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SOLUTION for unattended macroing

Chronicburn
Chronicburn
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Give every class a tiny (1 meter?) knockback that only works on other players. Put it on like a 3 min cool down so it’s not very exploitable.
Simple ... see someone macroing on node?
Knock them off 1 meter and they come back to their pc to find they failed at the days’ collection efforts.

As a bonus it might even knock a bot just enough off its preprogrammed path to mess up his day too!
Edited by Chronicburn on November 10, 2017 7:34PM

SOLUTION for unattended macroing 52 votes

Yes - do this
23%
CavalryPKDhukathSamadhiShadowDiscipleNussi28Bobby_V_RockitChronicburndeano469mikemaconFishstromajm1946McEwen 12 votes
No - bad idea
75%
laurajfSirAndyvailjohn_ESOAcrolasBelegnolePlagueSDfluffycannibalb16_ESOstatic_rechargeidks7732425ub17_ESOLoralai_907kojouElsonsoxSkullfoxHuyenCaffeinatedMayhemTandorAckwalanBouldercleavepaulsimonps 39 votes
I don’t care about unattended macroing
1%
OtisMiller 1 vote
  • Tandor
    Tandor
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    No - bad idea
    No thanks, I'm a PvEer and as soon as another player actively interferes with my characters ZOS'll know my views on it :smile: !

    Every idiot in the game will take advantage of this. Declined a duel? Be knocked back every 3 minutes until the other person gets bored. Just zoned in via a wayshrine? Welcome to the zone, /knockback. Standing at a crafting or dye station? Bad luck, just been interrupted by a knockback, didn't lose anything did you? Fishing? Tough luck, you missed the reel-in due to a knockback.

    Meanwhile the bots are carrying on regardless as their programmers will have sussed out a simple one line of code solution to it.

    Does anyone seriously think this wouldn't be abused? Players should never be responsible for exercising discipline or control over other players.

    Edited by Tandor on November 10, 2017 8:03PM
  • tommalmm
    tommalmm
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    No - bad idea
    Might work on consoles, where it's mostly AFK farming, not on PC, where you have fully fledged bots. Sill, would be abused by bored kids.
  • ThePrinceOfBargains
    ThePrinceOfBargains
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    No - bad idea
    If someone stops me from legitimately getting a node even once with this, it’s going to *** me off far more than any bot ever did. So no. I’d rather deal with the occasional “unattended macroer.” As long as they’re not teleporting between nodes like in SWTOR, I honestly don’t care.
  • Chronicburn
    Chronicburn
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    Yes - do this
    Guess I was thinking of the way most people play.
    I don’t see anyone bored enough to waste the time to slot something like this just to be annoying once every 3 minutes. Maybe I’m wrong.
  • victoriana-blue
    victoriana-blue
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    No - bad idea
    Heck no, they'd interrupt my fishing - and because of Murphy's Law it'd be when I finally caught that last rare blue I needed in a zone.

    (Also, can anyone else see it being abused at treasure chests? I sure can.)
    CP 750+
    Never enough inventory space, even with storage coffers and a mule account
  • Rouven
    Rouven
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    Haha, I haven't read a "race to the chest/node - etiquette" thread in a while but this would open up a lot of new thread possibilities. :D
    Real stupidity beats artificial intelligence every time. ~ Terry Pratchett
  • Tandor
    Tandor
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    No - bad idea
    Heck no, they'd interrupt my fishing - and because of Murphy's Law it'd be when I finally caught that last rare blue I needed in a zone.

    (Also, can anyone else see it being abused at treasure chests? I sure can.)

    Good point!

    Plus, all the comments thus far are about the effect on PvE activities. I don't PvP but I assume there would be any manner of abuses open to PvPers, for example using knockback to interrupt an enemy player just as he was casting a spell (which to be fair could be an abuse in PvE too if mobs were vulnerable to knockbacks).

