Narvuntien wrote: »The game is very very big. There is a lot of code in there. Written by different people at different times. Who knows how well they documented it. The error could be just one tiny ) out of place.
davidj8291 wrote: »Yet many other games of roughly equivalent size don’t have every update break the game.
Because their content roadmap is way too aggressive and unrealistic for the size of their development and quality shop.
They can't meet release deadlines, sales targets and quality goals, so they have to hope for 2 of the 3. Guess which 2 get prioritized? Hint - they never miss a go-live timeline or a crown store showcase anymore.
Because their content roadmap is way too aggressive and unrealistic for the size of their development and quality shop.
They can't meet release deadlines, sales targets and quality goals, so they have to hope for 2 of the 3. Guess which 2 get prioritized? Hint - they never miss a go-live timeline or a crown store showcase anymore.
Apache_Kid wrote: »
Maybe whoever is in charge should like, hire some more people. Just a thought.
Apache_Kid wrote: »
Maybe whoever is in charge should like, hire some more people. Just a thought.
But that's not how the standard American business model works. The Board directs them to make profit at the lowest possible cost. Making crap is low profit, making halfway decent is usually more profitable than crap. Making something actually good costs much more than making something halfway decent, but the profit increase almost never corresponds with the cost increase of improved quality.
Unless you are in an industry where lives are on the line, the decision will almost always be lower quality for higher profit, Zeni's showrunners are no different. And after running a company into the ground, they simply move onto the next investment.
davidj8291 wrote: »Yet many other games of roughly equivalent size don’t have every update break the game.
Apache_Kid wrote: »Not if people start to dump their product (ESO plus).
Narvuntien wrote: »The game is very very big. There is a lot of code in there. Written by different people at different times. Who knows how well they documented it. The error could be just one tiny ) out of place.
Apache_Kid wrote: »
Maybe whoever is in charge should like, hire some more people. Just a thought.
But that's not how the standard American business model works. The Board directs them to make profit at the lowest possible cost. Making crap is low profit, making halfway decent is usually more profitable than crap. Making something actually good costs much more than making something halfway decent, but the profit increase almost never corresponds with the cost increase of improved quality.
Unless you are in an industry where lives are on the line, the decision will almost always be lower quality for higher profit, Zeni's showrunners are no different. And after running a company into the ground, they simply move onto the next investment.
ishilb14_ESO wrote: »If you want to ensure you don't get an "infinite" load screen in cyrodiil, the solution has been in the game since it's inception, simply ride or run instead of using transitus
TequilaFire wrote: »ishilb14_ESO wrote: »If you want to ensure you don't get an "infinite" load screen in cyrodiil, the solution has been in the game since it's inception, simply ride or run instead of using transitus
Don't die either!
It would help if people weren't so cheap and actually rezzed players so they didn't have to get a load screen respawning.
I'm pretty sure the compiler would catch an out of place ) as that would be a syntax error.Narvuntien wrote: »The game is very very big. There is a lot of code in there. Written by different people at different times. Who knows how well they documented it. The error could be just one tiny ) out of place.
davidj8291 wrote: »That’s it. Infinite load screens every single time in Cyrodiil, to where you have to relog. Perfect internet.
davidj8291 wrote: »Yet many other games of roughly equivalent size don’t have every update break the game.
Because their content roadmap is way too aggressive and unrealistic for the size of their development and quality shop.
They can't meet release deadlines, sales targets and quality goals, so they have to hope for 2 of the 3. Guess which 2 get prioritized? Hint - they never miss a go-live timeline or a crown store showcase anymore.
Narvuntien wrote: »The game is very very big. There is a lot of code in there. Written by different people at different times. Who knows how well they documented it. The error could be just one tiny ) out of place.
DMuehlhausen wrote: »davidj8291 wrote: »That’s it. Infinite load screens every single time in Cyrodiil, to where you have to relog. Perfect internet.
Are you a software developer? No..ok go try it and return when you create a patch that goes out to millions of clients, with 100s of thousands different setups, using different versions of OS and hardware drivers, and you don't discover or create a new bug or issue.
It's pretty much statistically impossible to do.