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Cliff Racer PVP dmg (magicka morph)

  • gepe87
    gepe87
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    Oh I saw some emperor that only knew to cliff spamming from a top of a resource tower...
    Gepe, Dunmer MagSorc Pact Grand Overlord | Gaepe, Bosmer MagSorc Dominion General

    If you see edits on my replies: typos. English isn't my main language
  • Azurya
    Azurya
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    it is so bad when you die in PVP!

    I say NERF all dmg! We want to live forever!
    Every attack should only do about 100 dmg, no crits no special attacks and NO WAY to boost it!
    Then it also will take ppl in raids or dungeons days or weeks to kill a boss!
    Not to think off all the dangers overland, a dark anchor,, omg, it will take hours to take it down.

    BUT THIS WILL BE THE ONLY VAIABLE SOLUTION TO THE CONSTANT FLOW OF NERF-REQUESTS COMING FROM PVP-PLAYERS!
  • Azurya
    Azurya
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    BohnT wrote: »
    Rainraven wrote: »
    Kolzki wrote: »
    The undodgable thing is a bit weird. It's not like you can't see the things coming.

    Yeah, but they can see you dodge!
    Rainraven wrote: »
    Kolzki wrote: »
    The undodgable thing is a bit weird. It's not like you can't see the things coming.

    Yeah, but they can see you dodge!

    That's why dodge isn't a one size fit all answer by passing all forms of damage.

    Sometimes you gotta block, or apply pressure or LoS....

    You can't LoS against a warden because you have no chance of bursting them unless you go full damage with no sustain and survivability which means you will still die to birds as you can't avoid them.
    .

    what you think my warden is build?
    Full DMG, NO Survivability!
    When you hold nothing back and puts all on one card, it is high risk, but the only way to play PvP for me!
  • WillhelmBlack
    WillhelmBlack
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    Rainraven wrote: »
    Kolzki wrote: »
    The undodgable thing is a bit weird. It's not like you can't see the things coming.

    Yeah, but they can see you dodge!
    Rainraven wrote: »
    Kolzki wrote: »
    The undodgable thing is a bit weird. It's not like you can't see the things coming.

    Yeah, but they can see you dodge!

    That's why dodge isn't a one size fit all answer by passing all forms of damage.

    Sometimes you gotta block, or apply pressure or LoS....

    LoS doesn't work if already cast.

    To the OP. Just get used to it, as long as Morrowind is a paid expansion Cliff Racers are gonna stay undodgeable. There's a reason they are that way (noobs need some way of killing things in PvP, well you did buy the expansion, why shouldn't you be able to kill things right?), there's a reason you see them come flying at you from behind whilst running away getting zerged and there's a reason why all the top "small scalers" are switching to Warden.
    PC EU
  • BohnT
    BohnT
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    Azurya wrote: »
    BohnT wrote: »
    Rainraven wrote: »
    Kolzki wrote: »
    The undodgable thing is a bit weird. It's not like you can't see the things coming.

    Yeah, but they can see you dodge!
    Rainraven wrote: »
    Kolzki wrote: »
    The undodgable thing is a bit weird. It's not like you can't see the things coming.

    Yeah, but they can see you dodge!

    That's why dodge isn't a one size fit all answer by passing all forms of damage.

    Sometimes you gotta block, or apply pressure or LoS....

    You can't LoS against a warden because you have no chance of bursting them unless you go full damage with no sustain and survivability which means you will still die to birds as you can't avoid them.
    .

    what you think my warden is build?
    Full DMG, NO Survivability!
    When you hold nothing back and puts all on one card, it is high risk, but the only way to play PvP for me!

    That's because your build is bad and you are probably aswell if you can't survive on a warden you shouldn't be discussing about balance.
    As a warden you don't have to make sacrifices for choosing full dmg you still get awesome sustain and crazy survivability.
  • Ragnarock41
    Ragnarock41
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    Azurya wrote: »
    BohnT wrote: »
    Rainraven wrote: »
    Kolzki wrote: »
    The undodgable thing is a bit weird. It's not like you can't see the things coming.

    Yeah, but they can see you dodge!
    Rainraven wrote: »
    Kolzki wrote: »
    The undodgable thing is a bit weird. It's not like you can't see the things coming.

    Yeah, but they can see you dodge!

    That's why dodge isn't a one size fit all answer by passing all forms of damage.

    Sometimes you gotta block, or apply pressure or LoS....

    You can't LoS against a warden because you have no chance of bursting them unless you go full damage with no sustain and survivability which means you will still die to birds as you can't avoid them.
    .

    what you think my warden is build?
    Full DMG, NO Survivability!
    When you hold nothing back and puts all on one card, it is high risk, but the only way to play PvP for me!

