stamden, my stamsorc, and my stamblade. I also wear 2 heavy and 5 medium with a 1 out of 2 monster helm setup. Just sayin is all.
FearlessOne_2014 wrote: »As a now medium armor stamina player. Most of my deaths still comes from stam gankblades who can instantly kill me with 6 or more abilities due to lag. Also as a stamina player in Cyrodiil I have yet been killed in 1v1 or 1v2 engagements where players use soul assault on me. So I'm just going to chalk this upto either Non CP campaign life, or players that need to understand proper game mechanics and builds in order to survive soul assault.
It is really one of the less effective ways to kill my, stamplar, my stamden, my stamsorc, and my stamblade. I also wear 2 heavy and 5 medium with a 1 out of 2 monster helm setup. Just sayin is all.
So another words you main magicka, and you think stamblades are OP. Also who only plays one type? If you're a PvPer you really need to play as every class and type in the game. I flip between stamina and magicka depending on the class and mood.
FearlessOne_2014 wrote: »FearlessOne_2014 wrote: »As a now medium armor stamina player. Most of my deaths still comes from stam gankblades who can instantly kill me with 6 or more abilities due to lag. Also as a stamina player in Cyrodiil I have yet been killed in 1v1 or 1v2 engagements where players use soul assault on me. So I'm just going to chalk this upto either Non CP campaign life, or players that need to understand proper game mechanics and builds in order to survive soul assault.
It is really one of the less effective ways to kill my, stamplar, my stamden, my stamsorc, and my stamblade. I also wear 2 heavy and 5 medium with a 1 out of 2 monster helm setup. Just sayin is all.
So another words you main magicka, and you think stamblades are OP. Also who only plays one type? If you're a PvPer you really need to play as every class and type in the game. I flip between stamina and magicka depending on the class and mood.
What no you totally misunderstood me. I once was magicka based. Then I've switched over to stamina playstyles. Now I'm a stamina based player because, between you and me. Stamina is much more powerful in PvP as someone with no PvP guild or friends to rely on.
My PoV was from my current play in Cyrodiil on my stamina based characters.
TheDoomsdayMonster wrote: »Once again the cry babies start on the nerfs.
They never go with "buff this for counter play" its always the tears and the nerf, and zos listens. These are the people who have made ESO pvp a zergging pug fest.
Yes I'm such a cry baby because all it requires to win a fight against a medium armor player is to activate your Soul Assault. God forbid we make it so some intelligence is required to be victorious.
How do you think Magicka builds feel about Shuffle?
Its frustrating as hell gap closing a Shuffle user (and them passively dodging it and its CC), and unloading Puncturing Sweeps on them only to have atleast 2 of the Sweeps fail to connect...
In the mean while, every single attack the Shuffle user uses against you lands flush...
The way I see it, we use Soul Assault to counter the cheesy gameplay Medium Armor users bring to the table...
Afterall, the best way to counter cheese is with cheese of your own...
Since when does shuffle kill magicka users? Shuffle and roll dodge are the main defensive mechanics of medium armor. Just because u find those mechanics frustrating for whatever reason even tho there are a million different things that go through dodge, it doesnt mean that you should have an "i win" button against them.
If you want to equate soul assault with anything then imagine an ability that kills ur templar in 3 seconds without u being able to do anything. And then you come here to talk about cheese.
Its truly astonishing how clueless some of you people are.
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »Once again the cry babies start on the nerfs.
They never go with "buff this for counter play" its always the tears and the nerf, and zos listens. These are the people who have made ESO pvp a zergging pug fest.
Yes I'm such a cry baby because all it requires to win a fight against a medium armor player is to activate your Soul Assault. God forbid we make it so some intelligence is required to be victorious.
How do you think Magicka builds feel about Shuffle?
Its frustrating as hell gap closing a Shuffle user (and them passively dodging it and its CC), and unloading Puncturing Sweeps on them only to have atleast 2 of the Sweeps fail to connect...
In the mean while, every single attack the Shuffle user uses against you lands flush...
The way I see it, we use Soul Assault to counter the cheesy gameplay Medium Armor users bring to the table...
