MLGProPlayer wrote: »MLGProPlayer wrote: »Gandrhulf_Harbard wrote: »AsheronRealaidain wrote: »Hey look more calls to nerf something that is working perfectly fine as is
Anything that is considered "must have" to the extent people whine constantly about having to look ugly to use it is not, by and definition, "working fine as is".
All The Best
How does people whining about cosmetic appearance reflect on functionality issues?
Can respect that people who prefer to min/max may have objections about being obligated to appear a certain way to do so,
but there is no obligation for people to min/max to begin with, so it feels slightly redundant.
There is an obligation to min-max in every game with a competitive element. Whether its PvE leader boards or PVP, you are competing with other players to be the best.
The obly way to be the beat in ESO is to be a vampire. That's bad game design.
Could you better elucidate these statements?
You say that every game with a competitive element requires players to adhere to specific mechanics in order to be the "best,"
then complain that the only way to be the best in ESO is to adhere to specific mechanics, which is bad game design
Is your complaint that ZOS is adhering to standard competitive design mechanics?
It takes away your ability to customise your character's appearance, which is another core tenet of the MMO genre.
You need to sacrifice appearance for performance. In an MMO context, that is bad game design.
MLGProPlayer wrote: »MLGProPlayer wrote: »MLGProPlayer wrote: »Gandrhulf_Harbard wrote: »AsheronRealaidain wrote: »Hey look more calls to nerf something that is working perfectly fine as is
Anything that is considered "must have" to the extent people whine constantly about having to look ugly to use it is not, by and definition, "working fine as is".
All The Best
You'll have to explain your line of though, because I don't follow.
Something is "working as intended" because a ton of people hate the way it works? What?
All the best
How does people liking or disliking the way something works reflect on its intended functionality?
People dislike vampirism because:
1. It is a requirmement for min-maxing
2. It forces a specific appearance on you.
People play MMOs because they can make their own chatacters. This is what separates MMOs from single player RPGs where you play as a specific protagonist. Taking away the ability to customose your character takes away much of the appeal of playing an MMO.
People aren't complaining for the sake of complaining. They are complaining because this implementation of vanpirism doesn't work well in an MMO.
Okay...
but this is totally in-line with unmodded single-player Elder Scrolls titles
where character appearance is customizable at creation, but vampirism alters that appearance
Is there something specific about MMOs that makes the appearance exceptional in terms of defining intended functionality?
Yes. MMOs are social games. People expect to be able to customise a character's appearance without affecting gameplay performance. It's why transmogrification is an industry standard at this point (although ESO lags behind here too, but at least it's coming).
MLGProPlayer wrote: »MLGProPlayer wrote: »Gandrhulf_Harbard wrote: »AsheronRealaidain wrote: »Hey look more calls to nerf something that is working perfectly fine as is
Anything that is considered "must have" to the extent people whine constantly about having to look ugly to use it is not, by and definition, "working fine as is".
All The Best
How does people whining about cosmetic appearance reflect on functionality issues?
Can respect that people who prefer to min/max may have objections about being obligated to appear a certain way to do so,
but there is no obligation for people to min/max to begin with, so it feels slightly redundant.
There is an obligation to min-max in every game with a competitive element. Whether its PvE leader boards or PVP, you are competing with other players to be the best.
The obly way to be the beat in ESO is to be a vampire. That's bad game design.
Could you better elucidate these statements?
You say that every game with a competitive element requires players to adhere to specific mechanics in order to be the "best,"
then complain that the only way to be the best in ESO is to adhere to specific mechanics, which is bad game design
Is your complaint that ZOS is adhering to standard competitive design mechanics?
It takes away your ability to customise your character's appearance, which is another core tenet of the MMO genre.
You need to sacrifice appearance for performance. In an MMO context, that is bad game design.
Hello ZOS,
A large section of the player base feels that they are forced to take the vampire skill line because it gives their character much more power than without. These players really do not want to be vampires but they feel forced into taking the skill line and this is not right. Of all skill lines, vampire and werewolf should be mostly for "flavor." No one should feel forced to take these skills to be viable in PvE or PvP.
Here are some examples of players feelings about the vampire skill line:we have to wear vampire for the insane bonuses you get from it. It's not even a choice.ZOS attached insanely powerful endgame buffs to being a vampire.Everyone and their mother is a vampire because of the benefits it provides.you MUST have [vampire] if you wanna do vet hm trials as DD,
Given how players feel forced to take this skill line, I think the game designers should really take a look at the skills and make some changes so that players are not forced into the skill line and instead take the skills because they want to be vampires. Here are some suggestions:
Mist form: change the damage reduction to the Major Protection buff, change elusive mist benefit to minor expedition instead of major. Fix it so that becoming mist form purges all beneficial effects (like shields)
Supernatural recovery: reduce the level 2 bonus to 5% from 10%.
Undeath: change so the maximum damage reduction is 8% (on par with minor protection)
These simple changes would go a long way to giving players the freedom to choose vampire or not, instead of being forced into taking a skill line they do not want.
@ZOS_GinaBruno
Thanks for reading
Hello ZOS,
A large section of the player base feels that they are forced to take the vampire skill line because it gives their character much more power than without. These players really do not want to be vampires but they feel forced into taking the skill line and this is not right. Of all skill lines, vampire and werewolf should be mostly for "flavor." No one should feel forced to take these skills to be viable in PvE or PvP.
