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ZOS please add Story Mode (Single) to all dungeons!

  • AlienatedGoat
    AlienatedGoat
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    Honestly, after your fourth or fifth time in a dungeon, you can easily get into a headspace where you're just spamming through dialog. Especially if you've got 13 other characters you need to knock out pledges on for today.

    Ran through yesterdays pledges on my chars with a couple friends and a random.

    5 minutes per dungeon.

    So yeah, if someone wants story time, they can do it on their own time. Pledges are tedious enough as it is.
    I'm not opposed to a "story mode" if it makes people happy.
    PC-NA Goat - Bleat Bleat Baaaa
  • Tasear
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    Honestly... have two years or so playing I really can't say I actually know the stories to the dungeons I been to hundreds of time. It's not even the fact that people wouldn't wait for me just I feel this thug to move forward like story is out of sync with actual gameplay or something. Which is unfortunate, because from what I seen the stories quite amusing and interesting. So I can't really say, but in some way I support your wayward wish.
  • Vaoh
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    The OP makes a solid point. It wouldn’t hurt for there to be a “Story” difficulty where mobs and bosses were the same health and difficulty as in overland Delves, with certain mechanics tuned down or made soloable.
  • AzraelKrieg
    AzraelKrieg
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    Say that you are doing the quest because you need the skill point and Undaunted XP. Most people are understanding if they know you are doing it for that reason. And if that doesn't work, find a guild to that will put up with that.
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  • Ipslor
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    mocap wrote: »
    Totaly agree. Played dungeons like 9000 times and i still don't know anything about what is going on there...

    AT'AVAR! WHERE ARE YOU!
  • Linaleah
    Linaleah
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    Say that you are doing the quest because you need the skill point and Undaunted XP. Most people are understanding if they know you are doing it for that reason. And if that doesn't work, find a guild to that will put up with that.

    people still expect you to spam e through actual conversations. doing the quest for undaunted xp/skill point is not the same as doing it to see the story. there is still a certain amount of feeling rushed. and someone else progressing dialogue faster then you means you are missing out on dialogue.

    the whole idea of getting other people to "put up with that" is counter productive, when we could just let people experience story without imposing delays on others.

    added bonus! it may actualy make dungeon DLC's more desirable to more people since they are no longer excluded from participating in them. (yes yes, you will say they are not excluded already, but again, different skill levels/pace preferences)
    Edited by Linaleah on November 13, 2017 6:20AM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
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  • Jarryzzt
    Jarryzzt
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    I would actually suggest something different. And I haven't actually checked if it's in the game already - perhaps it is (so much the better!).

    Essentially, a sort of a log of all conversations in all completed quests. That you can call up and read through, in order of entries, at your leisure. Sort of like what you see on the various ESO wikis out there when you search for a particular quest, but in-game. It's not quite the same as...reading the same exact dialogue inside the actual dungeon, but at least gets one a good part of the way there.

    Because a) rebalancing group content for solo players just so that a subset of the latter - those who actually read quest dialogue while soloing instead of clicking through it - could go at their own pace seems a lot of trouble to go through, relatively speaking; and b) I don't mind the rush-kill-etc. nature of dungeons since, especially the umpteenth time one runs a given dungeon, it is very natural to just want to get things over with, grab the reward and move on (in fact, I fell into that same pattern in single player after my second or third character - to wit, all the Harborage quests and the associated dialogue).

    So - give me an in-game log (thus obviating any need for me to search through a wiki, which can be a pain if one forgets the name of the quest), and the issue would be solved for me personally. Not that I would consider it to be a huge issue to begin with, comparatively speaking. [As opposed to, say, terrain elevation messing with Blade of Woe targeting, which is a personal point of annoyance.]
  • Linaleah
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    quest dialogue in dungeons is voiced. not only that but I'm guessing a lot of people having realized that some of that dialogue - a lot of that dialogue comes with characters in game doing things - casting, interacting, new characters appearing, etc. almost cutscene like, but you can walk around it and watch from different angles

    something that people would have known if they had listened/watched said dialogue. which... brings us right back to why some sort of solo mode is needed. re-balancing the dungeons for solo run could be as simple as buffing a character running them to the kind of stats you get during that final missions against Molag Bal. a player selects solo option - they get a buff. while they have that buff, they are ineligible for loot/undaunted/achievement. only the ability to finish the quest at their pace.


    some of us "gasp" actualy enjoy all the stories that this game has to offer, all the work that went into voicing and animating the characters, not to mention environmental design and would like to experience it. at our pace, in the same way we get to do with solo stories of overworld. and then we can rush through the group dungeons in group mode over and over.
    Edited by Linaleah on November 13, 2017 9:01AM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • ArchMikem
    ArchMikem
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    Y'know, I made the exact same kind of thread.

    https://forums.elderscrollsonline.com/en/discussion/369355/would-you-accept-a-solo-option-for-group-dungeons/p1