Afterall, the best way to counter cheese is with cheese of your own...
Since when does shuffle kill magicka users? Shuffle and roll dodge are the main defensive mechanics of medium armor. Just because u find those mechanics frustrating for whatever reason even tho there are a million different things that go through dodge, it doesnt mean that you should have an "i win" button against them.
If you want to equate soul assault with anything then imagine an ability that kills ur templar in 3 seconds without u being able to do anything. And then you come here to talk about cheese.
Its truly astonishing how clueless some of you people are.
Its not my fault that these medium armor builds are so heavily glass cannon...
You know the type; you see them everywhere:
4000+ weapon damage, barely have 20k health (and sometimes sub 20k health) even with Battle Spirit, all the while expecting to get away with being pure glass canon solely with Shuffle allowing them to passively ignore incoming damage...
If they would character build with more defense in mind they wouldnt be melted so easily by attacks such as Soul Assault...
Its a learn to build issue in all honestly...
Oh and there will never be an attack that kills my Templar in 3 seconds without me being able to do anything about it...why?
Because I built my character with the ability to withstand damage...
Some of the medium armor builds here need to learn how to do that as well...
This free win against medium armor nonsense is ridiculous.
Waffennacht wrote: »I don't think they need to be as good as shields. And I don't think Soul Assault needs to be nerfed.
I really think crit resistance not only makes sense thematically but would provide the ability to stack more into resistance for survival, or can then move away from impen into other means of survival.
I can see the freedom of using sturdy + well fitted because I get an inherent 1000-ish impen for wearing medium.
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »Once again the cry babies start on the nerfs.
They never go with "buff this for counter play" its always the tears and the nerf, and zos listens. These are the people who have made ESO pvp a zergging pug fest.
Yes I'm such a cry baby because all it requires to win a fight against a medium armor player is to activate your Soul Assault. God forbid we make it so some intelligence is required to be victorious.
How do you think Magicka builds feel about Shuffle?
Its frustrating as hell gap closing a Shuffle user (and them passively dodging it and its CC), and unloading Puncturing Sweeps on them only to have atleast 2 of the Sweeps fail to connect...
In the mean while, every single attack the Shuffle user uses against you lands flush...
The way I see it, we use Soul Assault to counter the cheesy gameplay Medium Armor users bring to the table...
Afterall, the best way to counter cheese is with cheese of your own...
Since when does shuffle kill magicka users? Shuffle and roll dodge are the main defensive mechanics of medium armor. Just because u find those mechanics frustrating for whatever reason even tho there are a million different things that go through dodge, it doesnt mean that you should have an "i win" button against them.
If you want to equate soul assault with anything then imagine an ability that kills ur templar in 3 seconds without u being able to do anything. And then you come here to talk about cheese.
Its truly astonishing how clueless some of you people are.
Its not my fault that these medium armor builds are so heavily glass cannon...
You know the type; you see them everywhere:
4000+ weapon damage, barely have 20k health (and sometimes sub 20k health) even with Battle Spirit, all the while expecting to get away with being pure glass canon solely with Shuffle allowing them to passively ignore incoming damage...
If they would character build with more defense in mind they wouldnt be melted so easily by attacks such as Soul Assault...
Its a learn to build issue in all honestly...
Oh and there will never be an attack that kills my Templar in 3 seconds without me being able to do anything about it...why?
Because I built my character with the ability to withstand damage...
Some of the medium armor builds here need to learn how to do that as well...
HoloYoitsu wrote: »You mean counterplay like hold block and press vigor?
You mean burn all my stam then die since soul assault out DPS's my vigor and Rally? Oh and before the simpleton retorts come in:
25k health, 39k stam, 24k mitigation, 2500 crit resist, 37 elemental defender, 66 Thaurmaturge, and 4200 weapons damage. And yet that move still out DPS's my healing because it's easy to have 100k+ tool tip.
Brutusmax1mus wrote: »HoloYoitsu wrote: »You mean counterplay like hold block and press vigor?