Here are some examples of players feelings about the vampire skill line:we have to wear vampire for the insane bonuses you get from it. It's not even a choice.ZOS attached insanely powerful endgame buffs to being a vampire.Everyone and their mother is a vampire because of the benefits it provides.you MUST have [vampire] if you wanna do vet hm trials as DD,
Given how players feel forced to take this skill line, I think the game designers should really take a look at the skills and make some changes so that players are not forced into the skill line and instead take the skills because they want to be vampires. Here are some suggestions:
Mist form: change the damage reduction to the Major Protection buff, change elusive mist benefit to minor expedition instead of major. Fix it so that becoming mist form purges all beneficial effects (like shields)
Supernatural recovery: reduce the level 2 bonus to 5% from 10%.
Undeath: change so the maximum damage reduction is 8% (on par with minor protection)
These simple changes would go a long way to giving players the freedom to choose vampire or not, instead of being forced into taking a skill line they do not want.
@ZOS_GinaBruno
Thanks for reading
Insane bonuses?
Please. You get 10% more regen. Whoodeedoo. If losing 10% regen makes someone's character unviable in PvE then there is something seriously wrong with their character and I suggest a complete overhaul.
I'm a vampire and I still have to heavy attack to keep my resources up just like most other people do. So this idea that 10% more regen is some kind of insane bonus that makes being a vampire necessary for PvE content is so ridiculous I can't even keep a straight face while reading it.
And let's not forget you take 25% more damage form fire attacks. There is always that little factor your OP of course fails to point out.
in respect to their skills...frankly the vampire skills suck. Especially in PvE. I have tried hard to find a use for them but can't. They are horrible. Drain essence is so weak it feels more like you are kissing the enemy instead of sucking their blood. And mist form - an expensive temporary buff that stops all regen and healing and you think it should be nerfed further? It's barely useful in PvP as it is - being only good for escaping across short distances and into safely. If they nerfed it any further it's likely no one would ever use it (I know I sure wouldn't). And while the ultimate is decent - it's certainly nothing amazing and I only ever really used it for the looks.
The faster sneak speed is nice. That I will give you. But that is mostly a convenience and certainly nothing game breaking and there are other ways to attain it. And as far as undeath goes - i can barely notice its effect as it is. So reducing it from 33% to 8% would effectively make that a waste of 2 skill points.
I would suggest you play as a vampire first before concluding they are so over-powered all players must be one to be viable or competitive. Because that is hardly the case.
MLGProPlayer wrote: »MLGProPlayer wrote: »Gandrhulf_Harbard wrote: »AsheronRealaidain wrote: »Hey look more calls to nerf something that is working perfectly fine as is
Anything that is considered "must have" to the extent people whine constantly about having to look ugly to use it is not, by and definition, "working fine as is".
All The Best
How does people whining about cosmetic appearance reflect on functionality issues?
Can respect that people who prefer to min/max may have objections about being obligated to appear a certain way to do so,
but there is no obligation for people to min/max to begin with, so it feels slightly redundant.
There is an obligation to min-max in every game with a competitive element. Whether its PvE leader boards or PVP, you are competing with other players to be the best.
The obly way to be the beat in ESO is to be a vampire. That's bad game design.
Could you better elucidate these statements?
You say that every game with a competitive element requires players to adhere to specific mechanics in order to be the "best,"
then complain that the only way to be the best in ESO is to adhere to specific mechanics, which is bad game design
Is your complaint that ZOS is adhering to standard competitive design mechanics?
It takes away your ability to customise your character's appearance, which is another core tenet of the MMO genre.
You need to sacrifice appearance for performance. In an MMO context, that is bad game design.
Hello ZOS,
A large section of the player base feels that they are forced to take the vampire skill line because it gives their character much more power than without. These players really do not want to be vampires but they feel forced into taking the skill line and this is not right. Of all skill lines, vampire and werewolf should be mostly for "flavor." No one should feel forced to take these skills to be viable in PvE or PvP.
Here are some examples of players feelings about the vampire skill line:we have to wear vampire for the insane bonuses you get from it. It's not even a choice.ZOS attached insanely powerful endgame buffs to being a vampire.Everyone and their mother is a vampire because of the benefits it provides.you MUST have [vampire] if you wanna do vet hm trials as DD,
Given how players feel forced to take this skill line, I think the game designers should really take a look at the skills and make some changes so that players are not forced into the skill line and instead take the skills because they want to be vampires. Here are some suggestions:
Mist form: change the damage reduction to the Major Protection buff, change elusive mist benefit to minor expedition instead of major. Fix it so that becoming mist form purges all beneficial effects (like shields)
Supernatural recovery: reduce the level 2 bonus to 5% from 10%.
Undeath: change so the maximum damage reduction is 8% (on par with minor protection)
These simple changes would go a long way to giving players the freedom to choose vampire or not, instead of being forced into taking a skill line they do not want.
@ZOS_GinaBruno
Thanks for reading
Insane bonuses?
Please. You get 10% more regen. Whoodeedoo. If losing 10% regen makes someone's character unviable in PvE then there is something seriously wrong with their character and I suggest a complete overhaul.
I'm a vampire and I still have to heavy attack to keep my resources up just like most other people do. So this idea that 10% more regen is some kind of insane bonus that makes being a vampire necessary for PvE content is so ridiculous I can't even keep a straight face while reading it.
And let's not forget you take 25% more damage form fire attacks. There is always that little factor your OP of course fails to point out.
in respect to their skills...frankly the vampire skills suck. Especially in PvE. I have tried hard to find a use for them but can't. They are horrible. Drain essence is so weak it feels more like you are kissing the enemy instead of sucking their blood. And mist form - an expensive temporary buff that stops all regen and healing and you think it should be nerfed further? It's barely useful in PvP as it is - being only good for escaping across short distances and into safely. If they nerfed it any further it's likely no one would ever use it (I know I sure wouldn't). And while the ultimate is decent - it's certainly nothing amazing and I only ever really used it for the looks.
