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Healing Ritual needs bigger radius

Sotha_Sil
Sotha_Sil
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Healing Ritual needs bigger radius (from 10 to 20) and the skill would prove itself useful => the risk/reward ratio would finally be worth it. Currently, it is not. You miss your team mates most of the time in PVP even with group add ons enabled unless if you are balling up in some situations.

Another option could be to lower the magicka cost so that it's not affecting your resources too much if you miss someone from your group. But that would still be a waste of time if you do.

I am dreaming of the day this skill will be worth the slot we use for it.
Edited by Sotha_Sil on November 13, 2017 12:23AM
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  • Reorx_Holybeard
    Reorx_Holybeard
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    I don't think many people have ever used this skill due to the cast time involved. Much better to use Breath of Life which heals the same for a little more magicka with no cast time and a 28m radius. Only down side is that it is now limited to cast on players in front of you which is generally not much of an issue.

    I've tried using it but while 1.2 seconds doesn't sound like a lot it is a lifetime. Since you generally only use it in emergencies BoL works better. Turning it into an actual useful skill has been on the Templar's top ten list since the start of the game.
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  • AcadianPaladin
    AcadianPaladin
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    Cast time on a heal spell is cause for instant rejection in my healer's book. She is not about to risk losing a teammate due to a cast time delay. HoTs for the foundation (I use Rapid Regen, Extended Ritual and Purifying Light), Healing Springs for area burst touch ups. BoL for emergency quick reaction burst. Though position sensitive, many also like Combat Prayer.
    PC NA(no Steam), PvE, mostly solo
  • exeeter702
    exeeter702
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    Cast time on a heal spell is cause for instant rejection in my healer's book. She is not about to risk losing a teammate due to a cast time delay. HoTs for the foundation (I use Rapid Regen, Extended Ritual and Purifying Light), Healing Springs for area burst touch ups. BoL for emergency quick reaction burst. Though position sensitive, many also like Combat Prayer.

    Not all heals are designed for pvp nor are they designed to be used reactionary to damage dealt. The philosophy behind healing skills like this in mmos is that it rewards the healer with knowledge on when damage is to be expected and proactively cast for a higher payoff.

    That being said.... healing ritual is still numerically too weak to compete. But that speaks to other issues entriely. Cast time heals should never be auto rejected inherentely just because they arent instant.
  • Koensol
    Koensol
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    Back in beta this skill used to be 20 meters. But they changed it. When I played my templar healer I always tried to force myself to use that in stead of springs. Turned out it got my group killed more often than not. Tbh, healing ritual just needs removed and replaced by something more fitting with the game's design.
  • Ashamray
    Ashamray
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    Healing Ritual needs to be deleted into deepest depths of oblivion. Blinding Flashes needs to come back.
    Boadrig, EU PC

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  • raj72616a
    raj72616a
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    I don't think many people have ever used this skill due to the cast time involved. Much better to use Breath of Life which heals the same for a little more magicka with no cast time and a 28m radius. Only down side is that it is now limited to cast on players in front of you which is generally not much of an issue.

    I've tried using it but while 1.2 seconds doesn't sound like a lot it is a lifetime. Since you generally only use it in emergencies BoL works better. Turning it into an actual useful skill has been on the Templar's top ten list since the start of the game.

    that downside of Breath of Life is semi false.
    the first target is limited to the front, but the second heal target can be on the back side.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    raj72616a wrote: »
    I don't think many people have ever used this skill due to the cast time involved. Much better to use Breath of Life which heals the same for a little more magicka with no cast time and a 28m radius. Only down side is that it is now limited to cast on players in front of you which is generally not much of an issue.

    I've tried using it but while 1.2 seconds doesn't sound like a lot it is a lifetime. Since you generally only use it in emergencies BoL works better. Turning it into an actual useful skill has been on the Templar's top ten list since the start of the game.

    that downside of Breath of Life is semi false.
    the first target is limited to the front, but the second heal target can be on the back side.

    Not semi false, it says nothing about the half heal having a cone at all. People just don't know how to read.

    See-

    Beacon your inner light, healing yourself or a wounded ally in front of you for 2914 Health.

    Also heals one other injured target for [1413 / 1428 / 1443 / 1458] Health.

    On topic, I think that if the passive "light Weaver" gave someone you healed with healing ritual 20 ulti instead of just 2 if you healed them with the skill while they were under 60% health, including yourself, you would see more people use it and it would greatly incentivize the skill to be used.
    Edited by Lightspeedflashb14_ESO on November 14, 2017 10:52AM
  • AcadianPaladin
    AcadianPaladin
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    exeeter702 wrote: »
    Cast time on a heal spell is cause for instant rejection in my healer's book. She is not about to risk losing a teammate due to a cast time delay. HoTs for the foundation (I use Rapid Regen, Extended Ritual and Purifying Light), Healing Springs for area burst touch ups. BoL for emergency quick reaction burst. Though position sensitive, many also like Combat Prayer.

    Not all heals are designed for pvp nor are they designed to be used reactionary to damage dealt. The philosophy behind healing skills like this in mmos is that it rewards the healer with knowledge on when damage is to be expected and proactively cast for a higher payoff.

    That being said.... healing ritual is still numerically too weak to compete. But that speaks to other issues entriely. Cast time heals should never be auto rejected inherentely just because they arent instant.

    That is a good point about trying to anticipate damage and, with skill, perhaps lead it with a delayed heal.
    PC NA(no Steam), PvE, mostly solo
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