    Do you know what is full damage and no survivability? a medium armor DK/templar build.
    Do you wanna know what is safer,lazier, has greater ranged pressure,no counterplay and takes absolutely no skill to play?
    Yep, you guessed it! magwarden.
    Edited by Ragnarock41 on November 8, 2017 10:27AM
  • SodanTok
    SodanTok
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    Lol, the sustain is there because:

    Netch
    Access to 1 button answers (i.e. soothing spores, shimmering)
    Delayed abilities actually save resources
    The abilities are cheap (I believe pigeons is 1800 Stam)
    Access to major endurance (useful for both mag and Stam classes)

    Imo sustain is the same for all classes (except DK cuz I don't know for DK) and that's plenty

    On my stamina builds 3k wpn DMG and 2k+ Regen is not hard to do
    On my mag builds I don't need to run any dedicated regen set, or if I do one is plenty.

    So Stam warden may have the best sustain, but it's not really a deciding factor imo

    Sure, nect helps with sustain but that is not the reason. Delayed abilities has little to no impact on sustain too. Cliff racer while cheap, is just barely cheaper than most spammables and to this day (even after Lexxy rant how OP it is and need no morph effect) it is barely used in open world by stam wardens. Same goes for Major Endurance, that is from pots anyway and many stam wardens stopped using this skill I noticed. The sustain is simply just ok on its own.

    I would blame perceived 'perfect' sustain all on shimmering shield and/or heavy armor. Since all it takes to feel out of resources all the time is to use medium, drop shimmering and go to any 1v(2+) fight.

    Actually, shimmering is most of the reasons warden looks OP. Heal ulti got gutted because of it. What is next? Netch nerf because perfect sustain? Sub assault nerf because warden can do dawnbreaker+sub combo every 10sec (hm... wonder whats the reason for that)?
    Edited by SodanTok on November 8, 2017 11:05AM
  • olsborg
    olsborg
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    The only dmg that is dodgeable from the warden skill trees is the bears ultimate (active use). Everything else is undodgeable, whoever thought this would be balanced is a jackazz.

    PC EU
    PvP only
  • BohnT
    BohnT
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    SodanTok wrote: »
    Lol, the sustain is there because:

    Netch
    Access to 1 button answers (i.e. soothing spores, shimmering)
    Delayed abilities actually save resources
    The abilities are cheap (I believe pigeons is 1800 Stam)
    Access to major endurance (useful for both mag and Stam classes)

    Imo sustain is the same for all classes (except DK cuz I don't know for DK) and that's plenty

    On my stamina builds 3k wpn DMG and 2k+ Regen is not hard to do
    On my mag builds I don't need to run any dedicated regen set, or if I do one is plenty.

    So Stam warden may have the best sustain, but it's not really a deciding factor imo

    Sure, nect helps with sustain but that is not the reason. Delayed abilities has little to no impact on sustain too. Cliff racer while cheap, is just barely cheaper than most spammables and to this day (even after Lexxy rant how OP it is and need no morph effect) it is barely used in open world by stam wardens. Same goes for Major Endurance, that is from pots anyway and many stam wardens stopped using this skill I noticed. The sustain is simply just ok on its own.

    I would blame perceived 'perfect' sustain all on shimmering shield and/or heavy armor. Since all it takes to feel out of resources all the time is to use medium, drop shimmering and go to any 1v(2+) fight.

    No one would dropped shimmering shield that's like dropping cloak on a magblade or shields on a sorc and medium stamden is just as strong as heavy armor stamden.
    I mean why would you not use netch it gives free sustain, adds 2% dmg, heals you when it despawns and you can use it to run dw/1h+s while offering major brutality.
    Heavy armor sustain is much worse than medium sustain.

    For open world Birds are just awesome you force your enemy to go meele as you have the best ranged spammable and are immune to ranged attacks and when they go meele you can wreck them with shalks, dawnbreaker and birds combo
  • SodanTok
    SodanTok
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    BohnT wrote: »
    SodanTok wrote: »
    Lol, the sustain is there because:

    Netch
    Access to 1 button answers (i.e. soothing spores, shimmering)
    Delayed abilities actually save resources
    The abilities are cheap (I believe pigeons is 1800 Stam)
    Access to major endurance (useful for both mag and Stam classes)

    Imo sustain is the same for all classes (except DK cuz I don't know for DK) and that's plenty

    On my stamina builds 3k wpn DMG and 2k+ Regen is not hard to do
    On my mag builds I don't need to run any dedicated regen set, or if I do one is plenty.

