MightyMomo wrote: »I must admit that I'd prefer to not leave the Destruction Staff behind because I still want to do Off-Balance to buff the DPS of my team mates.
Is Purifying Light worth it in normal dungeons? I feel like my team doesn't take the necessary 100k damage every 6 seconds to deal the 22k limit. (Since it only reflects about 20% of the damage taken). I do have to admit that the heal is nice, but as I wrote earlier, I don't really have any issues with resources or keeping my team alive at present time.
Do you think Radiant Glory/Opression will deal more overall damage in the last stages of the boss compared to having Major Sorcery and the DoT that Structured Entropy provides through the entire battle?
WuffyCerulei wrote: »In ESO, a healer shouldn't have to dps. You really only need to focus on healing and buffing the team.
Lightspeedflashb14_ESO wrote: »You are trying to have everything. Something has to give, either you are trying to buff yourself or your team. Now it sounds like your team is a regular group of four that you play with. Either you max theirs (use lightning staff and wall) or you max yours, use swords.
MightyMomo wrote: »WuffyCerulei wrote: »In ESO, a healer shouldn't have to dps. You really only need to focus on healing and buffing the team.
This build will only be for 4man content with a group I know and play with often. Since I can keep them alive with my resto staff bar alone, I was asking how to maximize my DPS on my destruction staff, mainly in terms of gear and few select skills. As long as I keep my team alive and keep the important buffs active, I don't see why I shouldn't use leftover resources and time to maximize our group DPS by also providing a bit of DPS.Lightspeedflashb14_ESO wrote: »You are trying to have everything. Something has to give, either you are trying to buff yourself or your team. Now it sounds like your team is a regular group of four that you play with. Either you max theirs (use lightning staff and wall) or you max yours, use swords.
I get your point. I'll try to rephrase it then.
Which armor sets (Of the 3 I provided or any others) do you think would provide the best DPS with lightning staff while still keeping skills like Puncturing Sweeps and Blockade of Elements?
I'll probably take your advice with Entropy because I gotta agree that the constant life change is annoying, and weaving could provide some extra free heal.
Currently I can do about 10k DPS while still keeping my group alive on a bosses with TBS,Valkyn and willpower (Still trying to farm SPC with the right traits), but since Valkyn can't crit anymore I was wondering if Julianos or Ilambris would be better options for the pure DPS-aspect.
Edit: For pure example let's say I go with:
Puncturing Sweeps, Elemental Blockade, Reflective Light, Breath of Life, Radiant on DPS bar
MightyMomo wrote: »Greetings.
At the moment I am running a Templar Healer, and at present time I don't have any trouble keeping the group I run with alive (DK stam tank, stam NB, Magicka sorc), so I was wondering how I could dish out a bit more DPS. (I don't currently have either master resto or maelstrom lightning staff)
I was thinking of the following setups:
5x SPC
3x Willpower
2x Valkyn Skora
Generic / Maelstrom / Master Lightning/Resto staff
vs
5x SPC
5x Julianos
1x Iceaheart
vs
5x SPC
3x Willpower
2x Ilambris
Generic / Maelstrom / Master Lightning/Resto staff
My DPS bar is usually:
Puncturing Sweeps, Elemental Blockade, Reflective Light, Breath of Live (For "oh-*** healing"), Structured Entropy, Elemental Rage
Heal bar:
Luminous Shards, Extended Ritual, Rapid Regeneration, Combat Prayer, Channeled Focus (This is normally orbs or repetance until bosses), Solar Prison
A lot of guides recommend Purifying Light, but Ilambris will not work properly if I use that skill, because there won't be any flame damage presence to proc the other side of it. I don't know how great Purifying Light is in general since I can't see how much damage it actually does. If I swap out Reflective Light I will also swap out Strucutred Entropy for Inner Light so I don't miss out on the crit chance.
Can you guys see an obvious set-up / skill changes that will improve DPS while still being able to dish out decent healing?
Any help is appreciated
Joy_Division wrote: »As it is, you're giving up a support 5 piece bonus like Mending or Twilight Remedy just to run Illamris, a set that might give 1.5K DPS on a boss. That fine in something like Wayrest Sewers, but not exactly BiS for healers in competitive content.
I'm gearing up my templar at the moment and I'm considering the same question. My plan is to run 5x Juli, 5x SPC and a Heavy Molag Kena until I get Maelstrom/Master weapons.
Skills:
Destro: Puncturing Sweeps / Radiant Oppresion / Elemental Blockade / Elemental Drain / Inner Light / Elemental Rage
Restro: Rapid Regeneration / Combat Prayer / Breath of Life / Blazing Spear / Extended Ritual / War Horn
Change skills as required, but generally rapid regeneration & combat prayer will keep your team alive in a normal dungeon and tick SPC often enough.
Ignore the people who say healing / buffing is enough in my opinion, it's easy enough to get a good buff rotation and still have time to lay down decent DPS. Also very few guides include a good dungeon set up, they're primarily aimed at trial healing. Even the one on Alcast mentions some skills that are good for 4-man dungeons but too many people just use the main build itself.
MightyMomo wrote: »I'm gearing up my templar at the moment and I'm considering the same question. My plan is to run 5x Juli, 5x SPC and a Heavy Molag Kena until I get Maelstrom/Master weapons.
Skills:
Destro: Puncturing Sweeps / Radiant Oppresion / Elemental Blockade / Elemental Drain / Inner Light / Elemental Rage
Restro: Rapid Regeneration / Combat Prayer / Breath of Life / Blazing Spear / Extended Ritual / War Horn
Change skills as required, but generally rapid regeneration & combat prayer will keep your team alive in a normal dungeon and tick SPC often enough.
Ignore the people who say healing / buffing is enough in my opinion, it's easy enough to get a good buff rotation and still have time to lay down decent DPS. Also very few guides include a good dungeon set up, they're primarily aimed at trial healing. Even the one on Alcast mentions some skills that are good for 4-man dungeons but too many people just use the main build itself.
Do you think Julianos out-dps'es Valkyn Skoria and Willpower?
But yeah it's very easy to keep people alive in most 4man content with ritual, rapid regen, and combat prayer as long as they know how to dodge the one-shot hits.