The faster sneak speed is nice. That I will give you. But that is mostly a convenience and certainly nothing game breaking and there are other ways to attain it. And as far as undeath goes - i can barely notice its effect as it is. So reducing it from 33% to 8% would effectively make that a waste of 2 skill points.
I would suggest you play as a vampire first before concluding they are so over-powered all players must be one to be viable or competitive. Because that is hardly the case.
Hi, thanks for responding with your very insightful input. I would please direct you here for a better understanding of some of the concepts used in my first post:
http://www.dictionary.com/browse/quote
In addition, it is very nice to hear from a player who is not forced to be a vampire but instead chooses to be one because you enjoy vampirism. I understand your concerns about changing the abilities, but since as you stated you do not use them and they give no advantage than surely it will not be a problem to make a change! This would save many other players from being forced into a choice they do not want.
Hello ZOS,
A large section of the player base feels that they are forced to take the vampire skill line because it gives their character much more power than without. These players really do not want to be vampires but they feel forced into taking the skill line and this is not right. Of all skill lines, vampire and werewolf should be mostly for "flavor." No one should feel forced to take these skills to be viable in PvE or PvP.
Here are some examples of players feelings about the vampire skill line:we have to wear vampire for the insane bonuses you get from it. It's not even a choice.ZOS attached insanely powerful endgame buffs to being a vampire.Everyone and their mother is a vampire because of the benefits it provides.you MUST have [vampire] if you wanna do vet hm trials as DD,
Given how players feel forced to take this skill line, I think the game designers should really take a look at the skills and make some changes so that players are not forced into the skill line and instead take the skills because they want to be vampires. Here are some suggestions:
Mist form: change the damage reduction to the Major Protection buff, change elusive mist benefit to minor expedition instead of major. Fix it so that becoming mist form purges all beneficial effects (like shields)
Supernatural recovery: reduce the level 2 bonus to 5% from 10%.
Undeath: change so the maximum damage reduction is 8% (on par with minor protection)
These simple changes would go a long way to giving players the freedom to choose vampire or not, instead of being forced into taking a skill line they do not want.
@ZOS_GinaBruno
Thanks for reading
Insane bonuses?
Please. You get 10% more regen. Whoodeedoo. If losing 10% regen makes someone's character unviable in PvE then there is something seriously wrong with their character and I suggest a complete overhaul.
I'm a vampire and I still have to heavy attack to keep my resources up just like most other people do. So this idea that 10% more regen is some kind of insane bonus that makes being a vampire necessary for PvE content is so ridiculous I can't even keep a straight face while reading it.
And let's not forget you take 25% more damage form fire attacks. There is always that little factor your OP of course fails to point out.
in respect to their skills...frankly the vampire skills suck. Especially in PvE. I have tried hard to find a use for them but can't. They are horrible. Drain essence is so weak it feels more like you are kissing the enemy instead of sucking their blood. And mist form - an expensive temporary buff that stops all regen and healing and you think it should be nerfed further? It's barely useful in PvP as it is - being only good for escaping across short distances and into safely. If they nerfed it any further it's likely no one would ever use it (I know I sure wouldn't). And while the ultimate is decent - it's certainly nothing amazing and I only ever really used it for the looks.
The faster sneak speed is nice. That I will give you. But that is mostly a convenience and certainly nothing game breaking and there are other ways to attain it. And as far as undeath goes - i can barely notice its effect as it is. So reducing it from 33% to 8% would effectively make that a waste of 2 skill points.
I would suggest you play as a vampire first before concluding they are so over-powered all players must be one to be viable or competitive. Because that is hardly the case.
Hi, thanks for responding with your very insightful input. I would please direct you here for a better understanding of some of the concepts used in my first post:
http://www.dictionary.com/browse/quote
In addition, it is very nice to hear from a player who is not forced to be a vampire but instead chooses to be one because you enjoy vampirism. I understand your concerns about changing the abilities, but since as you stated you do not use them and they give no advantage than surely it will not be a problem to make a change! This would save many other players from being forced into a choice they do not want.
Well I might would agree with your comment if you were calling for the fire damage penalty to be removed or lessened as well. But I don't remember reading anything about that in your OP.
So if you want to nerf the vampire passives and abilities - making them even less impressive than they already are - -and turning the vampire into basically a costume that requires skill points instead of an actual skill line people would use - then at least do away with the negatives in the process. Because no one is going to opt to spend skill points and become vampire simply so they can die more easily to fire attacks but get a lot of useless skills and passives in the process. Which is essentially what your proposed changes would accomplish. A costume that gets players killed more easily.
MLGProPlayer wrote: »MLGProPlayer wrote: »Gandrhulf_Harbard wrote: »AsheronRealaidain wrote: »Hey look more calls to nerf something that is working perfectly fine as is
Anything that is considered "must have" to the extent people whine constantly about having to look ugly to use it is not, by and definition, "working fine as is".
All The Best
How does people whining about cosmetic appearance reflect on functionality issues?
Can respect that people who prefer to min/max may have objections about being obligated to appear a certain way to do so,
but there is no obligation for people to min/max to begin with, so it feels slightly redundant.
There is an obligation to min-max in every game with a competitive element. Whether its PvE leader boards or PVP, you are competing with other players to be the best.
The obly way to be the beat in ESO is to be a vampire. That's bad game design.
Could you better elucidate these statements?
You say that every game with a competitive element requires players to adhere to specific mechanics in order to be the "best,"
then complain that the only way to be the best in ESO is to adhere to specific mechanics, which is bad game design
Is your complaint that ZOS is adhering to standard competitive design mechanics?
It takes away your ability to customise your character's appearance, which is another core tenet of the MMO genre.