    Sorry OP, but we need to find new ways in which ZOS rather than the players can target botters, perhaps your topic could be redirected accordingly as the idea of finding effective ways of countering botting is always a good one!
  • xSkullfox
    xSkullfox
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    No - bad idea
    Will knockback afk char in stonefalls into lava....
    Groupfinder:
    The worst part is when it finally puts you in a group, your healer turns into a werewolf, your tank has 14k HP and the dps is heavy armor, using a restro staff and a two handed sword on the backbar. Then comes the 15 minute penalty before the cycle starts anew.

    Rulz of Morrowind:
    • The first rule of Morrowind is: You do not talk about Morrowind.
    • The second rule of Morrowind is: You do not talk about Morrowind.
    • Third rule of Morrowind: Someone yells NDA stuff, uploads images, streams, the game is over.
    • Fourth rule: only invited players can test.
    • Fifth rule: one invite at a time, fellas.
    • Sixth rule: crying or bashing on pts.
    • Seventh rule: NDA will go on as long as they have to.
    • And the eighth and final rule: If this is your first invite at Morrowind, you have to play.
  • kargen27
    kargen27
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    Guess I was thinking of the way most people play.
    I don’t see anyone bored enough to waste the time to slot something like this just to be annoying once every 3 minutes. Maybe I’m wrong.

    Mudballs at dye stations confirm that you are wrong.
    and then the parrot said, "must be the water mines green too."
  • TheShadowScout
    TheShadowScout
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    No - bad idea
    I can imagine what 'fun' griefers would have with this...
    ...no. Just no.

    ...


    Personally I liked the way Age of Conan did face the issue - by adding random "special events" to their nodes that had a what, 10% or so chance of triggering?
    ...like NPC monsters that attacked you when you were farming because the sound of your pick/axe woke them from their slumber, or NPC bandits ambushing you when you were bending down to pick those flowers (no soap jokes now, please... oh, wait, belay that, go ahead but make them good ones! :p;) )

    Another possibility would be making all gathering activities minigames that depended on player interacting with the screen to get a decent farming result - otherwise they mess it up, splinter the wood they were trying to chop, crush the herbs they were trying to pick, crumble the ore they werre trying to mine, whatever. It would mean gathering a node becoming more time consuming - which could be balanced by higher payouts if you do well on the minigame...
  • Tan9oSuccka
    Tan9oSuccka
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    No - bad idea
    Nope. I believe it has to be an effort completely done by Zenimax.

    Look at how many squeakers pelt mud balls at crafting stations.

    This would almost certainly be used to troll.

  • Malic
    Malic
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    Tandor wrote: »

    Every idiot in the game will take advantage of this.

    *raises hand*

    Im one of the idiots this guy is referring to. You can bet your [snip] a seasoned troll like me would be in paradise if ZOS put something like this in.

    [Edited for quote]

    Edited by ZOS_KatP on November 11, 2017 7:21PM
  • Wreuntzylla
    Wreuntzylla
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    I can imagine what 'fun' griefers would have with this...
    ...no. Just no.

    ...


    Personally I liked the way Age of Conan did face the issue - by adding random "special events" to their nodes that had a what, 10% or so chance of triggering?
    ...like NPC monsters that attacked you when you were farming because the sound of your pick/axe woke them from their slumber, or NPC bandits ambushing you when you were bending down to pick those flowers (no soap jokes now, please... oh, wait, belay that, go ahead but make them good ones! :p;) )

    Another possibility would be making all gathering activities minigames that depended on player interacting with the screen to get a decent farming result - otherwise they mess it up, splinter the wood they were trying to chop, crush the herbs they were trying to pick, crumble the ore they werre trying to mine, whatever. It would mean gathering a node becoming more time consuming - which could be balanced by higher payouts if you do well on the minigame...

    It used to be that these Daedra mini events would drop near you, but that seems to have gone away.
    Tandor wrote: »
    Heck no, they'd interrupt my fishing - and because of Murphy's Law it'd be when I finally caught that last rare blue I needed in a zone.

    (Also, can anyone else see it being abused at treasure chests? I sure can.)

    Good point!