    So Stam warden may have the best sustain, but it's not really a deciding factor imo

    Sure, nect helps with sustain but that is not the reason. Delayed abilities has little to no impact on sustain too. Cliff racer while cheap, is just barely cheaper than most spammables and to this day (even after Lexxy rant how OP it is and need no morph effect) it is barely used in open world by stam wardens. Same goes for Major Endurance, that is from pots anyway and many stam wardens stopped using this skill I noticed. The sustain is simply just ok on its own.

    I would blame perceived 'perfect' sustain all on shimmering shield and/or heavy armor. Since all it takes to feel out of resources all the time is to use medium, drop shimmering and go to any 1v(2+) fight.

    No one would dropped shimmering shield that's like dropping cloak on a magblade or shields on a sorc and medium stamden is just as strong as heavy armor stamden.
    I mean why would you not use netch it gives free sustain, adds 2% dmg, heals you when it despawns and you can use it to run dw/1h+s while offering major brutality.
    Heavy armor sustain is much worse than medium sustain.

    For open world Birds are just awesome you force your enemy to go meele as you have the best ranged spammable and are immune to ranged attacks and when they go meele you can wreck them with shalks, dawnbreaker and birds combo

    Obv noone is going to drop the skill that makes this class that much stronger. I am just saying that if ZoS one day decides to nerf warden (which would be warranted) if they do it like with healing ult and nerf everything around the class will just be gutted and impossible to play without shimmering, while changes to shimmering could improve the balance and keep diverse builds (and maybe even buff some parts affecting pve)

    As for heavy armor, no comment.

    And as for birds. I bet there are more people saying they are good/op than there are actual stam warden using the skill. If I say the skill is bad I will sound like idiot, so I will just say that, ehm, the skill (stam morph) is barely used in Cyrodiil outside of huge zergs. That should say enough about it. Maybe NA is different, maybe BG re different. Probably same reason why is everybody praising/complaining gap closers sub assault combo, yet it is rare sight to see warden using gap closer, let alone comboing with it. (So far, ZERO sightings of stam warden using both cliff racer and gap closer, but maybe I am just un/lucky?)
  • BohnT
    BohnT
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    SodanTok wrote: »
    BohnT wrote: »
    SodanTok wrote: »
    Lol, the sustain is there because:

    Netch
    Access to 1 button answers (i.e. soothing spores, shimmering)
    Delayed abilities actually save resources
    The abilities are cheap (I believe pigeons is 1800 Stam)
    Access to major endurance (useful for both mag and Stam classes)

    Imo sustain is the same for all classes (except DK cuz I don't know for DK) and that's plenty

    On my stamina builds 3k wpn DMG and 2k+ Regen is not hard to do
    On my mag builds I don't need to run any dedicated regen set, or if I do one is plenty.

    So Stam warden may have the best sustain, but it's not really a deciding factor imo

    Sure, nect helps with sustain but that is not the reason. Delayed abilities has little to no impact on sustain too. Cliff racer while cheap, is just barely cheaper than most spammables and to this day (even after Lexxy rant how OP it is and need no morph effect) it is barely used in open world by stam wardens. Same goes for Major Endurance, that is from pots anyway and many stam wardens stopped using this skill I noticed. The sustain is simply just ok on its own.

    I would blame perceived 'perfect' sustain all on shimmering shield and/or heavy armor. Since all it takes to feel out of resources all the time is to use medium, drop shimmering and go to any 1v(2+) fight.

    No one would dropped shimmering shield that's like dropping cloak on a magblade or shields on a sorc and medium stamden is just as strong as heavy armor stamden.
    I mean why would you not use netch it gives free sustain, adds 2% dmg, heals you when it despawns and you can use it to run dw/1h+s while offering major brutality.
    Heavy armor sustain is much worse than medium sustain.

    For open world Birds are just awesome you force your enemy to go meele as you have the best ranged spammable and are immune to ranged attacks and when they go meele you can wreck them with shalks, dawnbreaker and birds combo

    Obv noone is going to drop the skill that makes this class that much stronger. I am just saying that if ZoS one day decides to nerf warden (which would be warranted) if they do it like with healing ult and nerf everything around the class will just be gutted and impossible to play without shimmering, while changes to shimmering could improve the balance and keep diverse builds (and maybe even buff some parts affecting pve)

    As for heavy armor, no comment.