You need to sacrifice appearance for performance. In an MMO context, that is bad game design.
You display keen insight and I thank you for championing this thread and the effort to revise the vampire skill line! No one should be forced to be a vampire against their will.
MLGProPlayer wrote: »MLGProPlayer wrote: »Gandrhulf_Harbard wrote: »AsheronRealaidain wrote: »Hey look more calls to nerf something that is working perfectly fine as is
Anything that is considered "must have" to the extent people whine constantly about having to look ugly to use it is not, by and definition, "working fine as is".
All The Best
How does people whining about cosmetic appearance reflect on functionality issues?
Can respect that people who prefer to min/max may have objections about being obligated to appear a certain way to do so,
but there is no obligation for people to min/max to begin with, so it feels slightly redundant.
There is an obligation to min-max in every game with a competitive element. Whether its PvE leader boards or PVP, you are competing with other players to be the best.
The obly way to be the beat in ESO is to be a vampire. That's bad game design.
Could you better elucidate these statements?
You say that every game with a competitive element requires players to adhere to specific mechanics in order to be the "best,"
then complain that the only way to be the best in ESO is to adhere to specific mechanics, which is bad game design
Is your complaint that ZOS is adhering to standard competitive design mechanics?
It takes away your ability to customise your character's appearance, which is another core tenet of the MMO genre.
You need to sacrifice appearance for performance. In an MMO context, that is bad game design.
You display keen insight and I thank you for championing this thread and the effort to revise the vampire skill line! No one should be forced to be a vampire against their will.
But no one is forced to be a vampire against their will.
That's the underlying problem with your argument. It's built on an imaginary premise. You can play this game just fine without becoming a vampire.
Hello ZOS,
A large section of the player base feels that they are forced to take the vampire skill line because it gives their character much more power than without. These players really do not want to be vampires but they feel forced into taking the skill line and this is not right. Of all skill lines, vampire and werewolf should be mostly for "flavor." No one should feel forced to take these skills to be viable in PvE or PvP.
Here are some examples of players feelings about the vampire skill line:we have to wear vampire for the insane bonuses you get from it. It's not even a choice.ZOS attached insanely powerful endgame buffs to being a vampire.Everyone and their mother is a vampire because of the benefits it provides.you MUST have [vampire] if you wanna do vet hm trials as DD,
Given how players feel forced to take this skill line, I think the game designers should really take a look at the skills and make some changes so that players are not forced into the skill line and instead take the skills because they want to be vampires. Here are some suggestions:
Mist form: change the damage reduction to the Major Protection buff, change elusive mist benefit to minor expedition instead of major. Fix it so that becoming mist form purges all beneficial effects (like shields)
Supernatural recovery: reduce the level 2 bonus to 5% from 10%.
Undeath: change so the maximum damage reduction is 8% (on par with minor protection)
These simple changes would go a long way to giving players the freedom to choose vampire or not, instead of being forced into taking a skill line they do not want.
@ZOS_GinaBruno
Thanks for reading
Insane bonuses?
Please. You get 10% more regen. Whoodeedoo. If losing 10% regen makes someone's character unviable in PvE then there is something seriously wrong with their character and I suggest a complete overhaul.
I'm a vampire and I still have to heavy attack to keep my resources up just like most other people do. So this idea that 10% more regen is some kind of insane bonus that makes being a vampire necessary for PvE content is so ridiculous I can't even keep a straight face while reading it.
And let's not forget you take 25% more damage form fire attacks. There is always that little factor your OP of course fails to point out.
in respect to their skills...frankly the vampire skills suck. Especially in PvE. I have tried hard to find a use for them but can't. They are horrible. Drain essence is so weak it feels more like you are kissing the enemy instead of sucking their blood. And mist form - an expensive temporary buff that stops all regen and healing and you think it should be nerfed further? It's barely useful in PvP as it is - being only good for escaping across short distances and into safely. If they nerfed it any further it's likely no one would ever use it (I know I sure wouldn't). And while the ultimate is decent - it's certainly nothing amazing and I only ever really used it for the looks.
The faster sneak speed is nice. That I will give you. But that is mostly a convenience and certainly nothing game breaking and there are other ways to attain it. And as far as undeath goes - i can barely notice its effect as it is. So reducing it from 33% to 8% would effectively make that a waste of 2 skill points.
I would suggest you play as a vampire first before concluding they are so over-powered all players must be one to be viable or competitive. Because that is hardly the case.
Hi, thanks for responding with your very insightful input. I would please direct you here for a better understanding of some of the concepts used in my first post:
http://www.dictionary.com/browse/quote
In addition, it is very nice to hear from a player who is not forced to be a vampire but instead chooses to be one because you enjoy vampirism. I understand your concerns about changing the abilities, but since as you stated you do not use them and they give no advantage than surely it will not be a problem to make a change! This would save many other players from being forced into a choice they do not want.
Well I might would agree with your comment if you were calling for the fire damage penalty to be removed or lessened as well. But I don't remember reading anything about that in your OP.
So if you want to nerf the vampire passives and abilities - making them even less impressive than they already are - -and turning the vampire into basically a costume that requires skill points instead of an actual skill line people would use - then at least do away with the negatives in the process. Because no one is going to opt to spend skill points and become vampire simply so they can die more easily to fire attacks but get a lot of useless skills and passives in the process. Which is essentially what your proposed changes would accomplish. A costume that gets players killed more easily.
Very good feedback. I meant my suggestions as merely a starting point, not the "final solution" so to speak. Certainly I would support removing or lessening the fire vulnerability if the skill line was given an overhaul to make it non-compulsory.
Apologies for the lack of clarity.
you MUST have [vampire] if you wanna do vet hm trials as DD,
Ah.
