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Need help with DPS aspect of magplar healer

MightyMomo
Greetings.

At the moment I am running a Templar Healer, and at present time I don't have any trouble keeping the group I run with alive (DK stam tank, stam NB, Magicka sorc), so I was wondering how I could dish out a bit more DPS. (I don't currently have either master resto or maelstrom lightning staff)

I was thinking of the following setups:

5x SPC
3x Willpower
2x Valkyn Skora
Generic / Maelstrom / Master Lightning/Resto staff

vs

5x SPC
5x Julianos
1x Iceaheart

vs

5x SPC
3x Willpower
2x Ilambris
Generic / Maelstrom / Master Lightning/Resto staff

My DPS bar is usually:
Puncturing Sweeps, Elemental Blockade, Reflective Light, Breath of Live (For "oh-*** healing"), Structured Entropy, Elemental Rage

Heal bar:
Luminous Shards, Extended Ritual, Rapid Regeneration, Combat Prayer, Channeled Focus (This is normally orbs or repetance until bosses), Solar Prison


A lot of guides recommend Purifying Light, but Ilambris will not work properly if I use that skill, because there won't be any flame damage presence to proc the other side of it. I don't know how great Purifying Light is in general since I can't see how much damage it actually does. If I swap out Reflective Light I will also swap out Strucutred Entropy for Inner Light so I don't miss out on the crit chance.

Can you guys see an obvious set-up / skill changes that will improve DPS while still being able to dish out decent healing?

Any help is appreciated
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    If I do DPS/heals, which I would only do if I was playing a normal dungeon that I just wanted to blow through, my bars would look something like this-

    Resto- inner light, breath, extended ritual, Mutegen, luminous shards, ulti- lights champion

    Dual swords(one nirn one sharp)- inner light- degeneration(I hate my health going up and down with structured entropy), radiant glory, purifying light, sweeps, ulti is either meteor or Nova.

    Now I put out like 15-20k with just shards sweeps, purifying light and glory, with Mutegen ticking, most of the time it is enough.

    Now for sets, I wear SPC/will power/Bogdans/dual torugs pact swords.

    Purifying light does damage based only on your max magic, so the higher you have that, the more damage the skill does, I have 38k mag on my temp and purifying light hits for 22k Damage every six seconds, with a hot that ticks for 5-9k for six seconds after, the skill is much better then reflective light for a healer because it heals while doing Damage.

  • MightyMomo
    I must admit that I'd prefer to not leave the Destruction Staff behind because I still want to do Off-Balance to buff the DPS of my team mates.

    Is Purifying Light worth it in normal dungeons? I feel like my team doesn't take the necessary 100k damage every 6 seconds to deal the 22k limit. (Since it only reflects about 20% of the damage taken). I do have to admit that the heal is nice, but as I wrote earlier, I don't really have any issues with resources or keeping my team alive at present time.

    Do you think Radiant Glory/Opression will deal more overall damage in the last stages of the boss compared to having Major Sorcery and the DoT that Structured Entropy provides through the entire battle?
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    MightyMomo wrote: »
    I must admit that I'd prefer to not leave the Destruction Staff behind because I still want to do Off-Balance to buff the DPS of my team mates.

    Is Purifying Light worth it in normal dungeons? I feel like my team doesn't take the necessary 100k damage every 6 seconds to deal the 22k limit. (Since it only reflects about 20% of the damage taken). I do have to admit that the heal is nice, but as I wrote earlier, I don't really have any issues with resources or keeping my team alive at present time.

    Do you think Radiant Glory/Opression will deal more overall damage in the last stages of the boss compared to having Major Sorcery and the DoT that Structured Entropy provides through the entire battle?

    You are trying to have everything. Something has to give, either you are trying to buff yourself or your team. Now it sounds like your team is a regular group of four that you play with. Either you max theirs (use lightning staff and wall) or you max yours, use swords.


    I use purifying light for the heal as much as the damage, with Mutegen, these are usually the only two heals I have going, so yes, I think it is worth it.

    I wouldn't play a Templar and not have radiant on my bar, the skill hits for 30k+ on my non DPS CP loadout (ie 75cp into both blessed [14%] and elfborn[24]%), it heals me 30%+ of the damage while it is ticking, it had kept me up in the lightning wall of molag kena.