    And as for birds. I bet there are more people saying they are good/op than there are actual stam warden using the skill. If I say the skill is bad I will sound like idiot, so I will just say that, ehm, the skill (stam morph) is barely used in Cyrodiil outside of huge zergs. That should say enough about it. Maybe NA is different, maybe BG re different. Probably same reason why is everybody praising/complaining gap closers sub assault combo, yet it is rare sight to see warden using gap closer, let alone comboing with it. (So far, ZERO sightings of stam warden using both cliff racer and gap closer, but maybe I am just un/lucky?)

    I play PC EU just like you and every good stamwarden is using birds there. There is no reason not to use them
  • ecru
    ecru
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    olsborg wrote: »
    The only dmg that is dodgeable from the warden skill trees is the bears ultimate (active use). Everything else is undodgeable, whoever thought this would be balanced is a jackazz.

    yeah it doesn't make much sense and doesn't fit really well in the game considering the size of hp pools, especially considering the delayed nature of some warden abilities, allowing them to easily line up burst.

    i personally think pvp would be a lot more enjoyable in eso if people had twice as much hp and healing was nerfed a substantial amount, but that will probably never happen. people shouldn't really be falling over in one second, TTK potential is just way way too low for hp pools given.
    Edited by ecru on November 8, 2017 11:55AM
    Gryphon Heart
    Godslayer
    Dawnbringer
  • Supportic
    Supportic
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    Rainraven wrote: »
    Kolzki wrote: »
    The undodgable thing is a bit weird. It's not like you can't see the things coming.

    Yeah, but they can see you dodge!
    Rainraven wrote: »
    Kolzki wrote: »
    The undodgable thing is a bit weird. It's not like you can't see the things coming.

    Yeah, but they can see you dodge!

    That's why dodge isn't a one size fit all answer by passing all forms of damage.

    Sometimes you gotta block, or apply pressure or LoS....

    LoS doesn't work if already cast.

    To the OP. Just get used to it, as long as Morrowind is a paid expansion Cliff Racers are gonna stay undodgeable. There's a reason they are that way (noobs need some way of killing things in PvP, well you did buy the expansion, why shouldn't you be able to kill things right?), there's a reason you see them come flying at you from behind whilst running away getting zerged and there's a reason why all the top "small scalers" are switching to Warden.

    You might be right but I also love to play small scale and it annoys the *** out of me when I try to kite them out of the zerg and then someone in the back spams this *** on me and it hits like a truck in light armor and even with wizards reposte. :D
    Sorry for the bad language. :expressionless:
    Edited by Supportic on November 8, 2017 12:31PM
    World 2nd Tick-Tock Tormentor ☑
    Immortal Redeemer ☑
    Gryphon Heart ☑
    HARDwithSTYLE
  • Waffennacht
    Waffennacht
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    BohnT wrote: »
    Lol, the sustain is there because:

    Netch
    Access to 1 button answers (i.e. soothing spores, shimmering)
    Delayed abilities actually save resources
    The abilities are cheap (I believe pigeons is 1800 Stam)
    Access to major endurance (useful for both mag and Stam classes)

    Imo sustain is the same for all classes (except DK cuz I don't know for DK) and that's plenty

    On my stamina builds 3k wpn DMG and 2k+ Regen is not hard to do
    On my mag builds I don't need to run any dedicated regen set, or if I do one is plenty.

    So Stam warden may have the best sustain, but it's not really a deciding factor imo

    Yeah but you can sustain it without problems while going full monty with dmg and to the perfect sustain Warden adds great damage, awesome utility and the best stamina healing in the game that outclasses many magclasses aswell.

    Try playing a stamplar or a stamdk with am equal dmg setup. GL sustaining, surviving and actually killing in fights against good players with those classes on Warden i get kills if i push 1-2-3 and für tanky targets 1-2-R-3. it's so easy to burst as a warden with the delayed abilities and shalks while ignoring the main defences of all stamina classes except for stamnb.

    I actually did put my stamden armor on my stamplar, happier with it on my stamplar
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Thogard
    Thogard
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    I recant all my previous “nerf warden” statements.

    Now that my warden is lvl 50 I finally see the light and agree with Lexxypwns. To all those who said “you’d think it’s challenging when you play it” you’re right!

    It’s really hard. Like so hard. My beetles have a massive range and hit hard and it’s really challenging for me to hit beetles, wait a sec, hit stampede, hit DBoS as beetles hit, and then hit my 2h execute.

    That’s just too many steps. TOO MANY.

    It’s really challenging guys plz buff Stam warden.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Waffennacht
    Waffennacht
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    Thogard wrote: »
    I recant all my previous “nerf warden” statements.

    Now that my warden is lvl 50 I finally see the light and agree with Lexxypwns. To all those who said “you’d think it’s challenging when you play it” you’re right!