    But I didn't get a single vote of any kind, while you get 40 Agrees. (including my own). Go figure.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Linaleah
    Linaleah
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    ArchMikem wrote: »
    Y'know, I made the exact same kind of thread.

    https://forums.elderscrollsonline.com/en/discussion/369355/would-you-accept-a-solo-option-for-group-dungeons/p1

    But I didn't get a single vote of any kind, while you get 40 Agrees. (including my own). Go figure.

    probably because a lot more people read general forums vs dungeons and raids section. sorry :(
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • AlienatedGoat
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    Ipslor wrote: »
    mocap wrote: »
    Totaly agree. Played dungeons like 9000 times and i still don't know anything about what is going on there...

    AT'AVAR! WHERE ARE YOU!

    IT'S YOUR FATHER. I LOVE YOU! AND I WANT TO TALK TO YOU!
    PC-NA Goat - Bleat Bleat Baaaa
  • Turelus
    Turelus
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    As long as it drops normal gear and not the sets, doesn't count for dailies etc. I have no issues with story modes for all the content.
    @Turelus - EU PC Megaserver
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  • Saturnana
    Saturnana
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    I would absolutely love some sort of story mode in the dungeons! Or a toggle in the dungeon finder so that I'll only be placed in a group with others who haven't done the quest yet? Something like that. Anything like that, really. xD Not having done any of the dungeons and their quests is what is keeping me from using the random grouping tool - or even joining guild groups that are running undaunted dailies, for that matter. I'm always worried that my total inexperience in any dungeon (I've only ever done Banished Cells with a friend ONCE) on top of me wanting to do the quest when we get there, is a total deal-breaker. I feel as though I'd seriously slow down any group, and most people using the dungeon finder are looking for a quick run.
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  • Minyassa
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    As someone who has several friends in this game, I have to say that...people have their own agendas and making friends does not guarantee you doing dungeons regularly. Friends have their own game plans. Sometimes you can get dungeons done, and sometimes you can't because friends are doing quests or need to do something different. So pretty much you have to either rely on a massive guild with hundreds of people in it that are all into doing slow dungeons, or...forget about getting to see what's in a dungeon. I agree with the OP.
  • sdtlc
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    Storymode with an content comprehension test at the end, gives you a tiny special trophy for your house and maybe a achievement.

    But there will be yt guides out in seconds of release and the rush for it goes again.
    Die Qualität verhält sich nicht zwingend proportional zur Masse...

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  • Tasear
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    P.S @ZOS_SoundMaster would it be possible for an option for us have a log of dialogue like editec memory. Also maybe an option to turn off text would help on other cases for immersion. o:) thanks
  • Ipslor
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    sdtlc wrote: »
    Storymode with an content comprehension test at the end, gives you a tiny special trophy for your house and maybe a achievement.

    But there will be yt guides out in seconds of release and the rush for it goes again.

    And that is the reason why story mode must be also solo one.
  • alceleniel
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    Story mode would be a great addition, nothing else to say about it.
  • ArchMikem
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    Turelus wrote: »
    As long as it drops normal gear and not the sets, doesn't count for dailies etc. I have no issues with story modes for all the content.

    Why shouldn't sets drop? You worried about all those people abusing the easy mode to farm green jewelry?
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Reventius
    Reventius
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    So true. Been a lore head since Morrowind when I was 13... Rare is a group who wants to hang about for story and reading notes etc. Also, as a solo player I would love to be able to experience some of the exclusively group content. Even if it means a decrease in loot and/or lesser items dropped.
    Edited by Reventius on November 28, 2017 2:00PM
    For The Covenant!

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  • Highlor3
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    Turelus wrote: »
    As long as it drops normal gear and not the sets, doesn't count for dailies etc. I have no issues with story modes for all the content.

    Me too. It shouldn't drop sets, counts toward dailies, nor reward boss' furniture like normal mode. The quest in Story Mode could be repeatable, awarding you the 1 skill point when done for the first time, and an achievement for completing the dungeon story.
    Trials, Cyrodiil & Imperial City could receive the same treatment (no AP, no sets and no collectibles). Not everyone has the same time to play and farm gear, getting deep into class' builds. Or they aren't interested into those, just want to chill and enjoy the story content. Some people's endgame is fishing, roleplaying, hunting lore books,...
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  • maboleth
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    Your best bet is to gather like-minded people and go to the dungeons together. I do this myself. I'm a quester and like to quest in peace. I always make sure my friends wait for me or do the same so I don't have to rush or feel guilty of listening NPCs talking.
  • Lyserus
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    @ZOS_GinaBruno please have a look at this thread and see how many agrees it got :)

    We ppl are okay with little or no rewards when doing this, and this is something we can't do with queue (racers are always there) and non-repeatable quests, so we need this bad (ZOS benefit by looking good on paper at very least..many ppl will spend time on doing these solo content with ZOS not having to do some massive work)

    So please please please :):)
  • Enemoriana
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    Oh, yes, I want repeatable quests. My main character is able to do some normal dungeons solo now, but he already have no quests.
    And not many people want to wait for somebody really reading all dialogs (and English is not native for me, I know it not very good, so it takes even more time). In new dungeons I made screenshots of all dialogs, but that's not the same!