You mean burn all my stam then die since soul assault out DPS's my vigor and Rally? Oh and before the simpleton retorts come in:
25k health, 39k stam, 24k mitigation, 2500 crit resist, 37 elemental defender, 66 Thaurmaturge, and 4200 weapons damage. And yet that move still out DPS's my healing because it's easy to have 100k+ tool tip.
Thaum has no impact on healing
No, but it does affect mitigation against Soul Assault.
The most cheapest `Oh I win button` ever...
Sometimes you might survive with Vigor, and gap closing the maggot and interrupting the thingie then hacking it to pieces.
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »Once again the cry babies start on the nerfs.
They never go with "buff this for counter play" its always the tears and the nerf, and zos listens. These are the people who have made ESO pvp a zergging pug fest.
Yes I'm such a cry baby because all it requires to win a fight against a medium armor player is to activate your Soul Assault. God forbid we make it so some intelligence is required to be victorious.
How do you think Magicka builds feel about Shuffle?
Its frustrating as hell gap closing a Shuffle user (and them passively dodging it and its CC), and unloading Puncturing Sweeps on them only to have atleast 2 of the Sweeps fail to connect...
In the mean while, every single attack the Shuffle user uses against you lands flush...
The way I see it, we use Soul Assault to counter the cheesy gameplay Medium Armor users bring to the table...
Afterall, the best way to counter cheese is with cheese of your own...
Since when does shuffle kill magicka users? Shuffle and roll dodge are the main defensive mechanics of medium armor. Just because u find those mechanics frustrating for whatever reason even tho there are a million different things that go through dodge, it doesnt mean that you should have an "i win" button against them.
If you want to equate soul assault with anything then imagine an ability that kills ur templar in 3 seconds without u being able to do anything. And then you come here to talk about cheese.
Its truly astonishing how clueless some of you people are.
Its not my fault that these medium armor builds are so heavily glass cannon...
You know the type; you see them everywhere:
4000+ weapon damage, barely have 20k health (and sometimes sub 20k health) even with Battle Spirit, all the while expecting to get away with being pure glass canon solely with Shuffle allowing them to passively ignore incoming damage...
If they would character build with more defense in mind they wouldnt be melted so easily by attacks such as Soul Assault...
Its a learn to build issue in all honestly...
Oh and there will never be an attack that kills my Templar in 3 seconds without me being able to do anything about it...why?
Because I built my character with the ability to withstand damage...
Some of the medium armor builds here need to learn how to do that as well...
And what about my build makes me a glass cannon?HoloYoitsu wrote: »You mean counterplay like hold block and press vigor?
You mean burn all my stam then die since soul assault out DPS's my vigor and Rally? Oh and before the simpleton retorts come in:
25k health, 39k stam, 24k mitigation, 2500 crit resist, 37 elemental defender, 66 Thaurmaturge, and 4200 weapons damage. And yet that move still out DPS's my healing because it's easy to have 100k+ tool tip.
Brutusmax1mus wrote: »HoloYoitsu wrote: »You mean counterplay like hold block and press vigor?
You mean burn all my stam then die since soul assault out DPS's my vigor and Rally? Oh and before the simpleton retorts come in:
25k health, 39k stam, 24k mitigation, 2500 crit resist, 37 elemental defender, 66 Thaurmaturge, and 4200 weapons damage. And yet that move still out DPS's my healing because it's easy to have 100k+ tool tip.
Thaum has no impact on healing
No, but it does affect mitigation against Soul Assault.
@Daus
How does Thaumaturg affect mitigation against soul assault?
Thaumaturg increased the damage of your DoT abilities. It doesn't reduce the damage you take from other DoT abilities and I don't think here is a passive in that tree that helps either.
Think Skinned in the Lady reduces the damage to take from DoT abilities.
We may have found part of the issue OP is dealing with. Bad CP setup.
Brutusmax1mus wrote: »HoloYoitsu wrote: »You mean counterplay like hold block and press vigor?
You mean burn all my stam then die since soul assault out DPS's my vigor and Rally? Oh and before the simpleton retorts come in:
25k health, 39k stam, 24k mitigation, 2500 crit resist, 37 elemental defender, 66 Thaurmaturge, and 4200 weapons damage. And yet that move still out DPS's my healing because it's easy to have 100k+ tool tip.