    I also have degeneration on my bar, if you missed it, if you didn't know does the same amount of dps as structured entropy but heals you on light and heavy attacks and doesn't mess with your health between bars.


    In the end, you are going to do what you are going to do, just keep in mind that for four person content, you can get away with almost anything. You only need like a total of 30k group dps total, to complete all four man vet Content in the game.
  • WuffyCerulei
    WuffyCerulei
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    In ESO, a healer shouldn't have to dps. You really only need to focus on healing and buffing the team.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • MightyMomo
    In ESO, a healer shouldn't have to dps. You really only need to focus on healing and buffing the team.

    This build will only be for 4man content with a group I know and play with often. Since I can keep them alive with my resto staff bar alone, I was asking how to maximize my DPS on my destruction staff, mainly in terms of gear and few select skills. As long as I keep my team alive and keep the important buffs active, I don't see why I shouldn't use leftover resources and time to maximize our group DPS by also providing a bit of DPS.
    You are trying to have everything. Something has to give, either you are trying to buff yourself or your team. Now it sounds like your team is a regular group of four that you play with. Either you max theirs (use lightning staff and wall) or you max yours, use swords.

    I get your point. I'll try to rephrase it then.

    Which armor sets (Of the 3 I provided or any others) do you think would provide the best DPS with lightning staff while still keeping skills like Puncturing Sweeps and Blockade of Elements?

    I'll probably take your advice with Entropy because I gotta agree that the constant life change is annoying, and weaving could provide some extra free heal.

    Currently I can do about 10k DPS while still keeping my group alive on a bosses with TBS,Valkyn and willpower (Still trying to farm SPC with the right traits), but since Valkyn can't crit anymore I was wondering if Julianos or Ilambris would be better options for the pure DPS-aspect.

    Edit: For pure example let's say I go with:
    Puncturing Sweeps, Elemental Blockade, Reflective Light, Breath of Life, Radiant on DPS bar


    Edited by MightyMomo on November 7, 2017 10:59AM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    MightyMomo wrote: »
    In ESO, a healer shouldn't have to dps. You really only need to focus on healing and buffing the team.

    This build will only be for 4man content with a group I know and play with often. Since I can keep them alive with my resto staff bar alone, I was asking how to maximize my DPS on my destruction staff, mainly in terms of gear and few select skills. As long as I keep my team alive and keep the important buffs active, I don't see why I shouldn't use leftover resources and time to maximize our group DPS by also providing a bit of DPS.
    You are trying to have everything. Something has to give, either you are trying to buff yourself or your team. Now it sounds like your team is a regular group of four that you play with. Either you max theirs (use lightning staff and wall) or you max yours, use swords.

    I get your point. I'll try to rephrase it then.

    Which armor sets (Of the 3 I provided or any others) do you think would provide the best DPS with lightning staff while still keeping skills like Puncturing Sweeps and Blockade of Elements?

    I'll probably take your advice with Entropy because I gotta agree that the constant life change is annoying, and weaving could provide some extra free heal.

    Currently I can do about 10k DPS while still keeping my group alive on a bosses with TBS,Valkyn and willpower (Still trying to farm SPC with the right traits), but since Valkyn can't crit anymore I was wondering if Julianos or Ilambris would be better options for the pure DPS-aspect.

    Edit: For pure example let's say I go with:
    Puncturing Sweeps, Elemental Blockade, Reflective Light, Breath of Life, Radiant on DPS bar


    Not having inner light is a huge loss, 7% max magic is like 3k magic on my build and I would doubt that the damage from reflective light is enough to justify the loss.

    Like I said, I can do 15-20k with just the skills I listed and using pure healers stats, ie I have bogdans, using the ritual mundas and having my cp set to pure healers stuff. I am not sure what more I can say.

    If I had to have a lightning staff I would drop entropy and use wall in it's place then use pots for major sorcercy or have your dk tank slot ignious weapons, if you and the tank play together all the time.

    What mundas are you using with TBS? With the lastest buffs to the apprentice, it is really a must have. Running julinanos(until you get SPC) and apprentice willgive you the best dps while heals will still be quote good.
    Edited by Lightspeedflashb14_ESO on November 7, 2017 11:50AM
  • MightyMomo
    Currently I am running Thief and Atronach. The main reason I run with TBS was that it was somewhat the meta back when I played, but after taking a break I've just recently come back. The whole off-balance and nirnhorned being viable again is new to me, so I'm still learning the new changes. I want to switch to SPC asap as soon as I get the right traits.