    So, yes, please, easy solo story mode and repeatable quests...
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  • Vicarra
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    When on my tank, I have a small measure of control over the pace of the group, and I always ask before the group gets moving if anyone has the quest to do so that I don't rush that person through the quest and make sure we go to the quest markers. I also stay in the group afterward until they've had a chance to hand in the quest. Especially if there are pre-vet players in the group who may be new to the game.

    Still, if you're unlucky and one of the DPS is a 1k cp who just wants to bang their way through it mindlessly to get it over with, there's not much I can do in a normal dungeon since it's so easy they can solo it (and often do). Having a story mode in the dungeon finder would be good; if it rewards lower loot or xp or doesn't count for keys it would help people who want to learn the dungeon and mechanics as much as those who want to experience the story. You could have an intermediate (between normal and vet) difficulty that lets people train for vet dungeons so that the jump isn't so high once you're at the right level to do them.

    Also, for the love of Pete, let us exclude DLC dungeons from the dungeon finder! Doing random normals with DLC dungeons included, with a random group of (often) low level and under-geared characters who may be still learning the game, but get thrown into DLC dungeons because they have ESO+, is as frustrating an experience for them as well as those of us who have been playing for a while.
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  • Mureel
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    altemriel wrote: »
    some people take this game just too serious that they need to rush trough the dungeon as fast as possible, maybe they are doing the speed run achievement

    Honestly, after your fourth or fifth time in a dungeon, you can easily get into a headspace where you're just spamming through dialog. Especially if you've got 13 other characters you need to knock out pledges on for today.

    That said, yeah, the best advice is to put together a group to run the story. Simply pulling in players from the group finder rarely results in good players (though it can and does happen).

    Yeah but NEED to knock out pledges isn't really true? For what? XP? another monster hat? key? I guess transmute geodes; but unless you need to transmog sth are they even necessary?

    You'll let me loot all the things won't you xD
  • NewBlacksmurf
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    Not solo mode no, however I️ comprehend why people want an experience they don’t have to group for. Perhaps this is resolved by removing the scaled dungeon application when not grouped. Simple change seems reasonable for lower level dungeons and that makes most soloable.

    The challenge with solo or a story mode is if you do this people will stop grouping all together. Ideally the reverse should occur outside of dungeons in that group content remains meaningful but the overworld difficulty for normal NPCs are doubled in difficulty.
    Not boses just the normal NPCs that we can kill with any weapon heavy attacks in seconds.
    Edited by NewBlacksmurf on November 13, 2017 12:04PM
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  • Korlian
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    I would really love this. Having read all quests, dialogue options and a good amount of the lorebooks I feel cheated that I'm not really allowed to enjoy the stories happening in dungeons. A mode where we could do this story/quest in peace and quiet would be nothing short of amazing! After having done it once, of course, then you just want to farm gear/learn boss fights etc. This is a common problem in all MMO's to my knowledge, and if someone would go against the grain and do something different, it could be this dev team.
  • Rainraven
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    Not solo mode no, however I️ comprehend why people want an experience they don’t have to group for. Perhaps this is resolved by removing the scaled dungeon application when not grouped. Simple change seems reasonable for lower level dungeons and that makes most soloable.

    The challenge with solo or a story mode is if you do this people will stop grouping all together. Ideally the reverse should occur outside of dungeons in that group content remains meaningful but the overworld difficulty for normal NPCs are doubled in difficulty.

    Yes, requiring people to group worked so well in Craglorn, let's definitely have more of that. /s
  • parkel
    parkel
    Yeah I totally agree. I have ran nearly all the vanilla dungeons and yet I know none of their stories. And I get tired of just rushing through boss after boss. Let me take my screenshots at least :tongue:

    I think solo/story mode should still give you the skill point for completing the quest, but completing the dungeon should not be eligible for pledges. Item sets could still drop, but have inferior stats similar to the new Asylum/Perfected Asylum weapons. And these sets can only be combined with the same inferior versions.

    For instance, the normal Burning Spellweave Set could have inferior stats like these:
    • 2 items: Adds 1096 806 Maximum Magicka
    • 3 items: Adds 129 99 Spell Damage
    • 4 items: Adds 833 633 Spell Critical
    • 5 items: When you deal damage with a Flame Damage ability, you have a 15% 10% chance apply the Burning status effect to the enemy and increase your Spell Damage by 525 425 for 8 seconds. This effect can occur once every 12 16 seconds.
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