victoriana-blue wrote: »Heck no, they'd interrupt my fishing - and because of Murphy's Law it'd be when I finally caught that last rare blue I needed in a zone.
(Also, can anyone else see it being abused at treasure chests? I sure can.)
Chronicburn wrote: »Guess I was thinking of the way most people play.
I don’t see anyone bored enough to waste the time to slot something like this just to be annoying once every 3 minutes. Maybe I’m wrong.
TheShadowScout wrote: »I can imagine what 'fun' griefers would have with this...
...no. Just no.
...
Personally I liked the way Age of Conan did face the issue - by adding random "special events" to their nodes that had a what, 10% or so chance of triggering?
...like NPC monsters that attacked you when you were farming because the sound of your pick/axe woke them from their slumber, or NPC bandits ambushing you when you were bending down to pick those flowers (no soap jokes now, please... oh, wait, belay that, go ahead but make them good ones!)
Another possibility would be making all gathering activities minigames that depended on player interacting with the screen to get a decent farming result - otherwise they mess it up, splinter the wood they were trying to chop, crush the herbs they were trying to pick, crumble the ore they werre trying to mine, whatever. It would mean gathering a node becoming more time consuming - which could be balanced by higher payouts if you do well on the minigame...
victoriana-blue wrote: »Heck no, they'd interrupt my fishing - and because of Murphy's Law it'd be when I finally caught that last rare blue I needed in a zone.
(Also, can anyone else see it being abused at treasure chests? I sure can.)
Good point!
Plus, all the comments thus far are about the effect on PvE activities. I don't PvP but I assume there would be any manner of abuses open to PvPers, for example using knockback to interrupt an enemy player just as he was casting a spell (which to be fair could be an abuse in PvE too if mobs were vulnerable to knockbacks).
Sorry OP, but we need to find new ways in which ZOS rather than the players can target botters, perhaps your topic could be redirected accordingly as the idea of finding effective ways of countering botting is always a good one!
Mettaricana wrote: »Better solution pay someone/s minimum wage to no-lifer investigate bot reports [snip] and ban. Have the process be we have reports we attempt to communicate no response while botters bot insta ban perma unless appealed.
Yes, have an chance of special event as in some mini boss, think of the oblivion rifts who happen from time to time.TheShadowScout wrote: »I can imagine what 'fun' griefers would have with this...
...no. Just no.
...
Personally I liked the way Age of Conan did face the issue - by adding random "special events" to their nodes that had a what, 10% or so chance of triggering?
...like NPC monsters that attacked you when you were farming because the sound of your pick/axe woke them from their slumber, or NPC bandits ambushing you when you were bending down to pick those flowers (no soap jokes now, please... oh, wait, belay that, go ahead but make them good ones!)
Another possibility would be making all gathering activities minigames that depended on player interacting with the screen to get a decent farming result - otherwise they mess it up, splinter the wood they were trying to chop, crush the herbs they were trying to pick, crumble the ore they werre trying to mine, whatever. It would mean gathering a node becoming more time consuming - which could be balanced by higher payouts if you do well on the minigame...
Would use this to interrupt people who beat me to nodes by a second or two
pls implement