Damn, I didn't know that.ZOS attached insanely powerful endgame buffs to being a vampire.
Such as getting +20% damage from DB in PvP and being destroyed by mDKs if you're a vamp past stage 1 (which has 0 benefits by itself).Everyone and their mother is a vampire because of the benefits it provides.
Everyone and their mother who actually did the math realized they gained a very-little-tiny bit of sustain at the cost of either:
- Increased risk of one shot in trials where you have fire (which happens to include the 2 latest trials)
- Extra damage from fire (most common element in PvP) as well as Dawnbreaker (one of the most popular ultimate in there as well)
we have to wear vampire for the insane bonuses you get from it. It's not even a choice.
Undeath has to be the most overhyped passive ingame. Uneeded in PvE (risky even due to the increased damage), mostly irrelevant in PvP when being below 20% HP means getting popped by the next Mage's wrath.
---
The only thing where a point can be made is if you are looking for a mobility tool as a mDK or magplar in PvP, but you can ask Zos to adjust snares for that.
MLGProPlayer wrote: »MLGProPlayer wrote: »Gandrhulf_Harbard wrote: »AsheronRealaidain wrote: »Hey look more calls to nerf something that is working perfectly fine as is
Anything that is considered "must have" to the extent people whine constantly about having to look ugly to use it is not, by and definition, "working fine as is".
All The Best
How does people whining about cosmetic appearance reflect on functionality issues?
Can respect that people who prefer to min/max may have objections about being obligated to appear a certain way to do so,
but there is no obligation for people to min/max to begin with, so it feels slightly redundant.
There is an obligation to min-max in every game with a competitive element. Whether its PvE leader boards or PVP, you are competing with other players to be the best.
The obly way to be the beat in ESO is to be a vampire. That's bad game design.
Could you better elucidate these statements?
You say that every game with a competitive element requires players to adhere to specific mechanics in order to be the "best,"
then complain that the only way to be the best in ESO is to adhere to specific mechanics, which is bad game design
Is your complaint that ZOS is adhering to standard competitive design mechanics?
It takes away your ability to customise your character's appearance, which is another core tenet of the MMO genre.
You need to sacrifice appearance for performance. In an MMO context, that is bad game design.
You display keen insight and I thank you for championing this thread and the effort to revise the vampire skill line! No one should be forced to be a vampire against their will.
But no one is forced to be a vampire against their will.
That's the underlying problem with your argument. It's built on an imaginary premise. You can play this game just fine without becoming a vampire.
@MLGProPlayer could you please help enlighten this poor lost soul? I believe you are far superior to me when it comes to expounding on this topic.
Hello ZOS,
A large section of the player base feels that they are forced to take the vampire skill line because it gives their character much more power than without. These players really do not want to be vampires but they feel forced into taking the skill line and this is not right. Of all skill lines, vampire and werewolf should be mostly for "flavor." No one should feel forced to take these skills to be viable in PvE or PvP.
Here are some examples of players feelings about the vampire skill line:we have to wear vampire for the insane bonuses you get from it. It's not even a choice.ZOS attached insanely powerful endgame buffs to being a vampire.Everyone and their mother is a vampire because of the benefits it provides.you MUST have [vampire] if you wanna do vet hm trials as DD,
Given how players feel forced to take this skill line, I think the game designers should really take a look at the skills and make some changes so that players are not forced into the skill line and instead take the skills because they want to be vampires. Here are some suggestions:
Mist form: change the damage reduction to the Major Protection buff, change elusive mist benefit to minor expedition instead of major. Fix it so that becoming mist form purges all beneficial effects (like shields)
Supernatural recovery: reduce the level 2 bonus to 5% from 10%.
Undeath: change so the maximum damage reduction is 8% (on par with minor protection)
These simple changes would go a long way to giving players the freedom to choose vampire or not, instead of being forced into taking a skill line they do not want.
@ZOS_GinaBruno
Thanks for reading
Insane bonuses?
Please. You get 10% more regen. Whoodeedoo. If losing 10% regen makes someone's character unviable in PvE then there is something seriously wrong with their character and I suggest a complete overhaul.
I'm a vampire and I still have to heavy attack to keep my resources up just like most other people do. So this idea that 10% more regen is some kind of insane bonus that makes being a vampire necessary for PvE content is so ridiculous I can't even keep a straight face while reading it.
And let's not forget you take 25% more damage form fire attacks. There is always that little factor your OP of course fails to point out.
in respect to their skills...frankly the vampire skills suck. Especially in PvE. I have tried hard to find a use for them but can't. They are horrible. Drain essence is so weak it feels more like you are kissing the enemy instead of sucking their blood. And mist form - an expensive temporary buff that stops all regen and healing and you think it should be nerfed further? It's barely useful in PvP as it is - being only good for escaping across short distances and into safely. If they nerfed it any further it's likely no one would ever use it (I know I sure wouldn't). And while the ultimate is decent - it's certainly nothing amazing and I only ever really used it for the looks.
The faster sneak speed is nice. That I will give you. But that is mostly a convenience and certainly nothing game breaking and there are other ways to attain it. And as far as undeath goes - I can barely notice its effect as it is. So reducing it from 33% to 8% would effectively make that a waste of 2 skill points.
I would suggest you play as a vampire first before concluding they are so over-powered all players must be one to be viable or competitive. Because that is hardly the case. So if you don't want to be a vampire then simply don't be one. Your character will be just fine as a result.
MLGProPlayer wrote: »Hello ZOS,
A large section of the player base feels that they are forced to take the vampire skill line because it gives their character much more power than without. These players really do not want to be vampires but they feel forced into taking the skill line and this is not right. Of all skill lines, vampire and werewolf should be mostly for "flavor." No one should feel forced to take these skills to be viable in PvE or PvP.