    It’s really hard. Like so hard. My beetles have a massive range and hit hard and it’s really challenging for me to hit beetles, wait a sec, hit stampede, hit DBoS as beetles hit, and then hit my 2h execute.

    That’s just too many steps. TOO MANY.

    It’s really challenging guys plz buff Stam warden.

    I know the range of every single ability you have access to, let me just say, I'll forever be 29m away lol
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • kargen27
    kargen27
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    You get a nerf.
    And you get a nerf.

    EVERYBODY GETS A NERF!


    kek

    I would like to trade in a few nerfs for a buff. I'm thinking 3:1 might be a fair ratio.
    and then the parrot said, "must be the water mines green too."
  • Lexxypwns
    Lexxypwns
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    Thogard wrote: »
    I recant all my previous “nerf warden” statements.

    Now that my warden is lvl 50 I finally see the light and agree with Lexxypwns. To all those who said “you’d think it’s challenging when you play it” you’re right!

    It’s really hard. Like so hard. My beetles have a massive range and hit hard and it’s really challenging for me to hit beetles, wait a sec, hit stampede, hit DBoS as beetles hit, and then hit my 2h execute.

    That’s just too many steps. TOO MANY.

    It’s really challenging guys plz buff Stam warden.

    You don't wait 1 second, you activate forward momentum so you can't be snared during your, lol they all died phase
  • D0PAMINE
    D0PAMINE
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    Today in Vivec other players had no trouble killing me on my Stamward.
  • Chilly-McFreeze
    Chilly-McFreeze
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    D0PAMINE wrote: »
    Today in Vivec other players had no trouble killing me on my Stamward.

    Wut? Not invincible? How intriguing
  • Witar
    Witar
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    I've seen 12k crits on lowbies in cyro. Combine that damage (on par with sorc crystal frags) with pretty much braindead rotation - press beetles, spam light attack+cliffracer execute with soul assault. So yeah, both stam and mag wardens are a little op.
    Edited by Witar on November 11, 2017 8:45PM
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • Ragnarock41
    Ragnarock41
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    players of this game love defending broken garbage.
    not all of them thankfully.
    Edited by Ragnarock41 on November 11, 2017 10:36PM
  • Waffennacht
    Waffennacht
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    I'm curious as what you guys use yourselves?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Lexxypwns
    Lexxypwns
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    D0PAMINE wrote: »
    Today in Vivec other players had no trouble killing me on my Stamward.

    Wut? Not invincible? How intriguing

    L2p issue I assume.
  • WillhelmBlack
    WillhelmBlack
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    Lexxypwns wrote: »
    D0PAMINE wrote: »
    Today in Vivec other players had no trouble killing me on my Stamward.

    Wut? Not invincible? How intriguing

    L2p issue I assume.

    Absolutely rekt a Warden tonight. 5v1, we were all coordinated and only took us 12 minutes.
    PC EU
  • WillhelmBlack
    WillhelmBlack
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    Lexxypwns wrote: »
    D0PAMINE wrote: »
    Today in Vivec other players had no trouble killing me on my Stamward.

    Wut? Not invincible? How intriguing

    L2p issue I assume.

    Absolutely rekt a Warden tonight. 5v1, we were all coordinated and only took us 12 minutes.

    Good job we all had Kagrenacs on!
    PC EU
  • Dr_Ganknstein
    Dr_Ganknstein
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    Wait.. are nightblades complaining about something?! LoL.. just LOL.

    Sounds like a L2P issue.
  • Lexxypwns
    Lexxypwns
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    Lexxypwns wrote: »
    D0PAMINE wrote: »
    Today in Vivec other players had no trouble killing me on my Stamward.

    Wut? Not invincible? How intriguing

    L2p issue I assume.

    Absolutely rekt a Warden tonight. 5v1, we were all coordinated and only took us 12 minutes.

    He probably went afk for a sec
  • BohnT
    BohnT
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    Icky wrote: »
    Wait.. are nightblades complaining about something?! LoL.. just LOL.

    Sounds like a L2P issue.

    Every other class is complaining. Ofc stamblades aren't balanced due to buggy incap stun/ fear but Warden is completely overperforming
  • Mojomonkeyman
    Mojomonkeyman
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    BohnT wrote: »
    Icky wrote: »
    Wait.. are nightblades complaining about something?! LoL.. just LOL.

    Sounds like a L2P issue.

    Every other class is complaining. Ofc stamblades aren't balanced due to buggy incap stun/ fear but Warden is completely overperforming

    Where (or who) are those OP stamwardens on PC EU? Not being sarcastic here. Did some BGs after reinstall this week and tried to find em but so far I haven't been able to spot a dangerous one.
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
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