    So with this information dps bar would be
    Puncturing Sweeps, Elemental Blockade, Radiant, Breath of Life, Inner Light ?
    And then swap radiant for purifying light when more healing is required and I can't spend 3 seconds on one attack?

    And then 5x SPC and 5x Julianos with Apprentice for max DPS? Does Spell damage scale so well that it does more damage than 9k meteors every 5 sec?

    I am a vampire for the % magicka recovery, so I'm thinking 1x spell damage and 2x magicka recovery to make sure my resources stay up?

    Also with this set-up I assume that most of my DPS will be from puncturing Sweeps and radiant when boss drops below 50%?

    Thank you for your advice so far and your patience.
  • FakeFox
    FakeFox
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    For DPS on a healer I would only use DOTs as you don't have the time for spamming stuff like jabs or otherwise you will loose out on buff uptimes. You also wan't to keep your regen/cost reduction to a minimum and spamables don't help that. If you are running with decent groups your buffs are usually more important then your DPS unless you really play DPS Magplar with BOL on backbar, but I wouldn't call that a healer.

    Purifying Light is a nice DPS skill, however you would need to drop one of your most important support skills (Power of the Light) which isn't worth it unless you allways play with a Stamplar in group in my opinion.
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • Joy_Division
    Joy_Division
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    MightyMomo wrote: »
    Greetings.

    At the moment I am running a Templar Healer, and at present time I don't have any trouble keeping the group I run with alive (DK stam tank, stam NB, Magicka sorc), so I was wondering how I could dish out a bit more DPS. (I don't currently have either master resto or maelstrom lightning staff)

    I was thinking of the following setups:

    5x SPC
    3x Willpower
    2x Valkyn Skora
    Generic / Maelstrom / Master Lightning/Resto staff

    vs

    5x SPC
    5x Julianos
    1x Iceaheart

    vs

    5x SPC
    3x Willpower
    2x Ilambris
    Generic / Maelstrom / Master Lightning/Resto staff

    My DPS bar is usually:
    Puncturing Sweeps, Elemental Blockade, Reflective Light, Breath of Live (For "oh-*** healing"), Structured Entropy, Elemental Rage

    Heal bar:
    Luminous Shards, Extended Ritual, Rapid Regeneration, Combat Prayer, Channeled Focus (This is normally orbs or repetance until bosses), Solar Prison


    A lot of guides recommend Purifying Light, but Ilambris will not work properly if I use that skill, because there won't be any flame damage presence to proc the other side of it. I don't know how great Purifying Light is in general since I can't see how much damage it actually does. If I swap out Reflective Light I will also swap out Strucutred Entropy for Inner Light so I don't miss out on the crit chance.

    Can you guys see an obvious set-up / skill changes that will improve DPS while still being able to dish out decent healing?

    Any help is appreciated

    The more DPS you do, the less DPS you enable from the other players on your team.

    As it is, you're giving up a support 5 piece bonus like Mending or Twilight Remedy just to run Illamris, a set that might give 1.5K DPS on a boss. That fine in something like Wayrest Sewers, but not exactly BiS for healers in competitive content.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • MightyMomo
    As it is, you're giving up a support 5 piece bonus like Mending or Twilight Remedy just to run Illamris, a set that might give 1.5K DPS on a boss. That fine in something like Wayrest Sewers, but not exactly BiS for healers in competitive content.

    We have not yet started doing trials, so these sets are not available to me.

    When we start doing trials I will switch to Worm Cult for maximum support and resources.

    This will only be for running 4man content with a group I play with a lot and don't have trouble keeping alive with passive healing and the combat prayers to keep up their damage buff.
    Edited by MightyMomo on November 7, 2017 2:59PM
  • kylewwefan
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    When I healing 4 man, the most useful DPS I can do is usually dropping destro ult during ad phases, WoE and shards. Gear wise, SPC/ Mending or Worm seem to help my DPS out more than me trying to do damage.

    It’s highly possible that I’m just not very good as well.
  • jrgray93
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    I run 5 SPC / 5 Kagrenac's with Maelstrom lightning / resto. One heavy, six light.