    Plus, all the comments thus far are about the effect on PvE activities. I don't PvP but I assume there would be any manner of abuses open to PvPers, for example using knockback to interrupt an enemy player just as he was casting a spell (which to be fair could be an abuse in PvE too if mobs were vulnerable to knockbacks).

    Sorry OP, but we need to find new ways in which ZOS rather than the players can target botters, perhaps your topic could be redirected accordingly as the idea of finding effective ways of countering botting is always a good one!

    There is no abuse in PvP. Everyone is civil and courteous. +

    Seriously, though. almost nobody uses a castable in PvP. There are two many ways to interrupt, you could be dead before you get the cast off or they could LOS you by slipping into your character model. Wtb warhammer collision detection!

    Put a 24 hour timer on it.
  • Mettaricana
    Mettaricana
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    Better solution pay someone/s minimum wage to no-lifer investigate bot reports [snip] and ban. Have the process be we have reports we attempt to communicate no response while botters bot insta ban perma unless appealed.

    [Edited to remove profanity]
    Edited by ZOS_KatP on November 11, 2017 7:21PM
  • Wreuntzylla
    Wreuntzylla
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    Better solution pay someone/s minimum wage to no-lifer investigate bot reports [snip] and ban. Have the process be we have reports we attempt to communicate no response while botters bot insta ban perma unless appealed.

    ZoS has said several times in these forums that they investigate based on the number of reports. Which makes sense. Just get a bunch of people to report the bots.

    [Edited for quote]
    Edited by ZOS_KatP on November 11, 2017 7:22PM
  • SFDB
    SFDB
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    No - bad idea
    tumblr_inline_nax7gcIEDV1qfwhgs.png

  • Ackwalan
    Ackwalan
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    No - bad idea
    I have never seen such a bad idea, ever.
  • Samadhi
    Samadhi
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    Yes - do this
    Would use this to interrupt people who beat me to nodes by a second or two
    pls implement
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Belegnole
    Belegnole
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    No - bad idea
    I want to say yes, I really did. But wow like this idea wouldn't be abused....lol

    Reminds me of a game where you could push someone , right off a cliff. Great fun, unless it was you.
  • zaria
    zaria
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    I can imagine what 'fun' griefers would have with this...
    ...no. Just no.

    ...


    Personally I liked the way Age of Conan did face the issue - by adding random "special events" to their nodes that had a what, 10% or so chance of triggering?
    ...like NPC monsters that attacked you when you were farming because the sound of your pick/axe woke them from their slumber, or NPC bandits ambushing you when you were bending down to pick those flowers (no soap jokes now, please... oh, wait, belay that, go ahead but make them good ones! :p;) )

    Another possibility would be making all gathering activities minigames that depended on player interacting with the screen to get a decent farming result - otherwise they mess it up, splinter the wood they were trying to chop, crush the herbs they were trying to pick, crumble the ore they werre trying to mine, whatever. It would mean gathering a node becoming more time consuming - which could be balanced by higher payouts if you do well on the minigame...
    Yes, have an chance of special event as in some mini boss, think of the oblivion rifts who happen from time to time.
    Boss has an good chance of dropping crafting materials.

    For bot groups, you go for an world boss, you might add mechanics who an bot group would not handle think some dungeon bosses.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Nightfall12
    Nightfall12
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    No - bad idea
    I would prefer something that just numbers each node, and you can't get any decent drop from consecutive pulls off the same numbered node until you interact with a different node.
    Ummm stuff… about stuff…or something.
  • idk
    idk
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    No - bad idea
    Adding a skill perfect for trolling is not a solution for anything.

    Edit: Probably a good guess many that voted yes see the trolling benefit of this.
    Edited by idk on November 11, 2017 5:59AM
  • jssriot
    jssriot
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    No - bad idea
    Samadhi wrote: »
    Would use this to interrupt people who beat me to nodes by a second or two
    pls implement

    Yes, this is exactly how it'd be used too. I have had people in crag throw mudballs at me for farming near where they were farming. Imagine what they'd do if they could literally knock you away from a node they wanted.


    PC-NA since 2015. Tired and unimpressed.
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