Here are some examples of players feelings about the vampire skill line:we have to wear vampire for the insane bonuses you get from it. It's not even a choice.ZOS attached insanely powerful endgame buffs to being a vampire.Everyone and their mother is a vampire because of the benefits it provides.you MUST have [vampire] if you wanna do vet hm trials as DD,
Given how players feel forced to take this skill line, I think the game designers should really take a look at the skills and make some changes so that players are not forced into the skill line and instead take the skills because they want to be vampires. Here are some suggestions:
Mist form: change the damage reduction to the Major Protection buff, change elusive mist benefit to minor expedition instead of major. Fix it so that becoming mist form purges all beneficial effects (like shields)
Supernatural recovery: reduce the level 2 bonus to 5% from 10%.
Undeath: change so the maximum damage reduction is 8% (on par with minor protection)
These simple changes would go a long way to giving players the freedom to choose vampire or not, instead of being forced into taking a skill line they do not want.
@ZOS_GinaBruno
Thanks for reading
Insane bonuses?
Please. You get 10% more regen. Whoodeedoo. If losing 10% regen makes someone's character unviable in PvE then there is something seriously wrong with their character and I suggest a complete overhaul.
I'm a vampire and I still have to heavy attack to keep my resources up just like most other people do. So this idea that 10% more regen is some kind of insane bonus that makes being a vampire necessary for PvE content is so ridiculous I can't even keep a straight face while reading it.
And let's not forget you take 25% more damage form fire attacks. There is always that little factor your OP of course fails to point out.
in respect to their skills...frankly the vampire skills suck. Especially in PvE. I have tried hard to find a use for them but can't. They are horrible. Drain essence is so weak it feels more like you are kissing the enemy instead of sucking their blood. And mist form - an expensive temporary buff that stops all regen and healing and you think it should be nerfed further? It's barely useful in PvP as it is - being only good for escaping across short distances and into safely. If they nerfed it any further it's likely no one would ever use it (I know I sure wouldn't). And while the ultimate is decent - it's certainly nothing amazing and I only ever really used it for the looks.
The faster sneak speed is nice. That I will give you. But that is mostly a convenience and certainly nothing game breaking and there are other ways to attain it. And as far as undeath goes - I can barely notice its effect as it is. So reducing it from 33% to 8% would effectively make that a waste of 2 skill points.
I would suggest you play as a vampire first before concluding they are so over-powered all players must be one to be viable or competitive. Because that is hardly the case. So if you don't want to be a vampire then simply don't be one. Your character will be just fine as a result.
My build has 812 magicka regen without vampirism, 893 with.
That means I get back 24,360 magicka every minute without vampirism.
With vampirism, I get back 26,790.
That's a difference of 2,400 magicka every minute (or around one extra ability cas). The difference only gets bigger the higher your base regen is. That's substabial in the post-Morrowind era where resource recovery is heavily nerfed. It means having to do fewer heavy attacks in the course of a long boss fight, which will increae your DPS.
MLGProPlayer wrote: »Hello ZOS,
A large section of the player base feels that they are forced to take the vampire skill line because it gives their character much more power than without. These players really do not want to be vampires but they feel forced into taking the skill line and this is not right. Of all skill lines, vampire and werewolf should be mostly for "flavor." No one should feel forced to take these skills to be viable in PvE or PvP.
Here are some examples of players feelings about the vampire skill line:we have to wear vampire for the insane bonuses you get from it. It's not even a choice.ZOS attached insanely powerful endgame buffs to being a vampire.Everyone and their mother is a vampire because of the benefits it provides.you MUST have [vampire] if you wanna do vet hm trials as DD,
Given how players feel forced to take this skill line, I think the game designers should really take a look at the skills and make some changes so that players are not forced into the skill line and instead take the skills because they want to be vampires. Here are some suggestions:
Mist form: change the damage reduction to the Major Protection buff, change elusive mist benefit to minor expedition instead of major. Fix it so that becoming mist form purges all beneficial effects (like shields)
Supernatural recovery: reduce the level 2 bonus to 5% from 10%.
Undeath: change so the maximum damage reduction is 8% (on par with minor protection)
These simple changes would go a long way to giving players the freedom to choose vampire or not, instead of being forced into taking a skill line they do not want.
@ZOS_GinaBruno
Thanks for reading
Insane bonuses?
Please. You get 10% more regen. Whoodeedoo. If losing 10% regen makes someone's character unviable in PvE then there is something seriously wrong with their character and I suggest a complete overhaul.
I'm a vampire and I still have to heavy attack to keep my resources up just like most other people do. So this idea that 10% more regen is some kind of insane bonus that makes being a vampire necessary for PvE content is so ridiculous I can't even keep a straight face while reading it.
And let's not forget you take 25% more damage form fire attacks. There is always that little factor your OP of course fails to point out.
in respect to their skills...frankly the vampire skills suck. Especially in PvE. I have tried hard to find a use for them but can't. They are horrible. Drain essence is so weak it feels more like you are kissing the enemy instead of sucking their blood. And mist form - an expensive temporary buff that stops all regen and healing and you think it should be nerfed further? It's barely useful in PvP as it is - being only good for escaping across short distances and into safely. If they nerfed it any further it's likely no one would ever use it (I know I sure wouldn't). And while the ultimate is decent - it's certainly nothing amazing and I only ever really used it for the looks.
The faster sneak speed is nice. That I will give you. But that is mostly a convenience and certainly nothing game breaking and there are other ways to attain it. And as far as undeath goes - I can barely notice its effect as it is. So reducing it from 33% to 8% would effectively make that a waste of 2 skill points.