    For vet dungeons...

    Front bar is Vampire's Bane, Radiant Glory (other morph bugged atm), Purifying Light, Wall of Elements, and Blazing Spear. Stationary destro ult.

    Back bar is Combat Prayer, Rapid Regeneration (Mutagen on a Templar is weird), Channeled Focus, Honor the Dead (I PvP), and Ritual of Retribution.

    Easy to sustain with all three spell damage enchants on jewelry.

    For the most part, you weave light attacks while you throw up your buffs and HoTs, then DoTs, then just heavy lightning attack and refresh spells as needed. The lightning ticks often hit for 15k+ each alone. I usually do more DPS than the actual DPS. 25k+ easily with a bad group.
    EP: Slania Isara : Harambe Was an Inside Job
  • Runefang
    Runefang
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    I'm gearing up my templar at the moment and I'm considering the same question. My plan is to run 5x Juli, 5x SPC and a Heavy Molag Kena until I get Maelstrom/Master weapons.

    Skills:
    Destro: Puncturing Sweeps / Radiant Oppresion / Elemental Blockade / Elemental Drain / Inner Light / Elemental Rage
    Restro: Rapid Regeneration / Combat Prayer / Breath of Life / Blazing Spear / Extended Ritual / War Horn

    Change skills as required, but generally rapid regeneration & combat prayer will keep your team alive in a normal dungeon and tick SPC often enough.

    Ignore the people who say healing / buffing is enough in my opinion, it's easy enough to get a good buff rotation and still have time to lay down decent DPS. Also very few guides include a good dungeon set up, they're primarily aimed at trial healing. Even the one on Alcast mentions some skills that are good for 4-man dungeons but too many people just use the main build itself.
  • MightyMomo
    Runefang wrote: »
    I'm gearing up my templar at the moment and I'm considering the same question. My plan is to run 5x Juli, 5x SPC and a Heavy Molag Kena until I get Maelstrom/Master weapons.

    Skills:
    Destro: Puncturing Sweeps / Radiant Oppresion / Elemental Blockade / Elemental Drain / Inner Light / Elemental Rage
    Restro: Rapid Regeneration / Combat Prayer / Breath of Life / Blazing Spear / Extended Ritual / War Horn

    Change skills as required, but generally rapid regeneration & combat prayer will keep your team alive in a normal dungeon and tick SPC often enough.

    Ignore the people who say healing / buffing is enough in my opinion, it's easy enough to get a good buff rotation and still have time to lay down decent DPS. Also very few guides include a good dungeon set up, they're primarily aimed at trial healing. Even the one on Alcast mentions some skills that are good for 4-man dungeons but too many people just use the main build itself.

    Do you think Julianos out-dps'es Valkyn Skoria and Willpower?

    But yeah it's very easy to keep people alive in most 4man content with ritual, rapid regen, and combat prayer as long as they know how to dodge the one-shot hits.
  • Runefang
    Runefang
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    MightyMomo wrote: »
    Runefang wrote: »
    I'm gearing up my templar at the moment and I'm considering the same question. My plan is to run 5x Juli, 5x SPC and a Heavy Molag Kena until I get Maelstrom/Master weapons.

    Skills:
    Destro: Puncturing Sweeps / Radiant Oppresion / Elemental Blockade / Elemental Drain / Inner Light / Elemental Rage
    Restro: Rapid Regeneration / Combat Prayer / Breath of Life / Blazing Spear / Extended Ritual / War Horn

    Change skills as required, but generally rapid regeneration & combat prayer will keep your team alive in a normal dungeon and tick SPC often enough.

    Ignore the people who say healing / buffing is enough in my opinion, it's easy enough to get a good buff rotation and still have time to lay down decent DPS. Also very few guides include a good dungeon set up, they're primarily aimed at trial healing. Even the one on Alcast mentions some skills that are good for 4-man dungeons but too many people just use the main build itself.

    Do you think Julianos out-dps'es Valkyn Skoria and Willpower?

    But yeah it's very easy to keep people alive in most 4man content with ritual, rapid regen, and combat prayer as long as they know how to dodge the one-shot hits.

    Personally I think Julianos is the better choice because you can wear it effectively in any 4-man content, even vet DLCs, because it'll help your healing as well. Skoria + Willpower won't help as much in that department.
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