I wish a real gaming company would take oveer eso
Apache_Kid wrote: »They need to hire more employees it's as simple is that. When game-breaking issues like this are being looked at for over 24 hours without a fix, lack of people-power is almost guaranteed to be part of it. With how much money this game rakes in from crates and subs, it's actually a joke that people say "Well it's a small studio they can't be expected to fix everything right away". This game is a giant cash cow there is no excuse for ZoS to still be a "small company". Get more people, get better structure, get more testers, improve your QA process. The profit margins in this game have to be out of this world. Would love to see that information. I bet we would all be disgusted.
Apache_Kid wrote: »They need to hire more employees it's as simple is that. When game-breaking issues like this are being looked at for over 24 hours without a fix, lack of people-power is almost guaranteed to be part of it. With how much money this game rakes in from crates and subs, it's actually a joke that people say "Well it's a small studio they can't be expected to fix everything right away". This game is a giant cash cow there is no excuse for ZoS to still be a "small company". Get more people, get better structure, get more testers, improve your QA process. The profit margins in this game have to be out of this world. Would love to see that information. I bet we would all be disgusted.
Hiring more people wont solve the problem. It will only make the prices go up even more. What they need to do is get away from the stock-exchange (screw the shareholders imo!), fire the CEO (or lower his salary by 75%) and get the game back to where it belongs: of the players, for the players! Games these days are only made for one goal: to make as much money as possible before the crowd moves on. Wich is going on since investors discovered the gaming-industry...(Btw, there is a nice reference in Fallout 4 to ESO: a family called the Summersets)
Apache_Kid wrote: »Apache_Kid wrote: »They need to hire more employees it's as simple is that. When game-breaking issues like this are being looked at for over 24 hours without a fix, lack of people-power is almost guaranteed to be part of it. With how much money this game rakes in from crates and subs, it's actually a joke that people say "Well it's a small studio they can't be expected to fix everything right away". This game is a giant cash cow there is no excuse for ZoS to still be a "small company". Get more people, get better structure, get more testers, improve your QA process. The profit margins in this game have to be out of this world. Would love to see that information. I bet we would all be disgusted.
Hiring more people wont solve the problem. It will only make the prices go up even more. What they need to do is get away from the stock-exchange (screw the shareholders imo!), fire the CEO (or lower his salary by 75%) and get the game back to where it belongs: of the players, for the players! Games these days are only made for one goal: to make as much money as possible before the crowd moves on. Wich is going on since investors discovered the gaming-industry...(Btw, there is a nice reference in Fallout 4 to ESO: a family called the Summersets)
Hiring more people will certainly help. Why else have there been so many bugs that have been going on for a year plus? (Mounts traveling over non-flat terrain and the activity finder to name 2) Probably because they do not have the man-power to spend time fixing them. Unless you are suggesting that they have the man-power and are just choosing not to fix them? I do not understand why you think that having more people working on these issues will not help. There are clearly plenty to go around.
LiquidPony wrote: »Apache_Kid wrote: »Apache_Kid wrote: »They need to hire more employees it's as simple is that. When game-breaking issues like this are being looked at for over 24 hours without a fix, lack of people-power is almost guaranteed to be part of it. With how much money this game rakes in from crates and subs, it's actually a joke that people say "Well it's a small studio they can't be expected to fix everything right away". This game is a giant cash cow there is no excuse for ZoS to still be a "small company". Get more people, get better structure, get more testers, improve your QA process. The profit margins in this game have to be out of this world. Would love to see that information. I bet we would all be disgusted.
Hiring more people wont solve the problem. It will only make the prices go up even more. What they need to do is get away from the stock-exchange (screw the shareholders imo!), fire the CEO (or lower his salary by 75%) and get the game back to where it belongs: of the players, for the players! Games these days are only made for one goal: to make as much money as possible before the crowd moves on. Wich is going on since investors discovered the gaming-industry...(Btw, there is a nice reference in Fallout 4 to ESO: a family called the Summersets)
Hiring more people will certainly help. Why else have there been so many bugs that have been going on for a year plus? (Mounts traveling over non-flat terrain and the activity finder to name 2) Probably because they do not have the man-power to spend time fixing them. Unless you are suggesting that they have the man-power and are just choosing not to fix them? I do not understand why you think that having more people working on these issues will not help. There are clearly plenty to go around.
"I do not understand why you think that having more people working on these issues will not help."
"Adding manpower to a late software project makes it later."
https://en.wikipedia.org/wiki/The_Mythical_Man-Month
Here you go ...GreenhaloX wrote: »another beating the horse on it