I would suggest you play as a vampire first before concluding they are so over-powered all players must be one to be viable or competitive. Because that is hardly the case. So if you don't want to be a vampire then simply don't be one. Your character will be just fine as a result.
My build has 812 magicka regen without vampirism, 893 with.
That means I get back 24,360 magicka every minute without vampirism.
With vampirism, I get back 26,790.
That's a difference of 2,400 magicka every minute (or around one extra ability cas). The difference only gets bigger the higher your base regen is. That's substabial in the post-Morrowind era where resource recovery is heavily nerfed. It means having to do fewer heavy attacks in the course of a long boss fight, which will increae your DPS.
Oh wow - so you get back a whopping 2k magicka every minute as a vampire. An amount that barely covers the cost of a single cheap spell cast on this game. Clearly that is such a vast advantage everyone must become a vampire and opt to take 25% more fire damage.
You just made my point for me. Thank you.
MLGProPlayer wrote: »MLGProPlayer wrote: »Hello ZOS,
A large section of the player base feels that they are forced to take the vampire skill line because it gives their character much more power than without. These players really do not want to be vampires but they feel forced into taking the skill line and this is not right. Of all skill lines, vampire and werewolf should be mostly for "flavor." No one should feel forced to take these skills to be viable in PvE or PvP.
Here are some examples of players feelings about the vampire skill line:we have to wear vampire for the insane bonuses you get from it. It's not even a choice.ZOS attached insanely powerful endgame buffs to being a vampire.Everyone and their mother is a vampire because of the benefits it provides.you MUST have [vampire] if you wanna do vet hm trials as DD,
Given how players feel forced to take this skill line, I think the game designers should really take a look at the skills and make some changes so that players are not forced into the skill line and instead take the skills because they want to be vampires. Here are some suggestions:
Mist form: change the damage reduction to the Major Protection buff, change elusive mist benefit to minor expedition instead of major. Fix it so that becoming mist form purges all beneficial effects (like shields)
Supernatural recovery: reduce the level 2 bonus to 5% from 10%.
Undeath: change so the maximum damage reduction is 8% (on par with minor protection)
These simple changes would go a long way to giving players the freedom to choose vampire or not, instead of being forced into taking a skill line they do not want.
@ZOS_GinaBruno
Thanks for reading
Insane bonuses?
Please. You get 10% more regen. Whoodeedoo. If losing 10% regen makes someone's character unviable in PvE then there is something seriously wrong with their character and I suggest a complete overhaul.
I'm a vampire and I still have to heavy attack to keep my resources up just like most other people do. So this idea that 10% more regen is some kind of insane bonus that makes being a vampire necessary for PvE content is so ridiculous I can't even keep a straight face while reading it.
And let's not forget you take 25% more damage form fire attacks. There is always that little factor your OP of course fails to point out.
in respect to their skills...frankly the vampire skills suck. Especially in PvE. I have tried hard to find a use for them but can't. They are horrible. Drain essence is so weak it feels more like you are kissing the enemy instead of sucking their blood. And mist form - an expensive temporary buff that stops all regen and healing and you think it should be nerfed further? It's barely useful in PvP as it is - being only good for escaping across short distances and into safely. If they nerfed it any further it's likely no one would ever use it (I know I sure wouldn't). And while the ultimate is decent - it's certainly nothing amazing and I only ever really used it for the looks.
The faster sneak speed is nice. That I will give you. But that is mostly a convenience and certainly nothing game breaking and there are other ways to attain it. And as far as undeath goes - I can barely notice its effect as it is. So reducing it from 33% to 8% would effectively make that a waste of 2 skill points.
I would suggest you play as a vampire first before concluding they are so over-powered all players must be one to be viable or competitive. Because that is hardly the case. So if you don't want to be a vampire then simply don't be one. Your character will be just fine as a result.
My build has 812 magicka regen without vampirism, 893 with.
That means I get back 24,360 magicka every minute without vampirism.
With vampirism, I get back 26,790.
That's a difference of 2,400 magicka every minute (or around one extra ability cas). The difference only gets bigger the higher your base regen is. That's substabial in the post-Morrowind era where resource recovery is heavily nerfed. It means having to do fewer heavy attacks in the course of a long boss fight, which will increae your DPS.
Oh wow - so you get back a whopping 2k magicka every minute as a vampire. An amount that barely covers the cost of a single cheap spell cast on this game. Clearly that is such a vast advantage everyone must become a vampire and opt to take 25% more fire damage.
You just made my point for me. Thank you.
You need vampirism to achieve the highest possible DPS. That's an indisputable fact.
bloodthirstyvampire wrote: »Its almost like your saying people should be vampires just because with no benefits, it Would make the whole concept of vampires in eso non existent and pointless or nearly pointless
gethemshauna wrote: »Gandrhulf_Harbard wrote: »AsheronRealaidain wrote: »Hey look more calls to nerf something that is working perfectly fine as is
Anything that is considered "must have" to the extent people whine constantly about having to look ugly to use it is not, by and definition, "working fine as is".
All The Best
Oh, again the "all the best" dude, how I was missing you (obviously not)
Somewhere in the forums one of ZOS members said that "vampire look toggle on/off" request was noted, so maybe we should be just a little bit more patient, everyone knows ZOS doesn't like to hurry with their promises.
bloodthirstyvampire wrote: »Its almost like your saying people should be vampires just because with no benefits, it Would make the whole concept of vampires in eso non existent and pointless or nearly pointless
This is the impression I get too.
But I think the real problem here is you have a few vocal min/maxers who don't want to become vampires because they don't like the way they look. So instead of all these proposed and undeserved nerfs that would ruin the skill line and render it pointless what they should really be asking for here is just for some option to turn off the vampire skin. That would probably settle this problem for them entirely.