Thaum has no impact on healing
No, but it does affect mitigation against Soul Assault.
@Daus
How does Thaumaturg affect mitigation against soul assault?
Thaumaturg increased the damage of your DoT abilities. It doesn't reduce the damage you take from other DoT abilities and I don't think here is a passive in that tree that helps either.
Think Skinned in the Lady reduces the damage to take from DoT abilities.
We may have found part of the issue OP is dealing with. Bad CP setup.
TheDoomsdayMonster wrote: »Brutusmax1mus wrote: »HoloYoitsu wrote: »You mean counterplay like hold block and press vigor?
You mean burn all my stam then die since soul assault out DPS's my vigor and Rally? Oh and before the simpleton retorts come in:
25k health, 39k stam, 24k mitigation, 2500 crit resist, 37 elemental defender, 66 Thaurmaturge, and 4200 weapons damage. And yet that move still out DPS's my healing because it's easy to have 100k+ tool tip.
Thaum has no impact on healing
No, but it does affect mitigation against Soul Assault.
@Daus
How does Thaumaturg affect mitigation against soul assault?
Thaumaturg increased the damage of your DoT abilities. It doesn't reduce the damage you take from other DoT abilities and I don't think here is a passive in that tree that helps either.
Think Skinned in the Lady reduces the damage to take from DoT abilities.
We may have found part of the issue OP is dealing with. Bad CP setup.
You beat me to it, but you are 100% correct...
Waffennacht wrote: »@DDuke you're in a duel, I go 11-0, 9-1, 7-2 etc in BGs, I kill most players in Cyrodiil, and I barely win 50% of my duels if that.
You're already within range, you're already being focused on, you don't get to LoS, you can't run away, your maneuvering is limited to the circle.
You're absolutely starting in the worst conditions for medium armor. It's not wise to using duels as a standard
Waffennacht wrote: »@DDuke you're in a duel, I go 11-0, 9-1, 7-2 etc in BGs, I kill most players in Cyrodiil, and I barely win 50% of my duels if that.
You're already within range, you're already being focused on, you don't get to LoS, you can't run away, your maneuvering is limited to the circle.
You're absolutely starting in the worst conditions for medium armor. It's not wise to using duels as a standard
So what you're saying is that you have good results when getting carried by a team but can't win half your duels where you gotta stand on your own?
Waffennacht wrote: »@DDuke you're in a duel, I go 11-0, 9-1, 7-2 etc in BGs, I kill most players in Cyrodiil, and I barely win 50% of my duels if that.
You're already within range, you're already being focused on, you don't get to LoS, you can't run away, your maneuvering is limited to the circle.
You're absolutely starting in the worst conditions for medium armor. It's not wise to using duels as a standard
So what you're saying is that you have good results when getting carried by a team but can't win half your duels where you gotta stand on your own?
No, no, no... What he's saying is that medium is just fine because when you have allies healing you, shielding you, and debuffing your opponents the Survivability of medium is pretty solid. Oh, and MA is also solid when you have a tree to run circles around like a 1vX pro.
I don't get kills with it ever (on my magplar) unless i hit someone already really low. It works well as a pseudo execute against someone low on resources anyways. That's how I usually die to it. Otherwise unless focus fired by multiple people (with 1 or more soul assaults) i don't have an issue with it.
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »Once again the cry babies start on the nerfs.
They never go with "buff this for counter play" its always the tears and the nerf, and zos listens. These are the people who have made ESO pvp a zergging pug fest.
Yes I'm such a cry baby because all it requires to win a fight against a medium armor player is to activate your Soul Assault. God forbid we make it so some intelligence is required to be victorious.
How do you think Magicka builds feel about Shuffle?
Its frustrating as hell gap closing a Shuffle user (and them passively dodging it and its CC), and unloading Puncturing Sweeps on them only to have atleast 2 of the Sweeps fail to connect...
In the mean while, every single attack the Shuffle user uses against you lands flush...
The way I see it, we use Soul Assault to counter the cheesy gameplay Medium Armor users bring to the table...
Afterall, the best way to counter cheese is with cheese of your own...
Since when does shuffle kill magicka users? Shuffle and roll dodge are the main defensive mechanics of medium armor. Just because u find those mechanics frustrating for whatever reason even tho there are a million different things that go through dodge, it doesnt mean that you should have an "i win" button against them.
If you want to equate soul assault with anything then imagine an ability that kills ur templar in 3 seconds without u being able to do anything. And then you come here to talk about cheese.
Its truly astonishing how clueless some of you people are.
Its not my fault that these medium armor builds are so heavily glass cannon...
You know the type; you see them everywhere:
4000+ weapon damage, barely have 20k health (and sometimes sub 20k health) even with Battle Spirit, all the while expecting to get away with being pure glass canon solely with Shuffle allowing them to passively ignore incoming damage...
If they would character build with more defense in mind they wouldnt be melted so easily by attacks such as Soul Assault...
Its a learn to build issue in all honestly...
Oh and there will never be an attack that kills my Templar in 3 seconds without me being able to do anything about it...why?
Because I built my character with the ability to withstand damage...
Some of the medium armor builds here need to learn how to do that as well...
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »Once again the cry babies start on the nerfs.
They never go with "buff this for counter play" its always the tears and the nerf, and zos listens. These are the people who have made ESO pvp a zergging pug fest.
Yes I'm such a cry baby because all it requires to win a fight against a medium armor player is to activate your Soul Assault. God forbid we make it so some intelligence is required to be victorious.
How do you think Magicka builds feel about Shuffle?
Its frustrating as hell gap closing a Shuffle user (and them passively dodging it and its CC), and unloading Puncturing Sweeps on them only to have atleast 2 of the Sweeps fail to connect...
In the mean while, every single attack the Shuffle user uses against you lands flush...
The way I see it, we use Soul Assault to counter the cheesy gameplay Medium Armor users bring to the table...
Afterall, the best way to counter cheese is with cheese of your own...
Since when does shuffle kill magicka users? Shuffle and roll dodge are the main defensive mechanics of medium armor. Just because u find those mechanics frustrating for whatever reason even tho there are a million different things that go through dodge, it doesnt mean that you should have an "i win" button against them.
If you want to equate soul assault with anything then imagine an ability that kills ur templar in 3 seconds without u being able to do anything. And then you come here to talk about cheese.
Its truly astonishing how clueless some of you people are.
Its not my fault that these medium armor builds are so heavily glass cannon...
You know the type; you see them everywhere:
4000+ weapon damage, barely have 20k health (and sometimes sub 20k health) even with Battle Spirit, all the while expecting to get away with being pure glass canon solely with Shuffle allowing them to passively ignore incoming damage...
If they would character build with more defense in mind they wouldnt be melted so easily by attacks such as Soul Assault...
Its a learn to build issue in all honestly...
Oh and there will never be an attack that kills my Templar in 3 seconds without me being able to do anything about it...why?
Because I built my character with the ability to withstand damage...
Some of the medium armor builds here need to learn how to do that as well...
There is no ability that kills ur templar in 3 seconds without u being able to do anything because there is no ability that completely shuts down every available defense you have, not because u know how to make a build.
You somehow have this dumb idea that they just want to play glass cannon builds and still survive everything. And thats because you dont know how the ability works and how the defensive mechanics interact with the ability. Soul assault hard counters every single available mechanic medium armor builds have. You are confusing your lack of knowledge with people being entitled to everything.
I could go on and try to explain you every single mechanic and how soul assault interacts with it but im not interested in writing an essay. There are multiple threads about soul assault with actual numbers for a bunch of different scenarios. Find them and u can see on ur own. The short answer is that SA does 10k+ dmg through block and drains more than half of their stamina pool while they are sitting ducks from the snare and regen being stopped. And no thats not on glass cannon builds.
And no im not just another biased dodge roll build refusing to adapt. Im the one using SA.
Different types of abilities were designed with different mechanics and counters to keep them in check and promote skillful play offensively and defensively. To make it a little more simple for you to understand. If someone is mindlessly casting SA, you should be able to bash his head off.