Then they could top as high as possible on their precious DPS charts without ruining the fun of others in the process.
BrightOblivion wrote: »bloodthirstyvampire wrote: »Its almost like your saying people should be vampires just because with no benefits, it Would make the whole concept of vampires in eso non existent and pointless or nearly pointless
This is the impression I get too.
But I think the real problem here is you have a few vocal min/maxers who don't want to become vampires because they don't like the way they look. So instead of all these proposed and undeserved nerfs that would ruin the skill line and render it pointless what they should really be asking for here is just for some option to turn off the vampire skin. That would probably settle this problem for them entirely.
Then they could top as high as possible on their precious DPS charts without ruining the fun of others in the process.
They/we-ish have been. Repeatedly. Then this guy came along and made this thread calling for nerfs and crap they/we-ish (minus MLG, I suppose) didn't ask for and saying he was speaking for them/us-ish.
He's not, though.
BrightOblivion wrote: »bloodthirstyvampire wrote: »Its almost like your saying people should be vampires just because with no benefits, it Would make the whole concept of vampires in eso non existent and pointless or nearly pointless
This is the impression I get too.
But I think the real problem here is you have a few vocal min/maxers who don't want to become vampires because they don't like the way they look. So instead of all these proposed and undeserved nerfs that would ruin the skill line and render it pointless what they should really be asking for here is just for some option to turn off the vampire skin. That would probably settle this problem for them entirely.
Then they could top as high as possible on their precious DPS charts without ruining the fun of others in the process.
They/we-ish have been. Repeatedly. Including in the thread linked in the original post. Then this guy came along and made this thread calling for nerfs and crap they/we-ish (minus MLG, I suppose) didn't ask for and saying he was speaking for them/us-ish and "helping."
He's not, though.
BrightOblivion wrote: »bloodthirstyvampire wrote: »Its almost like your saying people should be vampires just because with no benefits, it Would make the whole concept of vampires in eso non existent and pointless or nearly pointless
This is the impression I get too.
But I think the real problem here is you have a few vocal min/maxers who don't want to become vampires because they don't like the way they look. So instead of all these proposed and undeserved nerfs that would ruin the skill line and render it pointless what they should really be asking for here is just for some option to turn off the vampire skin. That would probably settle this problem for them entirely.
Then they could top as high as possible on their precious DPS charts without ruining the fun of others in the process.
They/we-ish have been. Repeatedly. Then this guy came along and made this thread calling for nerfs and crap they/we-ish (minus MLG, I suppose) didn't ask for and saying he was speaking for them/us-ish.
He's not, though.
Well that's fair enough.
I can support an option that allows players to turn off the vampire skin if they don't like it. That seems reasonable to me. A lot more reasonable then all these proposed nerfs that would essentially make the skill line useless and a waste of skill points.
MornaBaine wrote: »gethemshauna wrote: »Gandrhulf_Harbard wrote: »AsheronRealaidain wrote: »Hey look more calls to nerf something that is working perfectly fine as is
Anything that is considered "must have" to the extent people whine constantly about having to look ugly to use it is not, by and definition, "working fine as is".
All The Best
Oh, again the "all the best" dude, how I was missing you (obviously not)
Somewhere in the forums one of ZOS members said that "vampire look toggle on/off" request was noted, so maybe we should be just a little bit more patient, everyone knows ZOS doesn't like to hurry with their promises.
Except this is something the player base has been begging for since launch. Paul Sage said in a live stream that "maybe something with costumes" could be done when I asked him about a toggle to get rid of the vamp appearance entirely. PAUL SAGE. Ya wanna know how many YEARS ago that was now??? It's well past time for Zos to move on this. Really.
As to the skill line, fine, nerf away... but only IF you actually fill out the skill bar entirely with vampire specific skills so that those who want to can actually play their character fully AS a vampire if they want to. Give player vampires the same gap closer all the NPC vampires have in the game for starters. Give vampires a fear. For starters. Take care of the appearance issue. THEN we can talk about screwing over vampires in the way the OP suggests.
BrightOblivion wrote: »bloodthirstyvampire wrote: »Its almost like your saying people should be vampires just because with no benefits, it Would make the whole concept of vampires in eso non existent and pointless or nearly pointless
This is the impression I get too.
But I think the real problem here is you have a few vocal min/maxers who don't want to become vampires because they don't like the way they look. So instead of all these proposed and undeserved nerfs that would ruin the skill line and render it pointless what they should really be asking for here is just for some option to turn off the vampire skin. That would probably settle this problem for them entirely.
Then they could top as high as possible on their precious DPS charts without ruining the fun of others in the process.
They/we-ish have been. Repeatedly. Then this guy came along and made this thread calling for nerfs and crap they/we-ish (minus MLG, I suppose) didn't ask for and saying he was speaking for them/us-ish.
He's not, though.
Well that's fair enough.
I can support an option that allows players to turn off the vampire skin if they don't like it. That seems reasonable to me. A lot more reasonable then all these proposed nerfs that would essentially make the skill line useless and a waste of skill points.
Jeremy I thought you were not a min/maxer? How can such a cool ability as summoning a swarm of bats, or turning into mist, be useless? Regardless of the statistical benefit of the ability, it is a very vampire ability that any true vampire would desire.
you MUST have [vampire] if you wanna do vet hm trials as DD,
usmcjdking wrote: »Werewolves should get their passives without having to use any werewolf skills as well.
10k extra armor, 20% boost in stam, 18% extra weapon damage, double resource return on heavy attacks and random feeding should definitely be a thing.
#parity